r/quake • u/BoJustBo1 • 17h ago
Art Ogre pixelart
Somebody once told me the world is gonna roll me, I ain't the sharpest tool in the shed! #GetOutOfMySwamp
r/quake • u/SpronyvanJohnson • Aug 21 '26
Almost every day, we get someone's take on a potential new Quake game or on how to move the franchise forward. Name an angle, and we've most likely seen it here before. So whether you want to see a reboot of the first game, a continuation of the Strogg storyline, a multiplayer-only game, or whatever else you can come up with, this is the place to discuss it. The same applies to which studio should handle it, what kind of game it should be, the technology it should use, and so on. Basically, anything regarding the future of the IP goes here. Our revised rules now also point to this thread so that when we remove another post about Quake's future, the author can continue it right here.
r/quake • u/Inner-Painter-5594 • Aug 13 '26
Hi everyone! I’ve fully completed Quake: Dawn of the Machine and figured out how to get the true ending. I’ve also worked out how the levels are interconnected — where you can go from each level, how to get there, and in what order.
I noticed that there’s still very little information about this online, so I decided to make my own guide.
I’ve included the link below.
Steam Guide - version 1.3. Added a waypoint from Revelation of the Arcane to The Rune Nexus.
I apologize for any grammar mistakes.
Taking into account the feedback here and elsewhere, I made the following changes:
FIX 1.1 Corrections have been made to the Deathknight Head acquisition sequence
FIX 1.2 It is now specified that only one rune, the Rune of Sacrifice, is required to visit The Sundered Column, House of Delusion, and Mist of Torment. The location of the Super Axe has been added. The map now includes a path from Of Shattered Minds to The Runic Nexus (from the room with the Deathknight Head). This does not affect progression using the previous version of the map, but makes it easier to navigate the game independently
ENG 1.2
Quake: Dawn of the Machine
Walkthrough sequence for getting the true ending
The Thirtieth Passing
Through the First Arch
Dawn of the All Mother
Into the Abyss of Time
Veils of the Old Ones
Of Shattered Minds
The Haunted Tower - optional
Requiem
The Matriarch of Decay
Revelation of the Arcane
The Sacrifice - obtain the Rune of Sacrifice
The Runic Nexus
Through the First Arch - open the runic gate using the Rune of Sacrifice
The Sundered Column - obtain the Rune of Chaos
The Runic Nexus
Veils of the Old Ones - open the runic gate using the Rune of Sacrifice
House of Delusion - obtain the Rune of Madness
The Runic Nexus
Veils of the Old Ones - take the normal exit
Of Shattered Minds - you need to find the Deathknight Head to activate the Bloody Nightmare difficulty, the Rune of Sacrifice is used for this
Requiem - open the runic gate using the Rune of Sacrifice
Mist of Torment - obtain the Rune of Sorrow
The Runic Nexus
The Nightmare Machine
The Sleeper Awakens - normal ending
If you meet the requirement of obtaining the Deathknight Head to activate the Bloody Nightmare difficulty, you will be sent back to the beginning.
Through the First Arch - obtain the Bloody Shotgun
Dawn of the All Mother
Into the Abyss of Time
Veils of the Old Ones
Of Shattered Minds
The Haunted Tower - optional
Requiem
The Matriarch of Decay
The Crooked Village - obtain the Bloody Super Shotgun (new game+ only)
Revelation of the Arcane
The Sacrifice - obtain the Rune of Sacrifice
The Runic Nexus
Through the First Arch - open the runic gate using the Rune of Sacrifice
The Sundered Column - obtain the Rune of Chaos
The Runic Nexus
Veils of the Old Ones - open the runic gate using the Rune of Sacrifice
House of Delusion - obtain the Rune of Madness
The Runic Nexus
Requiem - open the runic gate using the Rune of Sacrifice
Mist of Torment - obtain the Rune of Sorrow
The Runic Nexus
A Dancing God - true ending
THE END
r/quake • u/BoJustBo1 • 17h ago
Somebody once told me the world is gonna roll me, I ain't the sharpest tool in the shed! #GetOutOfMySwamp
r/quake • u/VenezolanoHambreado • 22h ago
r/quake • u/WexAndywn • 1d ago
r/quake • u/Electronic_Joke_413 • 12h ago
Given how much more modern the experience is that I'm aiming for, gameplay-wise, I'm honestly not sure if this will have any appeal among this community given how strong the purist sentiment of old-school shooter fans can be, but I'm having a great time making this and am enjoying playing it, so I figured it couldn't hurt to share my progress so far.
r/quake • u/Accomplished-Dig-788 • 21h ago
Hey everyone, this might sound completely crazy and you probably won't believe me, but I just have to get this off my chest.
About six months before the 30th-anniversary update, I was constantly googling and searching for any rumors or leaks about a new Quake expansion. There was absolutely zero official or credible info at the time.
Then, this past summer, I had a very vivid dream. I was playing a Quake level I’d never seen before: dark corridors, a mix of classic monsters and completely new enemy types, new weapons, and—here is the wildest part—the total enemy count on the screen was exactly 296 💀.
Fast forward to August. I randomly open Steam and see that id and MachineGames dropped the Dawn of the Machine expansion. I downloaded it, started playing, and my jaw hit the floor. It felt like a massive dejavu. The dark vibe, the changing geometry, the new guns and mobs—it was almost exactly what I saw in my dream, except the final game version just looked a bit "sharper" and more polished than my subconsciousness could render.
Now, to be fair, I haven't found a single map that has exactly 296 enemies. But the sheer density of mobs—especially on Nightmare difficulty—easily goes way over 200 on some levels, which is still insanely close to what I saw.
Did MachineGames literally break into my brain via Inception to steal my dev-kit blueprints, or has my brain officially turned into a Quake engine?
Let me know what you think, because this whole coincidence is driving me insane.
r/quake • u/BoJustBo1 • 1d ago
Everyone's most/least favourite wizard.
r/quake • u/motorsep • 1d ago
r/quake • u/Frenchox • 1d ago
Hey there! Posting this again, with permission of the mods.
I just completed The House of Delusion on the 30th anniversary expansion Dawn of The Machine and I was wondering something. Somehere midway through the level there is a sort of square shaped sewer with a ton of knights that turn into zombies when killed, but more importantly there is a few cells on the sides that contain Quake Rangers. They can't be freed as far as I know, and there is no text, no sounds, nothing regarding them in the level. They just wander aimlessly and dissappear/teleport when shot.
Is there any info on this? Or is it just a simple map doodad?
r/quake • u/Nanotech_Studios • 3d ago
Ever since external server browsers went out of fashion, I miss being able to monitor the multiplayer activity of all of my games in one place.
Since I've been running some dedicated servers for Unreal Tournament 99/2004 and Q3A, I always wanted a way to just monitor them all in one place like GameSpy3D allowed you to do. So I wrote a classic-style server browser for modern Windows called LameSpy. Check out the video demo and the website if you are interested: https://lamespy.org
r/quake • u/FrostedxFlames • 3d ago
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Slipgate Classic recreates Quake's start map and the first three maps of Episode 1 on GoldSrc, using Deathmatch Classic's weapons and monsters.
New in 0.1.2: saving and loading (F6/F9), working difficulty selection, Shambler and nailgun fixes, no more forced vsync or gamma, and a smaller download.
Needs Half-Life + Deathmatch Classic (Steam). Unzip so qdroom sits next to valve and dmc.
ModDB: https://www.moddb.com/mods/slipgate-classic
GameBanana: https://gamebanana.com/mods/726451
Feedback and bug reports welcome.
r/quake • u/Qk-Ranger-666 • 4d ago
We jumpin’ with this one ‼️
r/quake • u/Lopsided-Wave2479 • 3d ago
I have made a new version of qbsp, the tool mappers use to create new maps. This new tool uses a server model, where you aim the builder to a map, and is always load in memory, this help optimizations tremendously, since only the modified parts need to be compiled. Making creating new maps somewhere between x5 and x54 times faster.
r/quake • u/raisinbranl • 4d ago
In my attempts to try out new art methods I used a paint brush with bleach on one of my old cotton shirts. Kept it simple for my first time to see how it’d turn out. Have any ideas for a more complicated design?
r/quake • u/bkingfilm • 4d ago
meng yang grew up in a chengdu shantytown and dropped out of school at 14. he found quake ii in 1997 through a 6 yuan computer magazine, and the computer room machines were so weak he shrank the game window to about the size of a phone screen just to play. by the 2002 wcg he was 4th in the world at quake iii.
then quake iii faded. his prize money by the end of 2002 was a bit over 20,000 yuan, and at the lowest point he and his mom had 40 yuan between them. he sold his computer and took a job at a state-owned company. in july 2004 his club boss told him about a tournament in beijing with a one million dollar prize. he didn't believe it. a month later in beijing he found out it was real: the abit fatal1ty great wall doom 3 million challenge. the prize turned out to be a million yuan, not dollars. he had never played doom 3 and had very little time to practice.
fatal1ty had picked the maps well in advance, and before the event he asked that meng yang not watch his other matches and stay at least 200 metres away. meng yang agreed. he went back over his own old quake iii demos for mistakes, then played pure resource control, taking items even if it meant passing up a kill, so fatal1ty never had a weapon to fight back with. he went up 25-2. with 140+ journalists in the hall he eased off and gave away a few frags. "they were our international guests, after all. no need to make it that bloody."
people said fatal1ty threw it. that december meng yang beat nomadic and dragon at cpl winter, china's first individual esports world title. the great wall million had come a week after the match, into his mom's account. he called and asked her to check. she said the first digit was an 8, then a lot of zeros. 800,000 after 20% tax. he gave 70,000 to azhe, who practised with him the whole way, and spent 500,000 on two flats in chengdu. his mom could live off the rent.
(from a chapter i wrote in 2013 for a book on chinese esports history. it's free to read, link in the comments)
r/quake • u/Limp_Intern4158 • 4d ago
r/quake • u/Gary_BBGames • 4d ago
Quake III Arena running natively on a PS5, captured straight from the console.
This is my homebrew port of Quake3e, the improved Quake III Arena engine. It runs as a native PS5 title and draws with the engine's own Vulkan renderer on RADV, using Mihawk's PS5 Vulkan stack. It's free and open source.
Source and download (v1.0.0):
https://github.com/griches/PS5_Quake3e
It's also been submitted to the Prospero store, so it should show up there once it's been reviewed.
- Single player and the online server browser
- 4K, 1440p or 1080p, picked from the graphics menu
- 60 or 120 FPS
- DualSense controls, with every button rebindable and separate horizontal and vertical look sensitivity
- The PS5's on-screen keyboard for your name, server addresses and chat
- Show FPS toggle in the graphics menu
You need a PS5 that already runs homebrew, and your own game data: pak0.pk3 from a copy of Quake III Arena you own, plus id's free 1.32 point release for pak1 to pak8. The README has the links and install steps. Nothing from id Software or Sony is included.
Thanks to Mihawk for the PS5 Vulkan stack, and to the Quake3e and ioquake3 projects.
This is an unofficial homebrew project. It is not affiliated with or endorsed by id Software, ZeniMax Media or Sony Interactive Entertainment.
#PS5 #PS5JailBreak #Quake3 #Homebrew #Quake3e #PS5Homebrew
r/quake • u/edgarfruitier • 5d ago
There is something so nostalgic and mesmerizing about the quake 3 arena skies. These fast moving clouds always reminded me of autumn season, it fits perfectly with the gloomy weather outside, it makes me feel cozy. Thanks for listening to my TED talk see you guys around!
r/quake • u/Kantorf1 • 4d ago
Hi, i want to play the new chapter with the raytraced mod (i've played the original chapters on vanilla). My pc has an AMD 9070 XT as GPU, however it vkQuake crashes everytime i try to start it up. What can i do?