r/proceduralgeneration • u/Fourtwenty101 • 7h ago
Once in a lifetime capture of unscripted event due to Dynamic Puddles on a procedural track.
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Hey guys,
Just thought I'd share what I have been working on, and catching the AI Slipping up in an unscripted event.
So proud of the logic of all the cars dynamically adjusting to the event.
Still some work to do on the wakes, but the dynamic weather is doing its job. I recreated Monza in the editor in game, exact 5.9km somehow got it right. Won't be included in the game due to licensing, but free to remake any tracks of your choosing with the in game editor, can change the terrain height to recreate the right elevation.
Oh and for the Sim enthusiasts. we now have wheel and pedal support with force feedback.
