r/pcmasterrace • RTX 5060 | R5 5600GT | 16GB DDR4 • 12h ago

Video PS5 Emulation becoming viable on lower end PCs!

Using Jetsku's KytyPS5 Fork as it has some fixes in both Astro games.

Build is an RTX 5060 + Ryzen 5 5600GT (Same performance as a 5500, 6c/12t), 16GB RAM. Game is Astro's Playroom.

It's still getting around 35 fps in the main lobby, but inside the actual levels its hovering around 45-60fps! Not sure I'd call it fully playable yet, but the progress is amazing.

More gameplay and settings used, guide (english subtitled): https://youtu.be/yMw7_cGbicw

Edit: fixed link. Meant lower end when compared to most showcases of these emulators being 5090s, X3D chips and DDR5... Better wording would be "current-generation lower end".

Also, people seem to be wildly overestimating the 5600gt. Genuinely can't run any triple-A RPCS3 game at a locked 30fps.

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u/VickZilla 8h ago

That’s part of it yeah! But the biggest different that those speeds make would be for much larger assets like textures and models that are live streamed into the game to minimize loading screens

Shaders are very small but they require CPU cycles to get compiled which is where the stutter comes from

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u/robhaswell 6h ago

You're talking in the context of a project that has just reversed engineered the entire PS5 operating system. Fixing shader compilation sounds on the easier end of possible.

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u/VickZilla 6h ago

scskiller is trying to solve it and you can see how weird their methods are