r/pcmasterrace • u/agente4242 RTX 5060 | R5 5600GT | 16GB DDR4 • 12h ago
Video PS5 Emulation becoming viable on lower end PCs!
Using Jetsku's KytyPS5 Fork as it has some fixes in both Astro games.
Build is an RTX 5060 + Ryzen 5 5600GT (Same performance as a 5500, 6c/12t), 16GB RAM. Game is Astro's Playroom.
It's still getting around 35 fps in the main lobby, but inside the actual levels its hovering around 45-60fps! Not sure I'd call it fully playable yet, but the progress is amazing.
More gameplay and settings used, guide (english subtitled): https://youtu.be/yMw7_cGbicw
Edit: fixed link. Meant lower end when compared to most showcases of these emulators being 5090s, X3D chips and DDR5... Better wording would be "current-generation lower end".
Also, people seem to be wildly overestimating the 5600gt. Genuinely can't run any triple-A RPCS3 game at a locked 30fps.
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u/Cookies3000 PC Master Race 11h ago edited 11h ago
I find these posts a bit misleading. Ive tried the emulator with Astro Bot too, with that certain fork of the emu and even the non RT fixes.
What nobody talks about in these posts is that shader compilation is a huge problem.
The game basically freezes, it drops to 0-5fps because the GPU has to wait for the CPU. And thats every time a new asset/animation or any other visual effect in general gets loaded. Its not a very playable experience.
Once I played thru a level before and I play it again its nice and smooth 60fps because its cached. You basically have to play thru the whole game once to have a decent experience the second time.