r/pathofexile • • 8h ago

Question Questions Thread - October 16, 2026

4 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions
  • Mechanics
  • Build Advice - please include a link to your Path of Building
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile • • 4h ago

Cautionary Tale Sometimes, you don't have to be too fast

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119 Upvotes

Don't be too fast with your ancient orbs, or this will happen to you too


r/pathofexile • • 5h ago

Discussion Luminary - Expectations for 3.30?

0 Upvotes

Hi guys,

(crosspost from PoEBuilds subreddit)

I was wondering what is the common consensus regarding Luminary? Do we believe it will be heavily nerfed/reworked?

I know when 3.29 started it was kinda memed about her being weak (and a lot of people outright dumping the build and going for a "safer" option), but I believe as the league progressed several broken builds were found with a very easy progression curve.

What could be a realistic nerf/rework without completely destroying the essence of the character?


r/pathofexile • • 10h ago

Lucky (Non-Crafted) Showcase Luckiest ever? I dropped 2 mirrors in 3 weeks.

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12 Upvotes

This was my second one. First was doing a rando breach in City Square. Both times just xping to 100.


r/pathofexile • • 12h ago

Lucky (Non-Crafted) Showcase I heard you like energy shield

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180 Upvotes

r/pathofexile • • 15h ago

Crafting Showcase Hell Yeah!

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43 Upvotes

Was trying to roll these exact mods for my toxic rain build and got it on my first regal orb roll. Was expecting a way longer crafting time to get all three. Had to pay 1 div for the 8 passive chaos cluster base.


r/pathofexile • • 22h ago

Lucky (Non-Crafted) Showcase My best merc to date

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29 Upvotes

Look at this thing.

Kboc - return, gmp, chain, fork, faster attacks.

Barrage

Haste/cry

Nothing like it on trade at the moment.

If i take away the fork or chain the cheapest like it is 2 mirrors.

If I allow frost blink there is a 3mirror and an 8 mirror listed.


r/pathofexile • • 1d ago

Giveaway Giving away 1 Mirror, Mageblood and like 275div

70 Upvotes

I've had these sitting in my stash for a month now and I don't want to let them rot in standard.

I'd love to know what you will be spending it on, I'll pick the winner in like 5 hours or so.


r/pathofexile • • 1d ago

Question | Answered I wanna do all ubers in SSF HC, what are the best options?

7 Upvotes

Hey,

I feel like I have some unfinished business in SSF HC in PoE 1, never really killed all ubers and now I want to. I started SSF HC 3 days ago with a slammer and now I want to do all content on a luminary, I thought it would be the safest and easiest.

Now, we know that 3.30 releases in about 3 weeks and I wanna see what you guys think, do I still have time to do all this from scratch? I have an OK kineticist farmed that can do t16 mapping but no uniques or other gear for the luminary. I can gamble the nycta's hopefully once I get to lvl 41 but I need loads of gear.

Timing is key for me as I wanna play PoE 2 once 1.0 releases and I wanna finish this challenge by then. So what I'm thinking right now is I could either try to do all that still in 3.29 or wait for 3.30 but then, I'll have 1 month before that release and 1.0 release so it's almost the same amount of time and Luminary might not survive 3.30 and I fear I will not have a chance to do all ubers on such a broken character again.

Also, in what order should I farm for the pieces? And what content am I gonna have to do 100%?
What tips can you guys give me?

Thanks!


r/pathofexile • • 1d ago

Question | Answered Did you know about Client.txt?

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0 Upvotes

r/pathofexile • • 1d ago

Question Questions Thread - October 15, 2026

0 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions
  • Mechanics
  • Build Advice - please include a link to your Path of Building
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile • • 1d ago

Information [3.29] Mercenary Meta-analysis

99 Upvotes

I present a meta-analysis of mercenary encounters in 3.29. In total, there are 4022 mercenary encounters logged. Across multiple sources, the data effort is relatively homogenous in how it’s been captured:

  • Mercenary atlas with infamous chance but without attribute or house notables
  • Nearly all samples use area level (83)
  • No Infamy scarabs

Data sources:

Why isn’t [3.29] Statistical Analysis of Mercenaries: Distribution of Class, Skills, Supports and Loot included directly in this dataset? The way the data was collected differs from the above datasets. One sample set is not better or worse than another- the data is very similar. But due to how the data was collected and presented they are somewhat dissimilar. There are a lot of different views of the data and it may be possible to incorporate everything together in a 12k data set…

Why isn’t Count1 always showing 1019? One thousand and nineteen encounters were logged. However, the conditions of the encounter vary through atlas configuration, scarabs, and rematches. Different subsets of the data are used for different purposes. For the mercenary type distribution the count used is 909; for gem calculations the count is 1019.

There are a number of topics that the data confidently supports:

  1. Mercenary type distribution
  2. Mercenary support counts and tier distribution
  3. Infamous distribution

Unfortunately, the data does not support nor rule out many things due to the sheer number of permutations. For example, a Winter Deacon only appeared 53 times in approximately 4000 encounters- an insufficient number of encounters to make any confident conclusions.

Mercenary type distribution
There are three ways to look at the appearance rates of a specific type of mercenary:

  1. Holistically, Infamous doesn’t matter (this view is the focus of this analysis)
  2. With or without Infamy (the key takeaway is that some mercenaries cannot be infamous and are less common)
  3. With or without attribute or house affinities (influences appearance rates but outside of the scope of this analysis)

The image below shows the appearance rates across all data sets, a combined rate shown in yellow, and individual dataset variances in graduated red/blue. The important thing to note is the consistency across samples regardless of map. The difference columns exemplify the consistency by showing the flat percent difference from the combined rate to that of the individual data set with the exception of Count2, which has some differences. Count2 differs overall, most visibly on Storming Zealot 58 (expected about 42), Bastion 40 (expected about 28), Smoulderstrike 11 (expected about 24), and Flaming Charlatan 8 (expected about 18). Count4’s Smoulderstrike is 36 against about 24 expected, as large as Count2’s Bastion gap. 

Maps
Counts 1, 3 and 4 agree despite different maps used. Count2, the only single-City-Square dataset, differs. This does not conclude per-map appearance rates, since Count2 (City Square) aligns with Count1’s Mesa rows. Count2 also differs from Count3, which is Mesa-only.

Count1: Mesa (58.1%), Untracked (21.6% - mixture of Mesa and Estuary), Misc (15.0% from Memory Threads), Pier (3.0%), City Square (2.4%)
Count2: City Square (100%)
Count3: Mesa (100%)
Count4: City Square (20.2%), Strand (19.9%), Silo (39.9%), Dunes (19.9%)

Infamy

  • The average chance to encounter an Infamous mercenary in the endgame is about 20%. The data does not support nor rule out that the chance may vary by area level, by map item quantity, or by mercenary type (beyond those that cannot be Infamous).
  • The data is insufficient for determining if Infamy influences skill or support distribution or gem chance.
  • Those mercenary types that can be Infamous appear at ~1.9x of those that cannot be Infamous (nearly all of which have the lowest encounter rates).

Gems
Each mercenary has a different appearance rate and only certain mercenaries are capable of carrying a gem (provided the area level is 68+). In the 1019 unique encounters I logged, which excludes rematches but includes some Infamy scarabs, ~30% were gem-capable mercenaries and of those ~19% carried a Trarthus gem. Across 478 gem-capable encounters and rematches, observed rates differ across mercenaries but are statistically consistent with a shared ~15-22% distribution. While this data does not support nor refute different gem chances between Infamous and non-Infamous mercenaries, [3.29] Statistical Analysis of Mercenaries: Distribution of Class, Skills, Supports and Loot does.

To estimate how often a given Trarthus gem will be encountered use the following formula:

  • 1 / (mercenary_type_appearance_rate * gem_chance)

For a Bladecaster, with an observed 3.3% appearance rate and a pooled 19% gem chance:

  • ~159 maps = 1 / (0.033 * 0.19)

Rematches
The average gem chance on the first encounter was observed at 19.2%; the average gem chance on a rematch was 15.3%. When hunting gems, if a gem-capable mercenary does not have the gem a Rematch offers another chance.

Supports
Supports are not logged in the data but are captured locally in warrants and generated warrants from my OCR tool. Means exclude skills that cannot have supports; tier appearances exclude those skills and also supports that exist only at Tier III. From level 68 onwards (primarily level 83) the mean support count for primary skills is 2.91. Tier I supports appear at a 2% rate while Tier II and Tier III supports are 69% and 30%, respectively. The mean support count for secondary skills is 4.36. Although this data is insufficient to evaluate the skill distribution, comparisons of Bladecaster, Sniper, and Striker roughly match the skill distribution presented by [3.29] Statistical Analysis of Mercenaries: Distribution of Class, Skills, Supports and Loot with one notable item. Bladefall of Trarthus did not appear on any of my 14 Bladecasters but the link above observed it on 36.4% of Bladecasters. Bladefall appeared on 8 of 14 Bladecasters (57%) against 39.6% in the link above. Together the Bladefalls could account for at most 76% of Bladecasters, so my Bladefall rate is consistent with the two being combined. For a more comprehensive support analysis, refer to [3.29] Statistical Analysis of Mercenaries: Distribution of Class, Skills, Supports and Loot.

Campaign
The 132 encounters logged in the campaign were primarily found in the guaranteed mercenary spawns. Observed campaign level breakpoints occur between 38 and 46 and between 66 and 68; actual breakpoints may vary.

From level 32 through 38 the mean support count for primary skills is about 1.4 with only Tier I possible through level 38 when a support has multiple tiers; Tier III-only supports will still appear. Tier II and Tier III supports are ungated by level 46 with 38% and 18% appearance rates, respectively. The support quantity and quality increases by 46 then remains flat with a mean of 1.52 supports. A large increase in quantity and quality of supports exists in area level 68 and above. The mean support count for secondary skills starts at 1.86 at level 32 and increases to 2.21 by 66.

The average chance to encounter an Infamous mercenary in the campaign is about 4%.

It is possible that (and anecdotally it feels like) mercenary appearance rates differ in the campaign but the data is insufficient to support any conclusions.


r/pathofexile • • 1d ago

Fluff & Memes My NetPlus midterm reminding me of whats really important

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70 Upvotes

r/pathofexile • • 1d ago

Game Feedback QOL request: show the number of linked targets in the Link skill buff bar icon

33 Upvotes

I have 4 targets to link every map, and my AG especially seems to believe that the only acceptable distance to follow at is 0.00 meters, making it difficult at times to verify that I've actually got him linked. It's either that or everybody follows in a tight cluster, to where I can't tell the link lines apart. Either way, having the number of link targets in the buff bar would be fantastic.


r/pathofexile • • 1d ago

Question Most fun endgame farm? 3.29

35 Upvotes

I have amassed a bunch of currency (more than I have ever had in other leagues) and I am looking for the most fun way to spend it.

I have a strong mapping build - CoC Fross. What are some really juiced farms you have tried this league? I am not looking for the most profitable farms, just the most fun and super juiced farms to test my build.


r/pathofexile • • 1d ago

Fluff & Memes transfigured gem idea

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17 Upvotes

hear me out fellas , something like this would be sick as hell , it came to me in a dream, id run this for sure


r/pathofexile • • 1d ago

Fluff & Memes Build selected

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2.0k Upvotes

Its flicking time


r/pathofexile • • 1d ago

Question | Answered I need help

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0 Upvotes

Can anyone tell me what this flask does? I keep reading it again and again and I still don’t get it


r/pathofexile • • 2d ago

Discussion Shoutout to GGG for keeping limited time cosmetics limited

0 Upvotes

Now that Halloween is around the corner, I was looking at my cosmetics and saw some old Halloween skins, such as rolling head pet and decapitation headgear. It made me appreciate GGG because they have kept their word when they sold these cosmetics as "limited edition". When you look at modern games nowadays, you can see that nothing is limited or exclusive anymore. For example, Ubisoft is panic selling old Rainbow Six: Siege cosmetics that were supposed to be limited to a certain season or a battle pass. Riot Games is immediately re-selling League of Legends battle pass skins after the battle pass has just ended. It just tells how greedy companies nowadays are. They use the words "exclusive" or "limited" very loosely.

I cant think of any other game besides PoE that has kept limited time cosmetics actually limited.

If GGG wanted, they could just put the Diamond Kiwi pet on the store for 1000$, but they choose to respect those original owners who supported the game back in 2012.


r/pathofexile • • 2d ago

Game Feedback 3.30 this is the one, chris wilson deliver us

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0 Upvotes

r/pathofexile • • 2d ago

Fluff & Memes Oracles vs Shaman

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0 Upvotes

r/pathofexile • • 2d ago

Fluff & Memes Is it too early to make some wishes?

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524 Upvotes

The most iconic skill is still missing Transfigured version while we have a perfect solution from Crucible league.


r/pathofexile • • 2d ago

Discussion Are the Europe serveres dying right now?

31 Upvotes

Currently getting massive latency spikes to 500-600 ms. Is this just now or a thing of late?

Just started playing this morning, so I don’t really know if it has been this bad for a while, or if I’ve just been super unlucky with my timing of my return to this game.

Half my clicks/spells aren’t being registered due to the high spikes


r/pathofexile • • 2d ago

Question Questions Thread - October 14, 2026

2 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions
  • Mechanics
  • Build Advice - please include a link to your Path of Building
  • League related questions
  • Trading
  • Endgame
  • Price checks
  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile • • 2d ago

Lucky (Non-Crafted) Showcase Well Well Well this is something

94 Upvotes

If this isn't the most stupid Pilfering I've seen in a while I don't know!
I just suddenly got a mirror before even seeing a divine in the allflame league
I was late as hell to the league but nice of GGG to give me something to catch up