Hey everyone!
I'm starting to develop a small 3D MOBA in Unreal Engine using the free Paragon assets, and I'd love to hear the community's thoughts on map design.
I'm still in the early stages, so I want to learn from people who have played Paragon and its different map versions.
A few questions:
- Did you prefer Legacy or Monolith, and why?
- What made the jungle design good or bad?
- How important are verticality, alternate paths, and ambush opportunities?
- Were there any map features you wish Paragon had kept or improved?
- If you could design your ideal Paragon-style MOBA map today, what would it look like?
I'm starting with a small prototype, so I'm especially interested in ideas that could work for a beginner's project without making the map unnecessarily complicated.
Thanks! I'd love to hear your thoughts. ps.very new to this soo AI gonna help me learn a few thigns.