I promise this is not just a post about Cherno Alpha (even though it is one of the Jaegers with some "interesting" characteristics here. Clearly the game dev didn't go by the statcards for the OG Jaegers.
I'll start with explaining the damage system as best I understand it. For those who aren't aware, it seems to be based on just a healthbar with no real durability buffs outside of the insanely hard to get black market items. If you're going by the statcards we have for the OG Jaegers then you'd think this would be relatively straightforward to implement.
So with that in mind, you'd think with Cherno and Striker having an armor rating of 10 on their statcards, both would have the same amount of health in FMKH, but that's not at all the case. Striker has roughly 850 health while Cherno has more like 1850 - roughly twice as much as any other Jaeger I've unlocked in the game so far (and that includes Gipsy Avenger and Hunter Vertigo). I don't have a problem with Cherno having as much health as it does, but it would make sense for Striker to have the same amount (maybe set them both at 1000 and reduce the amount of damage each Kaiju does per hit to compensate?).
This isn't the only weird health level either, because Romeo Blue somehow has less health than Tacit Ronin (345 vs 460).
Not accusing the FMKH dev of being a Cherno or Tacit glazer by any means, just pointing out some things that might be worth considering for your next game if you're reading this.