r/minecraftsuggestions • • Oct 08 '25

[Announcement] New Rule Against AI, other Rule Changes and Clarifications

130 Upvotes

Hey folks!

For a while now, the mod team has been discussing a number of changes to the subreddit's rules, and it's time to let you know what's up. I'll give you the short version first:

  1. We have a new rule against AI.
  2. The rule for for formatting and vagueness has been split in two.
  3. The rule against unrealistic ideas has been reworked.
  4. To better accommodate these new and changed rules, we've re-ordered the rules.
  5. Clarification on how the "Community Question" flair is supposed to be used.

And now for the details!

Ban Against AI Generated Content

We not so recently polled the community on your feeling on AI generated content, and the overwhelming majority of you voted in favour of a complete ban against AI. While this was pretty much the outcome we expected, it's still really nice to see we're all on the same page.

Moving forwards the mods will be removing all posts suspected of using generative AI. To that end, here's the new rule:

Don't use AI.

  • Do not use generative AI such as chatGPT to write your post for you. We want to see your ideas.
  • Don't include AI generated images or other AI content to supplement your post. We encourage human art, and we'd much rather see photos of pen-and-paper drawings, or quick mockups in MS paint than AI "art".
  • This includes using generative AI to polish your idea, such as reformatting your content.

Posts suspected of using generative AI are at risk of removal.

If your post is incorrectly removed for containing AI, please let the mods know via modmail and we'll sort it out.

Formatting and Image Posts

We've noticed some confusion on where and how we allow images in posts, with too many users relying on images alone to communicate their idea. This was previously just a bullet point under the vagueness rule, but in the interest of clarity we've split it off into its own rule. There's nothing actually new here - everything works the same as before - but hopefully this should make it clearer for everyone.

The vagueness rule looks like this now:

Don't be overly vague, and be readable.

  • Make sure your idea is in the description, not just the title.
  • Titles should be descriptive of the idea.
  • Format your posts well; don't post walls of text. Use line breaks, etc.
  • Don't be vague; suggest a specific improvement or feature.
  • Be concise/don't waffle on too much.

Vague or unformatted posts are at risk of removal.

And here's the images rule:

Don't make image-only posts.

Including reference images is encouraged, but: * Images must be embedded or linked within a text post. * The idea should be fully explained in the text, with all key points understandable without looking at any images. * Images should make up a relatively small portion of the content. * Images must not be AI generated. (See rule 4.)

Image only posts will be automatically removed.

Unrealistic and Off-Theme Content

There's been some disagreement in the community and among the mod team about what is and isn't a "realistic" suggestion for Minecraft, especially as the game has grown it's become an increasingly difficult call to make. Furthermore, many ideas that are off-theme at first glance can be reskinned to something more reasonable, and we don't want to stifle that discussion. (E.g., Blimps and firearms may be too futuristic but happy ghasts and firework crossbows are not, yet serve similar roles.)

You deserve to have clear guidelines for which posts are or aren't allowed and, ultimately, we don't want to shut down discussion, so we've decided to soften this rule dramatically. Moving forwards, we'll only be taking down suggestions involving mature or explicit themes (stuff that might change the age-rating), as well as anything relating to real-world religions or politics. All that said, here's the rule:

Don't suggest mature topics.

  • Don't suggest ideas containing sex, drugs, gore, real-life religions or politics, etc.

Suggestions involving mature, explicit, or overly divisive themes will be removed.

This is one we'll be keeping an eye on, and we'd appreciate any feedback you have on it.

N.B. The portion of the old rule about easter-eggs and jokes still applies, but has been merged into the rule about unproductive ideas.

Reordering

As we're adding new rules and splitting old ones in twain, there's no better time to also rearrange the rules. We've brought some more important/frequently used rules closer to the top, and tried to keep related rules close to each other. We've also changed a few of the titles for clarity.

  1. Be nice and constructive.
  2. Only post ideas for Minecraft.
  3. Be original and consult the FPS list.
  4. Don't use AI.
  5. Include only one suggestion per post.
  6. Don't be overly vague, and be readable.
  7. Don't make image-only posts.
  8. Don't suggest mature topics.
  9. Don't suggest planned or existing features.
  10. Don't suggest scrapped or unused features.
  11. Don't suggest low-priority or unproductive ideas.
  12. Speak English.
  13. Have 10 comment karma before posting.

Discussion/Community Question Posts

We've seen some confusion surrounding these posts, and while nothing is changing, we wanted to use this opportunity to clarify. Posts meant to start broad discussions on a topic, such as "What would you add in XYZ update?" or "What do you think needs updated in XYZ area of the game?" are allowed, so long as the OP contributes to the discussion they want to start. We find these posts regularly generate interesting discussion, and so long as they use the correct flair, they're easy enough to ignore if they're not your cup of tea.

I encourage everyone to take a quick read through the rules to make sure we're all on the same page.

Thanks for reading!


r/minecraftsuggestions • • 22h ago

[Magic] Leather Armor Becomes Invisible With Invisible Potion Use

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1.6k Upvotes

Leather is an organic material, and we know from zombies being able to turn invisible that invisible potions apply to non-alive organic material. Therefore, allowing leather armor to turn invisible makes sense.

In addition, this gives leather armor a new use for more stealthy operations!

My Feedback Post


r/minecraftsuggestions • • 15h ago

[Blocks & Items] More particle emitting plants

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238 Upvotes

I think the Firefly Bush is a fantastic addition to the game. Having ambient particles floating around really adds some atmosphere to builds. However, I think it'd be cool of Mojang added more of these to the game. Here are just a few of my ideas:

Butterfly Bush: Found exclusively in Flower Fields, emits animated butterfly particles

Rafflesia: Rarely found in Jungles, emits fly particles. Zombies are also attracted to this when they're not attacking something

Spitfire: Dug up by Sniffers in the Nether as a shrub that has to be grown. Emits smoke particles. If it's planted on a Magma Block, it emits small fire particles too

Excelsiorchid: Uncommonly dug up by Sniffers in warm biomes. Does nothing on it's own. When an entity touches it, it sprays a fountain of firework particles into the air, then goes on cooldown for a few seconds. Can be "fed" dyes to change the particle color. Feeding it multiple dyes adds more colors

Dust Diamond: Found on the ceilings of the new ice caves. Can only be placed on the undersides of blocks. The center of this flower glows in the dark. Emits snow particles

Blowball: Has a small chance to replace Dandelions in cold biomes. The colder the biome, the higher the chance. Passively emits puff particles. When an entity touches it, it emits more puff particles


r/minecraftsuggestions • • 1d ago

[Magic] Feather Falling to Feather-Foot (New Uses!)

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834 Upvotes

Currently, feather falling only protects from fall damage, which is good, but it could definitely be expanded for new uses.

My idea is to change the enchantment to make it so players with it can walk over powdered snow, and walk on brittle ice without breaking it, and jump on turtle eggs or crops without breaking them.

They would also generate less particles when they’re walking, which makes it easier for players to sneak around if they’re invisible.

To go with this change, they'll now be called feather-foot since the name is more accurate to their new uses!

My Feedback Post (Old)

Post on Feather Falling Preventing Brittle Ice from Breaking

Post on Feather Falling Preventing Crop Breakage


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Freezing/Ice Aspect Enchantment!

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294 Upvotes

With the addition of the freezing effect on Minecraft's newest snapshots, it would be the perfect opportunity to add a new elemental damage enchantment to Minecraft.

Players could create weapons with ice powers and add more variety to players' armaments. Freezing could be quite interesting on weapons, considering some mobs like blazes and magma cubes are weak to freezing damage.

On PVP the enchantment could create a new way for players to force the enemies into lowering their defense using leather equipment to get rid of the freezing or using fire to negate the damage.

at a technical level freezing is totally possible to add since enchantments like Bane of Arthropodes already deal a slowness potion effect for spiders.

The effect could last around 16 seconds on level 1 (causing 4 damage in total) and 19 seconds on level 2 (causing 6 damage in total). It could also start faster than regular freezing to make it more effective.

https://feedback.minecraft.net/hc/en-us/community/posts/360042534611-Ice-Aspect

https://feedback.minecraft.net/hc/en-us/community/posts/360023826371-Add-a-freezing-enchantment

https://feedback.minecraft.net/hc/en-us/community/posts/49624434045965-Freezing-Enchantment-for-the-Winter-drop


r/minecraftsuggestions • • 6h ago

[Blocks & Items] Lightning channels through copper

7 Upvotes

They should make lightning rods when struck, send the lightning/ electricity through every copperblock that isn't waxxed near it, and subsequently have that signal pass through 15 blocks (to match redstone logic).

What this should do / accomplish:

  1. Any mob with a hit box touching one of these blocks acts as if struck by lightning (i.e. make charged creepers, witches, etc.)

  2. If redstone is going into or out of these blocks they gain power equal to how far it was from the source of electricity. (Ex. 8 copper blocks, leads to 7 redstone being lit from it)

  3. Maybe they add another source of electricity to the game that isn't strong enough to do #1, but can do #2 that is repeatable / reliable to do at any time (i.e not need the weather to be abnormal)

Suggestion for #3: having carpet on unwaxxed copper makes small charges of static electricity that can be read in redstone so you can make a very hidden trap. (Fun example)

And yes I know this idea has existed forever, but I don't remember seeing any suggestions like #1, which was the main reason I made the suggestion, the others are more looking toward the future rather than "Add this right now", but #1 is.


r/minecraftsuggestions • • 19h ago

[Magic] Force: a fishing rod enchantment that makes the reel pull stronger

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87 Upvotes

Rods are getting used a lot more in PvP now (rodding TNT, pulling people onto dripstone, combos), but there’s still nothing that actually makes them better at it.

My idea is Force, a 3-level enchantment that just makes the reel-in pull stronger:

  • Force I: 15% stronger
  • Force II: 30% stronger
  • Force III: 45% stronger

Rodding works exactly the same, just with more pull. I tested it with a mod: from 11 blocks above, a normal rod launched a creeper 7 blocks up, and Force III launched it 14. That’s about 5.5 hearts of fall damage, so it’s strong but can’t one-shot a full-health player.

Visual demonstration:
https://youtu.be/FDb0wYSuAtU

It would be about as rare as Lure.

For more information, I also posted it on the official feedback site! So if you like it, an upvote there would help: https://feedback.minecraft.net/hc/en-us/community/posts/49630543154445-Fishing-rod-enchantment-idea-Force-stronger-reel-pull


r/minecraftsuggestions • • 6h ago

[Terrain] Salt Flats, Tar Pits, and Asphalt

4 Upvotes

Salt Flats (or Salt Pans) are an environment I've always thought were pretty cool, and they'd make a great new Minecraft biome. Their vast expanses of flat whiteness would be a sight to behold and also make a great building location. So I thought I'd have a think about how they could be added to Minecraft, and it led me to Asphalt, a way of potentially improving non-elytra movement.

(I threw the textures in these photos together in about 5 minutes, they're just meant to represent a rough visual guide and are no way something I'm proud of!)

Salt Flats generate in areas of low humidity and low erosion, making them common near badlands and deserts. They are primarily composed of Salt, which lines the surface, and Hardened Salt, found below the surface.

Salt is a soil-like block that is the sand or dirt of the Salt Flats. Walking on salt produces small salt-crystal-esque particle effects from the mob's feet, and it affected by gravity, similar to sand and gravel.

Salt can be crafted into Salt Bricks (4 Salt in a 2-2 grid), which are decorative, gravity-affected brick blocks. Salt Bricks can be crafted into Salt Brick Slab, Stair, and Walls, giving us these gravity-affected variants.

Salt
and Salt Bricks (rough visual guide)

Hardened Salt is the sandstone-equivalent of Salt, lining the bottom of the Salt Flats. It can be obtained by smelting Salt in a furnace, and are not affected by gravity. They can be crafted into Hardened Salt Bricks (4 Hardened Salt in a 2-2 grid), which have a Slab, Stair, and Wall variant, as well as Cracked Hardened Salt Bricks (via smelting Hardened Salt Bricks in a furnace) and Chiseled Hardened Salt Bricks, which are engraved with the face of Steve (or if the pale white eyes are to be considered, someone else entirely...)

The Salt block sets on their own just present another white brick block set, and a flat, white biome. But within the Salt Flats generate Tar Pits, moderately-sized inky black depressions in the terrain that dot the otherwise pale white surface.

Tar is a sticky block that generates naturally in Tar Pits in Salt Flats. It has a similar affect to honey, reducing the player's walk speed and jump height when in contact with the top block. Players can also slide down Tar like they can honey. Tar can be used as furnace fuel, with one block smelting four items, and it can be generated renewably in a similar way to lava; a Pointed Dripstone hanging from a Dripstone Block with Tar above it periodically produces tar drips. These drips have a 1/5 chance of turning water source blocks below the Pointed Dripstone into Tar.

Tar can be crafted into Tar Bricks, (Slab, Stair, and Wall variant included), providing players with an inky black brick block set. But the mechanical benefits to Tar and Salt appear when you combined them together.

Tar

Asphalt is a block created by putting 2 Tar and 2 Salt in 2 by 2 formation in a crafting grid (produces 4 Asphalt). Asphalt has the interesting property of increasing mobs maximum speed and acceleration as they run along the surface of it. This property applies to players, but also ridden horses, pigs, camels, etc. As such, taking the time to lay out an Asphalt road would reward on-foot and horse transportation between two bases.

Asphalt

Now, I'm not super sure on the balancing behind the numbers, but I'm envisioning a max increase of about 4x when running along an Asphalt road. It needs to be an increase of enough to make laying out an Asphalt track between oft-frequented places worthwhile, but obviously not enough to break the game. Asphalt would increase acceleration and max run speed, though unlike on any other block, speed would be reduced if sprint-jumping, as you're making less contact with the top of the Asphalt block. You also obviously wouldn't be able to run on Asphalt when below 6 Hunger (and Asphalt Slabs would only increased max. speed/acceleration by 50% - no cheating the system there.)

Obviously, Asphalt won't replace elytras, and it almost certainly wouldn't replace Nether Highways as a means of transportation. I don't think many suggestions posted in this sub will do that until the elytra 'issue' is addressed by Mojang itself. Instead, I imagine Asphalt supplementing horse and camel travel, by rewarding players who go out and find a Salt Flat and spend the time building an Asphalt road.

That's the basis for Salt Flats, Tar Pits, and Asphalt. I'm open to any suggestions/discussion, this idea can definitely be improved. For example, I thought of maybe adding Road Runners as small ambient mobs that spawn in Salt Flats. Feed them seeds and they follow you around for ~10 minutes, and they mirror your movement speed, so you can run along Asphalt roads with them and they match your pace! I also tried to rack my brains thinking of ways Salt could act when in water, as very salty water in real life causes people to float on the surface, but I couldn't think of anything that wasn't really covered by the Soul Sand bubble column already. But I'd love to hear your suggestions.

Thanks for reading!


r/minecraftsuggestions • • 15h ago

[Snapshots] Brittle Ice Breaking

12 Upvotes

A falling anvil should break brittle ice, strays and bats should not.


r/minecraftsuggestions • • 7h ago

[Blocks & Items] Pausing and skipping songs in the new jukebox-chest playlist feature

2 Upvotes

Other than the music related uses of such a feature, the ability to control for how long exactly each disc remains in the jukebox would combine great with the ability of a comparator to detect which disc is inside.

When you combine it with the new playlist feature, it would allow players to make redstone signal tapes, allowing for new mechanisms that were not possible before.

To pause a disc you could simply power the jukebox with redstone. I will admit that I was not able to come up with a satisfactory way to skip a disc, so I will leave this for brianstorming in the comments.


r/minecraftsuggestions • • 1d ago

[Mobs] The Glass Golem

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64 Upvotes

Okay, hear me out, i had an amazing idea: the Glass Golem! create it by placing a glass block on top of a carved pumpkin, and you get the Glass Golem. Shift right click him to move your xp into its crystal ball cube and normal right click to remove your xp. Also, if you right click it w/ an enchanted weapon or tool, you can remove the enchants turning them into a bit less xp that it costed to enchant that item, inside the crystal cube. It has half a heart plus another half heart for each xp level inside it. Monsters do not like them and will attack them. Each hit makes it spill xp according to the damage it took (half a heart it loses one level). Also it likes to loiter around enchanting tables. A glass golem will also go up to an iron golem and enchant them to make them stronger. (It will use up xp though, so watch out.) You can also take xp out in a bottle. (bottle o' enchanting of course). Also the ball would fill up with green the more xp it has, I was just too lazy to model it.


r/minecraftsuggestions • • 9h ago

[AI Behavior] Happy Ghasts should turn into regular Ghasts if you leave them in the Nether for too long

0 Upvotes

And the other way around also. Regular ghasts should become happy ghasts if you bring them to the Overworld. It would make sense with the implied lore that Ghasts don’t want to be in the Nether.


r/minecraftsuggestions • • 20h ago

[Blocks & Items] you should be able to dye items frame frames

7 Upvotes

the wooden texture around them should be able to be dyed

that’s all


r/minecraftsuggestions • • 1d ago

[Terrain] Boulders: a new terrain feature to make biomes more interesting

58 Upvotes

Boulders would be a new terrain feature found within most biomes serving as both decoration, making the terrain a little bit more interesting, and a small source of Coal and Copper (and rarely, Iron) in the early game for those not brave enough yet to venture underground.

Depending on the biomes they spawn in, they can generate with Sand, Grass, Red Sand, Podzol, Mycelium or Snow on top of them.


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Feather Falling prevents Brittle Ice from breaking

17 Upvotes

Players or mobs wearing boots enchanted with Feather Falling will not break Brittle Ice when standing on it, giving a counter to it


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Chest hidden behind ice

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719 Upvotes

I would love to have some sort of relics hidden in ice in the new update.

For instance simple treasure chests very rare, randomly hidden behind the transparent ice.

So you would have to look through it, and maybe placing torches but cautiously (ice spikes) to search them.

Or maybe other decorative things trapped in the ice to add like fossils


r/minecraftsuggestions • • 2d ago

[Blocks & Items] Little suggestions for the new brittle ice

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1.0k Upvotes

(copy paste from the r/minecraft) i really like the new brittle, it add danger to the ice cave but i do have somes ideas to make it better, what do y'all think ?


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Discs in a Barrel on top of a Jukebox should play on shuffle.

36 Upvotes

For the new playlist feature with Jukeboxes, swapping the single Chest for a Barrel would be a great way to enable shuffling for disc playlists.


r/minecraftsuggestions • • 2d ago

[Blocks & Items] ore bricks

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212 Upvotes

Ever since they added copper stuff for the trial chambers I always thought that they should add more building blocks. Ores in this game have very unique and shiny color pallets, but the only block that they have is the normal block variant and he raw block variant. Copper is the one outlier, with cut copper, stairs, slabs, doors etc. I think they should add this to all the ore colors and materials. Maybe not everything, but at least bricks, polished versions, and some kind of stair and slab variations. Even if they are expensive to make, these ores have a lot of decorative potential and locking them to a single block is limiting. Maybe bricks aren't the way to go, but more decoration options woudln't hurt.

I made this quick mockup on blockbench, but my texturing abilities are kinda lowkey trash. Still, if you squint and tilt your head a little, you can see kind of why these blocks would look good in-game if textured by professionals.


r/minecraftsuggestions • • 2d ago

[Snapshots] Frost Walker should prevent brittle ice from breaking

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169 Upvotes

Enchanted boots with Frost Walker should prevent brittle ice from breaking when walking on it.


r/minecraftsuggestions • • 14h ago

[Magic] Ender specific sharpness enchant

0 Upvotes

Name: Disruption or Disturbance

Effect: does what bane of arthropods and smite do for their respective mobs but to enderman/mites, ender dragons, and shulkers

I understand sharpeness is there but if bane of arthropods exists than we can at least have something for ender mobs

Edit: could also disable enderman and shulkers from teleporting and the ender dragon from leaving the perch (tho that might be a little broken)


r/minecraftsuggestions • • 2d ago

[Terrain] New Seed Type that Makes Nearby Biomes More Diverse

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270 Upvotes

Minecraft’s overworld currently has 56 biomes, which is a lot to explore, especially if you’re not planning on going to the end and getting an elytra anytime soon. And as the biome number in-game expands, and with it, overworld content, it would be great for adventurers to not run into the same biomes in areas that are close to each other.
With this said, I believe that an option to make nearby biomes more likely to be different from each other using a new seed type, would be a great addition! It could be called explorer/adventurer’s seed.

https://feedback.minecraft.net/hc/en-us/community/posts/49567038577421-New-Seed-Type-that-Makes-Nearby-Biomes-More-Diverse 


r/minecraftsuggestions • • 1d ago

[Blocks & Items] Falling anvils shatter brittle ice

39 Upvotes

Anvils are heavy so it would make sense that if they're in the middle of falling, they just go through the brittle ice.


r/minecraftsuggestions • • 1d ago

[Gameplay] Wearing armour should make brittle ice break faster

11 Upvotes

Each armour set could have a different weight value — netherite and diamond sets being the heaviest, whereas leather and chainmail could be the lightest. Standing on brittle ice without armour would trigger the normal breaking time, and each armor piece would decrease the breaking time by a few ticks, depending on weight.


r/minecraftsuggestions • • 1d ago

[Snapshots] Leather boots should make brittle ice break slower.

29 Upvotes

Leather boots are only really useful for walking on powdered snow, this is very niche, but since another trap-like block is being added to cold biomes, I think it would make sense to have leather boots also reduce the speed at which brittle ice blocks break under your feet.

It gives more reasons to actually wear these boots when exploring cold snowy biomes