r/minecraftshaders • • Sep 29 '25

OptiFine is NOT recommended

95 Upvotes

Issues like distorted water moving skyboxes are likely caused by OptiFine.

Although there's nothing that directly replaces all of OptiFine's features in a single mod, Iris is the mod that replaces OptiFine's shaders feature, and there are Fabric modpacks like Fabulously Optimized that the closest thing to a direct replacement, with generally better performance and more customizability.

So before posting any issues while using OptiFine, please try the other alternatives (look up YouTube guides if you're unsure how to install them).


r/minecraftshaders • • 1h ago

Screenshot Rodium RT: Hardware Ray Tracing for Vulkan v0.5 update

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• Upvotes

hey!, ive updated the mod more and here is the changelog
-new visuals
-camera mode
-milkyway end atmosphere
-northern lights in cold biomes
-glowing particles in snow and sand
-better AO, GI
-better water visuals
-rainbow after rain
-depth of field, vignette, film grain and chromatic aberration effects
-custom tonemapping support

im gonna add FSR 4, DLSS support at the next release. might also add Ray Reconstruction (nvidia) and Ray Regeneration (amd).

modrinth page still under review sadly, please dm me for the mod.


r/minecraftshaders • • 21h ago

News RTX on Java?

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125 Upvotes

Watching a Linus tech tips video and saw Nvidia demoing DLSS 5 stuff on their new laptop SOC with a shader they made for Java edition. Idk if there are any more details about this but be on the lookout.


r/minecraftshaders • • 8h ago

Discussion progress on my chocapic 13 toaster inspired shader...

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9 Upvotes

Its going great.....

I am completely tweaking / making changes from the base claude helped with ! I have a small idea now how glsl works hehehe :3

It also has waving leaves ...


r/minecraftshaders • • 1d ago

Screenshot SEUS PTGI HRR 2.1 Reforged: The Glowing Update! (Glow Berries, Lichen & Amethyst)

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68 Upvotes

This update brings native emission support to some of the most beautiful underground blocks in Minecraft! SEUS PTGI HRR 2.1 Reforged now features full ray traced glowing effects for Glow Berries, Glow Lichen, and Amethyst Buds. Explore lush caves and amethyst geode caverns with stunning, realistic dynamic lighting that completely transforms the atmospheric depth of your world.

Colored Light is coming in the next release! Soon, stained glass will finally filter and change the color of the light passing through it!

Download the shader here: https://seusptgireforged.github.io/

DO NOT REPORT BUGS HERE!! IF YOU HAVE ANY PROBLEMS, GO TO THE GITHUB PAGE: https://github.com/seusptgireforged/seusptgireforged.github.io/issues


r/minecraftshaders • • 12h ago

Discussion Allegation on The Art of Blocks chill mod!!!

5 Upvotes

A lot of people know about The Art of Blocks, a japanese minecraft texture pack "creator", who "made" chill mod, a paid realistic minecraft texture pack, with a free version called chill mod 1.3

Recently, a minecraft Content creator called Supermj767 shared 2 videos searching for this texture pack and eventually advertising for the thief as the original creator.

What nobody knows is that this pack is stolen from a chinese guy called xiaokun, who originally designed the pack and published it on a website: afdian.com

this is his profile
https://afdian.com/a/xiaokunCQCZB

Yes, I know that the chinese guy also sells his pack
I'm not here to discuss my opinion on selling games mods and texture packs, I'm here to address a thief from Japan, who is exploiting the gap between the Chinese internet and the global internet to steal the content made by another man and sell it

THIS IS UNACCEPTABLE!!

If you don't believe me, install the free version from The Art of Blocks website and compare the textures to those you see on the chinese guy profile

Also, does these look like fucking japanese lanterns and dragons??!!
These are 100% Chinese culture and art

I should take some of the blame, i knew about all of this 2 years ago when "TAOB" wasn't very popular, tho i didn't knew that i can share this problem with others (on reddit or other websites)
All i did was flooding peoples comments on instagram about this

Please help and spread the word


r/minecraftshaders • • 1d ago

Screenshot I have successfully added support for Distant Horizon to SEUS PTGI HRR 2.1 Reforged.

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95 Upvotes

it isn't perfect yet, but it is working! The update should be live in about 10 minutes!

download the shader here: https://seusptgireforged.github.io/


r/minecraftshaders • • 23h ago

Discussion Visual glitch when using F3 + G with Iris.

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4 Upvotes

I am using the newest Version of Iris together with Sodium. My shader is Complementary Unbound but i also tried Reimagined and it's the same.

Everything works fine, until i try to use F3 + G to show the chunk borders, then the screen gets blurry. This makes mining netherite hard, i don't want to place torches everywhere.

Has anyone experienced anything similar?

The first pic is with shader on and with f3+g. This is where it gets blurry.

The second pic is with shader but no f3+g.

The 3rd pic is with f3+g but no shader. So it seems to be related to either iris or the shader, not the game itself.

The 4th pic is with neither turned on.

EDIT: I forgot to add, this is ONLY IN THE NETHER!!! Or maybe also the end i haven't been there yet.


r/minecraftshaders • • 1d ago

Discussion How does everyone feel about Complementary Unbound here? I can't go back to vanilla anymore

11 Upvotes

Complementary Unbound is my favorite shaders because I think it strikes the right balance of being stunningly realistic (the waters, the lighting, the clouds, the sun, the moon) while also being easy on the eyes (no harsh white lights, harsh contrasts, etc). It has this gorgeous cinematic look and it is so playable and runs so well.

When I was a kid and I watched youtubers play with shaders I thought it was so cool how they could get all those gorgeous visual effects and now I can do the same. I actually can't go back to vanilla minecraft because as nostalgic as it is, the flat lighting just can't compare to the gorgeous shaders that complementary unbound has. I exclusively play with shaders now and I seriously can't imagine it any other way. Does anybody else feel this way where they have to play with shaders??


r/minecraftshaders • • 1d ago

Screenshot Another post appreciating Eclipse #2

4 Upvotes

r/minecraftshaders • • 1d ago

Screenshot Reviving my edit on ITRP

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22 Upvotes

Minecraft version 1.21.1 (Vid) and 1.21.11

ITRPv0.8.26

FPS and playability test. I made this a few months ago this year. It added water ripples, god rays, cloud shadows and foliage interaction. Now I am adding compatibility with light blocks from different mods like create, quark, macaws furnitures etc. It essentially gives light blocks colors. (ITRP normally has 1 color scheme across its light blocks.

Also here's my mods list. https://pastebin.com/raw/RGt8Y7QW


r/minecraftshaders • • 1d ago

Screenshot Vanilla core shaders :> for 8-cell

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10 Upvotes

r/minecraftshaders • • 1d ago

Help help with water on Trace 1.1.0 shaders

1 Upvotes

water has weird white lines on it, please help

it doesnt look like this from faraway but if i get close it the water gets these glitchy lines
intelR core i5-8300HQ CPU @ 2.50GHz
gtx 1050 4GB

8GB RAM allocated

Trace-1.1.0 shader on iris minecraft 26.2


r/minecraftshaders • • 1d ago

Discussion Is anyone using Astralex shaders on 26.3?

2 Upvotes

My game crashes when I hold the M1 on survival with.


r/minecraftshaders • • 1d ago

Recommendation Request: For a updated SEUS renewed for dh/voxy

3 Upvotes

Anyone have an updated SEUS renewed that supports dh/voxy? It's not the flashiest, but I have such fond memories of using SEUS years ago, but am really sad it doesn't support dh or voxy.


r/minecraftshaders • • 2d ago

Screenshot Tellus - Voxy

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128 Upvotes

📍 Lago di Luzzone Reservoir, Switzerland

1-1 scale was used.

Shader: Sundial lite, Texture pack: Patrix 64x

PC specs:

RTX 5080, 9800x3d, 32gb DDR5 6000Mhz 28cl


r/minecraftshaders • • 1d ago

Help Complementary + Euphoria wird light glitch.

1 Upvotes

Specs:
-Minecraft: 1.20.1 with Forge 47.4.10
-Shader: Complementary Reimagined r5.9.3 + Euphoria Patches 1.10.5.
-using Oculus with Embeddium.

The glitch causes shadows to not render properly, only happens when a structure is on line of sight, but it seems not to be all the sprawling of the structure bot parts of them, for example when I look more directly to the “catacombs” from Better Dungeons mod, the shadows stop rendering; I have screenshots, but since the tread is deleted if I post image, I cannot show how weird and specific this is, because only happens at certain angles, looking at certain blocks that are part of the structures, and the glitch disappears at the exact pixel I look away… I don’t know why is not permitted to post VISUAL BUGS with images… seems odd.

To clarify and discard some things that can came across, I don't use Create mods, the problem is only present with generated structures by Yung's mods (except Better Ocean Monuments) or Ice and Fire structures (If I remove these mods from the list and generate a new world without them, the problem is not present); also, I have Distant Horizons, but if I remove it from the mods, the problem persist; and last but not least, just Complementary + Euphoria causes this glitch, Complementary WITHOUT Euphoria doesn’t cause this problem, and other shaders neither.

I have changed al lighting and performance options that I thought could fix it, but since the options is a labyrinth, I don’t know if I’m missing something or it cannot be fixed.


r/minecraftshaders • • 2d ago

Screenshot experimenting some new atmospheres on Rodium RT mod

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58 Upvotes

r/minecraftshaders • • 2d ago

Screenshot Comparison between SEUS PTGI HRR 2.1 and SEUS PTGI HRR 2.1 Reforged on Iris 26.2

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29 Upvotes

Photo 1 is seus ptgi hrr 2.1, photo 2 is seus ptgi hrr 2.1 reforged.

More improvements are coming for Iris 26.2, including the long awaited update for distant horizon support and new ray tracing enhancements.

https://seusptgireforged.github.io/


r/minecraftshaders • • 3d ago

Screenshot AetherRT

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167 Upvotes

A very beautiful hardware-accelerated ray tracing mod for 26.3 MC! Does require Vulkan API to be selected of course.

Shader: https://www.curseforge.com/minecraft/mc-mods/aetherrt

Texture Pack: https://modrinth.com/resourcepack/coffeepbr


r/minecraftshaders • • 2d ago

Help flowing water bug

3 Upvotes

When water is flowing most of my shaders have this weird visual bug(shader: bsl 10.1.8 /complementary 5.9.3 ) what can i do to fix this. (mc :fabric 26.3, hardware: i5 9600k, rx 6650 xt) other mods:


r/minecraftshaders • • 3d ago

Screenshot Still Life and eclipse

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67 Upvotes

lol


r/minecraftshaders • • 3d ago

Screenshot In the mist.

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11 Upvotes

Derivative Shaders with nothing else in my survival forever world.


r/minecraftshaders • • 3d ago

Screenshot Literally "2 or 3 mods"

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11 Upvotes

RP: Patrix x32
Shaders: BSL Shaders/Sundial Edit
Mod: Immersive Vehicles (The car are too weighty/realistic, defo not arcade feeling, but you can try and succeed in pulling drifts)
City map: "Horizon City - Advanced World" (Big open roads, goes well with the car)


r/minecraftshaders • • 3d ago

Help Complementary Reimagined + Euphoria Patches, can you use iPBR+ with resource pack height maps?

1 Upvotes

basically the title, I like most of the iPBR+ features, but the actual generated normals are a little underwhelming, and I wanted to know if there was any way to use a resource pack height map instead, since I think those look better

the sub demands I provide more

Shader: ComplamentaryReimagined_r5.9.3 + EuphoriaPatches_1.10.5
Minecraft: 26.3, Iris: 1.11.7+mc26.3
CPU: Ryzen 7 7800X3D, GPU: RTX 5080, RAM: 64GB 5800Mghz, 12GB allocated