r/low_poly • • 23h ago

Asset [Vending Machine] for sell, Name your price....

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0 Upvotes

I have made this low poly asset of vending machine in a Blender. Anyone wanna try this...?? If you want DM me and name your price... Pay what would you like...


r/low_poly • • 9h ago

Made my first lowpoly gameready model

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8 Upvotes

r/low_poly • • 2h ago

My new bomb character Dots The Bomb!

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9 Upvotes

r/low_poly • • 21h ago

Low poly makes the coziest scenes without question.

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23 Upvotes

Simple but beautiful


r/low_poly • • 14h ago

Low poly witch girl for a game I'm working on

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642 Upvotes

r/low_poly • • 15h ago

Test scene for survival horror dino game

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3 Upvotes

Blender scene we put together whilst working on our PSX-ish survival horror game, mainly to test the character rigs and get a feel for the atmosphere.


r/low_poly • • 16h ago

My last scene

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10 Upvotes

r/low_poly • • 18h ago

[Blockbench][Gradient Texture] foxy fox

26 Upvotes

r/low_poly • • 3h ago

A low-poly JDM car I designed, and some liveries for it

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2 Upvotes

Bonus points if you can guess the three real-world liveries I'm ripping off.

I modeled it and painted all the base textures in Blender, then used Photopea for adding text and overlaying the baked ambient occlusion. These are screencaps from inside the Unity game with a toon shader I half wrote, half cannibalized the official Unity toon shader package for.


r/low_poly • • 2h ago

Combining low-poly graphics with modern volumetric lighting for my surreal sci-fi ghost story. Here's a look at some of the liminal ship environments I've been building.

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3 Upvotes

Hello, I'm Chris (Christophocles). I'm a 3D artist and musician working on a surreal, low-poly sci-fi ghost story called “Pitch was the Night”

The Story:

The film focuses on a lone astronaut at the edge of the universe, aboard a derelict science experiment. A lush garden lab known as “The Arboretum” is this astronaut's last connection to a planet he’s never lived on. A chance encounter sends him spiraling into the haunted interior of his dying ship.

Visuals & Audio:

I've always been drawn to late 90s PS1/N64 graphics, so I'm pairing low-poly modeling with modern volumetric fog and lighting in Blender/Unreal Engine to create an eerie, liminal vibe. I did all of the modeling, lighting and story writing myself as well.

Follow Along:

I share regular devlogs and WIP updates on Discord. Check out some more teasers or follow along to stay up to date:

https://linktr.ee/pitchwasthenight

I'd love to hear your thoughts on the lighting and atmosphere!


r/low_poly • • 13h ago

I modeled the humble mini trucks and vans I grew up with, and you can drive them in my retro open world game

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93 Upvotes

I’ve spent the last few years making low-poly models of the humble cars I grew up with in northern China and posting them on Instagram (boxy.poly): mini trucks, microvans, boxy taxis.

Eventually I wanted to actually drive them, so I’m turning them into a driving game set on the streets of my childhood. You haul watermelons that roll off if you take a corner too fast, keep taxi passengers happy, squeeze a bus down narrow streets, and chase down criminals in the underpowered police hatchback.

It’s called SHIFU: Traffic Masters and the free demo just came out on Steam (link in the comments). What humble workhorse would you want to see next?