Hello!
I'm a 35yo software engineer. I've always wanted to make video games. My dream was always to become a designer and actually picked SWE to get a foot in the door in the gaming industry. Game dev was even my specialization in uni. However, once I graduated I was too tempted by non-gaming dev jobs since I was aware of the working conditions, difference in salaries, instability, etc.
I've always dabbled in Unity, Blender, etc but never committed to it fully for more than a couple of months at a time at most. I could basically say I know a lot more than the average person , but I know practically nothing compared to actual professionals (other than what you learn from watching hours and hours of GDC talks)
I was recently let go of my first and only job and I'm realizing throughout all these years it's still something I absolutely dream of doing. I have enough money to spend a year or two focusing on learning everything I need to know and building a portfolio. However, I don't know how realistic it would be for me to aim for it, given the state the industry is in, plus all the uncertainties due to AI. To be clear, I'm not really interested in a programming role, although I guess it would be better than nothing. Ideally it would be designer/level designer/environmental artist (I know that's absolutely unrealistic given my lack of artistic skills)
Another thing that worries me is the difference in salary. For context I was earning around 160k as a SWE. I wouldn't mind earning less than that, but I don't know if I could realistically go back to earning something like 40-60k; something in the 100k range would be ok (not as a first job obviously, but eventually get there in a couple of years).
I was hoping professionals here could give me their brutally honest opinion on whether it's a realistic goal, if it's worth giving it a try, or if I should focus this time on learning how to adapt my SWE skills for the incoming AI driven industry (AI focused engineer, cybersecurity, etc).