r/kittenspaceagency • • 2h ago

๐Ÿ“ท Developer Screenshot The auroras is full glory (WIP as always)

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121 Upvotes

r/kittenspaceagency • • 13h ago

๐Ÿ“ท Developer Screenshot Planetary magnetism sneak-peak from JPLRepo

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307 Upvotes

r/kittenspaceagency • • 15h ago

๐Ÿ“ท Developer Screenshot Ground clutter and terrain rendering in multiple viewports

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106 Upvotes

r/kittenspaceagency • • 12h ago

๐Ÿ—จ๏ธ Discussion FYI, KSA runs great and natively on SteamDeck !

22 Upvotes

Just gave it a try out of curiosity, and the Linux build runs out of the box without any setup ! Just download it in desktop mode, unpack, open the folder in terminal and type ยซย ./KSAย ยป.

I picked 1K for every setting resolution, and got around 30fps in Earth orbit. Turning off volumetric clouds gets you to around 45. Did other tweaks like ambient occlusion off. Engine plumes are a bit heavy on fps in atmo, but I didnโ€™t do any tweaking for that yet.

Zoomed out for the system view is 100fps+. On earth surface I got around 20, but didnโ€™t do any tweaking in settings yet.

Pretty surprised by the performance at this early stage, and all in native 1280x800 given that thereโ€™s no up scaling option.

Adding it as a non SteamGame would allow for more controller customizations Iโ€™m sure, using the gyro must be quite fun.


r/kittenspaceagency • • 1d ago

๐Ÿ—จ๏ธ Discussion BRUTAL Framework is now open source.

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451 Upvotes

r/kittenspaceagency • • 20h ago

๐Ÿ’ฌ Question Rx 580

6 Upvotes

can the rx 580 even run kitten space agency one day? Once all the major optimizations has been done. Can this driver from 2017 be able to even boot it?


r/kittenspaceagency • • 1d ago

๐ŸŽฅ Video How To Play KSA on Mac!

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15 Upvotes

We know that official macOS support and builds aren't coming anytime soon, but thanks to a handful of community members, running the game on macOS is possible! This video is a step-by-step guide on how to install everything and set it up. Hopefully it helps some gamers out!

This is of course, unofficial and community-sourced info. No not bug the devs about trying to run the game on Mac or when they'll try to release Mac builds. Dean has made plenty of comments about it already.

This is running on a Mac mini, M4 Pro, 48GB RAM, macOS 27.2.


r/kittenspaceagency • • 1d ago

๐ŸŽฅ Video What's new in 2026.10.13? Explosions, Plume Shadows, 7 new Star Systems & more!

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69 Upvotes

Do you prefer the old or the new explosion fx?


r/kittenspaceagency • • 2d ago

โœ’๏ธ Developer Blog Stars in the skybox will move during interstellar travel

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464 Upvotes

r/kittenspaceagency • • 2d ago

๐Ÿ—จ๏ธ Discussion [Mod] Slowly turning this into a racing sim lol

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267 Upvotes

r/kittenspaceagency • • 2d ago

๐ŸŽฅ Video Kitten Space Agency Testing Orbital Collisions

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31 Upvotes

Partly for a bug report, and partly to document my own obsessiveness, here's my a bunch of repeats of what may or may not be an orbital collision at about 15 km/s closing distance.

Previously, I found inconsistent hits while time warping, and figured it was an artifact of the shortcuts needed for time warp. Then I realized even at 1x speed, if the "closest approach" wasn't close enough, I would get intermittent hits / or intermittent misses.

I was trying to get my "Kessler Syndrome" going, and would run the game at high timewarp and check in every once in a while, until I got a hit. Then Iw ould reload the savegame before the hit, and run it again slower to find when the hit happened. Problem was, it wouldn't happen again. I figured, it was the timewarp taking some short cuts.


r/kittenspaceagency • • 2d ago

๐ŸŽฅ Video Kitten Space Agency New Explosions!

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56 Upvotes

Beautiful, and quite an improvement. Seems a bit slow motiony to me.

From the change log:

  • Explosions now have a color spectrum rather than being a uniform color, burning hottest in the core and cooling down faster at the edge of the explosion.
  • Explosions are now made up of a core explosion and several lobes that move around the edge of the core explosion. This breaks up the silhouette of the explosion as well as helping with the movement of the explosion.
  • The fireball and its smoke are now a single volume, so that the smoke maintains the same shape as the explosion.
  • Explosions now light up their own smoke and nearby plume trails, and cast a point light onto their surroundings.
  • Explosions that spawn inside an existing fireball merge into it rather than stacking up. This may need to be tweaked goign forwards.

r/kittenspaceagency • • 2d ago

๐Ÿ’ฌ Question Does current KSA support artificial spin gravity?

33 Upvotes

Is centrifugal force modeled in KSA physics? Would it be possible to create a station with spin gravity like in project hail mary or 2001 a space odyssey? Or theoretically something bigger like how they spun ceres in the expanse to give the station a small amount of artificial gees?


r/kittenspaceagency • • 3d ago

๐ŸŽ›๏ธ RocketWerkz Meta Dean revealed that the BRUTAL framework was licensed out to the RimWorld devs

553 Upvotes

RimWorld's experimental update 1.7 migrates the entire game engine from Unity to a new custom engine called Waylith. This has more than doubled performance in most cases, all without disturbing the vast majority of mods. (See the linked post for more details)

Dean revealed on Discord that Waylith uses RocketWerkz's BRUTAL framework behind the scenes. As far as I know, this is the first documented use of BRUTAL by a third party developer. Exciting stuff!


r/kittenspaceagency • • 3d ago

๐Ÿ—จ๏ธ Discussion KSA enthusiasts of reddit would you prefer a Moon Race, Saturn 1 era, start or a SpaceX, Starship era, start.

77 Upvotes

Was having a long discussion about this and curious where the majortiy would stand.


r/kittenspaceagency • • 5d ago

๐Ÿ“ท Screenshot Fast & Purrious glamour shots

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172 Upvotes

Some extra eye candy from u/Laurens_dv's Fast & Purrious mod. With a bit of bonus nonsense thanks to unscience from u/as-gt3.


r/kittenspaceagency • • 6d ago

๐Ÿซง Fluff At this point the game should be named "Innovative Kitten Everything Agency" or IKEA for short.

169 Upvotes

You can just do ANYTHING in this engine. It is AMAZING!


r/kittenspaceagency • • 7d ago

๐Ÿ› ๏ธ Modding - WIP [MOD] Fast & Purrious - Work in progress

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292 Upvotes

r/kittenspaceagency • • 8d ago

๐ŸŽฅ Video What's new in 2026.10.10? Interstellar Travel, SRB Plumes, Explosions!

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125 Upvotes

What's your favorite this time? Mine are the updated plumes and explosions.


r/kittenspaceagency • • 9d ago

๐Ÿ› ๏ธ Modding - WIP [Mod] Fast & Purrious

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429 Upvotes

r/kittenspaceagency • • 9d ago

๐Ÿ’ฌ Question How does it compare to KSP at the moment and what should I expect?

56 Upvotes

I finally followed up on the rumours I heard of a new game that would effectively replace KSP and Iโ€™m quite happy and surprised to see that it was true. Iโ€™m currently away on holiday so I havenโ€™t had the chance to test out KSA myself but I cannot wait. So Ive come here for first hand experiences. I understand the game is in pre alpha so obviously I donโ€™t expect everything to be perfect.

What is the vessel building like, both in VAB/SPH (or equivalents) and orbital assembly?
How do the physics compare to KSP?
Whats the space centre like?
EVA handling and what you can do?

I would go back to their webpage but my phone is being temperamental at the moment and wonโ€™t load crap. Thank you everyone for the insight.

To the devs, I hope work on the game is going smoothly and canโ€™t wait to get home to try it out for myself, Iโ€™m a long time KSP and space enthusiast so itโ€™s amazing to hear that something like KSA is being created.


r/kittenspaceagency • • 10d ago

๐ŸŽฅ Video Borea: Behind the Scenes

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39 Upvotes

There's been a lot of Borea chatter lately and rightfully so! Super cool program. I put this video together for anyone interested in learning more about how Borea was made and how it works! Infrastructure, design philosophy, and more, the team put a lot of thought into this project.


r/kittenspaceagency • • 11d ago

๐Ÿ’ฌ Question Kitten Engineer Redux

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168 Upvotes

Kitten Engineer Redux is a utility readout mod for Kitten Space Agency. It aims to mirror the KSP mod "Kerbal Engineer Redux" by providing the player with useful vehicle data inside of the VAB and during flight.

Obviously, the reference is limited, so I was wondering if anybody could give me some ideas that could help improve the mod.

Download: Borea or SpaceDock


r/kittenspaceagency • • 12d ago

๐Ÿ’ก Suggestion Publish your mods to Borea!

64 Upvotes

Friendly reminder!

If you are currently creating content for Kitten Space Agency, you should publish your mod on Borea! If you have not seen the latest videos or community updates, Borea is the new content manager which acts as KSA's CKAN counterpart.

There are some incredible mods on SpaceDock which have yet to be published to Borea. Publishing your mod expands the platform and greatly improves the experience of a lot of players!

Download Borea here: https://ksamodding.github.io/Borea/
Community updates on Borea can be found on the KSA Modding Society Discord


r/kittenspaceagency • • 12d ago

๐ŸŽฅ Video Grand Tour | Don't Crash on Mars & Phobos Like This!

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28 Upvotes

Our next stop was the Mars system, very interesting stuff!