r/icewinddale • u/shestrying9 • Aug 10 '26
IWD1 Prebuffing is getting real annoying
I’ve been throwing every buff I have on my whole party constantly and it’s getting tedious. What buffs are actually even making a difference?
This is my first d&d based game and i’m having a hard time discerning what party buffs are doing anything worthwhile. I have a mage and a cleric and am in dorns deep right now.
Currently doing:
Bless, strength of one, chant, courage, hope, and haste.
What should I cut/replace to not spend half my playtime buffing?
6
u/Undead-Merchant Aug 10 '26
Remembering the old times when haste used to speed up casting sigh
Anyways haste is essential, stoneskin for the casters and you're fine. The other buffs depend on the situation, i would recommend some spell that lasts for a very long time and get you going for a while, but remember that when haste wears off the whole party will be exhausted, so you'll have to rest in any case.
6
u/shestrying9 Aug 10 '26
When they get exhausted I just hit the party with another haste so they can rp stimulant abuse. I’ll keep stone skin in mind, I haven’t found it yet.
5
u/MadCowsGoHooning Aug 10 '26
You get penalties to your luck and other rolls when you’re fatigued though, so you really do need to rest.
4
u/alannmsu Aug 10 '26
Only buff for big fights. If you’re buffing for every fight, or every time they wear off, it’ll be a slog.
Use the long duration buffs all the time, but only use the shorter ones right before a big fight.
3
u/justbrowsinginpeace Aug 10 '26
Unless you are soloing Haste is the most important for key fights and resist fear is available early but I can't remember how many casters have it in IWD. A lot in BG2 do. If soloing as a mage/druid add atoneskin or iron skins plus I usually have a fire shield and armour spell up. Go for all day summons if you have them.
3
u/Significant-Bother49 Aug 10 '26
Aside from haste on big fights, buffing isn’t needed. I’ve done IWD several times without doing so.
Having a dwarven defender in the front line can help a lot. Also for a martial heavy run, a skald and a bard have stacking songs. Put together and they buff the party to hell and back near permanently.
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Dwarven Defender
Second melee of choice (I like Paladins, inquisitors are nice for removing all buffs as needed)
Fighter / Cleric or Fighter / Druid for healing and hitting people
Fighter / Thief for traps and locks. Can be ranged.
Skald
Bard
2
u/zDibs Aug 10 '26
For non boss encounters (and some boss encounters) I really only use Haste and Resist/Remove Fear for all the IE games.
Any other buff can be useful but it's more for specific encounters rather than general use. Such as Protection from Petrification against Basilisks in Baldur's Gate.
5
u/Branko_kulicka Aug 10 '26
There is a mod that automates prebuffing: https://www.morpheus-mart.com/enhanced-powergaming-scripts
2
1
u/mulahey Aug 10 '26
Tweaks anthology includes the tweak "Increase Party Movement Speed and/or Casting Speed Outside of Combat". This will make pre-buff (ie out of combat) spells insta-cast which makes this a lot less painful.
15
u/Shaengar Aug 10 '26
You can cut bless. It doesn't last long and the bonuses are small. Strength of one you only need if your melee fighters don't already have strength 18/00 or better.
Courage, Hope last a long time and are very much worth it. Hastes gives a big boost to melee and ranged characters, so you should keep it as well.