r/hoteldusk • u/bloopmaxima • 1d ago
Rare Kyle Hyde smile!
This is right after meeting Louis at the bar 🥃
r/hoteldusk • u/Adrot • Oct 23 '24

The Red Crown Archives are a continuous community effort to preserve as much data about the defunct game development company Cing's games and history as possible, from Game Data (sprites, 3D models, sound effects) to Non-Game Data (trailers, sites, articles).
It is currently maintained by me (Adrot), with contributors that are active or passive, which you can see in the Credits section of the Master Readme inside the Archive, or the "Credits.txt" file.
As the archive is constantly improving and changing, these changes will be logged inside the "Changelog.txt" file so that you may keep track of it all. Be aware: this also means that the Master Readme could be updated over time with new info.
All of this content is official and not fan-made, distributed in a folder>file system. To see the folder structure, look for the file called "Folder Tree.txt".
Be aware that if you’re downloading a lot of files from this archive, that you could get a warning of an exceeded quota on your IP and that you will have to wait a number of hours. There is no fixed amount as a limit (it all depends on some criteria only MEGA knows), and it’s just one of MEGA’s limitations.
Anyone is welcome to contribute to the archive if they want to, financially or non-financially, which you can read in the section below, and in more detail in the Master Readme. You can contact me via the Contact section for important matters, such as Legal, Collaborations, or Archive related (however, it is recommended you’ve read the Master Readme before you want to talk to me about the Archive.)
MASTER README FOR REDDIT: https://new.reddit.com/r/hoteldusk/wiki/index/red-crown-archives/
(May not always be up to date, it's highly recommended to use the Master Readme inside the Archive.)
ARCHIVE LINK: https://mega.nz/folder/ET4TETDa#VKkX4ijzls_UVWd9f61IXw
(The MEGA link contains a file browsing system, so you can look and choose whatever you want from it without taking the whole thing.)
This is a temporary archive for "Work In Progress" items that are pending cleanup, approval, and eventual submission into the Red Crown Archives. This folder will not have a changelog, as it will change and evolve often over time. Be aware that stuff inside it will disappear without further notice, to be eventually shown in the Archives.
You may submit the contents of this folder in other public locations/sites so long as you inform the Maintainer.
LINK: https://mega.nz/folder/8PgXHL6J#pMbiQX9I4hGtRUSdXUsFd
Financially
You can donate any financial amount, no matter how small or big, to this Ko-Fi, granting you access to sneak peeks of materials we've scanned to be made public!
This is non-profit: All donations received will be used for the sole purpose of purchasing more material for preservation and scanning it to be made freely public on the Archive, until the scope of the project is considered as complete as reasonably possible, or any statements will be made in abandoning donations, which will be openly communicated.
Non-Financially
r/hoteldusk • u/bloopmaxima • 1d ago
This is right after meeting Louis at the bar 🥃
r/hoteldusk • u/Diligent_Dealer2562 • 5d ago
Kyle Hyde
Mila Evans
Kevin Woodward
Melissa Woodward
Iris
Jeff Angel
r/hoteldusk • u/Fearless-Weight-6921 • 4d ago
Ciao sto giocando con iPhone e delta sono bloccata al capitolo tre apertura porta stanza 218, già acceso le luci ma non riesco a far entrare i piatoncini AIUTO
r/hoteldusk • u/dustwindwind • 8d ago
Hotel Dusk + Last Window are my favourite games of all time. Luckily I played them first and fell in love with them when I first got my DSi in 2010. I love literally everything about these games. It’s hard to find games with the same genre that are this mesmerising.
So I feel like a lot of you relate since this is a hoteldusk sub.
It would be interesting to know from your point of view what are your “other” special games (you can mention any game from any other console, and it doesn’t have to “strictly” be a visual novel type of game)
Edit:
We’ve already established that we like Another Code, Professor Layton and Phoenix Weight.
Ghost trick, Edith finch, firewatch, Lorelei and the Laser Eyes, Disco Elysium were already suggested, among others in the comments.
I’d appreciate if you reread the post and comments because your fav games shouldn’t be limited to the DS. There’s Playstation, Microsoft, and other Nintendo consoles.
r/hoteldusk • u/invieranos • 10d ago
I’m playing Last Window on the Delta emulator for iphone and I’m stuck with the blow dust puzle on chapter 4. Is there any way to do it differently? It doesn’t seem to get my blow lol
r/hoteldusk • u/BGer23 • 11d ago
Given its poor reception, I figure there's probably a reason Nintendo didn't publish this one, but man, the trailer makes the game seem really cool. Surely it can't be that bad.
r/hoteldusk • u/Diligent_Dealer2562 • 12d ago
r/hoteldusk • u/Diligent_Dealer2562 • 13d ago
I just downloaded hotel dusk a couple of days ago and I've been craving a community like this this game was my very first visual novel and it made my teenage life I'll be forever greatful for this community and all the resources you've provided I think I'm gonna draw all the rest of the cast as well
r/hoteldusk • u/Gwishinirahae05 • 26d ago
My honest reaction after finishing both the games:
As an edgeworth investigations fan these games scratched an itch in my brain
Currently going through the ultimate brainrot of these 2 games which barely have a fandom...
I need to talk more about bradley, will be replaying them again
And I'm currently playing another code
r/hoteldusk • u/mr_wolf8 • Sep 03 '26
Lost Museum: Echoes of the Chromageists is said to be “an adventure game that tells the story of Chromageists, beings with strange faces born of paintings.” It features scenario writer Rika Suzuki, who previously worked on Another Code and Hotel Dusk: Room 215.
r/hoteldusk • u/ScrimboBlimbo • Sep 03 '26
I recently played Hotel Dusk this year and fell in love with it. However, I used a walkthrough so I would be able to consume the plot as efficiently as possible (and due to some people finding the game jank). So, would it be recommended to use a walkthrough for Last Window as well, or is this one better consumed without?
r/hoteldusk • u/Thaitan85 • Aug 29 '26
Having played both Trace Memory and Another Code: R back in the day, this was an enormous trip back in memory lane to two of the greatest adventure games ever created. I love the updated visuals and much needed voice acting.
However, my criticisms are the reduced overall length of the stories (particularly the second game). It really felt as if they put the second game on hyperspeed, dropping a ton of character conversations and events. And aside from Ashley (which was great throughout), this ended up creating bland, boring characters with no character development for the rest of the cast.
The only character I did like was Ryan. The drastic change in his character was a much better alternative than having him be the same antagonist as Bill, and another repeated Bill vs Richard ending.
Moreover, there is over 60% more puzzles that are a hell of a lot more unique and interesting in the original second game.
Still, highly enjoyed it though. Hope a Hotel Dusk collection comes out soon, or even a trilogy in the Another Code series!
r/hoteldusk • u/la4567 • Aug 24 '26
Just a bit of fun! Would love if you guys could give it a watch. Thank you.
r/hoteldusk • u/Adrot • Aug 18 '26
I have been informed on the negatives of AI / LLMs (Large Language Models like ChatGPT and Claude, generative AI) regarding the fact that it steals code, research, creates isolation compared to researching through the community, as well as the fact that at it already steals natural resources like drinkable water without much distinction.
I have removed any and all LLM scripts from my workflow and will not use them anymore. Moving forward, I will export game data / datamine without any use of LLMs, after which I will erase any game data touched by LLMs from Red Crown Archives. If any LLM-aided research was recorded, it will be erased. The folders confirmed to not have AI will have a checkmark (✓).
Games where they were used: Hotel Dusk, Last Window (Game Data only).
Scripts used:
These scripts were used on the interval from 2025-2026.
Those who already read my Journals, also know that I used an LLM in 2023 to try to find clues about Last Window's Debug Menu, but thankfully nothing came out of it.
My journal never had any information obtained with AI, only confessions about using it.
If there is a need to do so, these details of the Journal will also be erased.
Not only that, any code that was obtained with AI and introduced into KyleHyde, was replaced with code from the dev, jas2o, in 2023. In the words of the developer himself:
"Given how against AI I've been and how I changed some parts that got merged in, I consider AI to have no influence on the tool."
In Kyle's Briefcase, I will share sprites and models that are at usable formats, but unmodified, for added credibility of no AI use.
I apologize to everyone who is disappointed in hearing about these news, and of me. I should've stopped long ago, as I've poured 10 years into this work.
I hope that through these actions, the Archives and the community will be spared of any issues moving forward.
Signed,
Adrot (16 August 2026)
r/hoteldusk • u/NickTheGamemaster • Aug 11 '26
r/hoteldusk • u/bomboklautdog • Aug 08 '26
I'm currently on my first playthrough of Hotel Dusk, and I'm unsure if I should use a guide or not. I would like to experience the story on my own, but I don't know if there are any missable story pieces (as like dialogue options etc.) or changes based on how often you go game over.
What would you recommend?
r/hoteldusk • u/Impressive-Pie-5045 • Aug 08 '26
Hello everyone, few days ago i got my anbernic rg ds and i heard about this game a lot of good things so I want to give it a try but it seems there is some anti piracy and it crash at the begginng in the lobby , is there any way to bypass this? I use drastic
r/hoteldusk • u/HabibaMahrous • Aug 07 '26
Enable HLS to view with audio, or disable this notification
my DSI has a problem rendering Hotel dusk for some reason and these black lines keep appearing randomly
also I can't select objects correctly??? the selection always selects a random object and I can't even touch some certain objects because of that and now I'm stuck in the game because I can't open the package
Note
These glitches only appear in Hotel dusk
r/hoteldusk • u/Long-Ad4874 • Jul 29 '26
The other week, Spotify put this song in my Discover Weekly and omg, the instant rush of nostalgia I felt...🥹♥️ I am not familiar with Jean-Luc Ponty's work but after this, he's earned himself a fan. The nostalgia I felt is because it reminded me of the BEAUTIFUL soundtrack from Hotel Dusk by Satoshi Okubo. Ofc not necessarily "Dead Stare" haha but maybe an amalgamation of much of the music in that game.
Rare W from Spotify lol
I just thought I'd share this if any of you are looking into similar sounding music. It's a lovely warm track. Give it a listen and lmk what you think 👀
r/hoteldusk • u/bikotheman • Jul 27 '26
- Minor spoiler alerts
As a small background, I have played and loved this game for the past 10+ years of my life, and probably know it more than my own town.
One of the great, albeit subtle aspects I've always loved about Hotel Dusk is the way it treats/spins the noire genre. Though I believe these stories certainly have their place, I've seen far too much saturation of noire stories over the years that indulge in the 'vengeful partner' trope; for example, a jaded lover or cop may spend the length of a story becoming increasingly consumed by revenge and hatred. Often this resolves in the mental decline of our protagonist, and/or a dark resolution to a story. I'll repeat that some of these stories are superb, though they've become a tad overdone in my opinion, which is what leads me to Hotel Dusk.
The first half of the game has us questioning Kyle's true intent for searching for Bradley, as I believe he himself also doesn't quite know what he's looking for. We know they were close and we know that their friendship ended with rage and traumatic violence, but we still don't know exactly why Kyle is so hell-bent on finding him, as opposed to moving on with his life. Where it would otherwise be easy to steer Kyle in the direction of a vengeful ex-cop who absolutely NEEDS to find Bradley, we instead have a refreshing story of true pain and tenderness. Ed asks Kyle around chapter 5/6 why he is *really looking for Bradley, this ghost, after all this time. Kyle's response? He hurt him. That is the long and short of it. Sure, we spend the game finding out, and eventually do find out Bradley's true motivations, but Kyle ultimately goes on this manhunt to begin with because his best friend seemingly inexplicably betrayed him, and he just wants to know why. There is no ulterior motive or hatred (as Kyle states), but sheer sadness and emptiness of how he lost his friend so suddenly, and this is what makes it so much more gutting. Kyle could have told Ed or Louis that he has nothing left and that his only focus is finding Bradley to punish him for all he did, but this small yet somehow enormous twist makes Kyle, and the story as a whole, so much more human. Many of us may have had friendships at one point or another that ended abruptly or tragically (though hopefully not involving a gun and a dive in the Hudson), and all we wanted was an answer; not a solution or a remedy for the pain, but a simple explanation as to why what happened happened.
Anyway, this was my short appreciation post on a small, yet crucial aspect of the game. I'd love to hear what other people's opinions are!
r/hoteldusk • u/BabyBandit616 • Jul 26 '26
They pronounce it “Meela” but I always read Mila as “Myla.”