r/gameCapsule • • 19h ago

Redid my steam capsule art after redoing in-game art

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15 Upvotes

Went with a retro/vintage sci-fi/horror comic book aesthetic for my game and so I redid the capsule art in the same style.

What do you think?


r/gameCapsule • • 10h ago

Gouache painted steam capsule for my retro anime FPS

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12 Upvotes

r/gameCapsule • • 2h ago

Drawing by hand vs using in game renders, thoughts?

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2 Upvotes

Any opinions of the new one?
How it looks live https://store.steampowered.com/app/4967580/Battle_Bot_Tactics/


r/gameCapsule • • 3h ago

I reworked my Steam capsule. What genre do you think my game is?

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3 Upvotes

I recently decided to completely rework my Steam capsule because I felt the old one didn't really represent the genre or atmosphere of my game.

I created the new one directly in Unreal Engine using assets from the actual game!

I also took a lot of feedback from people on Twitter and Discord, and tested different versions using Steam Capsule Analyzer to improve the final result.

Now I'm curious about your first impressions:

  • What genre do you think the game is?
  • What kind of gameplay would you expect?
  • Does the capsule catch your attention?

I'd love to hear your thoughts! : D Thanks in advance (i'll put the old version too in second picture)


r/gameCapsule • • 17h ago

Does my Steam capsule look good enough, or should I hire a professional artist?

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4 Upvotes

Hey everyone!

I'm a solo indie developer working on my game, One More Shake, and I'd love some honest feedback on my current Steam capsule art.

I'm not sure whether it's good enough to attract players or if I should invest in hiring a professional artist.

What would you improve? Does it look professional enough? Would it catch your attention while browsing Steam?

Please don't hold back, I'd really appreciate some honest criticism!


r/gameCapsule • • 20h ago

Is it a bad idea to use in-game graphics in the capsule?

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4 Upvotes

Working on a wizard game with procedural destructible/burnable environment, and thought about commissioning art vs. using in-game scenes. Does it work with in-game graphics?


r/gameCapsule • • 21h ago

Here I am...redesigning my capsule..again

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3 Upvotes

Just did another design, taking some feedback in to account. I think the logo felt too far away from the corporate look, and the image behind the main character didn't really communicate much.

Trying to make it more engaging, and more representative of the game.

What do you think of this new version?


r/gameCapsule • • 8h ago

What do you think about my capsule art?

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2 Upvotes

I’d love to get some feedback on this capsule art for my memory roguelike deckbuilder game. It’s joining Next Fest so I want to get the most out of it.

In the game you’re traveling the cosmos, collecting all kinds of cards as you go. It plays like memory, but with special card combos and items that create energetic synergies and unique strategies.

Do you think the capsule is engaging? And does it fit the game? Or doe you think something is missing?


r/gameCapsule • • 2h ago

Would you click it on a steam list ?

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1 Upvotes

Here is our main capsules, the wide header and the main one. The game in one line: you build a deck, place your creatures, the board fights on its own, and between runs you rebuild a grey ink kingdom that gets one colour back for every act you clear.

Three quick questions:
1. At a glance, what genre would you guess?
2. Does the title still read at the small size?
3. Would you click it in a Steam list?

Steam page link if you want the full context: Steam page for context: https://store.steampowered.com/app/5244390/Beyond_Realm/?utm_source=reddit&utm_medium=social&utm_campaign=gamecapsule


r/gameCapsule • • 2h ago

Is this too busy?

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1 Upvotes

My game is like Noita and risk of rain 2, super chaotic co-op spell crafting roguelite, I added a photo mode to my game and posed all the models and what not. Wonder if it pops enough or if it’s too cluttered.