r/forhonor • u/EmpereurTetard • 1h ago
Videos Varagian guard new exec, no turning back
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r/forhonor • u/ForHonorOfficial • 29d ago

Greetings, Warriors!
This is your training grounds before stepping on the battlefield, whether you're new or returning after a break. The following are some of the best official learning resources to help get you started!
Start with our official Skill Challenge Series, designed to teach core mechanics and game knowledge.
📺 Watch the Full Playlist https://www.youtube.com/watch?v=tvJL7AzMD_M&list=PLJQpe6UBE49CmJRBpUlWP3VpwvH50aubw
Episode 1 - Basic Training Learn essential controls, combat fundamentals, and defensive play. https://youtu.be/tvJL7AzMD_M
Episode 2 - Light Spam How to deal with repeated attacks and maintain composure. https://youtu.be/1hJZ4vsPKSg
Episode 3 - Feinting Master one of For Honor's most important combat mechanics. https://youtu.be/0QiQuli_AVw
Episode 4 - Max Punishes Get the most value from reads, parries, and guard breaks. https://youtu.be/WQ7ARUPXB6M
Episode 5 - Rotating Learn when and how to move around the battlefield. https://youtu.be/ZD2RzxvukWA
Episode 6 - Revenge & Ganking Understand teamfights, anti-ganks, and Revenge mechanics. https://youtu.be/ygrXSPggh_0
Episode 7 - Mix-Ups Create offensive pressure and force reactions. https://youtu.be/DJLaZfksDTg
Episode 8 - Know Your Enemy Learn how hero knowledge translates into better gameplay. https://youtu.be/Z16Lep7JAsg
Episode 9 - The Final Challenge Put everything you've learned to the test. https://youtu.be/Kvm-tWW6HGY
Now that you have the mechanics down, time to learn the story and driving forces behind everything in Heathmoor.
Years 1-5 Lore Recap https://www.youtube.com/watch?v=vB53DEg0oLA&t=343s
Year 6 Lore Recap https://www.youtube.com/watch?v=_kUY5ErwnXY
Year 7 Lore Recap https://youtu.be/zgW6ibRGB4g
And from a lore-loving specialist, RavenKnight's recap is a must-watch!
RavenKnight: Recapping Every Year and Season of For Honor https://youtu.be/_Fswu12uClE
Ask your questions below and veteran players may be able to help. You can always find someone discussing how mechanics work, sharing hero recommendations, or piecing together the newest lore tidbits from our short stories.
r/forhonor • u/EmpereurTetard • 1h ago
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r/forhonor • u/Slavik_Sandwich • 4h ago
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r/forhonor • u/SnooChocolates6885 • 3h ago
The amount of people who literally waited till me or another teammate died just so they could revive them is ridiculous, people will watch you die, kill the other guy, then revive you just to get this order done.
It should be revive or be revived, might even up the number from 3 to 5 or smt but damn something needs to change cause this is some bullshit.
r/forhonor • u/Vidal_The_King • 7h ago
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>Juren
See the great hierarchy For Honor?
Jokes aside sorry for these delayed posts, I want to at least make decent quality stuff.
r/forhonor • u/LGRW-519 • 21h ago
Found these rings in my Dad's basement. Unfortunately, it flooded, and I had to go through my things to see if they were water damaged.
No damage to these (even found my old pokemon cards including a holo Charizard!). I totally forgot I had a bag full of old preorder swag from when I worked at EB Games here in Canada.
Thought they'd be cool to show off!
r/forhonor • u/Yanfei-simp • 7h ago
My attempt to make this Legion's emblem. It ended up looking like the 30k version.
r/forhonor • u/camo1170 • 8h ago
I believe For Honor needs a more consistent approach to hero balancing, especially in Dominion.
My suggestions:
Balance around 4v4 performance. Evaluate team fights, ganking potential, hitboxes, feats, and objective control separately from duel performance.
Prevent power creep. New heroes should have clear strengths and weaknesses instead of having answers to almost every situation.
Test heroes more thoroughly before release. Test against coordinated teams and examine frustrating damage combinations before launching new characters.
Address oppressive feats and ganks. Teamwork should be rewarded, but players should have reasonable opportunities to respond.
Make balance updates more transparent. Publish information about hero performance and explain why specific changes are needed.
Consider different skill levels. A character can be manageable at high-level play while being extremely frustrating in regular matchmaking.
The goal isn't to make every hero identical. It's to make the roster competitive without a small number of heroes providing substantially more value than everyone else.
I want For Honor to remain challenging and rewarding, but winning should depend more on skill, teamwork, and decision-making than on choosing the most overtuned character.
r/forhonor • u/HELLCAT0877 • 58m ago
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r/forhonor • u/No_Article7383 • 17h ago
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r/forhonor • u/Unsure364 • 5h ago
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r/forhonor • u/Perfect-Classroom121 • 21h ago
The base of the concept is what if the Cataclysm happened MUCH earlier. A good few thousand years earlier. Right now I have 2 of the factions, being the Knights (Bronze Age Mediterraneans) and the Vikings ( Neolithic Europeans). I need a stand in for the samurai since,,, Japan doesn't really have anyone there... I'm thinking India but I'd love to hear your suggestions!
It's a silly concept but if people like this I will make more!
r/forhonor • u/chadwarden1 • 12h ago
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r/forhonor • u/RedGrimm05 • 1d ago
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hehehe
r/forhonor • u/BamBoozledSpaghett • 22h ago
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r/forhonor • u/JoeyAKangaroo • 1d ago
Pretty bold move to replace his sword with a semi-automatic pistol!
r/forhonor • u/Raiju_Lorakatse • 1d ago
10 years later and the balancing is still soooo ass... Man I really wanna like this game but it's getting so stale seeing the same overdesigned and unnerfed shit all day.
r/forhonor • u/muizan • 1d ago
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Context i lost a bet against my brother so he was allowed to alter my playstyle at any Point for three ranked duels. So my wonderful brother said ok now only same side attacks no blocking parrying or bashing and you cannot stop wich produced this clip wich the couple warlord Players might enjoy
r/forhonor • u/Maleficent-Ad-394 • 10h ago
For Honor is coming up in the later winter of 2026 and I generally want to know when will we get a big update similar too when they did Rainbow Six siege X. It gets to the point where this games been out for years but lack the main focus of working on the smaller things. Let me explain the updates:
New main menu UI:
It’s been years since we had an updated main menu UI we need to add things a quick settings tab mid game and maybe easier ways to make custom matches similar to rainbow six. It should be a saved playlist! Also an updated on arcade mode please! 🙏
Maps and Campaign:
Bro we are at the point where we should have more maps created and a new updated campaign included with the new following factions. Like I understand that it takes a long time to do but it’s part of the game and needs at least a graphical update let alone new story missions. I want to know more about the pirates. For Honor not lore based anymore they will throw in a random hero give it small lore and then that’s it. I want to know about new factions, aftermath Apollon, and more story missions with graphics update. (Ps5 sobs)
Colors Chart and Quests:
The Colors need the change we shouldn’t have to choose one that holds limitations we need the chart. As for quest please increase the steel gain no way I have to grind for almost a couple days just to get one effect for 7000 steel on 1/30+ hero’s then start over. None of it is even universal excepts the battle pass ones. Either that or lower the cost we literally have over 30 hero’s in the game with over thousand things to offer but limited steel gain.
r/forhonor • u/Pitiful-Tank-1428 • 3h ago
r/forhonor • u/theWikkid1 • 27m ago
Thoughts?
r/forhonor • u/vitalit_bob • 2h ago
I hope one of the new heros will have a reaper as a weapon it would lwk be fire
r/forhonor • u/Unburned_King • 11h ago
What is it with the animations of all the new champs. They feel so off compared to the older characters. This of course is especially felt with juren but characters like afeera and ocelot suffer from the same problem. It feels like animations are slowed down or sped up. It feels like this started with zhanhu where characters just keep holding their weapons up when using heavies. It looks like the attack is used is slowmo.