r/filmmaking • • 4h ago

Technical Show and Tell (not promotion or shorts) Sachtler tripod 3D Printed feet replacement option…

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4 Upvotes

Hey just wanted to share this for people who own Sachtler tripods. Do you need a replacement set of feet but don’t want to spend $150-$350 for a set of OEM replacements? I recently collaborated with a seller I met on eBay to help him expand his designs for 3D printed tripod feet. So far he has feet for the 75mm bowl tripods like the Ace or FSB-4, 6 or 8. Then he also has the larger feet for the 100mm bowl tripods. He’s working on finishing a design for the 150mm bowl versions.

I have the 75mm version on one of my Sachtler Ace tripods and these are definitely good quality. They’re dense, have a nice rubber pad on the bottom, and the design fits like a glove.

75mm: https://www.ebay.com/itm/960072117141
100mm: https://www.ebay.com/itm/960068168708
150mm: he’s working on finishing the design so just message the eBay seller and ask

DISCLAIMER: I am just a one man low budget filmmaker, I am not being compensated in any way for putting this solution out into the community. I know how expensive filmmaking equipment can be, and I’m simply sharing this so other filmmakers have a cost effective solution for replacing their tripod feet inexpensively.


r/filmmaking • • 10h ago

Question When do you actually need 1000 fps instead of 120 or 240?

4 Upvotes

I was reading through specs on cameras capable of 4K at 1000 fps, and it got me wondering: how many real-world shots actually require that level of slow motion?

On a standard 24 fps timeline, 120 fps gives you 20% speed and 240 fps sits right around 10%. Pushing up to 1000 fps stretches just one second of real-time movement into over 40 seconds of playback.

Beyond the technical impressive factor, it feels overkill for most standard shoots:

  • 60–120 fps: Perfect for narrative moments, facial expressions, or music videos without ruining real performance timing.
  • 120–240 fps: Great for sports, dance, or fast action where you need to track motion clearly without needing absurd amounts of light.
  • 1000 fps: Seems almost exclusively useful for micro-events like liquid splashes, shattering glass, impacts, or high-speed mechanics where the action happens in milliseconds.

Pushing frame rates that high comes with major production costs—massive lighting needs, huge storage footprints, and tedious clip review in post.

For anyone doing high-speed work, what’s the highest frame rate you’ve actually used on a paid job? Is 1000 fps something you’d ever have a real creative use for, or mostly an unnecessary spec?