With the update to 2.0 and Space Age the power to Fluid void was added to the game via using circuit logic, a pump, and a recipe that includes said fluid allowing you to change the recipe automatically on a sequence whilst blocking escape flow using pump making the fluid vanish.
However, in my opinion this current implementation feels very cheesy with how you go about setting it up along with its overall just aesthetic ugliness and complete contrast between item voiding which was made a completely intentional mechanic in 3 separate ways being lava, space and recyclers kissing each other. Which makes me ask, why don’t we have Flare Stacks!
I understand a concern about it hurting learning progression in some areas such as Advanced Oil Processing and Oil Cracking teaching very basic wiring. However, I see no reason why not just locking fluid voiding behind another planet doesn’t just side steps this problem entirely since for many many players to even reach those planets we learned how to use circuits with item management on space platforms. Additionally I also want to note at this point I see fluid voiding as an entirely included a main mechanic due to atleast a majority of fluids at the very minimum being able to then be turned into items and then voided via recyclers meaning that it could still be done even if the fluid didn’t get deleted via changing recipes using circuits so why not give it its own little building, and also I must say one last time that the flickering recipes are really jarring to see visually.
Anyhow I hope somebody at Wube sees this and considers welcoming the flare stack as one of the last few new buildings!