r/evangelion • u/Rodrigo3294 • 5h ago
Meme/Shitpost You need to watch "Petit EVA" before "The End of Evangelion"
Enable HLS to view with audio, or disable this notification
No context
r/evangelion • u/theevamonkey • Jul 05 '26
r/evangelion • u/Rodrigo3294 • 5h ago
Enable HLS to view with audio, or disable this notification
No context
r/evangelion • u/High_Be_Time • 3h ago
The crosses cover 3 old surgery scars too, I thought that was extra fitting for the art.
Very thankful for my artist!
r/evangelion • u/Ill_Economics276 • 9h ago
r/evangelion • u/odedudeLMOO2 • 17h ago
r/evangelion • u/Equivalent_Drama_769 • 23h ago
r/evangelion • u/vlaurr • 21h ago
2020 version of the gothic Asuka by Kotobukiya, super happy to add her to my collection
r/evangelion • u/SandwichBig7645 • 19h ago
What hideaki and kojima meaned by this?
I borrowed the face of the asuka cosplayer because I didnt find his account and I couldn't ask permission to show her face, that's it
Sorry for the spelling mistakes, im not american im argentinian so my keyboard is in spanish
r/evangelion • u/uranthus • 4h ago
Hey spoilers for the end of the series of course.
So I’m doing my first rewatch of Evangelion and just rewatched episodes 25 and 26 and sadly they still aren’t my favourite due to the abrupt endings with little explanation.
But how on earth was Instrumentality triggered in this version of the ending? Is it through Gendo’s plan with Adam and Rei connecting or is it purposefully left vague?
What are your thoughts or ideas? I’ll be rewatching EoE soon so I wonder if I’ll prefer that ending again
r/evangelion • u/SameArtichoke8913 • 11h ago
The kit/model and its assembly:
This is/was a rather exotic project, and it took some weeks of preparation before I could start with hardware work. It is an attempt to create an anime character figure of which I do not think any model exists at all. The subject is Kotone Suzunami, and it’s is not a shame if you had not heard of the character until now at all – even me, who has been quite interested in anime for decades did not know her and only became aware of the character but that is probably due to her media “origin”.
Kotone Suzunami is an original character from (and created for) the Evangelion Battlefields computer game, introduced in Season 2. She is a newly appointed Evangelion pilot and popular content creator for an unnamed in-universe video streaming platform.
My first impression when I saw her for the first time was that she was just a re-skinned Rei Ayanami with a wild hairdo, but upon closer inspection I recognized some differences on her plugsuit, beyond the different colors, and I thought that building a figure of her would be a nice challenge.
Since I am not a big sculptor it was clear that I would convert an existing kit, but finding one – either in The Stash™ or at retail/online – turned out to be more difficult than expected, due to different issues like posture or being original (and quite valuable) kits. I even procured a 3D-printed Rei Ayanami model as a potential basis but found it at ~1:6 scale to be VERY large and bulky (even though detail and fit are very good!). Eventually, I stumbled upon the two Max Factory/PLAMAX kits of Rei Ayanami in her white plugsuit. At first I thought that it was a poseable action figure model, but effectively it’s a snap-fit statue with a fixed pose, molded in proper colors, so that you can put the figure together in less than an hour – but probably with a very good and presentable result.
Max Factory offers two versions of the kit: one “original” Rei Ayanami with her characteristic bob hairdo, and the other boxing comes with flowing long hair. This version comes from the ‘Rebuild of Evangelion’ new theatrical edition, a re-boot of the original anime TV series Neon Genesis Evangelion. Otherwise, both kits are the same, though.
I settled upon the flowing hair kit, because Kotone’s weird hair style caused me some headaches since I had to create it somehow. To avoid sculpting with 2C putty I hoped that I could trim the flowing hair down and use the excess material for Kotone’s overhanging hair, so that I’d also avoid material mix and use simple styrene glue to put the “wig” together.
Work started carefully with the arms – building this type of statue/kit is quite new for me, even though I had some experience with Bandai’s 1:12 action figure kits for Star Wars. However, the fact that the PLAMAX kit is intended to be a simple snap-fit kit, to be assembled without glue and paint, created some issues. I could have built arms, legs and torso as complete modules and then paint them, but I wanted to use rattle can paint for light shading effects. This would be easier to accomplish when the differently colored sub-builds would remain this way until they had been painted, with a final assembly. The kit’s construction makes this impossible, though, or would require complex (and doubtful) masking. In the end I modified the parts so that they could be painted separately and then finally assembled, grinding away locator pins and other internal alignment aids. This move also offered the benefit of being able to safely PSR away light seams and other mismatches – even though the latter are minimal, the fit of the parts is really excellent, this is detail work on a very ambitious level.
In parallel I also started with the legs – same strategy: no external changes yet, but internal mods to allow later assembly after painting parts with different colors. Due to their construction the upper legs required some light PSR. What’s really neat is the kit’s construction and production in differently colored material. For instance, the “stripes” on the upper legs are separate parts, so that they can be conveniently painted in a different color. Their shape on Rei’s plugsuit does not 100% match those on Kotone’s, but I leave them this way because I feel that modding these details is not worth the hustle and the potential flaws I add to the model. That might have been easier with a simple and massive resin kit.
As another parallel work step I created a display base for the figure. It comes with a neat hexagonal black base, but for a “uniform look” in my cabinets I adapted my standard base design. It consists of a square 4x4” melamine-coated press board base, flanks covered with edge-band and custom adapters made from sprue material that fit into respective openings under the figure’s left foot. Some PSR was necessary to fill some dents, carpet tile material was used underneath, and later the whole thing was painted black with matt acrylic paint from a rattle can.
The next major body module, the torso, required more work, because Kotone’s plugsuit differs in some respects from Rei’s. Again, I made a compromise concerning details and what the kit offered as basis. The most obvious difference is the belly area and the zip at the front. Rei’s suit features what I call “headlights” under the breasts, and these had to be removed - the kit makes this easy, because these are separate parts, but the leftover holes had to be filled and blended into the rest of the body. The zip is also shorter, and an area between the breasts had to be levelled out and PSRed, too. Due to the separately colored/molded parts I also had to PSR the shoulder area, and the “0” on the suit’s back (also separate parts) had to be hidden, too. However, Kotone’s back is quite obscure, I only found a back picture of a quite rough Takara Tomy A.R.T.S. plastic figure of her, which suggests that her suits also has a similar shield and an “opening” underneath that shows the light grey “underwear”.
Painting/markings:
Finding proper tones for the plugsuit (and slightly different tones to apply a light shading effect) was another challenge I had to sort out before building the figure. I went for RAL tones, RAL 3005 (Weinrot) for most of the suit and RAL 7035 (Lichtgrau; I wanted to avoid pure white because it would look very harsh in contrast to the red) for the suit’s “inner sections”. Lighter shades (Montana 3060 and RAL 7047) were used for subtle shading effects. For good adhesion, opacity and contrast I gave all parts a thin coat with grey primer first, before adding the real color – also as thin as possible, because the OOB IP parts match (very!) tightly and too much paint would certainly impede the good fit.
Painting the body parts went well, but what scared me more was the yet-to-be-scratched hairdo of this figure. And looking at the 13(!) blue OOB parts for the long-haired Rei worried me a bit- one can wonder how much ingenuity had gone into the parts and their respective molds, to create this complex and tightly fitting 3D "mess" with only 2D parts of limited depth. However, fit turned out (again) to be excellent; while it's an expensive offering for an IP kit (apparently including license fees), you receive an impressive piece of kit and mold construction!
“Understanding” the original hair parts was not easy, though. Things became clearer when I cleaned the single parts and dry-fitted them: there is basically a front and rear half of the "plastic wig", with the rear being attached to the scalp first and then the three front parts would follow. This provided some direction how and where to cut down the hair parts, and then I also had to add Kotone's "hair wings" over the virtual ears and scratch hairbands with the plugsuit's typical sensor clips (taken from the kit) at their base.
The hair parts were radically cut down to nape length, and I started to sculpt/shape that rear area to resemble Rei's original bob, which comes close to Kotone's rear (according to a PVC figure, the only reference I have found so far). I also reduced the locks around the face and stockpiled cutaway parts that might become hair bands on the head's flanks. I also filled the holes that hold Rei's sensor hairclips.
However, the plan to complete the full "wig" and then mount it onto the bare head did not work, the hair was too tight and had to be mounted in at least two sections (front and back were possible, at least after my internal mods to gain space and flexibility). But my experience with similar character figure builds over the years paid out and I followed a different assembly strategy: I completed the head with the hair first, PSRed the front/back seam away (while protecting the face with a mask made from pan liner!), and just then started with the scratched braids/hair bushels that come through the headbands. The latter were created with styrene material from a ball pen’s body, plus the OOB sensor hairclips that were PSRed onto them.
After that “hairdressing” began! I used what I had at hand: lots of leftover plastic locks, cut away from the OOB parts and then glued/layered into the hairbands, with more and more strings of hair filling gaps and adding volume. While the result is not as solid as Kotone's "animation version" from the video game I think that this "wild" style matches the rest of the figure as well as the basic hair well - the alternative would have been a full 2C hair sculpt, I thought that this recycling path I took was the safer method.
Once completed, painting started. This began with thorough cleaning to get rid of sanding residues, and the whole affair initially received a basic coat with a mix of pink and wine red (Humbrol 200 and Revell 361). While still wet I added shading with Humbrol 200 over that base, more or less stirred up to receive varying shades/brightness degrees, plus a final artificial light reflex "halo" with pure pigments and some white to keep the animation look (instead of relying on real light reflections on a glossy hairdo finish).
After completing the hair the painting of the hairbands/sensors followed - as an odd/unique detail they were painted differently, like position lights: pale pink (red) at port and light green at starboard. The face was not painted at all, due to the pre-printed skin-tinted parts.
Finally I applied varnish to the major modules. The head and the hair became matt, while the rest of the suit became satin/semi-matt - the illustrations of Kotone suggest that her plugsuit is a bit shiny (like uncoated neoprene) but not glossy.
More pics and about the kit conversion here: https://www.flickr.com/photos/dizzyfugu/albums/72177720330805829/
r/evangelion • u/OrzGK • 14h ago
Release Date: March 2027
Scale: Non-scale
Manufacturer: SEGA
Character: Rei Ayanami
Work: Evangelion: New Theatrical Edition
Materials: ABS, PVC
r/evangelion • u/Itzura • 17h ago
Look at this beauty. I'm a huge fan of the Mark 06 design, too bad it only really appeared in a couple of scenes and that was it.
Bought through AliExpress, and it is a FANTASTIC kit. It also includes a moon diorama to pose it just like the post-credits scenes of 2.0.
r/evangelion • u/Material-Top-4157 • 20h ago
Enable HLS to view with audio, or disable this notification
Is it better to end it or is the trend over???
r/evangelion • u/krisnight • 1d ago
Hi there! I’m Phiphibrick, a Lego builder on IG. Just want to share some of my recent works inspired by Evangelion. Hope you like them :)
r/evangelion • u/lefting007 • 12h ago
r/evangelion • u/Cupcake-Mittens • 1d ago
Recreating the entirety of EoE as Mix Pixel Media
r/evangelion • u/CoolAct3674 • 1d ago
Enable HLS to view with audio, or disable this notification
r/evangelion • u/Federal-Office955 • 20h ago
i really like the charaters so far especially the deeper tones with rei and sinji altough ive been wondering about the angels
alright so theyre part humans or atleast their dna right
my theory so far is theyre addapting
first of all the 1st inpact so far we know it killed tons of people caused massive floods etc but eva plus the military mightve prevented total extinction im uncertain so now i think are the angels addapting to the military and speciffically eva's
first of all the first angel we get to see is really only bulky towards standard military weapons and is very destructive compared to the other angels so far the second angel seems less destructive and more focused on slashing mabye related to the cords of the evas the third angel is full on defense with the goal to drill down to destroy the base the 4th angel is water based with a core on the inside the 5th angel is heat resitant to lava (also i forgot about the duel angel but im to lazy to retype this but being able to fight 2 against 1 against a eva seems like a addaptation too)
so to me i think its noticable the angels seem to be adapting everytime they fight again they all have weaknesses but all have their own unique way of trying to defeat specifically the evas
sorry for bad english im not native but asides from that i wonder if this will hold up at all after finishing the show/movie
r/evangelion • u/yalhaddad3d • 1d ago
Reel: https://www.instagram.com/reel/Deew0R5Rc0z/?rpxt=MWMwZ3U4eWdpOGJhcQ==
Working on Rei next :)
r/evangelion • u/jMultiversalGod • 1d ago

I am so, so tired of seeing the Ramiel glaze. Wow! Its a shape that can change??? and it flies??? and it shoots magic lasers?? thats so freaking awesome. It is always 'ramiel this! ramiel that!' with the occasional tabris and matarael love. But I do not see enough Arael love, considering how much of a freaking awesome guy it is. Let me explain everything awesome about him.
> His attack strategy was terrifying as hell dude
Since Arael was up in the sky, where no one could reach him, I think his plan was to lobotomize every single last person left, until he could just head into japan-3. I cannot understate how terrifying this is. Imagine day by day, watching every single last person have their brains turned into gloop, while the best scientists don't even know what to do. Just pray to god it doesn't see you. I would rather just be exploded than that
> Looks sick!!!
Finally, some good eldritch angels! I'm tired of the wheels within wheels i keep seeing everywhere. Angels are perfect beings of perfect energy, a literal living star with wings is how they would look (assuming they'd dumb themselves down to our level as not to cause the end of the world). So having Arael be a pair of pure white wings flying up in the sky is a huge breath of fresh air. Of course this is more of an evangelion thing, but it still applies to arael.
> Is just cracked
It took a massive spear heading at a good percentage of the speed of light to kill Arael. His ATF was just too awesome that any normal attack wouldn't get through, and it took a solid 10 seconds for him to pop. And considering that his death was a massive hunk of plot armor (we used the magic kill-anything spear in the basement), he lasted a fairly good while. Of course the plot armor isn't as bad as Leliel, who SHOULDN'T HAVE DIED LIKE THAT!!!!
i hope that all the ramiel fanatics can admit fault and love my king arael. leliel also deserves love too