As many may know, the highwayman falls off quite a lot in champion dungeons due to the lack of armor penetration, and relatively mid hp.
Duelist advance as the skill it self falls off due to zero accuracy progression AND champion enemies itself
hitting like a fucking bus. It doesn’t help that duelist advance as a skill itself doesn’t offer mark self to attract attention and you have to beg for the rng gods to actually allow any ripostes from happening. Also -20% damage on each advance means that the hwm can not consistently kill off dangerous backlines alone.
Here introduce the Gunwayman!
Let’s look at some stats( blood moon, counting prot to hp)
Courtier: 24 hp
Bone Arabist: 38
Swine wretch:28
Drummer: 35
Madman: 33
Shaman: 28
Pelagic grouper: 33
Crone: 30
Virago: 66
Hunter: 35
Let’s then look at pistol shot, sitting at -15% damage target 234, it doesn’t look significant by itself. You would be correct, expect we should then look at the trinkets HWM have access to. And here we introduce the belt buckle. 20% ranged damage, 15 acc, this new bad boy gives hwms’ ranged skill set to evolve. Assuming hwm gets 35%/40% percent damage flat increase from trinkets, a crit on pistol shot will reach 28. However, it’s not enough for lots of enemies list here. I would then like to introduce the new trinket, vice crown. It gives the hwm a base increase of 45% damage bonus, if you have camp skills/ spent a turn activating tracking shots, you will get 65% flat increase. Now HWM can do ridiculous amount of damage. You are able to crit for 34, and when you use grapeshot blast you are able to deal 20 in damage for crit-) the hp of a new born tentacle for a shambler fight.
Let’s then see how high highwayman can go, hwm without interactive damage quirks and curios can get approximately 95% increase in damage after camping, tracking shots. Dealing 40 in one single pistol shot, more than enough to kill everyone on the list except Virago.
For team comp I will recommend maa hwm vestal and finally jester. Jester will give hwm the crits and ability to outspend everyone. Melee hwm is cool but ranged one shots is an objectively better way to play the hwm in normal champion runs. The hwm is very versatile in this context since you can bring in a melee skill such as advance or open vein to counter Aoe and high prot enemies respectively. For skills I will go for pistol shot, tracking shots, grape blast, and open vein or with advance.
For maps, gunwayman excels at the Weald, but proves lacking in high prot areas such as the ruins and cove( in this case, switch jester with HM, his Debuff mark is great) The warrens is pretty sketchy but works fine if you goes a little melee( vice crown/crystal powder+ random accuaracy trinket)