r/WorldEaters40k • • 28d ago

Question What's our thoughts facing this?

Post image

There's Zero weaknesses here. Not vulnerable to Loads of AP 1, Grenade/Crushing mortals, Dev Wounds, Ectoplasma, realistically, nothing.

The only thought I have is throwing 20 Jakhals units at him to tie him up for two turns, but he can Fall Back, Shoot, and Charge, so even that won't really work.

Can't avoid him - he still uppy/downys

Re-rolls all of his 1s, hits on 2s, so he's killing whatever he looks at.

What's the play here for us?

209 Upvotes

144 comments sorted by

123

u/CowKind7923 28d ago

Brick of 6 Exalted Eightbound with Slaughterbound popping his birthday might do it. Primarchs are Monsters, so they get their +1 damage against the Lion. On the charge, with sustained hits blessing, then it may just be enough...

41

u/supertsaiyan 28d ago

I think he still gets deleted by this unless he really spikes his saves. The Daemonic Strength strat for 4 damage will wreak him too if he fails a few

22

u/_T_Bone18 28d ago

I agree, just do mass attacks into him, Khârn brick should do it

9

u/Khetoo 28d ago

Kharn would trade pretty reasonably well with this, which is fucking hilarious

one angry boi VS a fucking primarch

6

u/apocalipticzest 28d ago

I had kharn solo a fucking defiler last week so like he definitely can kill this

2

u/Crypto_pupenhammer 27d ago

Defilers only have a 3+/5++ no fnp outside of CSM’s Fellhammer tho..

9

u/hornyandHumble 28d ago

Only need to fail 4 saves

7

u/rmobro 27d ago

Outside of PSB, 6 exalted + slaughterbound using possessed lord and sustained will do it on average rolls. 20 zerks with any leader dont do it; angron actually has the worst chance to do it, and regular eightbound cant do it. Khârn and 10 can but dont on average.

Inside PSB, 6 exalted using daemonic strength will do it with sustained on average rolls, which means 6 + slaughterbound have a good chance to do it.

So that means... in a meta with the lion, BWB players will need to keep 6 exalted and a slaughterbound loaded up, to have just a reasonable chance to kill the lion.

5

u/MuckaMucka1337 XII Legion 28d ago

2+3++4FNP and an ability that makes sure nothing wound ons anything lower than a 3 unless it’s S19

Don’t underestimate the power of the lions saves. I play DA and WE and his saves are ridiculous. He went up against murderfang, a full stack of wolfin, a brutalis dread and didn’t take a single wound…..
I remember telling my friend “if that was Angron his ass gets sent back to the warp for sure”

His saves are fucking wild

6

u/MaxSGer 28d ago

4FNP only against mortal wounds. That’s not a generic 4+++.

2

u/Rick-of-the-onyx 27d ago

It does make dev wounds which would normally be the best WE answer to something with this kind of ridiculous 2+/3++ something of a joke. The main WE weapon is blunted here against him.

3

u/THEAdrian 27d ago

He's not infantry so our dev wounds blessing doesn't work on him anyway

2

u/Aggressive-Advance16 27d ago

Angrons do and there is alot of other sources of Dev wounds.

2

u/THEAdrian 27d ago

I mean sure, but he averages like just over one 6 to wound every time he fights, and then the Lion is stopping 50% of the damage from that attack. I'm not banking on him killing the Lion.

1

u/Aztec0790 26d ago

Don't forget he's not getting those saves and the FNP against dev wounds. He's just get a 4+ FNP against the damage roll.

8

u/DaGitman_JudeAsbury 28d ago

With 3+ Invuln, stacking Lethals with Sustained Hits will help. Even if they wound monsters on 3s, with the Lion being tougher and with more wounds, it’ll always help to stack as many damage buffs as possible. The Dev Wounds blessing won’t work since it only works on non-monsters and vehicles.

6

u/Sandivh 28d ago

In slaughterband use the strat for another plus one to dmg so DMG 4 on any failed saves.

2

u/PuzzleheadedWelder13 23d ago

Without strats/ detachment/ leader/ enhancement buffs, 6 x EE do 24 attacks hitting on 3's (18 hits) wounding on 3's (12 W) which he saves on 3's meaning 4 get through, at 3 damage each = 12 damage.

Bezerker warband pushes another hit through on the charge for 15 damage.

Sustained from Blessings pushes through another one through for a total of 18 damage.

Still have room to layer on a character, enhancement, strategem or all three.

1

u/thors_dad 28d ago

Okay I have to ask. What do people mean when they say ‘birthday’ in terms of a unit/abilities? My assumption is a once per game thing, but I’m still curious.

3

u/Gurrock 28d ago

Your assumption is correct. Like a bday is once per year, the ability is once per game. So you trigger it, shout 'happy birthday!' to your SB and then cry as your opponent makes all his saves

1

u/TotallyNot_Alpharius 27d ago

May be enough? That's 24 damage 3 attacks.

Hitting, wounding and saving on 3+ so that's on average 12 damage without the slaughterbound or blessings or any strats, we are fine

1

u/automatic-reaponder 27d ago

I didn’t know Primarchs have the monster key word??

2

u/CowKind7923 27d ago

Both Guilliman and The Lion have it. I assume, from a balance perspective (I realise balance in 40K is a vague concept at best), it's to give parity with most other factions that have large centre piece leaders.

Various sources in the lore would suggest the warp factored heavily in their creation, so I suppose that is a way to justify it within the background. Daresay there are numerous other factors that feed into them having the monster keyword, both lorewise and on the tabletop.

1

u/Aggressive-Advance16 27d ago

I mean, the Lion is like 14 feet tall lol

1

u/Aggressive-Advance16 27d ago

They have the monster keyword but they can move through terrain like infantry

1

u/Kind-Ad-2394 26d ago

That’s also assuming your opponent is slacking enough to leave him so exposed to allow conditions like this

1

u/culye1145 26d ago

popping his birthday is sending me lmao. does the +1 damage stack with the blessing on the charge though?

1

u/CowKind7923 26d ago

Yes - the Rend & Tear ability for the Exalted Eightbound unit applies to Monsters and Vehicles regardless of whether you charged, active blessings, enhancements etc.

1

u/rogaldornssuccubus 23d ago

Devastating wounds blessing should do him in no?

1

u/CowKind7923 23d ago

Decapitating Strikes only works against infantry sadly. The Lion has the Monster keyword.

1

u/rogaldornssuccubus 22d ago

Ah, I see. Might need to apologize to my friend who plays crusher stampede🙃

32

u/sarg1010 28d ago

Not vulnerable to Loads of AP 1, Grenade/Crushing mortals, Dev Wounds, Ectoplasma, realistically, nothing.

And yet that's exactly what you use against him. Same thing you do to him now. That and just sheer weight of attacks. Can't save em all, he'll go down eventually. It's the same answer here as any other army.

8

u/Larang5716 28d ago

Kharn and 10 Berserkers with blessings is always the way. They kill way outside their weight class all the time.

If they get rid of his Fights First, then lots of options open up for melee. People have suggested Exalted with Slaughterbound. Even regular Eightbound if you get enough attacks in. Even with lone op, forgefiend and defiler shooting can put some damage on him.

1

u/Aztec0790 26d ago

Even with Fights First you just use your first activation into him since the active player has priority in 11th.

1

u/RagingCacti 22d ago

This is the way. After playing Custodes and elite TSons for most of 10th, I have been humbled by the modest lasgun more often than not. Massed ap-1 is the best weapon in the game, followed closely by massed ap0. Ap-2 is the strongest AP I generally run, because otherwise you start running into invulns, and points are better spent on strength/damage.

18

u/SergeantIndie 28d ago

I wouldn't count on a 20 man Jakhals unit, I'm sure he's got at least as nasty of a cleave attack as Guilliman does.

Even if he didn't, he could still fall back and do whatever he wants on his turn so it's not really going to contain him.

I don't know what we do with it, but I think we have enough issues just trying to play the game at the moment that I'm not exactly worried about one datasheet.

3

u/1AmB0r3d 28d ago

Pretty sure he’s gonna have cleave 2 on a 12(10?) attack sweep like Guilliman at 8 2 2

2

u/DeosXII 27d ago

Gorillaman is keeping the exact same melee profiles he has now, except his sweep has cleave 2. The Lions sweep is 16 attacks with sustained hits. Probably will have cleave 2 as well.

16

u/hornyandHumble 28d ago

Honestly? Dev wounds. Don’t even care about the FNP, he’s going to negate 2/3s of all successful wounds, meanwhile, on average, will only save 1/2 of the dev wounds allocated. Angron with dev wounds sounds not too bad.

No, i did not do the math. No, i have no ideia if this is true. No, i will not avoid it the whole game. I will get a sluaghterbound+3 E8bound, pop the +1dmg in PSB and try to get him with mass dmg 4 attacks or I will lose.

3

u/Serious_Diver_8960 28d ago

I did the math. With sustained hits 1 if you have even a tiny bit less than an average luck you cant kill him in 2 turn...

2

u/Hellion_213 28d ago

Oh, I agree. It's possible, and I'm not going to avoid it the whole game. Exalted/SB is probably our best bet.

Mathematically it works out to almost 40 lascannon shots I believe.

1

u/Mr_Soggybottoms 23d ago

Hes not infantry

1

u/hornyandHumble 23d ago

Slaughterbound and angron do not care about the blessing, just pop sustained hits and hope you don’t whiff

1

u/BurnedOutTriton 28d ago

Do Dev Wounds count as mortal wounds? For the FNP?

3

u/hornyandHumble 28d ago

They do, they’re mortal wounds

3

u/Hellion_213 28d ago

24.10 - They do count as Mortals. But, that at least gets him to a 4+++ instead of a 3

3

u/BurnedOutTriton 28d ago

And I guess with the way a FNP roll works, you'd have more chances to connect on a wound that does more than 1 damage. So a D2 wound would damage 1 on average vs that D2 being saved completely 2/3 of the time otherwise.

-10

u/IntoxOperator 28d ago

They do not…. I think dev wounds may be the key here

2

u/soupalex 28d ago

they definitely do. not all mortal wounds are dev wounds (they can also come from e.g. grenades), but all dev wounds are mortal wounds.

1

u/IntoxOperator 28d ago

Well I’ll be. I guess the confusion came from dev wounds not rolling over to each model like all other mortal wounds would

1

u/hornyandHumble 28d ago

It used to, at the start of 10th ed. It was grimm. 2D6+6 dmg dev wounds (with a 6 from fate dice) from wraith knights just deleting a whole unit

1

u/Inominat 28d ago

Took them a while to fix it as well.

23

u/petsfuzzypups 28d ago

Idc if they actually buff Angron to be OP as well but that probably won’t happen

6

u/-EMPARAWR- 28d ago

That's right. We're world eaters. We don't get to have nice things like the imperials do.

3

u/Nikosek581 27d ago

Says you with your forgefiends and predators and helbrutes....

3

u/-EMPARAWR- 26d ago

You haven't been keeping keeping up with the news apparently LOL. Our hell brute is trash now. Everything that made him good doesn't work anymore in 11th. Our forge fiends can't hit the broad side of a barn, especially with the changes to cover. And our predators are crap. World Eaters predators were always crap. I get that chaos space Marines managed to make them good somehow, but ours suck, they have always sucked, they have always been bottom tier trash and they always will be.

Our armies consist of cultists, berserkers, and eight band. And that's really about it. Unless you're playing with the one detachment that gets to use demons. Then you take a few of those.

Hell even our Primark is crap. They ruined him in the codex and then never bothered to fix him. They just keep dropping his points bit by bit thinking that's going to fix his broken useless data sheet.

1

u/Nikosek581 26d ago

No no. I didnt say good. I said you HAVE it at all

9

u/GypsyDaenger 28d ago edited 28d ago

It's volume, it's always been volume

Kharn and 10 zerks with lethal sustain have about 70% chance of picking him up.

8

u/Bufkin97 KILL! MAIM! BURN! 28d ago

Thow enough berzerker at him and he croaks

5

u/Master_ov_Butts 28d ago

Kharn and the boys with us / lethal average about 14 wounds on him. Grenade / charge in the rhino and tank shock too and pray 🙏

3

u/Wolfbible 28d ago

Exalted Eightbound led by a Slaughterbound as the finisher, 20 Berzerker brick as the opening.

5

u/BananaSlamma420 28d ago

Im gonna throw Angron at him and pray for devs. If that doesnt work at least what happens next is lore accurate.

6

u/Axel-Adams 28d ago

It’s way easier than it used to be, fights first is much worse now. A slaughterbound with glaive + 3 exalted with sustained hits on have a good shot of taking him out

6

u/Dakhdakhdakh 28d ago

My question is if the Lion looks like this what's Angry Ron gonna look like with an update? Because truly I'm feeling a bit shafted

9

u/Death_Pancakes0 28d ago

same, if the loyalist primarchs have almost equal stats to a daemon primarch the daemons need to be superbuffed. they have always been superior in terms of raw power to the loyalists with loyalists winning due to strategy or buffs from the emperor himself in guillimans case. i would not oppose to angron shooting up to lord of skulls points as long as he gets way stronger

3

u/rmobro 28d ago

Worry less about that and more about assault intercessors being s6 ap-2 on the charge. And thunder hammers have gone to D3 now and kept dev wounds.

I dont know what zerks are gonna look like ... but look out last 4 months of 11th because power creep is gonna be a bitch.

3

u/IANvaderZIM 28d ago

Fuck it first turn charge?

Then pray

1

u/Hellion_213 28d ago

Khorne is pleased

7

u/Vor_vorobei BLOOD FOR THE BLOOD GOD! 28d ago

Tbh that looks like a terrible decision. Idk who thought it would cause anything but frustration to face this. His cost might something like 700 idk

3

u/Salt-Produce-8129 28d ago

Electroscourge defiler with lethal hits I think could eke a win in melee

2

u/Salt-Produce-8129 28d ago

If I'm going against the lion, I'm picking the 4+ Fight on death any time I'm fighting into him. Yes, he's going to kill shit, but the shit he kills is going to take chunks out on the way down

2

u/Salt-Produce-8129 28d ago

Honestly I feel like a Bezerker Warglaive Enhanced Master of Executions with full rerolls and fishing for devs could take chunks out of him. The 4+ FNP versus mortals is failing dice rolls more often than the 3+ Invuln save.

2

u/Glittering-Flight997 27d ago

lol you guys are so in character…

“We’ll charge him and kill him!!!”

Except that no good DA player is going to let you.

1

u/CarnoTTV World Eaters 28d ago

Sus lethal exalted and SB with glaive still kills him 70% if the time. Doesn’t change much for us. We are one of the few factions that has a few answers here. Ronnie could do it. Kharn and 10 or 20. Also don’t forget you’re more likely to do mortals. His inv is 3++ and FNP is 4++. Use your nades and tank shock.

1

u/Droideaka 28d ago

3 x8B with a slaughterglaive will rock his shit exactly 86.6% of the time, its not a huge issue. Just 3 x8b with sus lethals on the charge do 12 wounds, add in pretty much anything else and hes dead.

1

u/Deathwish40K 28d ago

450 point model.

1

u/Hellion_213 27d ago

Should be more IMO. Index Angron was 450, and this is Miles better

1

u/DaGitman_JudeAsbury 28d ago

Even with his 4+ FNP against them, spamming Mortal wounds will likely still be the best way to take him out. It appears that he doesn’t have Fights First. If he does, still relying on Mortal Wounfs to kill him. The bigger question is if Angron and the Daemon Primarchs will have their wound count increased. And if Angron can maybe become the true damage dealing power house that he’s suppose to be.

1

u/Big_Hoss287 28d ago

Gives me the same fear of facing any other primarch or primarch level characters- it's the god damn lion-

1

u/Solitare81 28d ago

This date sheet is disgusting and unless it’s like 700 points, it’s going to ruin the game balance. There’s literally no weakness

1

u/Khornes_Champion 28d ago

Pray for a lot of sustained from a Lord of Skulls, two fails is all you need, and they can't slow roll now

1

u/Hellion_213 28d ago

That would do it

1

u/Dredgen_Aternus 28d ago

Seems like there's lots of balance changes. Wonder if chaos will get any

1

u/Ulrik_Decado War Hounds 28d ago

10 Zerks with Kharn and Lethals will deal 13 wounds on average. Not bad.

1

u/Geibla 28d ago

Kinda lame tbh… i hate overtuned units like that. Its just bad game design and doesn’t match the rest of the ruleset

1

u/timftw360 28d ago

Decline to

1

u/MostBadPraxis 28d ago

I cant wait to see Angron if the Lion has these stats

2

u/CreepyCaptain8428 28d ago

You and I both know that GW isn't going to give us help. We're just meant to be punching bags for their poster boys.

1

u/MostBadPraxis 28d ago

The embarrassing thing is they're still gonna have a 47% win rate and it'll have nothing to do with their stats.

1

u/Lobsta_Lova FOR THE SLAUGHTER! 28d ago

Surely Angron will be getting some big buffs when its our turn

1

u/legatustalius 28d ago

Skarbrand + Bloodletters. Thats 30 attacks by bloodletters alone! Who cares about stats when you have numbers? (Im joking. Unless my insane suggestion can work.)

2

u/Hellion_213 28d ago

It can, and is probably the best bet. Add a Rendmaster and a Bloodmaster, and he just might go down.

Though I have had a Nightbringer survive that before, minus the Rendmaster.

1

u/legatustalius 28d ago

I think Skarbrand is an underrated "World Eaters" model. I guess because hes daemonkin but honestly, bring him and the max amount of daemons and they can do wonders. Now I need to find someone to go up against and see how he can fare against the Lion.

Definitely my pickup and a must have for my daemonkin list.

2

u/Hellion_213 28d ago

He's great! Better than Angron, IMO, and makes every KDK list I make as well. Flat 6, and plus 2 attacks when he Brackets is too good to pass up

1

u/legatustalius 28d ago

For sure better than Angron. I think he has more uses. Right now what ive heard is that Angron is more of a decoy than useful. His aura too is a lot better. And hes like 10 points cheaper which is at least an enhancement.

1

u/Illustrious-Corgi256 28d ago

Just grab the model and eat it

2

u/Hellion_213 28d ago

Hell Yeah! Watch as your opponent stares in disbelief, LOL!!

1

u/Acrobatic-Attention9 28d ago

Say "look over there" then pick up his mini and remove it from the board when his back is turned.

1

u/Soot027 KILL! MAIM! BURN! 28d ago

Not dealing with the -1 to wound is nice

1

u/gfyjvdtjk 28d ago

He can bleed and our gods thirsty.

1

u/Blackout27able 28d ago

Hoping that he costs more than a KLoS so nobody is playing him. With a Profile like that i really hope he costs like 600 Points.

1

u/Hellion_213 27d ago

Agreed, 💯

1

u/THEAdrian 27d ago

X8bound eat him for breakfast.

You need to force 18 successful wound rolls at 3 damage to kill him (on average).

6 X8bound with just sustained in BW do 16.666, so if you also have lethals, or also have an Sbound attached, that's it right there.

In Slaughterband with the +1D strat, you only need to force 12 successful wound rolls. Now imagine you have the crit 5s Sbound attached? Pretty sure a 3-man and the Sbound murk him.

WE actually have one of the best tools to deal with him because we're probably bringing that brick anyway for C'Tans and such (at least I am).

1

u/Hellion_213 27d ago

Agreed. On decent rolls, yes this unit will take him down. I think it's around 70% according to Adept Roll, and that's in Slaughterband with Slaughterbound birthday and the +1D Strat. And we are better equipped than most against him, provided this unit makes it in.

Blood Legion would be a close second.

1

u/Kraton_Hellsent 27d ago

Gives us more lore wise reason why he decimated angron but I feel if he’s multicharged by angron and a group of exaulted eightbound

1

u/steveagle 27d ago

Primarchs are the SM Knight equivalent. They should be strong, points costed to reflect that strength, and not be an auto pick in lists.

1

u/Lord_Valdor 27d ago

20 berz?

1

u/Kooky_Ad_2979 27d ago

Here is an idea, stop complaining about stuff that isnt even out, u are a world eater, you should not be complaining about a melee threath, you should be picking ip your chainsword to have an epic duel with a mighty for. After that have fun and enjoy the game, u will get your own fun and broken stuff too eventually, they are pulling out rlly fun codexes to play with, try to have fun and be happy for other factions releases.

1

u/Xestrha 26d ago

The main issue is actually his speed, he wins almost all games of charge chicken so hes fighting first most of the time and murdering anything he touches

1

u/Hellion_213 26d ago

Oh yeah, wouldn't be nearly as bad if you could play around him

1

u/Xestrha 26d ago

SM make index WE look slow. 

Im not a WE player but I fight alot of yall. WE index speed was scary. SM can go significantly faster, and WE needed to work for it SM dont. 

1

u/Hellion_213 26d ago

Oh yeah, that was one of our biggest advantages, being able to stage and pressure.

With the increased speed and native Advance & Shoot and/or Charge to SM, we're slow now.

1

u/Olmops 26d ago

Exterminatus or bust.

1

u/Olmops 26d ago

The new codex aligns almost all anti-tank weaponry (melta, missiles, grenade launcher…) to strength 10. Also the damage variance has been reduced (D6-> D3+2). That means you need on average 12 wounds by AT weapons or 24 hits…

1

u/Puma4857 26d ago

I think it’s bull shit that he has 16 wounds

1

u/Hellion_213 26d ago

Pretty much

1

u/bored_boiz 26d ago

Shoot him Then Stab him Repeat until successful

1

u/Quiet_Suit08 25d ago

As someone who plays DA and is really diving into khorne

Ive always said against my weekly opponent

Killing the Lion is a volume over viciousness game. Many, many attacks and chip him down asap

He is much harder now, but not impossible.

He'll likely trade at least his points value no matter what

edit AFAIK he is still fights first so I generally recommend shooting him. Or charging him with multiple squads at once and forcing him to either split attacks or focus one.

1

u/Aaron0321 25d ago

Not a world eaters player but I love scrolling and just seeing every single faction asking the exact same question

1

u/Disastrous_Draw_2193 25d ago

We are srewed in general. S6 on the charge isn't enough now with space marines being t6(termies) , and don't even get me started on custodes

1

u/Hellion_213 24d ago edited 24d ago

Oh, we boned going into Custodes, at least with Berzerkers.

GW did say that Heretic Marines base stats would adjust when the Space Marine Codex dropped.

1

u/moistmanbutbetter 24d ago

Five

Hundred

Cultists

1

u/Hellion_213 24d ago

I like it 🤘

1

u/moistmanbutbetter 24d ago

The blood will be spilled. Even Lion's, eventually

1

u/Prize_Drummer9341 24d ago

Ive played the lion alot with my orks. Honestly, the best way to take him out is via mass shooting, or charging in with a load of high strength, ap1 or 2 attacks and a strat. I found my best way to deal with the lion is a 10 man brick of nobz with a bigboss and warboss. Thats 30 S10 Ap2 D2 hitting on 2s wounding on 4s. If I dump my strat+detachments thats rerolling all hits with lethals and sustained. Kills him about 70% of the time. Just volume is his real only weakness

1

u/Dizzy_Knowledge1044 23d ago

loads of small units. he can just ctrl+alt+del anything he reaches, but only one at a time.

1

u/Mr_Soggybottoms 23d ago

He dies like any other monster. Exalted with slaughterbound. 

1

u/[deleted] 23d ago

[deleted]

1

u/Mr_Soggybottoms 23d ago edited 23d ago

i dunno what mathhammer you're using but WITHOUT even adding the slaughterbound 6 EX with lethal and sus are giving me a 57.7% chance to kill him. Add the SB without even being his birthday and it goes to 89 *EDIT in BW

1

u/Hellion_213 23d ago

Adept Roll, paid version. Which one are you using?

1

u/Mr_Soggybottoms 23d ago

unitcrunch

1

u/Hellion_213 23d ago

Yeah, that looks a lot better 🤘

1

u/Horus_LupercalXVII 22d ago

Should be:

T9

W16

4+ Invulnerable. Once per round can re-roll 1 failed invulnerable save.

5+ FNP

0

u/SustainedHits3 28d ago

Hit him with a Helbrute?

0

u/Miserable_System7144 28d ago

Why is everybody ranting about Lion?

His rules did not change in a significant manner.. you do have to strip 6 more wounds. Thats it..

Last Lion I met died to deepstrike oblits.. The one before that got ripped apart by a Maulerfiend..

Edit: and his uppy-downy is worse than it was in 10th. He can only come down in his next movement Phase. No Rapid into Heroic anymore.

1

u/Hellion_213 28d ago

What prevents him from a Heroic?

1

u/Miserable_System7144 28d ago

The thing in 10th was to put him back in reserves and have him rapid where the opponent wanted to charge you to heroic with fights first and delete that unit. And with his old uppy-downy, you could do it every turn. That was a bit of a pickle for melee armies.

Nothing stops the normal heroic but with the changes to fights first and him being unable to uppy-downy in the opponents turn, that threat is non-existent now.

I don't say he is bad. But he is way more manageable.

Just throw a bucket full of saves at him and he dies. No bad heroics, no fights first. Only thing would be if he is too cheap

1

u/Hellion_213 28d ago

That threat is still very much in play, depending on what you do as the active player. That interaction is something I use quite extensively with Chaos Daemons. Heroic is much better than in 10th.

Totally agree that Fights First got a nerf, but now it comes down to activations. Chances are good you won't be setup to take him down, but he will take down whatever he heroics into.

I imagine he will land too cheap.

1

u/Miserable_System7144 28d ago

As I said. He is by no means bad. But for me he just didn't change enough to warrant any form of thought that goes beyond what he needs to be done now.

The answer stays the same. Throw enough wounds at him so he wont be able to save all of them. Or something that can take him.

I still hope for Daddy Angron to get a profile befitting him.

I would agree, that he will probably be too cheap when the codex drops

2

u/Hellion_213 28d ago

Agreed. And really hoping they do Dear Ol Dad good when ours drops