r/VoxelGameDev • u/MarsupialRough1075 • 20h ago
Question What language should I use for both gameplay and modding?
So I want to develop a voxel game from scratch using OpenGL, but I can't decide what language to use.
I choose C++ and Lua at first, but soon I found players can't modify the game the way Mixin or Harmony allow in Minecraft or Vintage Story. This may limit modding flexibility.
So I considered C# next, but an LLM told me it might run into performance issues when rendering or generating the world.
I can’t settle on the best option, and it’s really frustrating.