r/VagrantStory • • 21h ago

Our Cal girl is a lefty!

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40 Upvotes

It's funny, I built the mod, but only now, when looking at trying to add animations for her to use the 5 weapons she doesn't have animations for did I realise I couldn't just port over Ashley's because she's left handed! Shows just how observant I am! Anyone else notice this? It seems pretty obvious in hindsight as the shield on her model is on her right elbow too!

Screenshots showing off some of the new ray traced lighting effects at 16:9 aspect ration in u/noprompt's rood-boi pc port!

Since I'm posting anyway, I've been working today and there are new builds available for PC and Playstation versions:

  • Stat-up items no longer crash the game with Zenith. max_stat_items in Merlose options.ini is now a choice: 4 (always +4), zenith (Zenith's best roll) or no.
  • Merlose appears where she was missing: the Wine Cellar's first room, and on PC, rooms with no enemies (workshops, small rooms, the first room of Snowfly Forest).
  • Spells can be changed again (unlearned default spells no longer fill her list).
  • Workshop repairs fix her gear too.
  • Her weapon is drawn when enemies are around and otherwise follows Ashley's lead, so it no longer unnecessarily drains the PP she's built up out of combat.
  • Jumping uses her own jump and landing poses.
  • Staves: she can now equip them, properly enabling a caster Merlose with their big INT bonus.
  • PC (rood-boi) fixes, also sent to rood-boi:
    • saves are kept on Windows (they were silently lost after the first save)
    • no more crash entering the Lamenting Mother's room
    • a crash guard for spell effects (seen with a Hellhound's Fire Breath)

https://github.com/Daemeous/Twos-A-Riot-Tying-up-Merlose-Ends


r/VagrantStory • • 18h ago

HD dialogue font pack for Vagrant Story (DuckStation)

16 Upvotes

I’ve been playing Vagrant Story on DuckStation Android at 4–5x resolution, and the blurry dialogue font kept bothering me. So I put together a small texture pack to make it sharper while keeping the original lettering’s style.

I used AI-assisted image editing to reconstruct the glyphs in small batches, comparing them with the originals along the way. There’s some interpretation involved, but I’m happy with how it looks in-game.

It’s a free beta for the USA version, SLUS-01040, tested on Windows and Android. It covers the dialogue font; I’d like to give the menu font the same treatment later.

One setting that mattered on Android: set both Texture Filtering and Sprite Texture Filtering to Nearest Neighbor. The README has installation instructions, including direct ZIP import on Android. You don’t need to patch your game image.

Downloads and installation instructions

If you try it and spot any odd lettering, spacing, or colours, let me know. A screenshot would help me track down what needs adjusting.