r/UnrealEngine5 • • 16h ago

Wall Clipping Prevention

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104 Upvotes

As part of version 1.1 of the OG Realistic Combat System, among other fixes, Wall Clipping prevention has been introduced.

I would appreciate any feedback! Check it out here: https://www.fab.com/listings/77fc9c6c-c2d8-4b50-a548-8e85aa5a4a20

EDIT: I added weapon wall collision prevention now too for the next update.


r/UnrealEngine5 • • 19h ago

I published my post-process from our award-winning graduation project

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80 Upvotes

Hey there!

For the past 8 months, I developed the stylized post-process pipeline for our master's degree graduation game, Projet Brouillon (which won the Jury Prize at Indie Game Nation 2026).

Once the game wrapped, I didn't want to let the tech gather dust on a hard drive. I spent the last few weeks cleaning up the architecture, taming Lumen's dynamic bounces, and packaging it into a modular, plug-and-play framework called Ink & Tone.

It comes with 4 dedicated shaders:

  • Curve-Based Cel-Shading
  • World-Space Triplanar Hatching
  • Dual Sobel Outlines
  • Stylized Distance Fog

... aswell as being 100% dynamic, and coming with 16 presets, 2 showcase maps, and an 18-page technical documentation breakdown.

It just went live on Fab if you want to check it out: https://www.fab.com/listings/7a2e6cb0-c4e2-402a-a3e4-0b6a8f4f47be

Full 10-minute technical walkthrough on YouTube: https://youtu.be/4iFh681xfu4

Lemme know what you think, and feel free to share your thoughts!


r/UnrealEngine5 • • 17h ago

Working on an Indie game

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63 Upvotes

Hey everyone! Just wanted to share something I’ve been working on.
It’s a psychological folk-horror game based on Kerala’s culture and folklore. I’m currently exploring the atmosphere and visuals in-engine, and pre-production is almost wrapped up, with the story, gameplay loop, and overall design direction coming together.
The working title right now is BHRAHMAM. The interesting thing about the name is that Bhramam means delusion or madness, while Brahmam refers to the ultimate reality or cosmic spirit of the universe. I really like that contrast, and it ties into the themes I’m exploring.
The story follows a young boy and touches on trauma, guilt, and how a fragile mind tries to process things it can’t fully understand.
Still a lot to figure out, but I’m excited to finally start bringing this to life!
Also, that flashing moon wasn’t intentional, haha, but it looks pretty atmospheric. Would love to hear what you guys think!


r/UnrealEngine5 • • 15h ago

Making My Own RC Crawling Game [Solo Dev]

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44 Upvotes

Hey everyone!

Here’s the first look at My Tiny Backyard an RC crawling game I’ve been working on!

I’ll be sharing development updates on YouTube and Discord, so follow me there to see the game grow!

More soon!

YouTube: My Tiny Backyard - YouTube
Discord Server: https://discord.gg/VKtKqAdArm


r/UnrealEngine5 • • 22h ago

I wanted the forest in Locked In: The Ward to feel unsettling even before the first scare.

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28 Upvotes

A short gameplay clip from Locked In: The Ward, my solo-developed psychological horror game in Unreal Engine 5.

I've been experimenting with rain, ambient audio, and pacing to build tension during the forest section.


r/UnrealEngine5 • • 6h ago

Same scene, 2 years apart. What do you think of my improvement?

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24 Upvotes

The first picture is how the scene looks now. the second picture is how it looked when i first made it almost 2 years ago. the games called TERRORSTORM: Ground Zero, a FPS Survival-Horror with Soulslike-inspired combat. You can see the original announcement trailer here: https://store.steampowered.com/app/4419700/TERRORSTORM_Ground_Zero/


r/UnrealEngine5 • • 10h ago

Free Asset Packs!

13 Upvotes

Hey guys, I bought a Humble Bundle pack and I already have some of the items inside so I wanted to share them with you. Hope you have a good use for them!

Link to pack: https://www.humblebundle.com/software/premium-assets-unreal-game-dev-collection-software?

3ANES-DXY32-5TCLQ-83RX9 - Retro Sci-Fi Research Cabin Environment

34RJ5-TN3DJ-TEKTY-29QNM - Stylized Slashes Vol.2 - Niagara

3N37Y-6VZ85-7Y3HK-7HCD7 - Volcano Land

Stylized Japanese street - 3TVKS-53Q5T-VV3Z8-LT83J

2KNUA-G5TCV-AR98C-YQSSL - Container Disctrict Environment

2N3QK-9BUE3-52JNP-LBU6X - Ancient Desert Ruins Environment

Alien Planets Environment -3AC44-CFZJX-2Q2DL-RGVHL

32MA6-5ZWKA-JA34N-8X9AX - Orbital Base Environment

Please share them!


r/UnrealEngine5 • • 17h ago

Fixin fuses

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10 Upvotes

The Brave Fee


r/UnrealEngine5 • • 14h ago

My Unreal Engine 5 game is out on Steam! What do you think?

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8 Upvotes

r/UnrealEngine5 • • 14h ago

Spent today making my horror game’s settings menu feel right on a controller

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7 Upvotes

Not the scariest part of making a horror game, but someone has to do it. Today was all about controller navigation, scrolling, sliders, and those tiny UI sounds. Small details, but it finally feels much better to use.

Look Again: The Anomaly Assessment is now on Steam. Wishlist it if it looks like your kind of weird:

https://store.steampowered.com/app/5331480/Look_Again_The_Anomaly_Assessment/


r/UnrealEngine5 • • 15h ago

MARAUDER-S - new update video / teaser

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4 Upvotes

Hi Devs and Gamers,

I have a great update for my hobby project. More building types to destroy, optimizations, level update, etc.

Check out the update details, previous videos and posts:

MARAUDER-S Windows game - IndieDB

MARAUDER-S - YouTube

Tell me what you think!


r/UnrealEngine5 • • 19h ago

[For Hire] 3D Artist, Hard Surface Props & Environment Kits

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5 Upvotes

Hey everyone! I am a 3D Artist specializing in hard surface props, modular environment kits, and stylized/realistic assets. Open for commissions.

Software: Blender, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, Photoshop/Affinity Designer

What I can do:

  • Realistic hard surface & organic modeling
  • Modular environment kits
  • Game-ready optimization (mobile/VR friendly)
  • Stylized or low-poly assets
  • Basic rigging & animation

Why work with me:

  • On-time delivery without any compromises
  • Clear communication, iterative feedback process
  • Flexible pricing for indie teams and solo devs

Pricing: Project-based rates. Feel free to send me a DM to discuss your project and needs!

Portfolio: https://www.artstation.com/mo-shoura

Contact: Feel free to reach out on Reddit, Discord or via Email!

Email: [mhdshora08@gmail.com](mailto:mhdshora08@gmail.com)
Discord: mhd1__ (2 underscores at the end)


r/UnrealEngine5 • • 9h ago

Unreal packs giveaway (free)

6 Upvotes

Want a pack? I'll give them for free if someone need them.

Just tell me what would you like, in order of preference, between:

- Western Desert Town

- Abandoned Lighthouse Island

- Abandoned Cathedral

- Dungeon Builder

All codes should work, but some could be too old so I can’t garantee. I'll send in private so nobody will steal them :)

(And I'll send only one to leave at least one for others Redditors here)


r/UnrealEngine5 • • 14h ago

MayaMetaBridge - Maya to Cascadeur Live Link Animation

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4 Upvotes

r/UnrealEngine5 • • 15h ago

I built a 1-click plugin to export MetaHumans with 52 ARKit blendshapes (and working teeth) because I couldn't find a solution anywhere

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3 Upvotes

Hey everyone,

I’m currently working on a real-time conversational AI avatar project. For this to work, I needed MetaHuman heads with the standard 52 Apple ARKit blendshapes so the mouth and face can animate smoothly in real time.

If you’ve ever tried exporting a MetaHuman from Unreal Engine, you probably know the frustration: the skin, eyes, and teeth are all fused into one mesh, hair and beards aren’t exported at all, and the teeth stay shut when the mouth opens.

I searched everywhere for a simple, affordable tool that just exports MetaHumans with working blendshapes, but couldn't find anything. Manually adjusting the rigs and sculpting 52 blendshapes by hand for every character was not an option for me.

So I decided to build an Unreal Engine plugin myself. After a lot of trial and error, it's finally working. With one click, it exports the head into a clean FBX file:

- Head, eyes, teeth, eyelashes, and beard are cleanly separated

- The teeth actually open naturally with the jaw

- Beards and hair are included and move with facial expressions

- All 52 standard Apple ARKit blendshapes are ready to use

- Textures are exported automatically

I packaged it into an Unreal plugin called FaceForge 52 (supporting UE 5.7 & 5.8). I put together a full video tutorial showing the export process and testing it in Blender:

YouTube Tutorial & Demo: https://www.youtube.com/watch?v=hnydqQhIfZ4

Hope this helps anyone who has been struggling with the same MetaHuman export issues. Let me know what you think or if you have any questions!


r/UnrealEngine5 • • 22h ago

Any Tips for Optimized Grass Rendering?

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4 Upvotes

r/UnrealEngine5 • • 2h ago

Fast not always best?

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2 Upvotes

This is the fastest drone in my game, max speed of 90 km/h
Using such a fast drone in an intense obstacle course?
Not a good idea unless...... you are really good!

Play MAVI demo and test your skills
https://store.steampowered.com/app/4708510/MAVI


r/UnrealEngine5 • • 13h ago

Jeans & T-shirt | Resizable MetaHuman Outfit

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2 Upvotes

r/UnrealEngine5 • • 14h ago

Cleaning Mechanics in Multiplayer

2 Upvotes

Hey all, I've been spinning my wheels on this idea for a few weeks and I can't figure out how to accomplish what I want.

I really want to have a blobby, ooze-like substance that the player cleans up and I can measure how much is clean. The game is multiplayer, so I'm taking that into account.

At first, I tried render targets, and I was able to get that replicated somewhat well in a crazy, hair brained system that was way too complicated. The problem is that it only worked on plane because I was working with UV collisions and transferring those to a render target. So I'm kind of scrapping this idea since I can't make it visually look the way I wanted.

Any ideas of how I could do this? I know this is extremely complicated, just honestly looking to spitball some ideas.

Also, no AI please. I'm not vibe coding this. I need genuine answers, not what GPT or Grok thinks will work.

Thanks everyone!


r/UnrealEngine5 • • 15h ago

Fantasy Village

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2 Upvotes

r/UnrealEngine5 • • 16h ago

We're working on animations for the tentacles that will destroy buildings in our city-building strategy game on water

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2 Upvotes

In our city-building game Drownlight the tentacles of a mysterious monster can interact with the game world in different ways. For example, they can steal floating objects, but if a tentacle tries to grab a mine, it will blow up.


r/UnrealEngine5 • • 21h ago

Launch settings help

2 Upvotes

I have somehow made my game launch in a low resolution by default which I fixed by just updating the resolution on initialisation, but whenever the game opens in fullscreen (by default the first time, and when my video settings for the player have had fullscreen set as the display mode) it for some reason makes other fullscreen apps like google chrome think that the window size should be that small resolution so they resize their windows.

This would be fixed by either opening the game in the monitors resolution, or just opening the game in borderless mode always since the resolution is set before the fullscreen mode on event init in the game instance meaning the problem is averted but the game still takes on the users settings before the splash screen even loads.

So how can I do either of those or some other fix? I've tried for days now and can't figure it out, defaultgameusersettings.ini doesnt seem to work at all.

Thank you.


r/UnrealEngine5 • • 9h ago

Cannot see C++ content

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1 Upvotes

r/UnrealEngine5 • • 15h ago

Can i sell my projects on Fab Unreal engine market place contains model in license ccBy

1 Upvotes

r/UnrealEngine5 • • 15h ago

RTS camera in Top Down Template

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1 Upvotes