r/Unity2D • u/Ok_Bison_7080 • 4h ago
Showcase I’m developing a 2D MMORPG in Unity as a solo developer — here’s what I’ve learned
Hey everyone!
I’m a solo developer working on a 2D MMORPG called MurderCartel, built using Unity.
The project has grown quite a bit, with multiple open-world regions, multiplayer dungeons, gathering, crafting, player-owned islands, guilds, PvP and world events.
One of the biggest challenges has been handling real-time multiplayer while keeping everything synchronized between players.
I’ve been working with Unity’s 2D systems and improving everything from combat mechanics to multiplayer movement and performance.
It’s been a huge learning experience, especially managing a project of this size as a solo developer.
I’m curious: has anyone else here attempted a multiplayer RPG in Unity 2D? What were your biggest technical challenges?

