Hey friends it's your good pal Meow420. As an American player who's been grinding COTN for close to 3 years, I'm very familiar with the format at this point. My long term goal was always to win one, and I did finally get that monkey off my back (yay!).
With that said, I'm still struggling with not fumbling in the very late rounds and finals appearances.
I've made 8 Div 1 finals now. Looking back:
Crashed in my first two finals appearances (Understandable I suppose)
Got outdriven in most of the others
Crashed finals again last night
In fairness to myself, 5 of the 7 final round losses were to the absolute DEMON that is AR_Down.
I always assumed that the nerves would go away after putting myself in that situation enough times. This definitely is the case as I've definitely gotten better about it, I just still find myself making small mistakes that I'd rarely make earlier in the tournament. My hands aren't shaking or anything dramatic, but heart rate definitely rises and I can feel myself driving differently.
For those of you who've won COTNs or consistently perform well in deep runs:
How do you remain calm, cool, and collected.
Any tips, routines, or mental tips for treating it like any other round?
Thanks in advance for any tips.
Edit: On another note, if anyone has the "2" shaped car skin the Shorty used to run a while back, seems appropriate in this case.
It’s been 2 months and I miss trackmania more than any of my ex girlfriends. I put 4 hours a day minimum into this game grinding. It is the game that I put the most time and love in. It is my favourite game and for years ive grinded ranked mode. While I my pc gets fixed I pray there’s something slightly like it on mobile. I need something to fix the hole in my soul. I can only watch so much bren and wirtual before I go stir-crazy. I assume there’s no answer but I need something
Super weird i have a weird keyboard and i dont understand why get such bad latency. what could even be the cause of this? my wifi i pretty fast and i have not noticed my input latency to be bad in any other games.
I've been at this since the beginning of the season and am soooo close to the AT!! How do I improve my run to beat AT? I've tried to follow the WR, but I lose speed every time I get to the 3rd checkpoint jump to skip the penalty snow and can't make that jump. This is my best run so far. Thanks in advance!
Hello guys, im here to make an announcement to players who loves Short/Mini Tech maps.
We built a brand new server with a new Ranked System, which bases performance on individual tracks against other players, bringing a new challenge to the community. Only highly rated tracks from TMExchange will be added, and we are also working with several of the best tech mappers to create new maps weekly, that will be added gradually.
The ranked system is highly complex and functional, and it is constantly being developed and fine-tuned. This server is a place for the community to have fun again among skilled players and to grow together (and we are open for feedback).
Every rank has an own challenge and you can see every info about your rank, your goals to next rank, and a lot of other usefull things to improve and have fun!
If you want a cool place to challenge yourself against others, just search for "911 Mini Tech Ranked", we will be there!
I’m going back and revisiting the first time I played and I noticed I didn’t get a couple author times and Track 10 is one of them. I’m driving it and I can improve but once I get to the huge ice wall I lose the speed and can’t make the huge jump so I have to release. Best I can do is a low 43.
I’m building a TM2020 map-activity program, and I want its features to be based on questions that mappers and players actually care about, not only the ones I’ve personally thought of.
For example, it can already answer questions like:
When is the last time a new time was driven on one of my maps?
Which map in a map-pack had its WR improved most recently?
Which maps still have no finishers?
For each map, what is the newest PB by any Canadian that made it into the top 20?
What is the longest standing WR on maps Wirtual has authored?
If you could ask any question about activity on a map, across your own maps, inside a map pack, or among newly uploaded TMX maps, and get an immediate answer.. what would you ask?
Don’t worry about whether it's even realistic or not. Even a simple “I wish I could see…” answer is exactly what I’m looking for.
P.S. I have some wild ideas for future versions including a (near) real-time monitor for single-maps, and detailed ghost-inputs analysis.
This is the forth (and final) of a series of posts I’ve done looking at AT difficulty. Its mostly for the purposes of sharing the player and medal count data I collected for this project (in case anyone down the line can make use of it), so it isn’t aimed at a general audience.
Anyone who’s used the mWalrus’s Map Rank plugin (which I love, btw!) may have noticed the player counts jump from 99,999 straight to 200,000. This is because above 100k Nadeo only shares a range (ie. 100k-200k), and the upper limit is what plugins use for their calculations.
Because of this I tried come up with better estimates of player counts (and medalist counts, which is handled the same way). Luckily player count decays (ie. drops off) pretty regularly throughout each campaign, so I ended up using a python script that anchors the count with exact values (towards the end of a campaign) and finds the line of best fit through the intervals at the top.
[That’s the basic idea but the implementation ended up being kind of messy. It worked best to split every campaign into 1-10 and 11-25 (and run separately), and a few campaigns with no “anchor points” had use a curve fitted from all campaigns.]
In other words, take these player/medal count estimates with a grain of salt. I can guarantee they’re better than just using the upper limit for every map (and none are outside of Nadeo’s ranges), but they’re in NO way “proven.” The only validation was my eye test (I did try a bunch of different methods to find one that looked right though), so if anything consider this like someone drawing in the decay shape for each campaign by hand.
And, oh yeah, I did this (estimating medal counts) for every campaign track’s Bronze, Silver, Gold, Author, Warrior and Champion Medal. The Player Count rows on the spreadsheet have Nadeo’s high and low player count range (alongside my own estimation), if you're looking for it.
That’s it for the main data dump. It has every campaign (through Summer 2026) track’s Player Count (Nadeo High, Low, and my Estimate) and Medal Counts (the same way) for all 6 of the medals. There’s also Medal%, Medal Time, WR (back-calculated from Warrior Medals), Medal-WR Difference (in seconds) and Medal-WR Difference (in %).
I also found grinding data from 2 players: Nikarmotte (thank you, especially for the feedback!) and Nebula (estimated from their graphs). There’s a separate sheet with their times to get certain medals. When I ran their data against the various methods of difficulty assessment I found out my Percent of Medals Expected metric kinda sucks (to my own surprise not at all lmao).
Correlations between grinding time and various predictors
Typical correlation coefficients between grinding time and these measures. 0=No correlation. 1=Perfect correlation. As you can see PME performs slightly better than AT%, but simple AT count is better than either. Also you’ll see I looked at difference between AT and WR, both in raw seconds, and as a percent of the author time. WR Difference (seconds) gives almost no correlation. WR Difference % does give a modest correlation, but less than any of the above 3 measures.
Once again, thanks to anyone who read these! It was a fun project, if a bit exhausting. The Master spreadsheet, and the grinding stats spreadsheet are already shared, and I’ll probably edit in a link to a folder with other random stuff like the script I used to estimate player counts when I get the chance.
tl;dr - Is there a list of all currently impossible author medals in TM2020 official campaigns?
A long term goal of mine is to get all author medals on every track in every former campaign in TM 2020. I know there definitely are some extremely difficult ones (especially with the EWC maps), but I also know that there are some impossible maps, where author time isn't currently possible, mainly due to physics changes. I'm pretty sure most of them are in early seasons pre-ice update, but I was wondering if there was a list or something somewhere of what author medals aren't possible anymore.
Also, is there a list that ranks what the hardest possible author medals are? I know there have been a couple posts recently talking about this, but is there something else?
I have been trying to get a map of mine into weekly shorts but very time I on the server there are 6ish people there with atleas on of those people being afk, worst is I get an average of about 3votes per time submitted (including myself) which has been making it impossible to get enough votes. What annoys me the most is when people don’t vote because at that point what are you even doing in map review?
Ok, so I posted six days ago asking where to improve on Fall 18, and pretty much everyone said "Everywhere," but also the edge trick at the beginning and the bug slide near the end. I kept practicing, and today I got a 1:00.661, shaving off more than 1s from the PB in my previous post and reaching top 114 world!
- I got a crazy edge trick at the beginning using a different line, matching the top 3 in the world in pace, but I quickly lose ground on the plastic.
- My turn at 15s sucks really bad. I lost around 0.3s right there, and probably even more down the line due to lower exit speed
- My jump was bad, with way too much airtime.
- My bug slide improved, but still sucks. So far I've not been any close to hitting one as clean as the WR, even after analyzing the replay inputs. PLEASE HELP!
Just 0.321 seconds away from my first Champion Medal ever.
I'm nyntenn in the clip (purple "mud" car). I feel like I can get a good bit faster with some more refined lines. I was a bit sad to see there's a bounce you can do over the penalty grass at the beginning to gain time. Its not easy to hit, so well see if I end up trying to emulate it and gain time.