r/TopCharacterTropes • • 21h ago

Hated Tropes (Hated)changing somenthing to be more "progressive" ends up being a bad thing

Now to be clear,i am not one of these "anti-woke" losers that complain some people exist,and i am also not the type to complain about changing somenthing in a new version or adaptation,however there are cases where it did ended up being a bad idea.

-In the anime of Cowboy Bebop there is the character Gren,despite being short lived the character is very memorable specially thanks to his tragic story.Basically his story was that he was a soldier from the titan war who was a great friend with Vicious(the main bad guy)after the war he was emprisioned thanks to Vicious who testified against him and he was forced to take a experimental drug that caused him hormonal problems,giving him a feminine appearence and even breasts.

In the Netflix live action,for some reasons they decided Gren was going to be non-binary,which wouldn't be a problem(some people believe he was gay in the anime)if it wasn't for the fact that they also removed all the nuances and complexities that made the character memorable and interesting,instead of a tragic war veteran that was betrayed and had his body changed against his will,Gren is just kinda there.

-The original Rugrats cartoon had the couple Betty and Howard,Betty was a big and masculine woman while Howard was a smaller and nervous man,it was a genuine interesting relationship that stood out from the other couples who were the standard straight couple.

In the new series however they replaced Howard with a woman named Trish,two things,first off why?What was the problem with having a woman being the stronger in a straight relationship?Second why does Hollywood seem to think that every tomboy or masculine woman is a lesbian?

Overall not the worst thing but it is jarring that they had a gender reverse roled that was progressive and decided that wasn't enough.

-Oh man,this one pisses me off the most so i am gonna have to break it down

So back in the late 80s and 90s there was this anime called Saint Seiya also knows as Knights of the zodiac,it tells the story of knights who fight for the Goddess Athena to protect earth,being divided in the golden,silver and bronze knights,the anime was a huge hit in latin america and Europe and while it floped in the US it still has a loyal fanbase.

Being a fan myself i can't recommend it enough,now granted the story does have a fair share of flaws,and that's because the author was honestly just making stuff up as he went along(also a lot of side characters are poorly used or even forgotten about)still it is a great story you should check out

But then a couple of years back Netflix got the rights and decided to a 3D reboot,in this reboot they decided to make the story more "american" to try to bring more american viewers,now i could go on and on a big rant about how that was a bad idea and the execution was so terrible that it made me want to strangle someone but this post is about one specific change.

So Saint Seiya has five main characters,those are Pegasus Seiya,Dragon Shiryu,Cygnus Hyoga,Phoenix Ikki and finally Andromeda Shun.

While the other four characters were the standard masculine and brute male characters who were always ready to throw punches,Shun was smaller,more sensitive and even feminine looking,a pacifist who didn't liked fighting,but don't mistake that for weakness because Shun was loyal to his friends and was extremely powerful.

Then Netflix decided to change Shun into a girl named Shaun.

So wait,you have a male character who goes against every male stereotype and you turn him into just another generic female character?

When asked about it,the showrunner Eugene Son said he made that change because there was no girl in the group and having a all boys group wouldn't be acceptable nowadays

First off that's not true because Athena was also part of the main cast,yeah she wasn't the fighting type but she still helped quite a lot in the story even saving the knights on several occasions,second if you wanted to add a girl to the main group why not use Marin or Shaina?Hell,if you were going to change the story anyway why not turn Seiya sister into a knight?

Thankfully this monstrosity was cancelled(so much for trying to bring more fans)

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u/Makuta_Servaela 16h ago edited 16h ago

Other franchises have done alternate universes, but Halo notably hasn’t. This was the first Halo project that did, and it didn’t really have much of a reason to do so.

No one has other alternate universes until they do. Everyone's gotta start somewhere. Halo also has half-a-dozen Fractures universes, which are mini alternate universes, and some Legends are non-canon or alternate canon. But again, they didn't go into this wanting to make an AU. They wanted to make a standard universe, and then got pushed by too many barriers.

As for Chief having “the power of luck,” that’s not true.

It is. It got kinda retconned out later on, but him being insanely, sometimes superhumanly lucky, was a running gag in the early games.

He was also never a chosen one in the series, as all humans were able to access Forerunner technology rather than just him.

Technically not true. With the early "Forerunners are just humans" thing it potentially was, but when Forerunners were established as a different species, Reclaimer got two definitions: Colloquially for "A species in which reclaimers can be found" and specifically for "A being whose genetic line was personally altered by the Librarian for use in activating Forerunner technology". I mean, if Reclaimer was synonymous with "Human", then there is no reason for the Spark to not just call the humans he meets "Humans".

It also doesn’t make sense to restrict access to their technology to just a handful of people because, ya know, what if they died?

The technology in question being the "Wipes out all sapient life" thing. Kinda don't want everyone to be able to press that button. Their other tech is available to other species, such as High Charity itself.

Also in the games, the prophets admitted to the Brutes and Elites that they needed humans to access forerunner tech,

Selectively when they realised it. For the greater Covenant, they had to keep it secret to keep their lie that San'Shyumm are the mantle-bearers. Whereas, in the show, since they needed more specific humans, they had to make a bigger and more public deal out of "Okay, we actually need to put aside resources to find a correct human".

She led the mission to Delta Halo, found the activation index for the ring, then stopped the firing sequence before it went off.

The former isn't something she specifically needed to do. A military officer could have done it. My point there isn't the she is boring completely, but that the show is showing stuff outside of just battles, which the game does not. So it'd make more sense to be less redundant about making important characters military officers.

(That last bit also explains the common complaint of "John has his armour/helmet off too often. He only really takes them off when he's out of active combat, but game-players aren't used to him spending time out of combat, and you can't make a show about just combat.)

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u/Atari774 16h ago

It’s still silly to do an alternate universe for the first time as your first time doing a big budget TV show. Those other things you mention (Legends and Fractures) were explicitly not canon, and instead just the studio experimenting with different ideas. Fractures was also a single book that came out in 2016, and Legends allowed each anime studio to have wild interpretations of the games’ lore. Thus why it’s so different from everything else in Halo to that point, and why there’s a straight up comedy in the middle of it. Point is, neither were meant to be canon, nor were they meant for a big budget, mainstream release, unlike the Paramount show.

I also don’t know what you mean by saying that they were “pushed by too many barriers” into making an AU story. They had a lot of creative freedom in how they wrote the story, and a lot of the changes they made had nothing to do with budgetary restrictions. So it really feels like they wanted to do an AU story from the start, or even a completely different franchise altogether.

Chief being lucky was a running gag because he was the player character, meaning that he obviously couldn’t die or else the games wouldn’t happen. He didn’t have any sort of “luck powers,” he just got lucky at random points.

During the Bungie era, it was the case that all humans were reclaimers and they could all access forerunner technology. There wasn’t a specific gene that allowed it, it was just universal because humans and forerunners were the same species. And you do want anyone to be able to press it, because then you don’t need to get one specific person there (who would obviously be a high value target for the enemy). They need to grab the index and then take it to the control room anyway, so it’s not like they would press it on accident. At least, assuming they know what the ring is, which the forerunners assumed humanity would know by the time they found the ring.

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u/Makuta_Servaela 15h ago

It’s still silly to do an alternate universe for the first time as your first time doing a big budget TV show.

Which is why they didn't intend to and just went with it when they were forced to.

I also don’t know what you mean by saying that they were “pushed by too many barriers” into making an AU story.

Already answered that: budget and ratings restraints forced them out of being able to make a good show version of the games. So their options were "Make a shitty representation of the games" or "Make it clear that it's an AU, so viewers can enjoy it without being caught on accuracy points". They did not predict that some viewers would just decide that the producers picked the first option when they did not, purely so they could get to complain about accuracy points.

During the Bungie era, it was the case that all humans were reclaimers and they could all access forerunner technology.

Production for the show began in 2013. The "Not all humans are reclaimers" was present in Halo 4, which came out in 2012 (and was in development before that). Halo Wars (2009) and Spartan Ops (in Halo 4) both mention situations where specific humans are identified as non-reclaimers/ a location full of humans is found to not contain reclaimers.

So, "John is special in that he is a Reclaimer" was already established before the show. The show universe just has Reclaimers be more rare. (As per the Trust dial thing I mentioned earlier).

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u/Atari774 15h ago

What do you mean “ratings restraints”? I can understand budgetary restraints (as silly as that is for a company like Microsoft), but what ratings restraints were there that stopped them from following the games more closely? They also didn’t have to follow the games 1 for 1, they could have done something else set in the same universe. Similarly to how Halo Wars was completely detached from the Bungie games, taking place 20 years prior, but still clearly fits with the rest of the franchise. Either way, the two options you’re presenting were not the only options they had.

Halo Wars doesn’t include the idea that not all humans are reclaimers, they just have the same person interacting with forerunner tech because she’s the first one there. They never say that other humans can’t access those things. Similarly, Halo 4 stated that John was special, but not that only a few humans were actually reclaimers. She doesn’t even say that only John was given the ability to resist the Composer, because she still had to activate the gene in him that did so. There’s no reason to think that gene couldn’t have been activated in other humans, but you had to be at that facility on Requiem to get it done, and only Chief was there at the time. So the games didn’t introduce the idea that only a few humans were reclaimers at all. At least, definitely not prior to the show’s development.

But all of that is irrelevant because the way the show handles it is entirely different from how any of the games did. In the show, Chief touches a forerunner stone and has a seizure where he gets crazy visions of the Halo ring. And apparently he was seeing those visions as a child too. Whereas in the games he touches forerunner stuff all the time, and so do a ton of other people, without anything happening. Chief in the show is a predetermined chosen one, hand picked to find the Halo ring. In the games, he’s just a soldier who stumbles onto it, and literally anyone else could have done the same had they been able to survive the fighting on the ring. They’re just entirely different motivations for the character, which take the story in entirely different directions. Which is a really weird decision to make given their goal of adapting the series to a TV show.

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u/Makuta_Servaela 15h ago

What do you mean “ratings restraints”?

TV show raters, Movie raters, and Video Game raters are three different groups with different standards, including about how sets and actors can be managed. This would effect what a producer can and cannot do with a TV show set, actors, filming restraints, etc. The script would have to be designed around what they can do with their set.

Either way, the two options you’re presenting were not the only options they had.

Yes, as someone who didn't produce the TV show, I'm sure you know better about the available options than those who did and were very clear about their barriers.

Halo Wars doesn’t include the idea that not all humans are reclaimers

It does. A character mentions in passing that "Reclaimers are humans who can access Forerunner technology". Another point mentions that the Covenant broke through a base full of humans looking for Reclaimers. They didn't just grab the first human they found.

Halo 4 stated that John was special, but not that only a few humans were actually reclaimers.

In Spartan Ops, which is in Halo 4, a human structure, full of humans, is scanned and no Reclaimers are identified.

Also, in Ghosts of Onyx, which came out in 2006, there is a scene where a Sentinel identifies a human Spartan as a "non-reclaimer", meaning again, Forerunner tech has a concept of someone being both a human and not a reclaimer.

In the show, Chief touches a forerunner stone and has a seizure where he gets crazy visions of the Halo ring

In the games, it's presented as "You have an innate knowledge of how to use it", which is why John activates things in 04 without anyone telling him how. The Flood book (2003) goes into John's experience with that. That's not as interesting for a show, so they likely bumped it up a bit to "You also get seizures".

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u/Atari774 14h ago

For your first point, are you talking about things like ESRB ratings? Because I don’t think that had anything to do with limiting the scope of the show. They still have a ton of violence and gore in the show, as well as horror elements that gave it the TV-14 rating. Even so, it’s not like the issues with the show are down to a lack of an 18+ rating like the games had. Plenty of Halo games have been rated T anyway, so it’s not like there aren’t Halo stories that fit a rating meant for teenagers. Not to mention that shows are rated after they’re completed, not beforehand, then edits are made as needed to fit the desired rating. Meaning that the story was already written and set well before the final decision on a rating was made. Thus why I don’t think they meant much when deciding the way the story went.

It’s also not like they couldn’t have retold some of the games and just edited them for a TV-14 rating. The whole original trilogy of games could have easily been toned down slightly to fit that rating, without compromising the story at all. So I’m not sure where you’re getting the idea that a rating restriction is what was holding the showrunners back.

And again, you laid out two options of “either they make a horrible retelling of the games or do a completely different universe” as if those were the only two options. Clearly they weren’t. You don’t need to be an expert on the movie industry to know that.

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u/Makuta_Servaela 14h ago edited 14h ago

For your first point, are you talking about things like ESRB ratings?

That's one, but not the only. A TV show set and a gaming company are workplaces with workers. The physical TV show set, the actors' abilities, the rights and restrictions of the CGI animators, etc, are all way different than the kind of work put into making a Video Game, and both are different from the work put into a Movie. And given that neither you nor I are producers of the show, neither of us can even begin to go down the list of things the producers had to sort through.

For example, if they logistically did not have the ability to put more action scenes in, then they need to fill the time with more non-action scenes, which means they need to write the plot to include reasons to have less action. It's an action game, so that will fundamentally change the story.

You don’t need to be an expert on the movie industry to know that.

We're not discussing a movie, though. And unless you were a producer on the TV show, why would I take your opinion on what was an option over what the producers themselves said about those being their two options?

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u/Atari774 14h ago

I’m sorry but this is a really silly argument. You’re acting like, unless you were a TV producer on the Halo show specifically, you can’t understand anything behind what went into making that show. By that logic, you can’t judge anything because you weren’t specifically involved in making it or doing it. That’s ridiculous, and obviously you can judge things like this show for making grand departures from the source material, even if you weren’t a producer on the show. Just like how we can judge the Hobbit movies for the changes they made from the original story.

You’re also getting hung up on the fact that it’s a show and not a game, as if it’s impossible to tell a similar story in different mediums. Halo CE itself was retold in the book Halo: the Flood, which the show could have simply adapted directly. There are some differences, the stories aren’t perfectly identical, but only because the book expands on things the player didn’t see, or that weren’t included in the game for gameplay reasons. And those changes don’t dramatically change the story of the book to the point where it’s unrecognizable from the game. Whereas the show did make many, many changes that fundamentally changed the story itself.

Also, just because the producers of the show said that, doesn’t mean it’s true. I seriously doubt that the only options were a horrible retelling of the games, or a completely different story set in a different universe (that people also hated). It’s just way more likely that the writers and producers wanted to make a different show, but used Halo’s IP to make it since it’s hard to get funding for original projects (especially sci-fi due to CGI costs).

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u/Makuta_Servaela 13h ago

You’re acting like, unless you were a TV producer on the Halo show specifically, you can’t understand anything behind what went into making that show.

No, I am saying the producers themselves told us about their experience. Clearly. And you are claiming to know more than them about their experience.

as if it’s impossible to tell a similar story in different mediums.

I didn't say "impossible in general" or anything. Just this specific situation came across an issue in this specific circumstance.

Also, just because the producers of the show said that, doesn’t mean it’s true.

And just because some random guy said it, doesn't mean it's true. I mean, you proved my point already: You didn't know that the decision to make Reclaimers only select humans was made 20 years ago. And you're insisting that the show makers were just choosing to not care about the story, and then you prove that you know less about it than they do.