r/TWDRoadToSurvival • u/iEnesius • 38m ago
Question I am developing an expansive open-world/sandbox TWD (The Walking Dead) game and I need some help.
I am developing an expansive open-world/sandbox TWD (The Walking Dead) game and I need some help.
Hello everyone. First of all, I want to clarify that this is not a fake post or anything of the sort; I am genuinely developing a game. I have a few questions and requests, but before that, I’d like to introduce my game.
The game is set in \*The Walking Dead\* universe. Our protagonist, Rickon—a 38-year-old sheriff in California and a father—is shot while on duty. He wakes up in a hospital to find that the world has completely changed; the "walkers" (zombies) have taken over. (I intentionally modeled the game's storyline after \*The Walking Dead\* series.) From this point on, the player enters an open world filled with looters, innocent settlers, and zombies—and our character is not alone. I am planning for there to be, fundamentally, three paths available to our character:
The player explores the city, scavenges for loot, meets various NPCs, establishes their own settlement, and gradually develops it into a full-fledged civilization (this process will be highly detailed, involving a construction system, task delegation among NPCs, tracking the morale of individual NPCs, etc.).
The player realizes that the "good" cannot survive in this world and chooses a darker path. They can either form their own band of raiders or join an existing, larger raider faction—conducting raids on settlements, killing or capturing people, looting, and so on.
(My personal favorite) Unable to find their family, the player decides to live alone in the wilderness—perhaps by a river in the forest—pursuing a quiet, peaceful life while gradually building up their own base.
While these three paths form the core, the aspect of the game that will likely take me dozens of hours to develop is creating a "living world." By this, I mean that NPC settlements will grow over time—or collapse due to raider attacks—while raider groups, bases, and various factions will engage in conflicts with one another.
However, implementing all of this—even on a 2D isometric map—will likely require 100,000 to 150,000 lines of code.
I want to ensure that all this hard work doesn't go to waste. That is why I need to know: if I were to develop this game, would you stand behind me and offer your support?
I have been involved in game development for a long time and certainly have the time to dedicate to this; I simply want to understand your perspective—as players—on a game like this. PLEASE SHARE YOUR THOUGHTS
(I have now created the skeleton/foundation of the game.)

