r/SteamFrame • u/Zetro • 15d ago
Software Arcturus has released a passthrough toggle for their camera
-Open the Arcturus Vision Camera app to be prompted to install.
Shoutout to Komino for getting us through in the meantime!
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u/ivan-ent 15d ago
I hope they add some colour/image settings for the camera to tweak the image if you want
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u/3dpowers ARCTURUS 15d ago
We are working on this -- not everyone's tastes and preferences are the same (even if we can probably make our one-size-fits-all defaults better too.) If you want to be added to our tester list, email [support@arcturus.vision](mailto:support@arcturus.vision)
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u/seaweeduk 14d ago
my cameras image is quite noisy, even in what i would consider good lighting, is this normal? I havent seen anyone else mentioning it, seems to affect both eyes...
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u/TigerCow7 Soon™ 15d ago
Is it possible to do it with a command/button though? Instead of going through the menu and multiple clicks
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u/Zetro 15d ago
I didn't see anything about that in the app. You're seeing the entirety of it in the third screenshot.
But you're free to try Komino's setup, where the command would be: hide steam dashboard -> press joystick for 1s (re-bindable).
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u/3dpowers ARCTURUS 15d ago
We'll explore how we could do controller bindings. We just wanted to rush out an option for folks. We're also hoping this can be part of SteamVR itself in the future.
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u/TigerCow7 Soon™ 15d ago
Thank you very much! Currently we can switch from VR to passthrough by double clicking the steam button or command button on the headset, so maybe a variation there to switch between color and B&W. Like triple click? Or 2 buttons pressed simultaneously like how it's done to take screenshots?
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u/3dpowers ARCTURUS 15d ago
Yes, it makes sense for that to be a similar button/sequence. We'll be looking into what can be done already with bindings vs what might need SteamVR updates...
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u/cbutters2000 Soon™ 15d ago
See this script demoted in the first few minutes of this video: https://youtu.be/ngZlsd2yVQQ
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u/TheBatOuttaHell 15d ago
Got mine today. It’s a shame the quality is nowhere near even Quest 3’s default. Basically impossible to read text on my phone or monitor, and seems to be performing poorly in lower light situations too. Lots of ghosting trails wherever you look, and very grainy image quality overall.
Still a big step up from the default Frame pass thru, but I expected more for $150. Solid plug and play design and crazy lightweight though.
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u/Squishyspud 15d ago
This can't be true. They use higher resolution cameras in the vision camera.
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u/thosemegamutts 15d ago
Switching back and forth from quest to frame you can see a pretty big difference.
Quest has had years of updates and tinkering to make those cameras shine though. I'm sure the frame will only improve and eventually overtake the quest quality.
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u/Squishyspud 14d ago
I'm still planning on purchasing the frame and camera add on. Was just hoping to hear better. Inhale no doubt valve will continue to update and enhance the frame though.
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u/ThePandemonium 15d ago
That may be true on the spec of the sensor, the reality of it is viewing it in the Frame itself the pass through quality is quite grainy and not at all the quality they show in the promotional videos. It’s still a necessary accessory imo but they are right that you can’t see your monitor or phone very well.
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u/Deep_Fish_8457 15d ago
That's actually disappointing, hopefully there will be better alternatives
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u/MisterMittens64 1 TB 15d ago
It might be a limitation of the frame so unless it's a software issue, it will probably stay how it is
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u/Marrond 1 TB 14d ago
Recorded videos look way better than passthrough so it may be either software issue or just compute limitations for real-time processing. Recordings are quite decent, to the point where I wish there was option to stitch output from both eyes for regular ratio but "flat" video. Good for first person perspective recordings that don't involve a lot of motion (no stabilization..., every step is an earthquake)
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u/Squishyspud 15d ago
Danny. Was hoping for a good experience bringing my real life cockpit into vr trucking.
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u/UncleS1am 14d ago
It's fuzzy enough that I found myself trying to see if there was a resolution toggle because maybe it was on the wrong setting. There is not one.
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u/TheBatOuttaHell 14d ago
That was my reaction to reviews I saw prior to receiving it and finally setting it up yesterday.
No clue what the technical limitations are because the specs sounded good on paper, but yeah they must have to do some trickery to get the cameras to work as real time pass thru, that would explain the ghosting effect when turning since they’re 60hz.
Maybe recording content would look way sharper than the pass thru mode.
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u/paysen Soon™ 14d ago
I haven't really experienced it in bad light, just in daylight because I have just used it the first time. But I have a Q3 and a Steam Frame. It looks really good. And the VR Videos are actually quite good. I can perfectly read my smartphone and even my OLED monitor (oled usually sucks for photograph for example, always a very gritty look, even on qhd) I am surprised (in a positive way) that the SBS videos look that good. Going outside to do some more testing. But I am very happy with my purchase.
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u/Squishyspud 14d ago
So its a lighting thing then. That's good, I have plenty of lighting in my office.
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u/dark79 1 TB 14d ago edited 14d ago
Basically impossible to read text on my phone or monitor
I can read my phone fine thru the Arcturus. I can't read my monitor from normal distance with the Q3 or the Arcturus, so they seem the same to me in that regard.
Edit: The Q3 quality is definitely less grainy and better contrast ratio. Reading my phone is easier. But the Arcturus can do it, the Q3 just does it better.
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u/TheBatOuttaHell 14d ago
Yeah I think it’s tied to contrast ratios or exposure for the cameras. My room was dimly lit so the monitor and phone was pretty blown out white in my tests. My identically lit room worked fine with the quest 3. Maybe this is something Arcturus can adjust via firmware updates.
The ghost trails were definitely annoying though, and I don’t really notice any on the quest.
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u/Low-Golf7820 14d ago
That’s kind of disappointing. I bought one last night because I was getting tired of reading my phone through the nose gap. Looks like I’ll still be doing that.
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u/What1does 14d ago
You can't read text on your phone with the add on cameras?
Huh?
I have made multiple texts and looked up some info on reddit using my phone while in the frame using the cam add on...
Something wrong with your setup
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u/TheBatOuttaHell 14d ago
It’s possible my room was just too dimly lit, but yeah even my 4k monitor was impossible to read with it on. I had to keep peeking thru the nose hole to make any adjustments quickly.
I’m guessing it has something to do with the camera’s overall exposure adjustments based on your room’s lighting.
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u/What1does 14d ago
Might be the brightness of the overall scene as well, I use white on black for my browser, texting, ect, and I have zero issues, but I just went to test and black on white is very hard to read.
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u/TheBatOuttaHell 14d ago
Good to know, hopefully Arcturus can make adjustments to exposure settings via firmware. It’s really not that big of a deal overall, but for $150 extra I did have some partial regrets.
I’m guessing record mode has much better quality than live pass through does based on this comparison (quest 3 definitely doesn’t look like this in pass thru)
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u/BlueManifest 14d ago
Is their app also where the camera receives updates? Or is that done through Steam os
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u/Ok-Explorer1296 11d ago
Is the arcturus vision camera too in the steam library or on the Linux desktop?
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u/lumifox 15d ago
do we know anything about this company? I'm just surprised to see everyone yipeee that meta isn't watching you, then install apps from some other company (i bought one myself, and noticed that they mention an AI feature for the gaussian splat "remix" your space, and i've been conditioned by reddit to assume ai = evil, so i wanna know how safe everything is)
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u/super9mega 15d ago
Yes we do. If I understand it correctly, they made the monochromatic cameras and are the ones that helped valve design the entire camera system in the first place. Which is why they are an official partner and had a hardware device ready day one
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u/paysen Soon™ 14d ago
Not only the camera system, afaik also the tracking system and algorithms:
https://www.youtube.com/watch?v=OWZUXMeuuM4&t=3160s



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u/Koolala 15d ago
Hope they can add an automatic toggle connected to when the Frame's tracking detects your room is too dark