r/SteamController • • 2d ago

Discussion How good is Flick Stick + Gyro vs using the Touchpad + Gyro?

I've recently got a new controller (EasySMX S10), and wanna try out Flick Stick with Gyro. However, I've seen others using Touchpad on SC1/2 with high sensitivity, saying how it's better for quick turning and aiming in general. So wanna ask for your experience with either or, and which you find better.

Slight edit: I still got my SC1, and might wanna experiment myself. Though, still wanna ask for yall experience with it.

1 Upvotes

13 comments sorted by

4

u/Guilty-Cap5605 2d ago

Pretty sure you can do all of them together? Unsure though 

1

u/BrownieWarrior 1d ago

I do. Left stick for flick. Release quickly to activate.

1

u/akyto77 21h ago

So how do you move?

1

u/BrownieWarrior 18h ago

I just keep my thumb on the stick and move it.

2

u/NTolerance 2d ago

Flick stick is nearly instant. But you need to try both because this is personal preference.

2

u/cool-- 2d ago

if you can get good with the SC1 trackpads, that's the best option. I set ever game so that a full swipe is a 270 degree turn in game. that way muscle memory carries over from game to game

1

u/351C_4V 2d ago

Flickstick is probably quicker than a trackpad but you can do some extra binds on the trackpad as well that you couldn't with flickstick.

1

u/HowellNator 2d ago

So additionally; How do you handle Gyro being on? It works with Touchpads and sticks on Steam Deck/SC2, but not so well with a standard gamepad. You probably need to have a button like Y to be recenter, though sacrificing an input for it.

1

u/AlbertoVermicelli 2d ago

If you don't want to/can't sacrifice a standard input for it, you can have gyro activate on a light pull of either trigger. You can do this simply by having gyro activate on Soft Pull from the gyro settings. In the trigger tab you can change the Soft Pull threshold, i.e. how hard you have to pull before the gyro activates.

1

u/HowellNator 2d ago

Intriguing, though the EasySMX S10 triggers are digital, meaning soft pulls aren't really possible. It might be possible to use this method, but probably needs a workaround?

1

u/DarkOx55 2d ago

I like to use flickstick + gyro but with the pad set to flickstick. The advantage is the pad can easily morph into buttons using a mode shift (ie it can become ABXY or a d-pad where necessary).

Since it doesn’t need a right stick you can use this layout on the original steam controller; just set the buttons to haptic click rather than the full click.

1

u/HowellNator 2d ago

Can you send a pic of your config, since this is really cool!

1

u/DarkOx55 2d ago

I’ll try to get one when I’m at a computer next but the configuration is pretty simple. I’ll use Star Wars: Dark Forces as an example with mixed inputs support.

Set the right trackpad to flickstick. Configure its dots per 360 for gyro. Set its button press to something common - usually I do reload, but Dark Forces doesn’t have reloading so I did A to jump. Turn off the force press if you just want to use haptic press.

Add an action layer, name it ABXY. Change the right trackpad to buttons and set them to ABXY. Set haptic press if you like. Configure one of the back buttons to turn on this action layer.

Do the same thing with a d-pad action layer. Set the buttons to the d-pad buttons. Set it to the other back button.

Set gyro to as mouse. Configure it to your liking. Set right trackpad and both back buttons to activate gyro. That’ll keep gyro on even when using the pads as buttons & you lift your thumb for a press.

(If you are literally playing Dark Forces, set your refresh rate on your monitor to a multiple of 72, for reasons relating to its engine.)

That’s it. Normally you can flick to turn & ratchet with the pad. Back buttons morph the pad as needed. Your thumbs don’t shift much & unlike a normal setup you can still aim while pressing buttons.