In the reaction to this post by the lead designer Quigley https://www.reddit.com/r/Smite/comments/1x6tln0/an_update_on_noxs_port/
I revised my proposed rework of Nox from almost a year ago. I am interested in the feedback, why would my changes wouldnt work in game? I think it would reduce the frustration from the silence on her 2 but keep her identity as a god with stronger CC and frequent silence in the kit. Also her combo would eventually stay the same withot massive changes.
Main change: Remove silence on 2 and add it to the skillshot 1 that requires a good skill to land. Then some other bonus changes (lets say +1s) and a suggestion for a minor rework of her passive.
Passive: 3% Magical power for every spell you use up to 12% (4 lit candles). Candles no longer decay after taking damage but the bonus is comsumed when you use a spell at 4 lit candles, giving your ability additional 10% Int scaling. Then you start again with 0 candles lit.
(1) Shadow lock: Silences + root-cripple, main CC output. It deals 60% of the damage on hit, the rest 40% is done in 2s every 0.33s The silence in her 1 will allow Nox to retain the crowd control but reduce the frustration from her original 2. Also people usually clear this ability, so it drains her hard CC at once. Also when enemy cleansed her 1 in S1 (happened a lot), she barely did any damage with this spell. Thats why I would add the initial hit + faster ticks (was 0.5s now 0.33s).
(2) Syphon Darkness - main AoE damage, slow: No longer silences but causes 15% slow in the bubble area for its duration (2s), if you are hit by the ability, you will be shrouded in darkness for another 2s and have applied 25% slow for that duration.
(3) Shadow step +1: since you transform into a cloud of darkness, now the dash cannot be stopped by other dashes/pushes (e.g. Hercules' dash that would cancel it if you went against it).
(4) Night terror +1: Lights all candles for the highest passive bonus on your next ability cast.
Side note:
Overall, I think there is a huge potential in her abilities to work together well in some kind of combo. Lets say you are marked by 2 explosion, if I hit you with my 1, you are rooted-crippled and additionally silenced - if the silence+root-cripple I suggested would be too strong. Also, her passive can be played around of these ideas, what happens when all 4 candles are lit? I expect some kind of bonus, new effect or whatever.