r/Smite • • 55m ago

HELP Most reliable Tier List for the current patch?

• Upvotes

What would you guys say is the most reliable Tier list for current patches? Could be any creator or any site, I haven't been able to find any that I know I can trust, and I don't have enough time to always be on top of the meta to know which gods are currently broken or bad all the time, so I was wondering if there was an easier way to get a general idea of the meta, I know you can play "bad" gods and still win if you play them well but in every meta there are clear stronger ones and weaker ones.


r/Smite • • 1h ago

Nike is unplayable because of her unfunctional leap

• Upvotes

Playing Nike feels awful. Her leap doesn’t work as intended. You have to jump at least 1.5 seconds before an enemy uses a CC ability or deals damage to you, because literally anything can interrupt her jump startup. She can also take damage and get CC’d while already in the air, even when the ability technically didn’t hit her before she jumped. Please fix her.


r/Smite • • 1h ago

COMPETITIVE Smite $10s! (customs for more)

• Upvotes

Looking for people that would wanna play customs for money!

I use to run $8s in cod a lot but now im back playing smite and wanna try it here, pretty much you get 10 players like a normal custom and either have captains pick teams or auto balance teams, then people would "match" each other for whatever amount they agree on or whatever the lobby is. (could do this in duel, joust, whatever even joust 2v2s)

For Example: Say its a $10 lobby, we would pick teams and player 1 would match say player 8 and if player 1 wins then player 8 would send him $10 on whatever payment method they agree on.

This feels like a pipe dream for this game honestly but I think if you get enough people together that want to do it then it would be a blast and a good way to make friends and fuel that competitive drive.

Anyways DM if anyone is interested and if I get enough people together ill make the discord server and set everything up. (for anyone concerned about people not paying they will be banned from playing or we will have someone that everyone trust to hold money from everyone and pay people out)


r/Smite • • 3h ago

DISCUSSION Kuzen aspect 2 lifesteal should be removed

0 Upvotes

This aspect is really fun!

However that added lifesteal doesn't seem much, but it really adds a lot of health over the course of a game.

The ability is essentially Sanguin Lash with an added bonus of having 3 easy to hit ranged poke that helps insanely well with clear, proxy, poke, pressure and do great damage overall.

There should be a real tradeoff in tankyness for gettin an ability that gives so much (and that also scales with building tanky allready) in my opinion.


r/Smite • • 3h ago

DISCUSSION New player, some concerns

1 Upvotes

As the title says, im very new (4 and a half hours on smite 2) the games an absolute blast and ive found gods i find very fun. The game feels engaging and fun especially when i get kills but I have yet to have a single conquest match without a toxic leaver. They surrender after 10 minutes and just leave. I want to keep playing but its genuinely almost impossible for me to get a full game bc everyone quits, is it like this for everyone or is this a new player thing only?


r/Smite • • 3h ago

Who is your least favorite god

8 Upvotes

Just wondering because I have a friend who despises Poseidon, and was wondering what gods you hate going up against or playing as


r/Smite • • 4h ago

Kuz aspect Z tier design.

0 Upvotes

I just watched Samdadude's video on Kuzenbo aspect and it's pitifully bad.

It's like Xing aspect once again but instead of being a problematic ult, its just Kuzenbo's passive. It costs no mana to spawn the blue nenes and you can't counter them. It's like they took the worst part of the 2 worst reworked abilities (aspect Xing and Bastet's new ult) and thought it would be great to slap them on Kuzenbo!!! And as a mana-free passive that is always active!!! Like wtf are we doing in Hi-Rez?

Stop with the aspect shenanigans and give us a new map!!! Without teleporters, bring back real ass buffs like cdr on blue buff or green buff!

Or just don't rush the aspects so much. The 2 can be a normal ass ability. Just press 2 and the 3 blue nenes appear to spin during X amount of seconds or to be thrown, having an according mana cost.


r/Smite • • 4h ago

DISCUSSION I wish Nox got a facelift

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69 Upvotes

When Nox was introduced way back in Smite she was crafted with “maternal” and “motherhood” as her foundation since a lot of the roman pantheon comes from her. Yet to me long ponytail does not scream feminine “maternity”. I like this mock-up of her with long hair, which to me is more definitively divine feminine and motherly. What do y’all think? I gen love everything else about her design, but those ponytails just do not give roman mother goddess. and to be fair neither does black lipstick. Nox is a primordial mother, not a goth baddie. (okay she can be both I guess)


r/Smite • • 4h ago

SUGGESTION Nox idea

3 Upvotes

I’m not a Nox player. But personally I think removing her silence is rough

Maybe it could be something that takes more skill

First option : there’s 2 areas in the A02, the big circle and a bullseye in the middle. If you hit the person in the middle area. You have the silence

Second option : You still have 2 circles. But the silence expands till the timer ends. So you could silence someone for the entirety of your A02, or you could clip someone on the edge and silence them for 0.3 seconds for example

If no options apply. At that point I think we should just fully rework her imo


r/Smite • • 4h ago

MEME casual 5mil gpm

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2 Upvotes

r/Smite • • 5h ago

DISCUSSION (Another) Nox rework proposal - feedback welcomed

0 Upvotes

In the reaction to this post by the lead designer Quigley https://www.reddit.com/r/Smite/comments/1x6tln0/an_update_on_noxs_port/

I revised my proposed rework of Nox from almost a year ago. I am interested in the feedback, why would my changes wouldnt work in game? I think it would reduce the frustration from the silence on her 2 but keep her identity as a god with stronger CC and frequent silence in the kit. Also her combo would eventually stay the same withot massive changes.

Main change: Remove silence on 2 and add it to the skillshot 1 that requires a good skill to land. Then some other bonus changes (lets say +1s) and a suggestion for a minor rework of her passive.

Passive: 3% Magical power for every spell you use up to 12% (4 lit candles). Candles no longer decay after taking damage but the bonus is comsumed when you use a spell at 4 lit candles, giving your ability additional 10% Int scaling. Then you start again with 0 candles lit.

(1) Shadow lock: Silences + root-cripple, main CC output. It deals 60% of the damage on hit, the rest 40% is done in 2s every 0.33s The silence in her 1 will allow Nox to retain the crowd control but reduce the frustration from her original 2. Also people usually clear this ability, so it drains her hard CC at once. Also when enemy cleansed her 1 in S1 (happened a lot), she barely did any damage with this spell. Thats why I would add the initial hit + faster ticks (was 0.5s now 0.33s).

(2) Syphon Darkness - main AoE damage, slow: No longer silences but causes 15% slow in the bubble area for its duration (2s), if you are hit by the ability, you will be shrouded in darkness for another 2s and have applied 25% slow for that duration.

(3) Shadow step +1: since you transform into a cloud of darkness, now the dash cannot be stopped by other dashes/pushes (e.g. Hercules' dash that would cancel it if you went against it).

(4) Night terror +1: Lights all candles for the highest passive bonus on your next ability cast.

Side note:
Overall, I think there is a huge potential in her abilities to work together well in some kind of combo. Lets say you are marked by 2 explosion, if I hit you with my 1, you are rooted-crippled and additionally silenced - if the silence+root-cripple I suggested would be too strong. Also, her passive can be played around of these ideas, what happens when all 4 candles are lit? I expect some kind of bonus, new effect or whatever.


r/Smite • • 5h ago

MEDIA Aphro aspect, 10/10.

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37 Upvotes

Just a couple recent clips, quite amazing how you can deal so much damage in .5 seconds.


r/Smite • • 6h ago

An Update on Nox's Port

115 Upvotes

I'm Quigley, the designer handling Nox's Smite 2 port. With all the posts, concern, speculation about Nox's kit changes from PTS, I thought it was best to send out a post on Reddit, X, and Discord talking about the current kit for base + aspect, known issues on PTS, and the design decisions that are both fixed and still up for change in the next 2 weeks.

Feel free to leave feedback and concerns here, on X, on the Smite Discord, or bring them to Titan Talk live tomorrow (10/16) where I will be for live Q&A. I'll be checking in throughout the next day or so and responding.

Nox Base TLDR

Passive

  • Unchanged from Smite 1 outside of QOL +1 that gates loosing multiple candles at once

Shadow Lock

  • Unchanged from Smite 1, Root + Cripple unaffected by diminishing returns

Siphon Darkness

  • No longer Silences
  • Applies a Scaled version of Night Terrors weakening debuff
  • Cancels channeled abilities on cast

Shadow Step

  • Unchanged from Smite 1 outside of now granting Damage Immunity while inside an ally

Night Terror

  • No Longer weakens enemies
  • Now applies a Silence to all enemies Hit in the blast

Nox Aspect TLDR

Passive

  • No longer gives intelligence, instead gives a Max HP magic shield at 5 candles

Shadow Lock

  • Unchanged

Siphon Darkness

  • Silences as it does in Smite 1
  • No longer does damage

Shadow Step

  • No longer does damage when exiting an ally, instead fears
  • Gives a Magical Protections magic shield to Nox and the ally she enters

Night Terror

  • Has less Intelligence Scaling and gains Magical Protections Scaling
  • No Longer Silences or does damage overtime
  • Leaves a blinding "night dome" on end that weakens all enemies inside
    • will have another debuff/cc effect but that's still up in the air
  • Can be recast to stop the projectile early

On Nox's Siphon Darkness Silence and Identity:

When coming into Nox, the frustration around her silence into burst combo was the main pain point to tackle. Especially going down to 1 relic, the silence in it's current form couldn't stay. Overall the goal is to make sure Nox feels good as a great pick/setup mage with consistent damage + cc but not crazy kill pressure while alone.

On Nox's 2 + 1 Combo:

How straight forward Nox's combo was one of the key things people enjoy about her and something we want to preserve in the port (with the understanding that the silence can't stay as it is). I'm hearing the concerns around her combo now being in the range of hard to hit to useless and am focused on addressing it. Additionally we want to make sure that as needed Night Terror can be subbed in sequence with the Siphon Darkness so you can still silence into root if need be.

What's locked and what's open to change:

At this stage of production, the shape and visuals of the abilities are largely locked. Early in production we experimented with fully swapping back some of the abilities but we landed largely keeping the same kit. No matter what we want to make sure we're addressing the frustration around Nox's one-shot potential along with the enemies ability to respond while preserving he ability to deliver a silence when needed. How that is applied, especially around the effects coming out from Siphon Darkness and Night Terror, is still open for discussion as long as it doesn't require unique SFX/VFX (ie a root vs a slow is an easy add/swap out).

Known PTS Issues

  • Shadow Lock cripple not applying or ending early
  • Aspect Siphon Darkness not applying the silence
  • Aspect Night Terror applying the silence and having full scaling

r/Smite • • 6h ago

MEDIA Never expected to be this high.

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11 Upvotes

All games were real matches no bot matches this time. Completed in 17 hours 1 session .


r/Smite • • 7h ago

SUGGESTION Can we make the God that has something new unlocked flashbang my screen and punch me in the nuts instead of this hide and seek thing

18 Upvotes

Getting tired of having to find a small red dot inbetween every character, just to unlock 10 Gems


r/Smite • • 8h ago

I calculated the cost efficiency of all defensive items

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23 Upvotes

It took me a little while to determine a rough metric to compare all the defensive stats but as they fluctuate throughout the game my data best shows the items in early to mid periods of games as for example plating and dampening will become more beneficial then.

What I roughly found was

100 prots= 1000health = 34 dampening = 4.2 plating = 11.67 hps


r/Smite • • 8h ago

SUGGESTION My Suggestion on How to Handle Nox Combo

4 Upvotes

Nox's 1 and 2 are core to her identity but also the source of other players frustration playing against her.

My suggestion is make the 2 silence only if she roots someone in it. This solves a few problems:

- It allows players to react to her combo without having to use beads

- She can no longer instant cancel chaneled abilities with a very safe and low cd ability

- It ties her most frustrating aspect(large aoe silence) to a skill shot.

- She can no longer just drop her 2 at her feet while running away for extremely easy self peel.

It still keeps her core identity but provides the enemy with more counter play options.


r/Smite • • 9h ago

DISCUSSION I'm sorry but what is the point of this Nox rework currently in PTS?

114 Upvotes

I seriously don't understand the current vision for Nox, why pick Nox when Scylla is around?
Since Nox is so hated, was the design angle to just make her even more garbage tier than she was on Smite1 already? Was the fix for her really just killing her whole identity and viability completely, so no one talks about her anymore?

Scylla can root/cripple multiple close targets and early detonate her circle for morbillions of damage and one of, if not the best poly user in the game with Eset. Nox circle no longer silences, and can't be detonated early. Her 1 roots but becomes a cripple only if you land the ult before rooting. Her ult now have the silence. Her new kit feels terrible and is a downgraded Scylla 2.0.

Seriously, her current kit is DOA, and a masterclass on how not to rework a god.
Her whole combo is near impossible to confirm now. People can just jump away from the root of her 1, and the bubble is useless. Forcing the Nox player to kit dump and always initiate with her ult to get value out of the 1, and even then you can only cripple 1 god affected by the silence. Her damage is underwhelming for how rare you will confirm the 2-1 combo, most other mages have an easier time confirming their damage and will always be better picks than her for that reason. (I won't even talk about the beyond garbage passive that is still useless to this day)

You can tell this rework was made with the fear to not upset the vocal majority of people that hated being silenced by Nox in S1, but somehow don't care about Ganesh that does the exact same thing but better and with even less skill involved, since he is an assisted walking silence nightmare that follows you around the map and doesn't let you play the game.


r/Smite • • 9h ago

MEDIA Naively posting a Fafnir clip every day until he's released (or I run out) Day 309

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32 Upvotes

Could we get faster Fafnir auto animations so the 3 of us that auto cancel with him can do it better? 👉👈


r/Smite • • 9h ago

SPOILERS Smite 2 OB45 Datamining V2 - Maman & Heimdallr Gameplay Spoiler

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21 Upvotes

r/Smite • • 9h ago

MEDIA Missing Grunt on Gods

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24 Upvotes

After Yemoja, Gilgamesh, Izanami, and Hel had their auto attack lines added last update, I figured I'd thoroughly check the whole roster to make things easier to keep track of. This isn't something that's being immediately demanded at once, instead something that can hopefully be slowly worked on over time where there's breathing room. Voice grunts are one of the many small parts of gods that give them more life and feel less muted while playing. Many of them in Smite 1 had grunts that weren't actually used in game, instead in victory/defeat screens. With those being gone, it'd be nice to see as many gods as possible use the lines ingame so they aren't sitting unused taking up memory, give more life to the roster, and more of the roster feels on the same level of having the full package.

Cu Chulainn has grunts in human form but not berzerk, I don't think there were any recorded for it. Ullr has his in axe form but not bow.

The 3rd Tier is a mix of those who used them ingame in Smite 1 but currently aren't playing in Smite 2, as well as those that have always had them recorded just never used them ingame.

The 4th Tier I couldn't find default grunt voicelines in the uploaded Audio Files but their skins had them.

For unported gods, I don't think there's a site that has all Audio files uploaded anymore but I'll try to keep track of them going forward

If this kind of post is appreciated, I might do some more to help the devs and community keep track of things like this like out of combat animations, intro animations, etc.


r/Smite • • 10h ago

DISCUSSION When does a god deserve to have their cc nerfed?

51 Upvotes

I don't really understand what makes nox different enough from horus to where he gets +1s that make him more frustrating to play against (faster landing in ult) while nox has her identity stripped from her and has all of her power put into an ultimate. The changes they made to base nox are really boring and uninspired too. I'd have liked it if she had a similar playstyle to old nox where she was a poke mage with a low cd 2 and a different raven. But what we have on pts is just nox but bland. Not even a blind or anything is crazy.

Horus can cc you to death just like nox can/could do, and he even has a knockup while doing so, which is the strongest form of cc.

This just makes me wonder why nox isn't allowed to exist but horus is? And why she gets TWO of her ccs taken away? In my opinion they share the same level of annoynace and frustration.


r/Smite • • 12h ago

Why did Deadlock take off while SMITE 2 is struggling?

0 Upvotes

I genuinely want to see SMITE 2 grow, but sometimes I wonder if it’s even possible at this point. I mostly play ranked, and it feels like our player pool keeps getting smaller. Makes me wonder if I’m wasting my time on a game that might never break 10k players, or if SMITE is just always going to be a smaller niche game.

SMITE 2 has averaged around 5k concurrent players on Steam recently, while Deadlock has peaked at over 275k despite still being in development.

I know they’re different games, but what is Deadlock doing differently? Is it gameplay, marketing, the devs, or something else?

I want SMITE to succeed, but it’s hard not to wonder what went wrong and whether it can still turn things around.


r/Smite • • 12h ago

DISCUSSION What’s Quality of Life ideas do you have for the game?

0 Upvotes

I personally believe the teleporters need to go.

They wanted initially wanted smite 2 to be this “new player friendly” experience and added those to stop people rage quitting from dying early and getting punished for it.

Thats like keeping the stabilisers on a bike rather than teaching how to actually ride it.

If you want to cater to new players by the time the game comes out in full release, you need to have DETAILED videos and tutorials on how conquest works, that Neith tutorial does not show you how to play support, or what team buffs do.

There needs to be an easy way to showcase community videos on how to play a role that’s accessible from the menus. Or at LEAST have a tab for it. New players are going in blind and will just stop playing the game before they decide to go on YouTube to learn the “real” basics.

You HAVE to bring back the VGS minigame as it’s the primary communication method in the game.

You can’t grow the game by dumbing it down and holding players hands, you gotta give them the information to get up to speed faster. How do people know something is wrong if the consequences aren’t severe enough for them to acknowledge how bad it is?

And I should be rewarded as a laner for killing people, teleporters are mitigating it.

What other QoL suggestions do you guys have?


r/Smite • • 12h ago

MEDIA best friends

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185 Upvotes