r/SinsofaSolarEmpire • • 19d ago

TEC focused and general QOL improvements

This is going to be a bit of a long read. I have a wish list of improvements and wanted to see what everyone thinks. If someone from Stardock is here, please make my dreams come true 😄 .

General changes

  • When auto placing a starbase, it would be nice if it was placed at any phase lane not connected to a friendly world to save me rotating. On a related note, regarding auto placing, another QOL improvement would be to place civilian structures close to the planet, and military structures, where possible around or behind a starbase.
  • A pop-up menu on the planetary at the bottom of the screen, to display minor faction abilities that can be used on the planet. This would save me selecting the abilities through the minor factions button and then clicking on the planet. It also allows people to become more familiar with the abilities that the minor factions have available.
  • The Spawn Ships ability of minor factions should read “Calls in a fleet of … ships to defend one of your planets a friendly planet". This would allow us to spawn in ships to minor faction planets when making a stand there, which doesn’t seem unreasonable.
  • Remote Tachyon Boost. “Boosts travel speed for all friendly ships in the target gravity well”. Please make it include neutral gravity wells too – getting from one side of a star to the other is a pain.
  • Ship Item: Armored Citadel. For an item with armour in the name, it would be nice if it did something for the starbase armour other than just make a crippled starbase (that can’t actually fight) last longer.

TEC changes

  • Defense Grid Command Center. I acknowledge that this is too powerful to stack with Twin Fortresses. However, I would like to see the starbase buff either themselves from the outset as it is an armed structure or alternatively buff one another if built in a pair.

“Advanced sensors and communication grids aboard the starbase allow all armed structures in the gravity well to fight more effectively”

  • Garrison roaming. When my garrison is on Defensive Roam (yellow), they will roam to minor faction planets to “defend” them against non-hostile invaders. For me, they should only travel to minor faction planets if the enemy player is at war with said minor faction.
  • The TEC have 6 technologies related to missiles (including the wonderful Armored Missiles). It would be nice if one of them offered a native missile redirect instead of having to place a Missile Guidance Computer on a capital ship and having to micromanage it to sit with the Javelis. The MGC could be reworked into something else such as EMP warheads for extra damage to shields (this would be a nice alternative to the shield piercing of the Vasari and Eidolon.
  • For the love of God, please do something about the AI and trade escorts. The AI just can't help but get bogged down camping a trade lane and wasting all of their time fighting trade escorts (I am convinced this is one of the main reasons they get stuck on stars). I like the escorts on paper, but they just don't do anything effective and only serve to confuse the AI. I would suggest two upgrades in the place of LTE and THE. One that improves trade ship speed and armour (without impacting the economy), and one that upgrades the trade port with PD and maybe a medium autocannon. Either that, or just fix the AI.

Phew. That was longer than I intended. Let me know your thoughts or if you have any personal QOL improvements for your favourite faction, or in general.

16 Upvotes

12 comments sorted by

17

u/Gloomy_Trade_619 19d ago

  The TEC have 6 technologies related to missiles (including the wonderful Armored Missiles). It would be nice if one of them offered a native missile redirect instead of having to place a Missile Guidance Computer on a capital ship and having to micromanage it to sit with the Javelis.

That’s their balancing restriction and should stay as such 

11

u/SpeedRacer_Mach6 19d ago

Exactyl. Redirecting missiles is an advent thing, phase missiles a Vasari thing, immune missiles an Eidolon thing.

Armored and high damage missiles is TECs thing.

5

u/Southern-Wishbone593 19d ago

Redirecting missiles is an advent thing

Eidolon: Yoink

2

u/SpeedRacer_Mach6 19d ago

Yah now that I think about it Eidolon get to do it all. Redirect, phase, and immunity.

2

u/edliu111 19d ago

What are immune missiles?

1

u/SpeedRacer_Mach6 19d ago

Missiles that don’t have HP and are just indestructible.

2

u/edliu111 19d ago

They had immune missiles???

1

u/SpeedRacer_Mach6 19d ago

Yah I forget which ones.

2

u/Selfish-Gene 19d ago

Whilst I agree, it's not really an "Advent thing" if the TEC can easily replicate it with one ship item. I just find it inconvenient 😄

2

u/East-Expert-1662 19d ago

Vasari doesn't have any redirecting tech at all. So I just consider it a balancing item. I really only ever put it on Marza anyway.

0

u/Anarcho_Communists 19d ago

How hard is it for a space fairing civilization to have missiles that can redirect to another unit? We have that in real life, guys…😑

1

u/Selfish-Gene 19d ago

I mostly agree, that's why it's a wish list really.