r/SinsofaSolarEmpire • u/Selfish-Gene • 19d ago
TEC focused and general QOL improvements
This is going to be a bit of a long read. I have a wish list of improvements and wanted to see what everyone thinks. If someone from Stardock is here, please make my dreams come true đ .
General changes
- When auto placing a starbase, it would be nice if it was placed at any phase lane not connected to a friendly world to save me rotating. On a related note, regarding auto placing, another QOL improvement would be to place civilian structures close to the planet, and military structures, where possible around or behind a starbase.
- A pop-up menu on the planetary at the bottom of the screen, to display minor faction abilities that can be used on the planet. This would save me selecting the abilities through the minor factions button and then clicking on the planet. It also allows people to become more familiar with the abilities that the minor factions have available.
- The Spawn Ships ability of minor factions should read âCalls in a fleet of ⌠ships to defend
one of your planetsa friendly planet". This would allow us to spawn in ships to minor faction planets when making a stand there, which doesnât seem unreasonable. - Remote Tachyon Boost. âBoosts travel speed for all friendly ships in the target gravity wellâ. Please make it include neutral gravity wells too â getting from one side of a star to the other is a pain.
- Ship Item: Armored Citadel. For an item with armour in the name, it would be nice if it did something for the starbase armour other than just make a crippled starbase (that canât actually fight) last longer.
TEC changes
- Defense Grid Command Center. I acknowledge that this is too powerful to stack with Twin Fortresses. However, I would like to see the starbase buff either themselves from the outset as it is an armed structure or alternatively buff one another if built in a pair.
âAdvanced sensors and communication grids aboard the starbase allow all armed structures in the gravity well to fight more effectivelyâ
- Garrison roaming. When my garrison is on Defensive Roam (yellow), they will roam to minor faction planets to âdefendâ them against non-hostile invaders. For me, they should only travel to minor faction planets if the enemy player is at war with said minor faction.
- The TEC have 6 technologies related to missiles (including the wonderful Armored Missiles). It would be nice if one of them offered a native missile redirect instead of having to place a Missile Guidance Computer on a capital ship and having to micromanage it to sit with the Javelis. The MGC could be reworked into something else such as EMP warheads for extra damage to shields (this would be a nice alternative to the shield piercing of the Vasari and Eidolon.
- For the love of God, please do something about the AI and trade escorts. The AI just can't help but get bogged down camping a trade lane and wasting all of their time fighting trade escorts (I am convinced this is one of the main reasons they get stuck on stars). I like the escorts on paper, but they just don't do anything effective and only serve to confuse the AI. I would suggest two upgrades in the place of LTE and THE. One that improves trade ship speed and armour (without impacting the economy), and one that upgrades the trade port with PD and maybe a medium autocannon. Either that, or just fix the AI.
Phew. That was longer than I intended. Let me know your thoughts or if you have any personal QOL improvements for your favourite faction, or in general.
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Upvotes
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u/Gloomy_Trade_619 19d ago
Thatâs their balancing restriction and should stay as suchÂ