r/SimulationGaming • • May 30 '26

Dynamic NPC pain system based on active ragdoll and inverse kinematics NSFW

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25 Upvotes

5 comments sorted by

2

u/Onphone_irl May 30 '26

my good friend I wish you all the best codiing pain, suffering, and agony lmao. honestly, very cool not sure why we don't see it more often

1

u/tripledose_guy May 30 '26

thanks bro! I think this is a rare mechanic primarily because it’s hard to come up with a use case for it

2

u/MANLY_MAN_BEER Jun 20 '26

Absolutely wishlisted. How heavy is it on the GPU? I don't have the greatest laptop

1

u/tripledose_guy Jun 20 '26

Thanks for the wishlist!

The game's main bottleneck is the CPU rather than the GPU. Even with a weak processor, such as an i3, you'll most likely be able to run the game at around 50–60 FPS as long as there aren't too many NPCs active at once

1

u/tripledose_guy May 30 '26

Hey folks!
On the video - FRUKT, my PC game. It's a voxel-based death sandbox with realistic ragdoll physics, heavily inspired by People Playground and Garry's Mod.
The only goal in the game is to kill NPCs with a detailed health system and just enjoy this strange process.
You can play demo here:

Steam: https://store.steampowered.com/app/3880400/FRUKT/
itch.io: https://tttripledose.itch.io/frukt
Discord: https://discord.com/invite/ZRHAx3ftXD

Music: moodmode - retro game music (slowed + reverb)