r/RealTimeStrategy • • 7h ago

Self-Promo Post Cossacks - Back to War (2002) - Grand strategy multiplayer layer

Hello,

I have decided to share here a fan project for Cossacks Back to War - currently in alpha and would love some more players for feedback.

Playable state allready, though bugs are expected. - fully in browser - altough you need to own the game on steam to be able to login. - but dont have to have the game installed.

It's a slower paced persistent multiplayer layer, where you manage holdings and expand resource and goods production for your army or trade, engage in diplomacy, all in a shared world with everyone else - where your faction decision vote is weighted by your merit in battle, and your military rank.

Battles are limited to original cossacks 7 players for now - so 3v3, 3v4.. 2v2 - 1v1 - as the encounters happen

Buildings and peasants are re-done - you send your peasants to workshops and blacksmith, to produce goods you need for soldiers

Each peasant is sent into Barracks to be trained - no cick to spawn. And they arrive, you don't train them.

if you're interested and wish to join the test war - please check the original post here

Thank you!

https://www.reddit.com/r/Cossacks/comments/1x57syq/cossacks_back_to_war_persistent_multiplayer_alpha/

As you start, you can find your first settlement that will pay for your first forces - send resources to your crown and climb ranks.
AI Leader of Austria encamped near Vienna.
Each faction that was in the game is available for enlistment. Build forts, hold river crossings.. or become diplomatic messenger.
Organize your regiments, and position them on the map prior to battle.
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