r/ReadyOrNotGame • • 1h ago

Question New America bugged (???)

• Upvotes

SPOILER ALERT, STORY OF RON

PLAY THE MISSION FIRST, YOU HAVE BEEN WARNED

I don’t know if this is a bug, or I just suck.
Last time i vented my frustration about my AI ruining my almost perfect run on this map.

I’ve since tried the map like another 5-10 times, failed every single time. However, the past 2-3 times i played the map, i lost before even getting to the Courtroom.

I clear the first and second floor, everything is fine. When i got to the double staircase, i obviously told my team to flash and clear (I play quickplay). They move up, try clearing the last floor and before i can really move up myself.

BOOOOOOOOOOOM, mission failed

?????

Apparently, the doors to the courtroom were open. And like i said, past 2-3 times i tried it they were ALWAYS open.

The flower guy saw us and instantly detonates.
Extra context: i clear the entire floor, not going into the courtroom. Run back down, activate the signal and THEN clear the room.

Is this purely a skill issue, or is this a genuine bug/glitch. I haven’t experienced this issue (???) before, hence why i post this.

For context my tactic on the map is clear EVERYTHING except for that room. And up untill now i never came across this situation. So yeah, advice and info appreciated 😭


r/ReadyOrNotGame • • 3h ago

Discussion Should you just run light armor for the programmed psychosis achievement?

3 Upvotes

With heavy armor ceramic full coverage im dying in a split second of seeing a subject or the split secodb they see a tiny pixle of me if I make a mistake anyways, so is it a better trade off to just run light armor for more utility slots since ill die just as fast if I mess up either way?

That way i can bring more ammo, wedges and flashbangs?


r/ReadyOrNotGame • • 3h ago

Question What's your guys's favorite loadout to use?

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13 Upvotes

This is probably my favorite and the one I use most. I think it handles 90% of situations pretty well, a few alterations can be made depending on the mission


r/ReadyOrNotGame • • 4h ago

Speculation Mission Ideas For Next DLC

5 Upvotes

So I was looking at the maps we already have. And I’ve been looking around here and have seen speculations for like an airport/jetliner siege. I think if they want the ready or not jaw dropping “Oh my god that’s so evil” lore, why not a mall based mass casualty event? Or even a cathedral or mosque being ambushed? (Retaliation for The Hand maybe?) Or maybe Judge finds plans for a suitcase nuke after the ending of A New America?
I think the new DLC should close some holes tbh.


r/ReadyOrNotGame • • 5h ago

Question Queued actions bug still exists?

3 Upvotes

Basically as the title states. Just wondering is this still a prominent issue? Ive been playing on PS5 since it was ported last year and its been an issue since day one. Trying to execute actions with blue and red team at the same time, only for them to get them mixed up or just not do them at all.

Is there any fix to this? Is it just on Ps5? Was just wondering if anyone else is still rlly irritated by this. Thought they said they were fixing these issues.


r/ReadyOrNotGame • • 7h ago

Suggestion "The Heat is On" Achievement

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21 Upvotes

If anyone is having trouble with this achievement, trying to figure out what your loadout needs to look like and what is required for the mission. I just got it and posting this since i saw alot of confusion still.

In addition im also showing floorplans with what i did do complete it.

This is basically what I had my AI use because they couldnt stop shredding through civies which was also done in single player quickplay with AI teamates. I did use the flash launcher command when navigating the bank but only ended up using my primary the whole mission.

The Method:

Priority one: Bring order to chaos and rescue all civilians.

Priority two: soft obj & evd.

1ST FLOOR

Spawned in Entry 2, command (open>clearwithlauncher) to take over Green Zone 1 and position myself where the green dot is (behind the counter) as I took care of hostile suspects and wedging the door in front of the metal detector to avoid getting ran up on.

As we started taking control of Red Zone from GZ1 I commanded the team to (breach>C3>clearwithlauncher) and take over GZ2. I creeped up infront of the desk where the arrows are commanding suspect to me and arresting them, sometimes taking the risk and stepping into the RZ risking getting shot from the balcony.

After wrapping around the counter and behind it into GZ2 I commanded my team (breach>C3>clearwithlauncher) to take over the Private Offices room. At this point I either breach with them in support or take over YZ3 and pluggin the door that leads to the vault. After taking over the last two rooms I regrouped in YZ3 and plugging all three doors where the yellow dots are and WATCHING the stairs as theyblove to come down from 2nd floor.

2ND FLOOR

To reach second floor you gotta be careful, commanding your team to (moveandclear) once youre almost at the top of the stairs so they can properly move in. These stairs are really sketchy and with this janky ass AI you really got to support them here. Be very careful of the rooms and windows, your immediate left that leads to the balcony and that extra room, focus on those areas and the room ahead and pray they take care of whats visible in the open office space and past the balcony windows. After taking the main office space I took cover behind the pillar as i commanded my team (open>clearwithlauncher) to take over the next two rooms while supporting them.

VAULT FLOOR

Finally after taking over the top i simply went down stairs being careful of the window that is in the room across the elevator for stragglers. Command my team (open>clearwithlauncher) to take over vault. This area, because of the stairs and the super smart AI made this section sketchy. Making sure i was on the opposite end of the stairs, I would command them to (moveandclear) as i moved up in support. Being very careful and taking position where the blue dot is, i took care of the remaining suspects.

Ok NOW finally at this point after taking over the vault I had order and went around grabbing civies and evd suspects dropped leaving the C4, weapon bags and bomb in the elevator alone. To sort of myth bust some claims while grabbing civies, evd, bagged guns on map, password board, sec badge, brief case card, opening the small safe I ONLY called in the laptop as evd and DID NOT interact with it meaning on the keyboard (themyth). I went back downstairs to open the vault, interacted with the phone, stepoed out the vault to call in the remaining evd in the vault i left behind.

The mission didnt end automatically which made me think of maybe i did have to interact the keyboard on the laptop but decided to end the mission and still got the achievement.

Last three shows me voting yes to end mission, achievement pop up during eval and full completion results.

This is what worked for me and considering the AI on hard mode is practically broken, it went alright and yes flash launchers is cheese but also enemy AI is broken and friendly AI is not very reliable.


r/ReadyOrNotGame • • 7h ago

Bug Report Broken Game

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0 Upvotes

since the Update I cant open the game anymore without it instantly crashing


r/ReadyOrNotGame • • 7h ago

Picture Pink Floyd reference on Elephant?

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93 Upvotes

I think it's save to say this is a reference to The Dark Side of the Moon. And surprisingly i haven't see any posts talking about this before.


r/ReadyOrNotGame • • 9h ago

Question Updates break mods even without updating?

0 Upvotes

Started playing the game a bit before this 1.5.3 update, I'm not new to modding so I modded the game from the start and now understandably with the update they would've broke.

So I set Steam to offline mode and launched from the .exe, but I'm not sure if some mods are still broken. I have the No Mercy (Relaxed ROE) mod, but I just completed the Buy Cheap, Buy Twice mission with all the objectives completed but still got an A+, 17 suspects gave me 595 points indicating that I got a penalty for killing some.

Is this a known thing to happen even when not updating or did I encounter a bug in the mod?

Edit: I set steam to offline before the 1.5.3 update started.


r/ReadyOrNotGame • • 9h ago

Mods Mods are getting crazy...

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76 Upvotes

r/ReadyOrNotGame • • 11h ago

Discussion Wgat Is Wrong With Movement???

7 Upvotes

I really want to like this game. I really do. But the movement is completely unrealistic and immersion breaking. Have the developers ever done actual tactical training? Or do they assume that everyone in the military/LE community caps out as a speed walk?

As a veteran and CQM Instructor, control of pace is a critical, integral part of CQB tactics. Knowing when to move fast to exploit surprise/reach a better position versus when to slow down is critical. By forcing everyone into a walk/speedway you remove that entire layer of tactics. You can't call yourself a milsim or tactical shooter while you limit elite operators to a pace my dead grandmother could maintain.

I dont get why this was done. The AI and damage model is OK, decent enough to discourage run and gun on its own. ​It makes zero sense.


r/ReadyOrNotGame • • 12h ago

Bug Report Makes sense though yeah

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10 Upvotes

Among the many bugs that still exist, simple ones like these still bug me.


r/ReadyOrNotGame • • 14h ago

Suggestion I hope for a map creator

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37 Upvotes

I love this game, but it's not replayable, for a time, yes it is, but there will be a time when you get sick of It. I play on console so i don't have access to mods. Yes, i know we have the mission editor, i liked it, but i hoped for a little bit more tbh.

I just hope that one day we can have a map creator and we can create lore for those maps. If we had that, we could play new maps and enjoy them while we wait for the new DLCs and lore instead of repeating the same map over and over.

I LOVE this game, It's my most played game. I want it to improve and to be better.

Idk what ya'll think about this, tell me your opinions on this guys, and i hope your day goes great!


r/ReadyOrNotGame • • 15h ago

Joke/Meme Fuck you and your new America

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455 Upvotes

r/ReadyOrNotGame • • 17h ago

Joke/Meme Recorded footage of random Twisted Nerve junkie wiping out half of my team with a PM after fake surrendering

1.1k Upvotes

r/ReadyOrNotGame • • 17h ago

Discussion went to throw a nade and a enemy kicked a door open flinging the nade back in my face. physics at its finest

6 Upvotes

r/ReadyOrNotGame • • 18h ago

Discussion How can i get around bug to claim my Hawaiian shirt

1 Upvotes

So i S ranked every single mission in the game in commander mode on standard and I still dont have the Hawaiian shirt.

I know it is/was a common bug for it to not show up but ive restarted my game and tried equipping it at different weapon loadout stations around the police hq but no luck.

Is there a workaround to get it to show up so I can claim it because S ranking this whole game, especially valley of the dolls was a pain


r/ReadyOrNotGame • • 18h ago

VOID Response I guess nobody noticed the new cosmetics?

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667 Upvotes

I don't remember installing this as a mod does anybody else have this? Did I miss this in the update announcement?

I tested this on safemode it's real

Maybe this is new supporter edition content?


r/ReadyOrNotGame • • 21h ago

Mods Ready or Evil: Requiem

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1.3k Upvotes

r/ReadyOrNotGame • • 21h ago

Discussion So i need help understanding

6 Upvotes

Why tf haven't the devs fixed the bug where weapons fall through the ground me and my friend have been trying to s rank every mission and we are stuck on the meth house mission because this is beyond impossible because weapons constantly despawn


r/ReadyOrNotGame • • 1d ago

Bug Report Have they fixed Xbox multiplayer lobbies yet?

1 Upvotes

Me and my buddy cannot have more than 2 players in the lobby and don’t know why? We have each other added in Xbox and on epic via in game plus the other person we are trying to play with but it just won’t let us play with 3 people in a lobby? Help?


r/ReadyOrNotGame • • 1d ago

Question Online gameplay

3 Upvotes

How is online play in the game?
Is it hard to find matches using matchmaking?
Is online play funnier than single player?


r/ReadyOrNotGame • • 1d ago

Question Rural areas?

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43 Upvotes

Sort of like Carriers of the Vine where it takes place in the countryside, but there is an extremely open area you have to cross before getting to the house. It could encourage the use of LPVOs to scout targets and pick them off. You could also have a serial killer plot with Leatherface or Mick Taylor from Wolf Creek. It could also include the Los Sueños Sheriff's Office more in the story, who could have their own storyline and conspiracies.


r/ReadyOrNotGame • • 1d ago

Discussion steam keys?

0 Upvotes

gday lads 🇦🇺

was browsing g2a and saw a lot of cheap keys (30~ dollarydoos) but a lot of them said "cant be activated in australia"

checked reddit, apparently ron got "delisted" in 🇦🇺 last year? then relisted?

the g2a site lists 🇨🇳, 🇪🇺,🇺🇸 and "global" keys.. but g2a still says it cant be activated in 🇦🇺?

can I just buy a key and then shove it into steam code activation? surely valve wont mind

according to google.. "There is no regional difference between the Australian and U.S. versions of Ready or Not, as developer Void Interactive applied the same baseline updates globally across platforms"

thanks.


r/ReadyOrNotGame • • 1d ago

Discussion Hear me out: Scam center/compound

22 Upvotes

A lot of people are discussing new missions for RoN, and I have an idea. You see, quite a lot of scam centres in SEA (especially in Myanmar) are engaged in more than just calling the elderly. These militia-controlled centres are basically giant prison complexes where people who came for a high paying job stay because men with guns are ready to shoot them if they do. Some even practice organ harvesting on "employees" who fail to scam enough people.

Now, imagine one of these centres being setup in LS. The existing network infrastructure would be very helpful for these scammers, and these centres can easily lure people into working for them using promises of high pay. This creates an interesting dynamic where civilians your team finds are actually criminals themselves, but are surprisingly happy to see you.

The map may offer a lot of resistance as well. The compound itself is large and complex, with rooms full of computers, an armory, cells for "employees", etc. Enemies are likely heavily armed militia and scammers who do not want to go to prison. There may even by sentries and patrols that the players will have to take out before entering the structure itself.