r/PokemonGOBattleLeague • • Sep 08 '26

Analysis An Analysis on the GBL Season 28 Move Rebalance: Part II

69 Upvotes

No time to waste! The new GBL season is here, so let's get into Part 2 of our rebalance analysis, shall we?

PUMPING IRON šŸ¦¾šŸ”©

Kicking it off with a typing that has been great defensively in PvP, but usually struggles a bit offensively: Steels. Pop quiz: name me three viable Steel charge moves in GO. How long did that take you? You may have gotten Meteor Mash pretty quickly, and then perhaps Flash Cannon... how long did I take to recall others? Moreso than most typings, Steel has a pretty forgettable set of charge moves outside of those couple I mentioned that have some history in PvP. Niantic has given Steel some love of late with impactful buffs to Metal Sound and Flash Cannon in recent seasons, but this Season, it's apparently on Santa Hanke's good list. (How long can I continue to make jokes about John Hanke in this Scopely era? Until somebody stops me! Mwahaha.) A trio of Steel charge moves are all getting straight buffs!

The first of these has the smallest distribution, but perhaps the greatest overall impact anyway: MELMETAL's signature move DOUBLE IRON BASH. It's always been a nice spammy move at 35 energy for 55 damage — a (pre-Season 28) Body Slam clone — but it's been a bit difficult for Melmetal to close games out with it, even with 90-damage Dynamic Punch rounding out its top end. Thunder Punch is not a move you usually want to try and farm with, so Mel would end up having to throw out a lot of charge moves to try and outrace opponents to the finish line, leaving it a viable but often underwhelming option, despite slotting nicely into ALL Leagues. That may all be about to change, as D.I. Bash is being buffed to a literal Leaf Blade clone for Steel, with now 70 damage and an eye-popping 2.0 Damage Per Energy (DPE).

What does this mean for its performance? Well, it actually may not change all that much in Master League, with Lunala (and Mega Salamence, in Mega Master League) being the only really notable pickups. But in Ultra I see new wins versus Giratina, Galarian Moltres, Feraligatr, and on-the-rise Snorlax, and Great League Melmetal is suddenly very interesting with gains that include Togekiss, Galarian Corsola, Shadow and regular Sableye, Dondozo (yes, that's projected to be a thing this season after impressing during Worlds in August), Cramorant, and Jellicent, even though those last three resist Steel (and Jelli also resists Dynamic Punch, making that win truly impressive). The rankings reflect this too, with Melmetal being ranking in the 70s in Great and Ultra Leagues last season (and #38 in Master) and now being in the Top 10 in Great and Ultra, and Top 25 in Master League.

The other two moves have wider distribution. IRON HEAD is finally breaking free from Heavy Slam, as the two have been exact clones of each other forever (50 energy for 70 damage), but Iron Head will now be dealing 85 energy in Season 28, the same stats as moves like Crabhammer, Power Gem, and Scald... in other words, pretty darn good. But does it really help the things that have it? Let's check them out and see.

  • Iron Head was a preferred charge move on CORVIKNIGHT for a while, from its release in January 2025 up until the addition of AIR CUTTER during its August 2025 Community Day. At that point, Corvi really took off in PvP and hasn't looked back since... and it has mostly done so without Iron Head, relying on Air Cutter bait-and-boost shenanigans and Payback as a big closer. So two things are happening here that turn that all around. The first is obviously the straight buff to Iron Head, which makes it more tempting as a potential closer rather than Payback; keeping in mind that Iron Head benefits from the Same Type Attack Bonus (STAB), it actually closes the damage gap nicely, typically dealing only 4-6 damage less than Payback (when both are at the same level of effectiveness), and for 10 less energy. The other big change which I'll mention briefly is that Air Cutter itself is seeing a big change, going from the old 45 damage up to now 60, with a nebulous "energy cost increased" and a lowered chance to raise the user's Attack (currently 30%). PvPoke has guessed (because we all have guess at these things every season, which doesn't bother me AT ALL, Scopely, thanks šŸ˜’) that we'll see a 40 energy/60 damage/12.5% Attack boost chance, which is perfectly reasonable but would pretty much be a straight buff, in my mind. Going with that assumption, however, I do think (as does PvPoke) that Air Cutter/Iron Head would be the preferred moveset for Season 28 and beyond. I could fill an entire article with the comparisons between 35e/45d Air Cutter, 50e/70d Iron Head, a 45e/60d/20% Air Cutter I also made to play around with, Payback, and the new (PvPoke-estimated) Air Cutter and Iron Head, because I spent a LONG freaking time doing lots of those side-by-side comparisons. But to summarize, Payback still has plenty of play with the unique ability to take out Ghosts (G-Corsola, Jellicent, etc) and Steels (which resist Cutter and Iron Head, such as Melmetal, Empoleon, and opposing Corviknights!), as well as others like Feraligatr. But Cutter/Iron can instead reach for new wins like Guzzlord, Florges, Carbink, Dunsparce, Quagsire, Cradily, and more, including Zygarde, Kyurem, Galarian Moltres, and counterintuitively, Dusknoir in Ultra League. It is at worst a solid sidegrade now in Great League (as compared to Payback sets), and a pretty clear upgrade in Ultra League (again, as compared to Payback). But again, that all assumes 40 energy Air Cutter is accurate. If It instead goes up to 45 energy, as I fear it may, then the moveset you settle on may not matter much... Corviknight is going to drop a bit regardless. Come back when the season arrives to find out, I guess! Sigh. 😩

  • Honestly, I expected this to do a bit more for DOUBLADE. Previously, Iron Head was strictly inferior to Gyro Ball (50e/80d), but now that's flipped and it is Iron Head that is better (same cost, 5 more damage). But all I really see that translating to is a new win over Shadow Sableye with shields down and new wins over the Shadow versions of Forretress and Qusgsire in 2shield in Great League, and then in Ultra League, Waterfall Primarina in 1shield, and Tinkaton and Corviknight in the 0shield. We'll take it, but this doesn't move the needle very much.

  • Initiallty, this doesn't seem to do much for WORMADAM (TRASH CLOAK) either, with the only change initially looking like Sableye in 1shield and Azumarill in 2shield. However, if you catch the opponent without a shield to throw at you, this can actually be pretty huge, with new wins versus Shadow Annihilape, Primeape, Corviknight, Fearow, Mantine, Togekiss, and Tinkaton. Not bad!

  • This is a more obvious boost to underappreciated ORTHWORM, something that I already sang the praises of. With great stats, great defensive typing, and a handy Mud Slap/Rock Tomb combo, the only blight has been its second charge move, which to this point was a choice between the formerly blah Iron Head or overpriced (and doubled up damage with Mud Slap) Earthquake. That choice now becomes pretty clear, with revamped Iron Head able to beat everything Earthquake can except (Steel-resistant) Jellicent and Dondozo, replacing those couple of losses with new wins over Shadow Forretress, Malamar, Melmetal, Morpeko, Sableye, Thievul, and Togekiss. In fairness, Earthquake sims much better with shields down thanks to its high closing power like Clodsire, Guzzlord, Kingdra, Quagsire, Stunfisk, and Tinkaton, but if I were running Orthworm now, I'd be doing it with Iron Head almost without question.

  • The biggest straight upgrade I'm seeing in Great League here is MAWILE. In comparing new Iron Head to old Iron Head, Fairy Wind/Vise Grip Mawile adds all the following wins: Dewgong, Dunsparce, Jumpluff, Snorlax, Shadow Sableye, and Shadow Hippowdon in 1shield, Shadow Sableye and Jumpluff in 2shield, and Azumarill, Gorsola, Dewgong, Medicham, Sableye, and Tinkaton with shields down.

  • One more to mention, but it's a biggie: DIALGA in Master League. I think this one might be flying under a lot of peoples' radar, because it's been a hot minute since Dialga really did much with itself in PvP, and Iron Head was always an underwhelming afterthought in its performance... the choice of closing move was always the bigger point of discussion. But suddenly, Dialga looks pretty interesting again. While it does still fall short versus Crowned Zacian, it can now handle all other big name Fairies (Togekiss and Xerneas specifically moving into the win column), as well as Zakrom and even Steel-resistant Reshiram. Non-Origin Dialga sees similar new wins versus Togekiss, Zekrom, Primarina, and/or Lugia across various shielding scenarios. Also of note: Dialga is one of only three non-Mega PokĆ©mon ranked in the Top 25 in Mega Master League, and twice, with regular Dialga at #22 and Origin Dialga as the highest-ranked non-Mega, at #17. Yeah, my eventual review of Mega Master League, which will be the most common format in Season 28 with six weeks' worth, is not going to feature many non-Megas, but Dialga will be one of those select few, and it is thanks in large part to new and improved Iron Head, its neglected and forgotten move. No more!

And lastly, we have a cost reduction coming for MAGNET BOMB. Unless they unexpectedly make it a Leaf Blade/new D.I. Bash clone, we're looking at a 40 energy/70 damage move, which is actually pretty good. But very few things have it, and the few that do — MAGNETON, PROBOPASS, and GENESECT — really don't find much newfound success with it. It's appeciated, sure, but they're unlikely to emerge in any formats where they haven't made a dent already.

GETTING DARK šŸŒ‘

This one is pretty simple: DARK PULSE is dropping from 50 energy/80 damage (the same as Gyro Ball) to likely just 45 energy, which would be the same as really good moves like Fly, Sparkling Aria, Energy Ball, and exclusive moves Dynamax Cannon and Behemoth Bash. (I'm gonna say 40 energy is very unlikely, as that's a clone of Doom Desire and Aura Sphere.) Even at 45 energy, it likely leapfrogs Foul Play on several PokƩmon that have both, such as:

  • Remember UMBREON? It hasn't always been top meta, especially the last few seasons, but it's rarely a bad way to anchor one's team, powering through all but the harshest matchups through sheer force of will... and bulk that ranks sixth in Great League and fourth in Ultra League. 45-energy Dark Pulse is flat out better than Foul Play now with new wins that include Altaria, Corviknight, Cradily, Mantine, Mimikyu, and Talonflame in Great League, and Annihilape, Empoleon, Swampert, Snorlax, and Shadow Ninetales in Ultra. Looks like it will continue to flex that bulk for a few more seasons!

  • MANDIBUZZ is basically flying Umbreon, coming in right behind it in terms of bulk, and often relying on the same Snarl/Foul Play. And while the improvement is more subtle (Cramorant, Dunsparce, and Sableye in Great League, though dropping Fearow and Shadow Ninetales to do it, and then Zygarde and Shadow Feraligatr in Ultra League), Mandibuzz too will probably favor Dark Pulse over Foul Play moving forward. Oh, and conversely, I think MURKROW may actually want to stick with Foul Play just because of its lack of bulk... the cheaper the charge moves, the better.

  • The last Foul Play/Dark Pulse user I want to highlight takes us to Master League: DARKRAI, which is also gaining SUCKER PUNCH next season. Sucker drags in potential wins like Kyogre, Groudon, Ho-Oh, and Lugia, but Dark Pulse may still be a little worse than the faster Foul Play here, with only the latter outracing Rhyperior and Dialga Origin.

  • For things that already utilized Dark Pulse, this is obviously just a straight upgrade. These include DUSK MANE (gains Crowned Zamazenta) and especially DAWN WINGS (gains Origin Dialga, Kyogre, Lunala, Metagross, Reshiram, and Dusk Mane) in Master League (Dawn Wings enters the Top 10!), ZWEILOUS (gains Corviknight and Diggersby with shields down), and one I think many have forgotten about entirely: HISUIAN QWILFISH (which potentially gains Charjabug, Corviknight, Cradily, Shadow Forretress, Jumpluff, Mantine... and Mimikyu!

And while we're on Darks, several things gain BRUTAL SWING for the first time. Let's check them out as well!

  • ALOLAN MUK long ago fell behind Drapion among the Dark/Poisons, but that may be about to change. It's mostly run with Dark Pulse and Acid Spray to this point, with the latter making its Poison Jab a potent threat. But it's going to be a completely different (and better) PokĆ©mon in Season 28, with the addition of both Brutal Swing and excellent coverage move ICE PUNCH (shades of Kanto Muk's Thunder Punch), which combine to improve its prospects significantly. While a couple things like Kingdra and Shadow Ninetales slip away, the additions of Altaria, Cradily, Dewgong, Fearow, Guzzlord, Mantine, Medicham, Snorlax, and yes, Mimikyu more than make up for it. Or if you spring for it in Ultra League, new A-Muk leaves old A-Muk in the dust as well with new wins that include Ampharos, Guzzlord, G-Moltres, Skeledirge, Toucannon, and Zygarde on its way to a better record than Drapula now.

  • Despite the lack of a potential stat boost, Brutal Swing becomes the clear new favorite instead of Night Slash on GRENINJA, gaining wins like Feraligatr, Forretress, Giratina, and Galarian Moltres in Ultra, and Empoleon in Great League. (And there's also Mega Greninja to now consider too!)

  • AERODACTYL gets Brutal Swing, which is absolutely better than anything it's had before (to include buffed Iron Head). But considering its win total is nearly doubled and is STILL on the wrong side of even a 33% winrate, you can continue to not really care (unless Flying Cup somehow returns!).

  • You'd be forgiven for forgetting ARBOK even exists in PvP, seeing as how it's never been particularly relevant. And even though it's being double buffed with new Brutal Swing and WRAP, the end result still keeps Arbok even out of valid spice territory, much less anything approaching meta. I applaud the effort, though!

DOING LUNGES šŸƒšŸ»ā€ā™€ļø

Bug move LUNGE is getting a buff too, not to its cost, but to its damage, going from 60 up to now 70. And with its energy cost of 45, that makes it a clone of moves like Crunch, Wrap, and Disarming Voice. Only a handful of Bugs have it (and only Bugs), but they're all pretty good now!

  • First I want to talk about ARIADOS, because along with this buff, it's also gaining Dark move FOUL PLAY, giving it some nice coverage against Ghosts that shrug off its Poison and Bug moves, though traditional second move Trailblaze is still perfectly viable too (getting Quagsire and Feraligatr instead of Annihilape (regular and Shadow) that Foul Play adds. The buff to Lunge itself is responsible for new wins over Dewgong, Dunsparce, and Jumpluff, BTW. But anyway, there's one other change that needs to mentioned here, even though we already spent a whole article on fast moves: the big buff to Infestation, and specifically running it with Lunge and Foul Play (Trailblaze doens't work nearly as well), Infestation drives new wins too such as Diggersby, Hippowdon, Kingdra, Sableye (plus Shadow), and Stunfisk... AND the elusive Feraligatr and Quagsire that used to be unique to Trailblaze. I think we've found our new default moveset, eh?

  • I don't see it suddenly becoming a meta terror, but it's well worth noting that CENTISKORCH with buffed Lunge can now gain all the following: Annihilape, Diggersby, Snorlax, Stunfisk, and Tinkaton (with Bug Buzz) in Great League, and Snorlax, Greninja, and Feraligatr (with Heat Wave) in Ultra.

  • The BIG winner, however, is clearly SPIDOPS. Not because it gains a ton of new wins, because it really doesn't — Dondozo, Diggersby, and Thievul, though getting Hisuian Electrode and Morpeko with shields down is more notable — but it is by far the most viable Lunge user in Open formats.

DOZING OFF šŸ‘·

BULLDOZE is going back to the future by likely reverting to its pre-Season 21 stats (or close to it) of 80 damage/60 energy. (PvPoke predicts 55 energy, so we'll go with that.) Its 50% Defense debuff to the opponent is also going up to 100%, making JRE happy as guaranteed debuffs are a lot easier to sim accurately. šŸ˜… These days, Bulldoze is most known Tinkaton's coverage and bait move to set up Gigaton Hammer, so that's where we'll start, but there are a couple other 'mons to check out after that. Let's go!

  • So, TINKATON. 45-energy Bulldoze was little more than a bait move, but Tinkaton relied on that bait move. But of course, Tink has a fantastic defensive type combination and excellent bulk, so does it need a bait move? As it turns out, maybe not! Tinkaton is slightly worse, dropping Mimikyu in 1shield in GL, Mantine and Mimik again with shields down, and Stunfisk in 2shield, but therre are some notable gains too: G-Corsola and Dewgong in 0shield, and Charjabug, Empoleon, and Feraligatr in 2shield. Similar results in Ultra League too, with very similar records in 1shield (+Jellicent & Blastoise, -Mimikyu & Ampharos) and 2shield (+Blastoise, ShadowGatr & Dondozo, -ShadowApe, Cobalion, Greninja & Mimikyu once again). However, with new Bulldoze, only RIllaboom slips away, while Cobalion, Dondozo, Empoleon, and Dusknoir all move into the win column. So will this make Tinkaton better or worse? Honestly, we'll have to see, but one thing is for sure: Tinkaton is going nowhere in PvP. The only perhaps worrying loss is that Mimikyu pretty consistently gets away now, but there are often other gains that try and make up for it.

  • I think this will also be a boon to ZYGARDE, which has been in a bit of an awkward spot in choosing its second charge move to this point. It really wants some closing power, but also wants to be dealing Ground damage (and has no Ground fast moves). This has left it either settling for spammy-but-low-power Bulldoze, or springing for overly pricey Earthquake. But now, I think the newly modified Bulldoze hits that sweet spot it's been looking for, dealing sufficient power to finish some things off while still having a reasonable cost. It's a sidegrade to Earthquake in Ultra League (gains Tinkaton & Dondozo, drops Dusknoir & A-Muk), and is worse than Earthquake in 0shield (not surprisingly) and is slightly better in 2shield. Meanwhile, in Master League, Bulldoze gets a couple things Earthquake cannot, such as Crowned Zacian in 0S and Primarina in 1S, while Earthquake instead gets Reshiram in 0S and the Crowned Dogs in 2S. (Or you just run Zygarde with Outrage, give up Steels, and don't worry about Ground coverage.

  • Most everything else that has Bulldoze still has better moves, but a couple potential standouts that may want it now include ALOLAN SANDSLASH (can pick up Empoleon, Gorsola, and Azumarill if subbed in for Drill Run), VIGOROTH (Rock Slide is still good too, though), and BRONZONG (though that has a wide and varied set of options).

GROUNDED ā›°ļø

Getting close to that part of the article where I hit a bunch of one-offs, but we do happen to have some other big Ground move changes that I thought I'd lump together first.

  • First, let's look at a cheaper HIGH HORSEPOWER. It's almost certainly going to be a modest cost decrease, most likely from current 60 energy down to 55, but that alone is a nice boon to things that have it. We already looked at URSALUNA last time (the addition of buffed Scratch is the bigger story there), but we also have MAMOSWINE and PILOSWINE. The latter is obviously best in CP-capped Leagues (more bulk), and can now beat Furret and Shadow Sableye in 1shield, Shadow Forretress in 0shield, and Melmetal in 2shield in Great League, and then Skeledirge in 1S, Mimikyu & Shadow Typhlosion in 0S, and Dusknoir & Melmetal in 2S in Ultra League. Mamoswine, if you want it in Master League, can at least pick up Origin Dialga & Primarina in 1shield, Eternatus & Rhyperior in 0shield, and Melmetal & Crowned Zenta in 2shield. GALARIAN RAPIDASH may want it in certain Limited metas, but it's usually better with Wild Charge or, situationally, Megahorn.

  • MILTANK deserves its own bullet, because it's getting High Horsepower for the first time. This helps make up a bit for the changes to BODY SLAM, as Miltank (just like Lickilicky) is losing the good pacing it used to enjoy with Body Spam and Rollout. Filtering out the losses that come with the now-more-expensive Body Slam (Diggersby, Dunsparce, Guzzlord, and Primeape), we can focus on what High Horsepower brings to the table. Moving off Thunderbolt leads to some obvious losses (Azumarill, Cramorant, Mantine, Dondozo, Togekiss) and moving off Ice Beam also has obvious downsides too (losses now to Jumpluff, H-Trode, Marowak, and Mantine and Togekiss again), but the gains with H.H. are greater, and include Carbink, Morpeko, Shadow Ninetales, Empoleon, and Clodsire. High Horsepower represents a new high bar in Ultra League too, though it shows more in 0shield and 2shield, with losses like Lapras, Blastoise, Galarian Moltres, and Corviknight, but gains that include Giratina, Guzzlord, Kyurem, Seismitoad, Skeledirge, Tinkaton, Ampharos, and Alolan Muk between those two scenarios. Its Ultra League ranking in particular goes from outside the Top 100 to almost a Top 50 option now.

  • A trio of Flyers are gaining Ground charge moves, though I think only one is moving up in the world as a result. SKARMORY has a storied history in PvP, largely tied to the viability of its fast moves. During the times when Steel Wing has been good (basically 2024 and the first half or so of 2025), Skarm has been good. But that is further and further away in the rear view mirror, and Skarm has been on the outs for a while, especially with Corviknight swooping in and stealing its old role. Now it gets DRILL RUN, which is coverage it has desperately needed, but without a decent fast move, it just doesn't matter much. Wake me up when it finally gets Wing Attack or Peck or Metal Sound.... BOMBIRDIER also now learns Drill Run. Now it has MUCH better fast moves than Skarm (both Wing Attack and Sucker Punch), as well as Fly and Rock Tomb, so its moveset is not a problem in and of itself. But what Skarm has that Bomber doesn't is bulk, more akin to Emolga, Hawlucha, and Swanna than Skarm, which instead compares to Mantine and Noctowl (and above even Corviknght) in bulk. And that lack of bulk holds Bombirdier back, with or without Drill Run. It's more of a benefit in Ultra League (as compared to Rock Tomb), but still, it looks unlikely to take off.... But the big story here is LUGIA. We're been patiently waiting, haven't we? And now, I think we can finally deploy Lugia in Master League. Xerneas gets away without Fly in the mix, but with gains that include Rhyperior, Melmetal, Zekrom, and Crowned Zacian (!!!), including in 0shield (where Origin Dialga also slides into the win column), who cares? It will even be pretty good in Mega Master League. Huzzah!

LIGHTNING ROUND!

Alright, the rest of these are much more limited in scope and/or impact, so it's time for rapid fire!

  • DRAINING KISS is getting a BIG buff, going from 60 damage to 80 (while remaining at 55 energy) and gaining a guaranteed Defense boost for the user. Not a ton of relevant things have it, though. The only ones I think are of particular note include: KLEFKI is certainly better with Kiss than it was with Play Rough, dropping Florges but adding Azumarill, Jumpluff, Furret, Thievul, and even Empoleon. Nice!.... Not sure I would actually use it, but COMFEY actually benefits A LOT, with new wins over Altaria, Gorsola, Florges, Kingdra, Malamar, Medicham, Shadow Sableye, and Thievul. Aloha! 🌺.... This is basically a straight upgrade to Dazzling Gleam/Heat Wave for TOGETIC, picking up stuff like Gorsola, Jellicent, and Quagsire.... CLEFABLE and SYLVEON are viable with Draining Kiss now, but they also both have a now-cheaper MOONBLAST and often will probably want to just stick with that instead. That said, I DO see Draining Kiss as more of an upgrade for Clefable in Ultra League specifically, able to pick up stuff like Dondozo, Talonflame, Ampharos, and Seismitoad (as well as Jellicent in 0shield and 2shield). PvPoke knows it, ranking it in Ultra League up at #40, up 15 slots since Season 27.

  • On the subject of cheaper MOONBLAST, that change also affects: CRESSELIA in a negative way, giving up stuff like Sableye and Cradily in Great League, and Ampharos, Malamar, and Alolan Ninetales in Ultra League).... CARBINK also sees a slight nerf, dropping Medicham and Jellicent (though gaining Primeape) with this faster and leaner Moonblast.... For ALTARIA, this is a positive change. I think Alt could actually jettison Sky Attack entirely and ride Flamethrower/Moonblast moving forward, with new wins like Morpeko, Sableye, Guzzlord, and the mirror match!

  • Like Draining Kiss, MIRROR COAT was a dreadful 55e/60d move to this point, but now it's getting a straight damage buff to 75, and a cost reduction, likely to 50 to make it a clone of Rock Slide and Shadow Sneak. But uh... what even has that move? It's mostly known for being the only (non-Return) move of WOBBUFFET, but that remains more meme than meta. However, in Little Cup's long-awaited return later in Season 28, WYNAUT actually stands to gain quite a bit, such as Stunky, Altaria, and Little Cup King Ducklett.... While there are a few other things that have Mirror Coat, most have no need for it. GRUMPIG is still best with Dynamic Punch/Shadow Ball. GARIFAMATHIG is still best with Psychic Fangs. So uh... maybe ARAQUANID? The at least theoretical coverage is nice, but I think it will still prefer Water Pulse/Bug Buzz over Mirror Coat outside of perhaps some odd Limited metas. The bigger story is the big improvement to INFESTATION, which I think does muscle out Bug Bite now. And no, neither 'Nid nor really anything else has any renewed interest in revamped BUBBLE BEAM either, I don't think. The expected 50e cost is way too much for what is still only a 50-damage move... not when you got something like Water Pulse (or basically any other Water move) sitting right there as an alterative.

  • Similar to the Bubble Beam change, SAND TOMB is getting a damage and cost increase. There's not really any reason for anything that wasn't using it before to start doing so now, but the most notable affect this will have has to be FORRETRESS, as this messes with its timing a bit, particularly for Volt Switch. No longer can you reach two of them with five Volt Switches... it will now require 3 Switches for the first and second. I don't think this will drag it down much — in fact, sims show it may actually be a bit better now thanks to the increased damage, at least in Great League — but it will play a bit slower and have a harder time baiting shields, for what that's worth.

  • The AIR CUTTER change may be a boon to Corviknight (and shouldn't affect PIDGEOT, since it should be running Twister or Feather Dance instead), but my boy CHARIZARD is unfortunate collateral damage, dropping stuff like Talonflame and Ninetales again. Rats! (And you watch, it'll STILL be the only ban in Sunshine Cup next year!)

  • I want to acknowledge the modified POISON FANG (slightly higher damage and cost), but only to say that I really don't have anything to say about it. I don't see fortunes changing for anything that relies on it (NIDOQUEEN, SALAZZLE, GOLBAT, MIGHTYENA, etc.). The buff is appreciated, but direct damage isn't really why you're running it in the first place.

  • Don't let its late arrival in this article or short paragraph now fool you: BLAZIKEN with buffed BLAZE KICK is scary, picking up stuff like Mimikyu, Gorsola, Dewgong, Fearow, Talonflame, and Morpeko and pulling right up next to Blast Burn. It's likely to become the default favorite on LUCARIO now too just on the strength of its new 35e/60d stats.

  • SHADOW FORCE is likely to still be overpriced. But ALTERED GIRATINA doesn't care, with new win potential over Corviknight, Dondozo, Empoleon, Mantine, Marowak, Melmetal, and Togekiss in Great League, and ShadowApe, Dusknoir, Greninja, Togekiss, and the mirror in Ultra.

  • I don't have a lot to say right now about the SHADOW BALL nerf or the BODY SLAM rework, other than to say that the clear target, LICKILICKY, should drop from its lofty heights as designed. It was ranked #1 in GL and #2 in UL last season, and that didn't feel wrong at all. Now it's dropped stuff like Cramorant, Diggersby, Dondozo, and Primeape in GL on its way to a trip outside the Top 150, and a similar number of new losses on its way outside the Top 100 in UL. It may even be time for drastic measures like running Solar Beam instead, which is somehow now better than Ball in Open GL. You could say it's getting... licked. šŸ˜

  • I wish I had more time (and Reddit characters) to devote to these, but I don't, so we'll have to do the short, SHORT version! Do NOT miss VOLT TACKLE on the RAICHUS (both are better with it than Wild Charge now, and KANTOCHU in particular is scarier than ever!), ENERGY BALL on COFAGRIGUS (finally the coverage move it has needed, and cheaper than its past options too!), SWIFT on TOXTRICITY (sims worse than Power-Up Punch, but I think will actually make it more consistent and better bust down shields), and DYNAMIC PUNCH on ZERAORA (like Toxtricity, sims a bit worse — than Wild Charge, in this case — but needs the non-Electric coverage move and should perform better long-term with no more painful self-nerfing.

And anything I didn't specifically mention, you can (probably) safely ignore... yes, even double buffed HOUNDOOM. Still mere spice, at best.

ON TO THE NEW SEASON!

And that's it... we made it! Hope this (and Part 1) was a help!

Until next time, you can usually find me on Twitter or Patreon. Or please feel free to comment here with your own thoughts or questions and I'll get back to you as soon as I can!

Stay safe out there, PokƩfriends. Best of luck in the new season, and catch you next time!


r/PokemonGOBattleLeague • • Aug 12 '26

Guide/Infographic HomeSliceHenry made a great guide for using PvPoke

21 Upvotes

r/PokemonGOBattleLeague • • 2h ago

Question No H. Qwilfish ?

2 Upvotes

Is there a reason I can't use this PokƩmon in little cup? It's the base form and can evolve.....


r/PokemonGOBattleLeague • • 4h ago

Team Showcase Dubwool | Bilbarel | Charjabug

3 Upvotes

Sometimes in GL, when my run comes to an end and I fall off the wagon I swap to this team - wins 2/3 out of 5, so I still descend the ranks - but at least on the way down from ace I’m making others question their meta life choices, while wearing a bilbarel hat 🤪 do you have a ā€œthere’s no hope team?ā€


r/PokemonGOBattleLeague • • 11h ago

Analysis Nifty Or Thrifty: Little Cup 2026

11 Upvotes

Hello again, fellow travelers!

The "Nifty Or Thrifty" article series takes a comprehensive look at the meta for the current Cup format... this time, it's the long-awaited return of Little Cup. As is typical for the series, I'll cover not only the top meta picks, but also some mons where you can save some dust with cheaper second move unlock costs or less XL candy investment. I usually dive right in on PokĆ©mon with the cheapest second move unlock cost (10,000 dust) and work my way through from there until finally concluding with the most expensive unlocks, but this time I'm going to start with a pair of meta-defining 'mons, the ones that most people are chatting about and that the meta really revolves around, and then some of their best counters, before I finally dive into the standard run from the thriftiest on up. And since these first couple sections will be a bit jumbled in terms of thriftiness, I'll use money bags (šŸ’°) to represent the investment required, with 1 being very thrifty (usually 10k for the second charge move) up to 3 for the most expensive (75k second move cost and/or heavy XL investment).

We've got a lot to cover, so let's not waste any more time. Here we go!

LITTLE GIANTS

First, we simply have to cover the two biggest, baddest little PokƩmon that dominate this meta. You will likely see one or both of these on just about every team you face, and the meta is very much formed around them. Get to know them and their few weaknesses well, as this knowledge is key to understanding Little Cup.

BRONZOR šŸ’°šŸ’°šŸ’°

Confusion/Tackle | Psyshock & Payback/Gyro Ball

More than anythijng else in Little League, Zoro (as I've taken to calling it) remains easily the most dominant figure in this meta, with only a handful of Darks, Ghosts, Fires, and select Grounds across the entire format that give it any cause for concern, and across multiple shielding scenarios. Much of the rest of this article is going to be spent reviewing what can and cannot overcome Bronzor, because while you absolutely CAN win without it, you had better be prepared to BEAT it, because it will be all over the place. Again.

And it's even harder to potentially work around than it's been in the past. While I do think Tackle takes a clear backseat to Confusion these days, it IS worth pointing out that Tackle still has the advantage in the mirror match, and can turn even some of those bad Dark matchups around (like Deino, Murkrow, and sometimes Nickit or Galarian Zigzagoon). You WILL see Tackle here and there. But I think a more intriguing choice is whether to run Gyro Ball or Payback. The latter is key to try and flip the mirror and can overpower other bonuses like Lick Seel and handful of Ghosts across various shielding scenarios, but Gyro Ball can overpower a wider array of opponents, Darks and/or Fairies especially (Murkrow, G-Zoon, Impidimp). And one last point... you CAN build Zoro without any XL investment and really not miss much... I stealthily already slipped a 5-15-15 version in there that hits 499 CP at Level 40, and you probably didn't even notice because it's just as good (or even better!).

WYNAUT šŸ’°šŸ’°

Counter | Mirror Coat

As a baby, technically Wynaut would benefit from the Baby Discountā„¢ and get a second move for only 10,000 dust, but uh... the only charge move it gets is Mirror Coat. The good news for Wynaut is that while past Little Cups saw Mirror Coat as a very mediocre move, it's now at least decent at 45 energy for 75 damage, 15 more damage than it used to be until this season, and bringing in new wins like Ducklett, Seel, and Hoothoot (regular and/or Shadow variants) across various shielding scenarios, among others. Admittedly, either way, Bronzor wrecks it, but Wynaut does SO much good elsewhere that it sits on a similar overall tier to Zoro in this meta as a very tough out for most non-Psychic, non-Bug opponents, with even most Darks falling to Counter damage and only Ghosts representing anything that can be called a hard wall (other than Bronzor, as mentioned). And good news: while most even decent rank IV combos level Wynaut DEEP into the 40s and XL candy investment, you can build one right around Level 40 and miss basically nothing, essentially swapping out Seel and Hoothoot to gain Skorupi and Nickit instead.

GIANT SLAYERS

Before I get into the standard rundown, I want to highlight a few PokƩmon that can handily beat one or both of the above, and the small handful that can manage to beat BOTH. (That latter category is not a long list.) Here we go....

SEEL šŸ’°šŸ’°

Lick | Aqua Jetᓸ & Aqua Tail/Icy Wind

Two big differences from my past analyses on Seel. #1, you definitely want Lick now; I used to strongly recommend Ice Shard as an alternative, but Lick is needed for Seel to consistently beat Bronzor. And #2, while Aqua Tail was the only Water move you wanted in the past, that was in the days of Aqua Jet being a lousy 45 energy/45 damage move. Now that it is instead 40 energy for 70 damage, it is THE Water charge move Seel wants to run now, though it is unfortunately a Legacy move. You can actually run both Water moves and get Seel's best-on-paper numbers, with wins you don't normally get otherwise like Skorupi and Shadow Barboach. Also note the vast improvement that comes with high rank IVs, such as Ledyba, Shelmet, Purrloin, and even Deino despite it resisting Lick AND the Water moves. You Can run Jet/Icy Wind instead to pick up Flyers Swablu and Murkrow, and have a viable path to victory over big bad Wynaut as well (making high rank Seel one of the few things able to potentially overcome Wynaut and Bronzor, at least in 1shield and 2shield scenarios), though the relative speed of Aqua Tail instead washes away Shadow Barboach, Purrloin, Skorupi, and the mirror. What moveset (and IVs) will YOU be running, dear reader?

LEDYBA šŸ’°

Bug Bite | Swift & Silver Wind

Bugs have a lot going for them in this meta, having natural play versus Psychic types while also conveniently resisting Fighting damage (making them a nightmare for Wynaut in particular) and Ground damage that is still brought to bear against Bronzor. Ledyba has even more going for it, with its Flying typing making it even BETTER versus Wynaut (double resisting Fighting now), as well as excellent bulk (third bulkiest Bug and second bulkiest Flyer in the entire format). Put it all together, and the impact is potentially great, with one of THE best records of success against Wynaut (unsurprisingly) and even usually wins against (Tackle) Bronzor, not to mention basically all meta Dark, Ground, and Bug types (even scary ones like Joltik and Gligar) and even Seel (and yes, even with Icy Wind). Well deserving of its very quiet Top 10 ranking.

JOLTIK šŸ’°šŸ’°

Sucker Punch | Discharge & Bug Buzz

Another Bug that actually plays quite differently than other Bugs, as most of its damage is NOT Bug damage. But between the Bug damage it does have — Bug Buzz — and super effective Sucker Punch, Shadow Joltik can topple Bronzor (with either Tackle or Confusion) and Wynaut, and pretty consistently across even shield scenarios, with only Bronzor in the 0v0 shielding matchup getting away. But it's not just a one-trick pony, as Joltik is also very good against Ghosts (outracing even Litwick despite taking super effective damage from all of its Fire attacks) and a ton of Water and/or Flying types. The one key: to overcome Bronzor, Shadow Joltik needs a bit of extra Attack. 68 or so seems like a good tipping point between beating Bronzor or falling frustratingly short (which in the above sims, means something like 10-15-12 IVs). Do YOU have one that fits the bill?

PAWNIARD šŸ’°šŸ’°šŸ’°

Scratch/Fury Cutter | Iron Head & Night Slash

Just as Ledyba is a particularly hard wall to Wynaut, there is literally no harder counter to Bronzor in this meta than Pawniard. It's the only thing here that resists ALL of Zoro's damage, and double resists the Psychic-type damage that flummoxes so many things that otherwise should wail on Bronzor. (Confusion is generally better than Tackle for that very reason... it just picks nearly everything but Dark types apart over time.) Fury Cutter has been the go-to fast move since forever, and while it's still quite good, don't forget that Pawnie also comes with the suddenly reborn Scratch, which now shares the same 3.0 Damage Per Turn/4.0 Energy Per Turn (and even the same 1-turn cooldown) as Fury Cutter. The downside? Being double weak to Counter means it has to stay FAR away from Wynaut, even with Fury Cutter.

DEWPIDER šŸ’°šŸ’°

Bug Bite | Bubble Beam & Water Pulse

You really need to have high rank IVs to do it, but Dewpie can beat Wynaut and Bronzor in every even shield scenario. It helps a lot that, as a Water type, Dewpider comes with the same typical Bug resistances to Fighting and Ground, takes neutral from Fire, and resists Steel such as Bronzor's Gyro Ball. The key is to not run Mirror Coat in this meta — there's just way too many meta opponents that resist it — and instead go with Water Pulse as your closer. The big catch is that Dewpie is at least somewhat reliant on successful Bubble Beam baits, so a savvy opponent can dance around it and drive those wins down. Well, that and the high rank IVs, as more run-of-the-mill IVs starts dropping stuff like Impidimp, Vulpix, and in certain even shield scenarios, Bronzor.

VULLABY šŸ’°šŸ’°šŸ’°

Feint Attack | Foul Play & Brave Bird

This IS more of a one-trick pony. Vullaby is excellent at countering both Bronzor and Wynaut (consistently beating both in all even shield scenarios), with its bulk and especially Flying subtyping being a big factor in overcoming something most other Darks struggle with: Wynaut's Counter. But other than flexing its Dark side to take out most Ghosts and its Flying side to conquer most Bugs (Joltik aside!) and Grounds, there's actually not much else that Vullaby can do. It's a very good specialist, arguably the best versus the very tippy top of the meta, but that is really the limits of its role here.

INKAY šŸ’°šŸ’°

Psywave | Foul Play & Psybeam

Here we have consistent wins against Bronzor (double resisting Psychic damage helps!) and Wynaut, and a solid performance otherwise.. The catch? This is one of those cases where Tackle Bronzor turns the tables. Still, a very potent and sure-to-be popular anti-meta pick in Little Cup.

IMPIDIMP šŸ’°šŸ’°

Sucker Punch | Foul Play & Play Rough

Now here is an exciting new addition to Little Cup. Plenty of Dark damage to cut through Bronzor (outside of 0v0 shielding, at least), and a secondary typing that, similar to Vullaby, takes the wind out of Wynaut's sails by neutralizing Counter, so Impie consistently gets past Wynaut as well. I like it more than similar alternatives NICKIT and PURRLOIN; even though they DO get past Bronzor with shields down, unlike Impidimp, they struggle against Wynaut and Bugs like Dewpider and Ledyba, which I think makes up for the few struggles Impie has that they don't (most commonly Hoothoot, Murkrow, and sometimes Grounds like Cubone and Barboach).

DRIFLOON šŸ’°šŸ’°šŸ’°

Astonish/Hex | Icy Wind & Shadow Ball

So Hex gets the bigger numbers, but it is with Astonish that Loonie more consistently overcomes Confusion Bronzor. (Wynaut is always a pretty easy win, with Counter being triple resisted.) There are also a good chunk of Bug and Ground types in there, as you'd expect, plus several (non-Dark) Flyers thanks to Icy Wind.

DUSKULL šŸ’°šŸ’°

Astonish | Ominous Wind & Night Shade

Nothing fancy here, just the bulkiest Ghost in the format with solid moves. Ironically, though, it needs some extra Attack to crack open Bronzor, and that means that Shadow Duskull is the way to go.

LITWICK šŸ’°šŸ’°šŸ’°

Ember | Mystical Fire & Heat Wave

It's a shame that Litwick doesn't have a single non-Fire charge move, but at least in this format, it doesn't really matter... Litwick can torch Little Cup, to include Wynaut and Bronzor with the sole exception of the Confusion variant in 0shield. Obviously you have to avoid the Water and Ground types out there, but there is a lot of flammable stuff here between all the Bug and Steel and Ice types, and more often than not, it even outslugs perhaps the most famous and likely still most commonly used Fire type here in Vulpix... double resisting the Body Slam that gives Vulpix a lot of advantages otherwise is a BIG help.

FUECOCO šŸ’°

Incinerate | Crunch & Flamethrower

Admittedly, this is NOT a super reliable counter to the big two. It does usually torch Bronzor (with the exception of Confusion in 1v1 shielding), and does manage to eventually wear Wynaut down with Crunch in 2v2 shielding. But little Fuecoco is just so good overall that it gets a thumbs up from me anyway. It's at least better versus Bronzor than old mainstay Vulpix, at least. šŸ”„ And it's truly thrifty!

10,000 Dust/25 Candy

COTTONEE

Charm | Seed Bomb & Energy Ball

I feel obligated to list it first here, because few PokƩmon are as closely associated with Little League formats than Cottonee, and you WILL see players still trotting it out. But man, it's fallen on hard times. Not only does it have no answers for Bronzor, but even Wynaut and its buffed Mirror Coat gets around it now. There are few better answers to the rising Dark contingent, and of course it's gotten a little better in terms of Grass damage with the buffs to Energy Ball, but I have trouble recommending it for most teams these days.

TOGEPI

Peck | Psyshock & Dazzling Gleam

Honestly, if you want a cheap Fairy, I think the Spike Ball PokƩmon is now the way to go, and it's thanks to Peck, once an albatross around its neck, now being a legit fast move. Without the Aura Sphere or even Fire charge moves of its later evolutions, it sadly has no answers for Bronzor, and like Cottonee it even fails to typically outlast Wynaut (despite a double resistance to Counter, in Togepi's case). But it just does so much other good that I still give it a solid thumbs up in this meta... as long as you can ideally keep it from getting locked in on Bronzor or other Steels and/or Electrics and the like.

IGGLYBUFF

Feint Attack | Swift & Wild Charge/Shadow Ball

I still love me some Igglybuff, one of my secret weapons in past Little Cups, even though it has admittedly slid backwards in this meta a bit. Perhaps the best thing going for it is the Ghost resistance that comes with its Normal subtyping, but the buffs to Swift is also in its favor (no more Legacy Body Slam needed) and the unpredictability of its closing options (many players are unlikely to even know it comes with the likes of Wild Charge or Shadow Ball) make it something I would at least consider early in the week while folks are still getting a feel for this revamped meta.

SWABLU

Peck/Astonish | Disarming Voice & Ice Beam

Peck puts in the better numbers and is probably the default best, but it's worth reminding folks that Altaria's pre-evolution also comes with Astonish, which has obvious applications against the big Psychic and Ghost types in Little Cup, particularly with high rank IVs to pick up stuff like Dewpider, Skorupi, Purrloin, Vulpix, and even Shadow Magnemite (despite 'Mite resisting everything but Astonish itself). And with Astonish, you get stuff like Litwick, Galarian (a.k.a. Steel) Meowth, Vulpix, and ShadowMite, as mentioned, while Peck instead outraces stuff like Seel, Hoothoot, Fletchling, Wooloo, Galarian Zigzagoon, and the mirror match. Either way, it's #13 ranking makes a lot of sense.

FLETCHLING

Peck | Swift & Fly/Heat Wave

It's not actually a Fire type like the rest of its evolutionary line, but you still feel like it should be able to beat Steel-type Bronzor, right? But even with Heat Wave, it just can't. So honestly, you may be better off just running Fly instead, which can at least pick up bonuses like Vulpix, Wooloo, and Swablu. It's a very solid performer, though like most stuff here, mostly fails versus the big two. Rats.

HOOTHOOT

Peck | Night Shade & Sky Attack/Returnᓾ

Top 10 bulk, and THE top among Flyers, with a solid Flying moveset (also driven by Peck, which is just making a BIG dent in the meta this time)... it's obvious that Hooter has a place here. But the trump card is Night Shade, which is a no-duh good weapon here for no-duh reasons. The overall result in very impressive, with pretty consistent wins over Tackle Bronzor as well as Wynaut in 0shield and 2shield matchups, plus a very large slice of the rest of the meta... and unlike many other potential Bronzor/Wynaut counters, that slice includes most opposing Dark types thanks to Hoothoot just being a Flying tank that outlasts most of its opponents. In fact, aside from hard counters you would expect (Electric, Ice, and/or Steel types), there is very little that Hooter does not beat the stuffing out of, if not take down entirely. It's so good that you can run Return alongside Night Shade for double closing moves and still beat faces in, particularly with shields down. šŸ‘€

There are other thirfty birds, like SPEAROW and PIDGEY, but I don't think any really approach the usefulness of those we've already covered. So moving on....

CYNDAQUIL

Ember | Swift & Flame Charge

There are a number of Fire starters (pun not intended... or is it? šŸ”„) with very similar moves and very similar records (as Shadows, at least), but I think Cyndaquil is the best of them because it gets Swift while TEPIG has the more expensive Body Slam and FENNEKIN is left with the more expensive Psyshock (and Fennekin's Psychic typing doesn't really help it versus Bronzor or Wynaut as much as you'd think). Of the three, it is only Cyndaquil that ever overpowers Confusion Bronzor, which is a pretty striking tiebreaker in my eyes. Quil also pulls notably ahead of the others with shields down, losing Pawniard, Togepi, and Fletchling that Tepig can beat, but picking up Amaura, Drifloon, Impidimp, Murkrow, Teddiursa, and Vulpix to more than make up for it, with a +3 or even +4 winrate over the others.

There would also be MAGBY to consider, but to this point in the game, it's only ever been obtainable in eggs, which means it's been too big to fit under 500 CP. However, there's a close baby companion that HAS been obtainable outside of eggs... in research, and CAN get to below 500 CP! And that is....

ELEKID

Thunder Shock | Brick Break & Thunderboltᓸ/Discharge

It's been available in research a few times, and I hope that (unlike me) you managed to get a good one, because oh baby, does Elekid have potential here. It's true that it has no real shot against Bronzor or Wynaut, and the numbers take a dip outside of 1v1 shielding. But the combination of good Electric damage and Brick Break coverage and debuffs is oh so sweet against a nice slice of the meta. If you have one, give it a good long look.

BARBOACH

Mud Shot | Aqua Tail & Mud Bomb/Ice Beam

One of my old secret weapons in past Little Cups was Barboach with Ice Beam to surprise Cottonee and others. And while that is still a valid strat to bring down Flyers like Hoothoot and Drifloon, and can overpower Nickit and the mirror as nice bonuses, I do think Mud Bomb is probably the better way to go, as that's the way to overcome Bronzor (with either of its fast moves), as well as Binacle and, perhaps counterintuitively, Deino as well.

SHADOW GEODUDE

Rock Throw | Rock Tomb & Dig

Not enough Ground damage with Dig to break through Bronzor, and of course, being weak to Wynaut's Counter is fatal. But I live for digging out potential gems like this. Not sure what team has a Geodude-shaped hole on it, but I do think somebody out there could use it and may not pay it any mind without this little highlight here, so... you're welcome! Go get 'em, tiger.

And heck, while we're at it, I bet you also haven't paid any attention to NACLI, but uh... you probably should. It doesn't deal nearly enough Ground damage with Mud Shot to seriously threaten Bronzor or anything, but that energy generation is nice to race to a couple of Rock solid charge moves and surprisingly good record.

NICKIT & PURRLOIN

Sucker Punch | Night Slash & Play Rough

Cheap Bronzor counters, both of them. Even though Shadow Purrloin does show well, I do think Nickit is the better overall play, having noticeably more bulk and being uniquely capable of outlasting Wynaut in 1shield and 0shield, a key advantage. (You can also consider Purrloin with buffed Scratch, which does much better versus opposing Darks, but you do give up Bronzor, Dewpider, and a number of Ghosts and Steels that way, so prooooobably not worth it for most team compositions).

50,000 Dust/50 Candy

There are a LOT of 50k PokƩmon in this format (by far more than the 10ks), but really, most of them just aren't good enough for this meta. (And several of them were covered under the anti-meta section earlier anyway.) So this will be a relatively short list... shorter than the 10k list above!

VULPIX

Ember | Weather Ball (Fire) & Returnᓾ/Body Slam

Vulpix has always been a Little League mainstay, and while I am sure that will continue, it's not as outstanding as it once was. The Body Slam that once made it special is replicated (or surpassed!) by a number of other Fire types now, Quick Attack now takes a clear backseat to Ember, and while Weather Ball spam is still very much a real thing, Vulpix is not the clearly best Fire like it once was. Honestly, you might be better off running [purified Vulpix with Return]()

SHELMET

Infestation | Body Slam & Bug Buzz

I think it's been surpassed as the bulky Bug of choice by Ledyba, but Shelmet is still solid in its own right. Do note that it is Shadow Shelmet that can actually break through Bronzor... sometimes.

CUBONE

Mud Slap | Bone Club & Bulldoze

Other than completely dominating stuff like Elekid, Cubone's role is obvious: bury Bronzor in mud. And for the most part, it succeeds in that and WILL see play as a result, even if its record otherwise is not incredibly exciting. Unlike big bro Marowak, there's just no coverage to be found here, so you're limited to just Ground damage. Where that's good, Cubone is really good, but where that's bad (Flyers, Bugs, Grasses, Ices, even most Waters), it's pretty bad. Cubone is a role player. It's a good role, but has a lot of limitations. Heck, you can't even really run the Shadow, as even Bronzor can start turning the tables then!

BINACLE

Scratch/Mud Slap | Cross Chop & Ancient Power/Dig

Mud Slap and/or Dig can sometimes net you a win over (Tackle) Bronzor, the occasional Magnemite, and the mirror, but Scratch paired with STAB Ancient Power just seems like the best way to go overall, able to bring down big Flyers (Hooter, Swablu, Ledyba, Murkrow, Gligar, Ducklett), Bugs (Dewpider, Joltik, Shelmet), and more (Purrloin, Galarian Meowth). Binacle's flexibility and unpredictability could be a good asset here if you're unsure how to round out your team.

FRILLISH

Hex | Ice Beam & Night Shade

Jellicent's little sibling isn't perfect, but does plenty of good things, keeping Wynaut down and, more often than not, Bronzor as well (outside of 0shield, where Frillie is undone by Payback). The unique combination of Ghost and Water comes with a lot of handy resistances, and Frillish is decently bulky too. Not a bad generalist, with upside, as long as you can steer clear of most Normal and/or Dark types.

DUCKLETT

Wing Attack | Bubble Beam & Brave Bird/Aerial Ace

Gonna keep this one pretty simple. Yes, the results are somewhat skewed by good Bubble Beam baits, and the win column lacks Bronzor and even Wynaut (other than 2v2 shielding), but you have to still like the overall potential. And it's still a perfectly viable overall performance even without any baits at all. The Duck Of Doom remains a major player in Little League, and despite obvious shortcomings against this specific meta, you can still expect to see plenty of it in Little Cup.

MURKROW

Peck | Foul Play & Drill Peck

So to directly compare to Vullaby, Murkrow does a lot more overall with pickups like Dewpider, Shelmet, Joltik, Ducklett, Hoothoot, Swablu, Togepi, and a slew of Dark types, but Vullaby is beats Bronzor more convincingly, and overcomes Wyanut while Murkrow struggles. Basically think of it as Murkrow being the generalist that can at least severely maim Zoro and Wynaut, while Vullaby is the specialist that can beat down the dynamic duo consistently.

MAGNEMITE

Volt Switch/Thunder Shock | Magnet Bomb & Discharge

Regular runs best with Thunder Shock and a high number of wins, but it is Shadow with Volt Switch that can sometimes overwhelm even Teddiursa, Shelmet, and yes, Bronzor (sometimes). For my money, I'll take Shadow, but the call is yours, of course.

MEOWTH(S)

Scratch | Night Slash & Various

There are three of them now, all running with Scratch and Night Slash, and while all three have some merit, the overall best would seem to be Shadow Kanto with its solid wins versus Ghosts, most Darks, and a wide range of others (though you do need Legacy Body Slam). However, it is only Alolan Meowth that can take down Bronzor, while Galarian Meowth sadly fails at that but is great versus most Flyers instead.

TEDDIURSA

Scratch | Brick Break & Crunch

I really like the move combo here, with strong Scratch damage, Crunch to at least make Bronzor and Wynaut play honest, and Brick Break to wear down most things that don't outright resist it. The end results are nice and varied, though it is unfortunate (though unsurprising) that they lack wins over Bronzor or Wynaut. Still, you can do a lot worse as your third slot wild card.

I certainly like Teddi moee than AIPOM, who lacks both Fighting coverage (Low Kick just doesn't cut it) and a move like Crunch. It's fine, just unremarkable and more limited. That's a hard pass from me.

There are a number of Ice types that used to be great in this meta, and will likely still see ample use in, say, Little Jungle Cup whenever that comes back, but in a meta where nearly every team will have one or even two HARD counters (Bronzor resisting Ice damage, and Wynaut smashing through Ice with super effective Counter damage), those old mainstays like ALOLAN SANDSHREW, SWINUB, and [SNORUNT[(https://pvpoke.com/battle/multi/500/little/snorunt/11/1-3-2/2-1) just don't do enough for me to recommend relying on them. They CAN do good work in the right spot, but I think there's just too much risk.

Bite users STUNKY and CARVANHA used to be remarkably good in this meta, putting the hurt on Bronzor and often outracing a good chunk of the rest of Little League formats... but that was when Bite was a damage-heavy move. These days, with an emphasis instead on energy gains, those days are gone.

75,000 Dust/75 Candy

I am going to try to cover these a bit more succinctly, as I have a Reddit character limit to account for AND these are obviously not thrifty picks anymore. So strap in for the final push!

  • All Dragons in Little Cup show up here, but which ones are worth it? Most players immediately think of DEINO, hearkening back to its glory days in early Little League formats. Rather uniquely for Dragons, it CAN still take down Bronzor (with Confusion), but it suffers to Wynaut's Counter and all the lurking Bugs, as well as the better Flyers and of course Ice types. Shadow Deino looks like a mere sidegrade... though unlike the non-Shadow, it does benefit greatly from high rank IVs, picking up impressive wins over Dewpider, Teddiursa, and Galarian Zigzagoon. Yeah, it has limitations (what here doesn't?), but it's still worth a look.... DRATINI, perhaps unsurpringly, is a potent option too, with the Shadow in particular ranked in the Top 25 (Deino is outside the Top 50), with wins the non-Shadow lacks such as Barboach, Dewpider, Hoothoot, Seel, Shelmet, Swablu, and most importantly, Wynaut. That carries MUCH more weight than the couple of things that only non-ShadowTini can beat instead (Shadow Joltik, Purrloin, Amarua, Wooloo).... The one advantage of NOT getting these analyses out before the format actually starts is getting to see some of the meta in action. And I was surprised just today by a (Shadow) NOIBAT and, for a moment, forgot it had both Bite and Heat Wave. Ouch! That all said, I might actually lean towards Dragon Pulse instead, as that at least gets closer to taking down Wynaut, and adds on stuff like Seel, Swablu, Ducklett, and Hooter. (I just wanted to say Hooter one more time. 😜) Anyway, Noibat is actually the third ranked Dragon here, and I endorse that!

  • SKORUPI is often popular in Little League, and it's more interesting than ever with the buff to Infestation. Obviously Bronzor is way out of reach, but it DOES manage to grind down Wynaut and a ton of Dark types, and even most opposing Bug and/or Ground types.

  • It keeps showing up in sims, and I would be remiss not to at least mention AMAURA. While I have soured on most Ice types in this meta, and Amaura SHOULD falter with its massive limitations against Bronzor and quick death to Wynaut's double super effective Counter, Amarua still does enough good to be worthy of attention as an Ice that can take out big anti-meta picks like Dewpider, Nickit, and Duskull in addition to all the Dragons, Bugs, and of course Flyers that it puts on ice.

  • Losing not only to Bronzor, but somehow also Wynaut, I don't have a great feeling about TINKATINK here. But I would be remiss to not point out that the record is pretty decent, and the bulk remains pretty great. Not sure what kind of team wants it, but somebody out there can and will certainly find a way to make it work. Maybe that's you!

  • There are good things to say about something decidedly NOT bulky: HISUIAN ZORUA actually manages to outrace Wynaut and (Tackle) Bronzor unless it's out of shields, along with a nice smattering of Bugs, Ghosts, Normals, and even Darks. This is spice I recommend. šŸŒ¶ļø

  • And finally, I want to end with GOLETT, particularly Shadow Golett, which can take out Wynaut (in all even shield scenarios) and Bronzor with Tackle or Confusion in 1shield and 2shield matchups. I've hardly seen any of them so far, but man, with a record that only gets better in long battles, I feel like it's being criminally slept on thus far. Give it a whirl if you have a good one to deploy before more people catch on!

And that's it! I bumped right up against Reddit's silly character limit with this one, not to mention running late with actually publishing. Hopefully this still helps you balance the cost of where to save yourself some hard-earned dust (and candy!), especially in a Little League we may not see again for a while.

Until next time, you can often find me on Twitter with regular GO commentary and analysis, or Patreon if that's your thing. And please, feel free to comment here with your own thoughts or questions and I'll try to get back to you!

Thank you for reading! I very much appreciate you taking the time, and sincerely hope this helps you master Little Cup, and in the most affordable way possible. Best of luck, and catch you next time!


r/PokemonGOBattleLeague • • 2h ago

Analysis Which hoppip should I evolve for great league?

2 Upvotes

https://imgur.com/a/uAW8E5x I'm using pvpivs and it had max level default set to level 40, when I set to 50 it drastically changes for hoppip but the stats are almost identical so I'm not sure which to evolve, and using XL candy for them isn't an issue.


r/PokemonGOBattleLeague • • 12h ago

Discussion Favorite league

4 Upvotes

aight.. so just curious.. what’s your favorite league great/ultra/master? And why


r/PokemonGOBattleLeague • • 21h ago

Discussion Little Cup, thoughts?

11 Upvotes

I’ve noticed queues for little cup are quite long, longer than I find is typical for a ā€œnewā€ specialty cup. I personally find it fun but was wondering if I’m in the minority there. Thoughts on little cup?


r/PokemonGOBattleLeague • • 11h ago

Teambuilding Help Best investment for Ultra > Master Lleague

1 Upvotes

Hey everyone, i just started playing pokemon go 2 weeks ago, i have caught many Pokemons, i want to assamble and buddy pokemons to evo them asap and make a nice team. So far i have a great appeal on many. Checking ranking website i found out on both Ultra and Master i saw that Tinkaton and Corviknight both rank very high, i also found nice appeals on both of them luckely, i wanted to assamble and focus on these 2 while also back there weakness <fire> so i had Croconaw at 968CP but i am afraid this one will be more then 1500CP when i evolve it since it has good appeal score, what do you guys think? i also have a few more nice appeal water types that will most likely stay under 1500 at max evo > Ninetales, Quaxly, Goldeen, Azurill, Squirtle, Magikarp, evee that can transform and i also have many other pokemons with nice appeal which are non watertype such as clodsire and umbreon/ espeon / chansey, swabloo, sableeye, togetic and a few others that i can evolve if needed to place in my team. What would you suggest to do so i can win fights against friends and pvp up to ultra? thanks!


r/PokemonGOBattleLeague • • 23h ago

Question Tips for greater

3 Upvotes

Hi guys,

I'm new to the pvp part of PokƩmon. I'm trying to get into the greater league. A friend of mine recommended me to use mimikyu lead and have melmetal and cramorant as back. Do you guys have tips for me or better team comps? Thanks


r/PokemonGOBattleLeague • • 17h ago

Question Is this an ok team for little league?

0 Upvotes

Personally I don’t understand the little league at all, I’m only just starting to understand the master league but even that I’m way off base still. I have a bunch of shinies that I saw as fairly high in the little league best pokes online but wondering if they synergize at all? Also can I get booted back to rank 19 or am I guarenteed to stay in rank 20 even if I lose a lot? 312CP hoothoot, 322CP Ducklett, 459CP nickit is the team.


r/PokemonGOBattleLeague • • 1d ago

Question A third for my two in Great League

1 Upvotes

Hi Guys,

So I use a quagsmire, mudshot, stone edge and mud bomb
Snorlax, psywave, body slam and super power (used all my charged but no earthquake)

What’s a good third Pokemon that I can commonly get?


r/PokemonGOBattleLeague • • 1d ago

Discussion Question

4 Upvotes

I read you can randomly get legendaries from being rank 20 in comp, is that true? and how often has it happened for you others? I wanna grind comp til then but i don’t know if its worth it


r/PokemonGOBattleLeague • • 22h ago

Analysis It’s COMEDIC how some players don’t know the type chart

0 Upvotes

Let me start out by saying I recently got back into POGO and obviously came back to GBL bc it’s like the only fun thing to do. Everything else is just stamp collecting in different flavors. I actually prefer GBL bc it takes skill. Yall prolly agree.

It’s LAUGHABLY hilarious how some players just don’t know the type chart. Specifically those net deckers who use ZERO creativity and build their teams with teams they just looked up online. The amount of times I have had a dark pokemon switched on to my FIGHTING pokemon, Toxicroak, is astounding.

Like seriously do these idiots not know dark is weak to fighting???? Why are they continuously switching their greninja, morpeko (they def looked this one up online since no one likes it), or umbreon. And then the funniest part is they use a DARK attack like dark pulse or night slash.

Anyway it’s always surprises me when this happens. There tends to be a MASSIVE overlap between those that don’t know the type chart and those that build their teams based on what the internet told them.

My absolute favorite is when they take out their PSYCHIC pokemon on my toxicroak for a DARK pokemon. Anyway never change GBL.

It’s obvious that this is a result of Niantic prioritizing gimmicky game mechanics like morpeko or mimikyu which attracts idiotic net deckers instead of actually prioritizing true game mechanics. This attracts the type of player that’s never played mainline pokemon games before but got into pogo and looked up their team online bc they lack BASIC game knowledge.

EDIT: My ELO is around 2200 historically


r/PokemonGOBattleLeague • • 1d ago

Question Third pokemon

4 Upvotes

I battle in Ultra and want to know what's a good third pokemon to pair with a maxed tinkaton and corviknight?


r/PokemonGOBattleLeague • • 1d ago

Other PVP Search String App Update: Little Cup Returns! + Great League + Mega Ultra League

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1 Upvotes

r/PokemonGOBattleLeague • • 1d ago

Discussion Just take Mimikyu out of GBL. Ridiculous

0 Upvotes

Why is this thing allowed in the GBL? A PokƩmon that brings a third shield should have never been introduced. I do often beat Mimikyu teams, but considering it's actually a decent pick plus comes with its own shield is just beyond belief. I don't have a decent one myself, and don't know anyone locally to trade with, but I still don't use the one I do have. You can play out a game really well, and because your opponent has this is in the back they're just saved by the fact that you can't generate enough energy to have to hit the bugger three or four times!


r/PokemonGOBattleLeague • • 1d ago

Question Is there a POGO PVP discord?

1 Upvotes

I have questions that don’t warrant a reddit post and was thinking discord would be a great option. My main question is about team building. I am currently running Tinkaton(standard) Lead, Altaria(sky attack, flamethrower), and vigoroth(standard) and was wondering if that’s a competent team to push rank in GBL. Thanks guys!


r/PokemonGOBattleLeague • • 1d ago

Question Competitive for lower ranks?

1 Upvotes

Is there anywhere to play tournaments that have a rating range or something like that? I’m 2000ish rated and want to play competitively more but can’t seem to find anywhere!


r/PokemonGOBattleLeague • • 1d ago

Discussion change in stardust from a wins

0 Upvotes

why does the amount of stardust from wins significantly decreased? when i was doing battles yesterday i was getting over 3k stardust for first win in a set and now it’s not even a 1k. i’m rank 20


r/PokemonGOBattleLeague • • 1d ago

Question How to check IVs/level for best Pokemon to evolve for PvP?

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1 Upvotes

r/PokemonGOBattleLeague • • 2d ago

Question Is there a place where people exchange friend codes just to practice battling?

5 Upvotes

Sometimes I finish my 5 sets and still want to play more. 2150 ELO right now.

Can I just post my code here for anyone who wants to battle right now?

830269356681


r/PokemonGOBattleLeague • • 3d ago

Question Greninja pmo how do I counter?

6 Upvotes

I have been playing ultra league for a while but I constantly lose half of my Pokemons just from greninja and for some reason I face him every 7 out of 10 matches

My team includes

Swampert - surf& earthquake

Giratina - dragon claw and shadow sneak

Charizard - Dragon claw and overheat


r/PokemonGOBattleLeague • • 2d ago

Teambuilding Help How to use polygon-z well?

0 Upvotes

I’m building a non-shadow porygon-z 15/15/15, for the master premie. I was just wondering for what Pokemon I could use to back it up for its weaknesses & pokemon it struggles against.

moveset:

lock-on

blizzard

hyperbeam or zap cannon


r/PokemonGOBattleLeague • • 3d ago

Question Receiving an instant loss right after starting to queue

2 Upvotes

Recently i had multiple situations of this issue, i want to start searching for an opponent, but instead it fails, i get sent back to gbl screen and i recieve a error message (dont remember exact phrasing: battle not found/failed to find match - something like this). The match counter of the current set doesnt go up, only after finishing the next battle reveals the auto loss from the previous "battle" is indeed counted.

Is this a known bug? Is my connection at fault (i play on 4G mobile data)? Usually i dont have any problems with lags refered to my internet connection, therefore im not sure if this is a bug? Errors of finding an opponent after a few seconds arent uncommon to my knowledge, but those dont result in a loss, only wasted time waiting for the next match. But these auto losses feel very unfair.

Anyone with similar experiences? Or maybe some advice how to solve this?