TL;DR: This Moxfield package is a non-comprehensive list of viable and/or powerful pauper commanders, meant to help make it easier for players to find what commander they want to build, dodging some pitfalls of PDHREC and Scryfall.
https://moxfield.com/decks/2PG9swlNj0K4ARmm2VVxnQ
Background
One extremely common question that consistently comes up across PDH communities is newer players to the format asking what commanders are viable or what are good commanders in their favorite color. PDHREC can sometimes answer that question, but it creates a feedback loop where a few popular commanders get 99% of the attention and a ton of equally interesting or powerful commanders get ignored.
I've been maintaining the list for about 2 years now, as both a reference for me to answer these kinds of questions more quickly and as a link I can give to new players. For example, instead of a player reading through all 850 mono-black pauper commanders on Scryfall, they can just look at the selection of 60-80 mono black commanders in my resource to feel less overwhelmed. PDHREC accomplishes something similar, but like I said, they pigeonhole players into collectively choosing the same commanders over and over and over. For example, [[Duskfang Mentor]] is a really cool and powerful mono-black commander, but they don't show up until page 5 of mono-black commanders on PDHREC, which a new player will probably never reach.
When I started the list, it had ~550 entries, IIRC. With the many sets since then, it ballooned to ~800. I've been working to slim it back down, both because Moxfield limits packages to ~1000 cards and because keeping each color combo smaller helps make the list digestible and less intimidating.
Scryfall already is plenty good at showing all the 3-color and 5-color commanders, and PDHREC is already dominated by partners and backgrounds. So I eliminated those from my list to make room for more of the options that make my list unique as a resource.
(side note, I just started trying to add tags, so it's nowhere near complete yet, and I've given up on the primer section describing what makes many of the commanders work, as I think it'll just end up being too big for Moxfield to handle. So, if you want to question certain choices, please just ask either in this post's comments or in the moxfield package's comments.)
Refinement and Feedback
As I have been slimming down the package, I have mostly been eliminating commanders that are very similar. For example, [[Corpse Harvester]] used to be useful for grabbing stuff like Gangrenous Zombies and Gray Merchant of Asphodel, but now those secret-commander builds can be accomplished better by [[Grim Servant]], even if the goal is to still be zombie tribal. However, there are a few similar commanders that have me spinning in circles, where one is more popular and has a higher power ceiling, but the other has some sneaky, interesting upsides that newer players wouldn't usually think about. For example:
- [[Melek, Izzet Paragon]] vs [[Johann, Apprentice Sorcerer]]. Johann is much cheaper, can still give you multiple additional "draws" per turn, and still lets you play with topdeck manipulation, but they lose the spell copying. The quiet advantage of Johann is that Melek is a combo engine that demands removal be aimed at them immediately, while Johann will get left alone a lot to slowly accumulate value.
- [[Longshot, Rebel Bowman]] vs [[Corruscation Mage]]. Longshot obviously storms faster, but Corruscation Mage is more resistant to the spot removal that often locks Longshot out of the game, since it's split across two bodies (and I've seen this win Corruscation Mage a cPDH game).
So my conundrum is figuring out whether to prioritize the louder, higher power version or the quietly very good version for a few similar cases. The quiet ones feel like they're catering to the spirit of emphasizing capable, but less popular commanders, so the same as excluding partners. However, it also feels like excluding known cPDH commanders just because they're known meta decks that earn a lot of hate from the table feels like also doing a disservice to new players looking at the list, too. On the other hand, if somebody's purely looking for cPDH commanders, this doesn't feel like the dedicated resource they actually want, either.
So what do you all think? Would love to hear from people newer to the format and not just old-heads like me. What would make this more useful to you?
- Focus on uniqueness, consistency, or the highest potential power ceiling?
- Should this resource span the whole range of casual, high power, AND competitive commanders, or cut out commanders that only play well in competitive pods?
- Are there commanders you love that should go on here that don't overlap much with what's already there?
- Right now I am trying to focus tags only on mechanical themes so that I can use them to help find commanders that heavily overlap with each other in the future, and also so that the tags will mostly apply regardless of how a certain person chooses to build a specific commander. However, I'd also be curious to know any tag ideas you have.