r/Mindustry • • 22h ago

Serpulo Map I love going back to old sectors with an advanced core and develop them from scratch

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95 Upvotes

Yeah, it makes 11/s of everything. Crazy what you can do with units, overdrives and a good disassembler schematic.


r/Mindustry • • 10h ago

Artwork Spidertron and Toxopid (Someone combined the two games)

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84 Upvotes

What can they argue about? Write your suggestions in the comments!
my deviantart: https://www.deviantart.com/veat-vest


r/Mindustry • • 9h ago

Guides/Tips TIL: router is a language

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68 Upvotes

r/Mindustry • • 8h ago

Discussion Visualizing the entire Mindustry source code as a function call graph (8,005 nodes, 31,414 links)

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17 Upvotes

this is a 3D visualization of function calls (call graph) in the game’s source code (anuken/mindustry), created using my tools.

I think it looks like some kind of neural cloud. On the right, you can see something dense, apparently, it’s an area related to the game loop or the main logic.


r/Mindustry • • 17h ago

Schematic Metaglass schematic

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15 Upvotes

So last day I was browsing for a good metaglass schematic for my campaign and I just didn't find any. So I decided to make my own. This is my best try.

Inputs come through the sides ant pop up through the bridge. Works flawlessly.

(I'm new here, pls feel free to tell me if I'm doing anything wrong)


r/Mindustry • • 11h ago

Logic Simple Universal Drone delivery logics

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11 Upvotes

This logics has been the backbone on a lot of my builds an stuffs and having them be wireless helps a lot. I want to help other people be introduced into logics but are too discourage to try due to how absurd coding could be, this could be your starting point and implement some stuffs on your own schematic with this logic with it, feel free to use it as you please. Have fun.

Single unit:

bXNjaAF4nAFuApH9AAEAAQQACmNvbnRlbnRNYXAAAnt9AAZsYWJlbHMABVvuobxdAARuYW1lABZMYXp5IGRlbGl2ZXJ5IGxvZ2ljIFYyAAtkZXNjcmlwdGlvbgBISnVzdCBmaWxsIGluIHRoZSBibGFua3MuCmNhbiBvbmx5IHNlbGVjdCAxIHVuaXQKW0RlZmF1bHQgaXMgZmxhcmVdCi1wZWVwAQAPbWljcm8tcHJvY2Vzc29yAAAAAQAAAAAADgAAAbR4nJVTW6+UMBBe49v+isl5J4Fj4uWNxEuOr+qDPpkuDGzX0sF2ugd+pP/JKS0sJ0YTIaEw36VzKc8Oh+e/0LbH0WnLcFXBcFU0ZFlpi64qBj3F5RHVNa6NC40+GayK0aH3VeEHNLwgNCwhclU261TD5OaqcCiGnkUq31XR0rDo6YIp4FCllx5lT7W8iuKKczTzaMUUJijiBfW0RuY1Mq+Rz2gWS7gEz98bGjNFcAbNOOw+3zkaH9BhDtEIqm3hk7KS3leo+az9BG/KsnwKfUvQDK/LHfbBqL5Ht8kz93gJwwjVS7DE738GZaAOVjOUx3DStoW6M8rhmn2nYyczJUL9psdFnAl5swze38wzLu5xgI4kItQtuTLdeTp3mWM8tPRo4Sy9uLspT0SeodpEwVCjGOEUtGm17aEh6V2njEeopdOjbECBp/iYoaMg5UXKWtxZOvKApt3K087zRxnJnvBWZLwymFiZyPCp0hdlbsNmFSeasPtXOyy57LowKj53sd+3BHNRKyM6xQORqpKpZ0L8M/7T5ov6gclmOXDZ66nTP3h/7jbB39PdDvEt5YNcvwHx7ksOAC8eG4A=

Bulk logic:

bXNjaAF4nGNgZmBkYeBKzs8rSc0r8U0sYGCqrmVgy0lMSs0pZmCNfrdwTywDS15ibiqDRGheZolCSFFiXnFaalFmXrpCQU5inkKYKQN3SmpxclFmQUlmfh7DDtfE4kqFknyF0uJUPQWv0uIShbTMnByFkoxUhSSghuxirmjPvOLUohKFjPxyhdzEvEqFUqDJxbFw8fKMxBKImEJ+nkJSfkmGQkFRfnJyanFxfhFQWXBJYl5KYlGKQmaxQlhiaQ5QHVBAwRnoicTMvNQikFGBpZnJ2QpA9SWpRQpp+UUKxak5qcklqUBNJam5QBVcTpUKBampBVweiWWpCmmleUwM/LmZyUX5uiC7wFYxsEH0MzAwMDOAAB8QH6iYk9tvy9dswNOaeFazptFLofTlMafQNqMtJU6iRYoOWh4ZQix39j1cfiCgesPXP38it+metutgMzi9QLArU82iYlfKqvmnHaa93Hlo0YKi4rkywi6BvOFvfAsV93XorZzIf94zLE8rat3ZPudb4o8ljzhWfM8P/MTRnPGlQFXlCdsak6xXTdeLlh2UFv2U95qtL8Ajy81Ia+Lv+bJFO38e38Y+6/DKB1FdWUHX1edY1u/PvbE2+mJEqYXGC8XjXoFJM38wlZxKbwT6gRHsFSbjijlbQ3KzbxsIlH0/dGD/oxPfN+7g7qnRPml1YnrempcRnIoa295khKqcnST1Ovytepn66a6503jZVtvfuHR38fNz5f3vdDzj/geZCrO5Xa/UtWx3kmMRCHQ4+aFUeUaj7jq3TPboEKdrIhGcTlICU8RE5s7i0s2eEZ37ZF9jaEROWsyz8uwdGX6M7zgPlH7J//9bWHk1W4hu8arCybxGQe+OvOubeU5h+iEBtRXbpZdnlNTOPmi78Y6NUXywX3Ez950Z3wSEpqxx2s+Y9uJfh8dSpiCRBVOunDHQvPUmxqT+0ZJVGbYF/sd/LLF/E+do9rV1/59Mzu+dPdHf1uZsctxlqGySv2/+HzfjkrvzdsQ8sLdnP8R/JFPCmcfypfM55xOMtTpHlV9llNU2HZwS9cbSUGTbtI9NnVybHRyntmS/8l4m8m/XlmUf9dmXblnhzF9p1xmxviBCd906/f165ubh3U9/3fwakTR560GrhN41+1PF7136msC1Ze03hiudi5h9kibPCthxYtfiPRGL1PrnrLmW1nhLmulZRJCwoJvUIVun5ddOM7YzlHlnMc8Md1jfdHKH9yuJw9lWP+7VS/xg+rtjefCRN7cyL5WbfpATnPcyufdT/tKGrPcMISL/vTarlJtc2BK+7rFV6i/ud5lbFnxSeGW/9O6p3f67pafOf59Zu0KQJV7p5qrU6vLdee5r9Ksfnq8u3vbN+aonN3vT8t6WGncX14UL5ihOZuaXXeo5aY/Ppbo0W5sFT33NiycZ39kTtOTEh9+PzA1mXF8FTDtMoKwAACtA1sc=


r/Mindustry • • 16h ago

Schematic Phase fabric schematic

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9 Upvotes

Nobody in his sane mind needs this much phase, but for you insane folks out there there, you have an x8, naturally overdriven, (for some unplanned reason, tileable) phase fabric schematic.

It eats 100 sand/sec (requires 2 mass drivers) and a full plast line of thorium. You can fit in there another phase weaver, but then it requires to overdrive the thorium line, so I chose not to( +, it's ugly)

Enjoy this beast if you actually ever need it


r/Mindustry • • 11h ago

Mod Showcase Operation: Aziris is now in v8!

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6 Upvotes

r/Mindustry • • 17h ago

Logic Learning logic

8 Upvotes

Is there a good, up-to-date, source the community recommends for getting started learning how to use the logic systems?

I would describe myself as not very proficient with these things in general if that helps 😂


r/Mindustry • • 4h ago

Schematic Is this good?

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8 Upvotes

r/Mindustry • • 11h ago

Logic Doom

5 Upvotes

I am still waiting for the legend who gonna run doom in mindustry with the logic


r/Mindustry • • 13h ago

MEmeMEMemsjrkgkgfkdkdsk Oh....😳

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4 Upvotes

r/Mindustry • • 19h ago

Logic How to make foreshadow target specific max health value?

2 Upvotes

I wanna have this command on a micro processor for each foreshadow, so they don’t waste so much ammo on low tier enemies.