r/MUD • • 7h ago

Community What happened to MudBytes?

2 Upvotes

https://i.imgur.com/oKe7fwu.png

And then if you scroll down, it appears to suggest a 18+ dating site?

MudBytes was a very important MUD code repo...


r/MUD • • 14h ago

Promotion New DBZ MUD

3 Upvotes

So, this project has a long way to go, but it's a browser-based MUD client (that currently has a built-in DBZ MUD). The client itself includes a chat feature and a few other cool things, and admins can actually edit code and rebuild the MUD directly from the client.

The client could obviously be used like a traditional MUD client and allow you to connect to any MUD, but for now I've got it set up to automatically connect to a DBZ MUD (that also needs a lot of work) at its own URL.

I plan on putting quite a bit of work into the DBZ MUD if anyone's interested in playing.

Anyway, here's the link: https://dbzbloodlines.com


r/MUD • • 1d ago

Discussion Dark Heart Code base

11 Upvotes

My buddy Wayne died last year but before he did I was able to get his copy of the dark Heart mud code. Was wondering if anyone can tell me if it's first or second edition of the code. I have shared it here: https://GitHub.com/conquerworm/dark-heart-mud

Thanks


r/MUD • • 1d ago

Promotion DurisMUD full wipe on 28 October: the 1995 racewar PK MUD starts over

12 Upvotes

Duris split from Sojourn in 1995 and has been about one thing ever since: a permanent war between the good and evil races, with full player killing almost anywhere in the world.

On Wednesday 28 October at 06:00 UTC (09:00 GMT+3, 2 am US Eastern) we wipe everything. Every player, veteran or new, starts from level 1. No gear, no levels, no guilds. The first kills, first artifacts and first racewar wins of the new era are up for grabs.

What it is: a dark-fantasy Diku with a two-sided racewar, full PvP, a huge world of zones and quests, ships you can sail and sink, crafting, guilds and guildhalls, and artifacts that have to be fed on the blood of enemy players or they vanish.

What’s new: a rebuilt C++20 engine with TLS, GMCP and MCCP, browser play, and the whole codebase open source on GitHub.

How to play:

Veterans, round up your old guild. New players, this is the one moment nobody has a head start.

Happy to answer anything in the comments.


r/MUD • • 1d ago

Promotion YGGDRASIL MUD - Text Based Overlord Game - Looking for TestersGame

3 Upvotes

Hello! My name is Dai and I am looking for testers for a game I am building. My intention is to replicate the spirit of Yggdrasil as it is described in the Overlord series to the best of my ability. The game currently has about 60 classes and playable races from all three racial categories alongside 14 unique areas.

I am primarly looking for people that would like to help me test the different classes and how their abilities function in practice. Also general gameplay/progression feedback would be appreciated.

Since I am running this game on my computer for now testing needs to be done in prescheduled session. I plan to run the first session sometime around 18:00 UTC this friday.

If you are interested, consider joining the discord: https://discord.gg/wUkFk9ZJ7N


r/MUD • • 2d ago

Discussion MUD Suggestions?

9 Upvotes

Hi!

Long time MUD player here (I think. NGL I am probably not old enough to say that but I've been playing MUDs since my early teens) who fell off once they upgraded their PC. I've been watching a lot of isekai anime (forgive me), and while I know a lot of people think that games that actually play out like those worlds aren't a thing that exists I happen to know MUDs tend to be where it can happen. The issue is, I haven't played MUDs in so long I'm not really sure where to look for a good lore-heavy, player-influenced lore, class system, skills based MUD that is preferably mostly FTP.

To give examples of MUDs I've played before: Discworld MUD, Achaea, BatMUD, Armageddon, a number of other ones I can't recall the names of. BatMUD felt a lot like what I'd like back when I played it, but the RP aspect of it was mostly non-existent compared to the likes of say Achaea.

What other MUDs where you can rise up and change the world are still out there?


r/MUD • • 2d ago

Discussion How to show page breaks in a MUD (Mudlet) ?

7 Upvotes

I'm trying to play a MUD for the first time. I downloaded Mudlet for Linux and chose Aardwolf. My first struggle is that after entering a command the text half-jumps half-scrolls up and my eye can't tell exactly what text is new.

Is there a way to specify a visually distinct page break, or make each new command show on a new page? Something to make the UI design more usable. Thanks.


r/MUD • • 2d ago

Discussion Any old GMUD Dusk players around?

3 Upvotes

Back in the day, 2000 -01 there was a GMUD created by Tom Weingarten named dusk. Was wondering if anyone who used to play are floating around this community. I've been reworking the game since the source files are still online and am just looking for old players who may be interested in reminiscing.

I dont think I would consider this a promotional post and I know it seems GMUDS aren't really discussed here, so if this post isn't appropriate I understand its removal.


r/MUD • • 3d ago

Discussion Logs for an old mud or old players

7 Upvotes

Hey all,

As a uni student i wasted far too much time playing an lpmud called the ephemeral dale, it was hosted at UEL and i was curious if anyone who played it still exists on here or has any logs?. The immortals that i vaguely remember where mouse and baraduim and dala and pallandor.

Cheers


r/MUD • • 4d ago

Promotion Looking for one very special person

0 Upvotes

We have developed a small demonstration for one very CIC person. The game is in development, we need someone to take a closer look. Please spend some time digging. You'll find plenty of bugs.

The IP Address and Port are as follows: 50.6.205.227 4000

Good Luck,


r/MUD • • 5d ago

Promotion Sinners and Saints

5 Upvotes

I am running an In Nomine MUD using TinyMUX.

We currently allow:
Angels (9 Forces)
Demons (9 Forces)
Ethereals (5-7 Forces)
Corporeals (Except Zombis)

All the books are being utilized.
Essence auto generates based on the New Orleans time zone (game is set in New Orleans, LA).
Resonances are nearly automated.
Living humans have auto generated dreamscapes (GM's still set the baseline, but if your character has the dreaming skill can begin to make changes, including moving where in the Marches your dreamscape exists).
Artifacts are nearly completely coded to interact with skills.
Damage is not yet automated, but combat is realm sensitive (WIP, but within a week or so)
Essence use on the corporeal plane generates disturbance, as do other disturbance causing actions, and distances are auto measured.
Crafting system is up and running (for those who can make artifacts).

Things to be developed:
Procedural npc's (that store geases, virtues, and lies that resonances interact with)
Procedural assignments from Superiors. (minor things, tangentially related to the meta-plot)

I've tried to make everything as automated as possible. Not everything is implemented yet, i'm still learning how to code this, but so far it is going well.

I recommend the beipmu client for the image processing that is used.
telnet://24.7.59.19:3653


r/MUD • • 5d ago

Promotion Busco probadores para Crisol, un MUD nuevo en castellano

5 Upvotes

Busco probadores para Crisol, un MUD nuevo en castellano.

Crisol es un MUD de fantasía oscura sobre base ROM, escrito en castellano desde cero: órdenes, ayudas, combate y mundo. Tiene 14 clases base, 13 clases de prestigio, razas sobrenaturales (vampiro, licántropo, ángel, demonio) con PK solo entre ellas, deidades, sendas y un sistema de maná por escuelas. El resto del juego es cooperativo.

Está pensado desde el primer día para jugarse con lector de pantalla: modo lector que resume el combate en frases, salida sin columnas, dictado por voz (entiende «Coge la espada.» igual que «coge espada»), y Latin-1 o UTF-8 a elección. También se juega perfectamente con cliente normal y color.

Está en fase de pruebas. Lo que pido: crea un personaje, juega hasta el nivel 10 más o menos y apunta todo lo que no entendiste, lo que te pareció mal escrito y lo que se rompió. Dentro del juego, fallo <texto> y errata <texto> me lo guardan con la sala donde estabas; es la forma más útil de avisarme. Si usas lector de pantalla, me interesa especialmente tu experiencia con lector.

Conexión:  crisolmud.duckdns.org   puerto 4000. Al entrar pregunta si usas lector de pantalla; di que sí si es tu caso y se configura solo.

También ya hay página web (o un intento de ello :D ):

Https://crisolmud.duckdns.org

Gracias 😀


r/MUD • • 5d ago

Promotion Alter Aeon October 2026 Update

8 Upvotes

Happy harvest season from the staff of Alter Aeon! It’s that time of year again...time for Halloween Havoc! This game-wide event is scheduled to begin on Thursday, October 29th and end on the morning of Sunday, November 2nd. There will be activities for players of all skill levels to enjoy, including, but not limited to, pumpkin cannons, pumpkin carving and special pk arena mobs. A new surprise crafting skill will be added to the game after the conclusion of the event. Also after the event has concluded, we will release the first batch of level 45 Nightmare Plane solo areas:

  • The Mire of Madness
  • The mercenary home of Nymtel Draazoran
  • The city of Fangoria
  • Ravaknoll, the forest of blood.

A number of zones on the island of Archais have recently been updated. New players should find the areas with better balanced mobs, improved and more plentiful equipment, and more quests to do. Fame has been added in some places, so they might be worth revisiting even if you are higher level. These include so far:

  • Troll Caves
  • Tyranid Caves
  • Shadowclaw Swamp
  • Blackwater Hallows Swamp
  • Skull Caverns
  • Amber Forest
  • Wyvren Forest.

Updates to the code last month:

  • You can no longer cast ‘dancing lights’ in recalls. Multiple dancing lights cast in or into the same room will merge, similar to ‘continual light’.
  • The 'pose' command should now accept a class name. Note that you will not be able to pose as a designated class unless you have some levels in it.
  • Druid carved objects were cleaned up to make sure that they are the correct composition when finished.
  • Casting the ‘detect poison’ spell before using ‘remove poison’ or ‘cure poison’ on a target makes the curative effect stronger, similar to how ‘detect magic’ and ‘dispel magic’ work together.
  • Mobs should no longer bleed to death, to prevent experience loss in case you leave the room when they die.
  • Non-aggressive animals in cities should now be more receptive to being touched.
  • Some typo and syntax fixes were added to the event leaderboards, and we added an End-of-Summer corn leaderboard.
  • There has been some shuffling of effects on tailored hats for increased variety.

The following areas are being built in western Atmir for a release early next year:

  • The Shrouded Sea, a level 33 group 4 zone
  • Thunderift Gorge, a level 33 group 4 instance
  • The Backlands, a level 32 group 4 zone

Please refer to our latest Youtube update for more information here: https://youtu.be/Or06zB90pdQ


r/MUD • • 6d ago

Promotion We brought back a Ukrainian MUD from the 90s and spent 8 years rebuilding it. Now it's fully in English and Ukrainian

42 Upvotes

Hey folks. This is a story of DreamLand, a MUD from the Ukrainian internet of late 90s, forked from Anatolia. Ruffina and I played it since pretty much the beginning, back when I was a teenager. Then life happened, the server went dark for about five years, and in 2018 we brought it back. We've been rebuilding it ever since.

Ruffina is a back-end developer and lives in New Zealand. I'm a product designer and live in Virginia. We both have full time jobs, families, all the usual adult stuff. So the question from day one wasn't "how do we fix this game". It was "how do two busy people on opposite sides of the planet fix a game, sometimes from a phone in a parking lot".

Most of the game logic moved into Fenia, DreamLand's own scripting language, so most fixes don't need a rebuild or a reboot. Gods can open a script and edit it right inside the game. We added in-game QA and metrics tools, so you can test something on a live character and see the numbers right away. Every error lands in Discord with enough detail to fix it without asking anyone. Bug reports, typos, ideas, even help searches that found nothing, all go to Discord, Telegram and Trello. One of us goes to sleep, the other one wakes up and picks it up.

On the design side I did what I do at my day job. Talked to players, a lot. Veterans and complete newbies. Prototyped the web client in Figma first, then in code, then put it in front of real people and watched them struggle.

The hardest part wasn't technical. It was balancing two crowds. Veterans who played for 20 years, have seen everything, know every shortcut and really don't like it when you touch their muscle memory. And newbies who never saw a text game in their life, don't know what "kill rabbit" means and have no idea why they are dead now. Make it easier and the old guys say you ruined the game. Leave it hard and newbies quit in ten minutes and never come back.

What worked for us: don't take things away, add layers on top. Old commands and telnet work like they always did. New players get a browser client with a map, clickable stuff and hints, plus a help system with over 1,200 articles written in simple words for newbies, all linked to each other. It's the same help in the game, in the client and on the website. About 30% of our players are blind and play with screen readers, which makes total sense for a text game, so every visual thing in the client also has a plain text version.

As for the game itself: 23 races, 13 classes, alignment, ethos and 44 gods and cults, that's more than 30,000 builds, and a drow necromancer plays a different game than an elven paladin. There's full crafting: you mine the ore yourself, smelt it in a forge, make weapons and armor, work wood, cut gems, ink tattoos. Mobs come in tiers, from weaklings up to bosses and legends. The big ones call their friends, dispel you, drink potions and cast at you from the next room. Random loot sits on one power scale together with crafts and quest rewards, so a good sword is good for a reason.

Under all of it there's the Eight Paths, the old philosophy of this world: four pairs of eternal enemies like Light and Dark or Order and Chaos. Every god, cult and clan stands on some Path, it drives quests and RP, and we use it for balance too. After all, even hardcore veterans need some lore for hacking and slashing.

The thing I'm most proud of. For 25 years DreamLand spoke only russian, like most of the Ukrainian internet back then. After Russia invaded Ukraine, we just couldn't live with that anymore. A game born in Ukraine should not speak only the language of the country that bombs our cities. So we finally got it out of that cage. Now it speaks English and Ukrainian, every room, mob, item, skill and help page, and you pick your language when you create a character. Russian is still there for the old players, it's just not the only door anymore.

And it's one world, not three copies. An English player and a Ukrainian player can stand in the same room, fight the same boss, and each one sees the whole game in their own language. I haven't seen any other MUD do that, and for me personally this one means more than everything else in this post.

30-year-old tech is not a death sentence. With love and a lot of stubbornness you can still make something good out of it.

You can play in the browser at dreamland.rocks/play or telnet dreamland.rocks 9000. It's free, 18+, and dying is part of the tutorial.

If you try it, I'd really like to hear where the first hour was confusing or annoying, here or on our MUD-UA Discord. That's what we work on now.


r/MUD • • 6d ago

Promotion Rites of Passage - October 2026 - Open Season Event

12 Upvotes

Hey everyone,

We're having another "Open Season" event starting Monday, October 12th through Sunday, October 18th. The event is focused around PK (we are a good versus evil PvPvE MUD) where players will not lose their gear upon death and experience gained from PK is 10x normal. Prizes of flair will be given out to 1st through 3rd place based on warpoints with damage as the tiebreaker. There's usually quite a bit of activity during these events so it's a good time to start if you are interested in checking out the MUD.

Other Recent Updates... full changelog is here: https://ropmud.com/changelog.html

  • Sewers of A'daar: a new zone set beneath our main central city in the center of the map, equally accessible for both sides to explore, with some new gear and challenges.
  • Blacktide Cove: a new zone for lower level players on the good alignment, provides some semi-protected XP and another way out of their homelands.
  • Expanded our topten list to a toptwenty list: https://ropmud.com/players.html
  • Lowered rank thresholds (warpoints) for PK so new players can access rank auras sooner
  • New Rime and Cinder weapon tiers plus new unique weapons: Undertow, Oathbreaker, Vigil and Keelbreaker give players something new to chase across the world.
  • Removed the concept of limited items from the game -- every item will always have a chance to load
  • bugs fixes, general profession balancing, etc.

If team-based PvPvE is your thing and you enjoy a bit of a challenge, come check us out. We support GMCP and there are several packages available in different MUD clients to help enhance the experience: https://ropmud.com/gmcp.html

As always, I'm happy to answer any questions you have about the MUD.

Cheers,

-Nichademus

telnet play.ropmud.com 4443

https://ropmud.com


r/MUD • • 8d ago

Which MUD? German MUDs

10 Upvotes

Is there any German MUDs recommendation with German players. I'm studying German and thought why not mix my hobbies.

Of course i barely speak German at this moment but I'm eager to learn and get better. I don't mind the genre.


r/MUD • • 8d ago

Discussion Expectations of MUDs over the years

9 Upvotes

These games have been around for decades, and were really a precursor to the modern MMO. I can remember the time before GMCP existed, and Tintin or TinyFugue were the strongest options available to anyone that wanted to control their game play.

As the MMOs have drawn crowds and provided slick graphical interfaces, there certainly seems to be pressure to try to add these to the games. Health bars, clickable buttons, mappers, and other various features have shown up in the games.

What has been the most surprising set of changes that you've seen in your game experiences? Which features have you come to expect in your MUD experience, and can't live without? Do people prefer building their own maps, or in-game map integrations?

I'm curious about how people see this space, and how MMOs have changed their expectations.


r/MUD • • 8d ago

Promotion Alguém interessado em colaborar no desenvolvimento de um MUD brasileiro?

8 Upvotes

Olá, pessoal!

Estou desenvolvendo um MUD brasileiro baseado no tbaMUD (CircleMUD). O projeto já está bem avançado, com menus, combate e diversas funcionalidades traduzidas para o português.

Gostaria de saber se alguém tem interesse em colaborar com o projeto, seja no desenvolvimento, compartilhando ideias, testando funcionalidades ou ajudando a ajustar e balancear o jogo.

Quem tiver interesse ou quiser saber mais, pode me chamar no privado!


r/MUD • • 8d ago

Promotion Solar Eclipse mud looking for players

8 Upvotes

Solar Eclipse mud has had a lot of updates in the last 2 months. We've added 20+ racial home towns, ship, submarine, air travel, 8 areas accessible through submarine exploration. Rooms have grown from 13k to 18k. What we need is more players.

On top of what we already have: promotion system, remort system (11 classes), questing, mining, poaching, mob capture, in game chess playing.

Come on and join the fun. It's easy to pick up, with lots of options to get powerful.

solareclipsemud.org

game.solareclipsemud.org 4321


r/MUD • • 8d ago

Which MUD? Looking for fun pve mud

8 Upvotes

About 20 years ago there was a mud called Aeonian Dreams. It was a unique mud that allowed you to craft your own spells at the cost of money. It was very crafting oriented and allowed people to create unique builds as they went through different mob areas. As that mud is no more I was curious to see if there were similar muds that were online today.


r/MUD • • 8d ago

Promotion [Alpha] Bid for Rome: a political-intrigue MUD in Imperial Rome you can play in your browser

7 Upvotes

Bid for Rome is a free multiplayer text game (a MUD) set in Rome in AD 127, in the reign of the Emperor Hadrian. We're opening it to alpha testers, and you can play right now in your browser, on a computer or a phone, with nothing to install:

https://rome.bid

In AD 193 the Praetorian Guard put the Roman Empire up for auction, and a senator named Didius Julianus bought it. He lasted 66 days. That's the spirit of the game: in this Rome nearly everything has a price, and everyone is bidding.

What you can do

  • Start at the bottom. Make a plebeian or a gladiator, work for your bread, and talk your way up. Influence buys seats of office, from aedile to consul. Senators pass laws, tribunes veto them, and the Emperor issues edicts.
  • Found a house. Gather family and clients, find a patron, buy farms, workshops and ships, and leave your ancestors' masks to your heirs.
  • Fight. Train in light, medium or heavy styles, pick your arms and armour, win purses in the arena, ambush from the shadows, or pile into a street brawl beside your friends.
  • Serve the gods. Pray, make offerings, and earn the trust of a temple's head priest until they take you into the god's service. Or find your way into one of the forbidden cults the magistrates are hunting.
  • Become someone real. Players can take up historical figures: Hadrian, the Empress Sabina, the future emperor Antoninus and others. Until someone does, they live in the city: petition the Emperor, watch his processions, or carry out his commissions.
  • Roleplay with dice behind it. Characters have 20 attributes on a custom D20 system, and they grow slowly with use. You can call checks and contests on each other in character, such as your charm against someone's willpower.
  • Be In-Character at all times with your character, names are expected to be Roman-themed. There are OOC chat channels to help us find our place in the world.

The Sibyl

The roster characters nobody is playing yet are voiced by "the Sibyl", an AI game master running on local hardware. She plays the unclaimed historical figures and the people of the city, writes the daily Acta Diurna, and judges petitions and prayers. She never writes for players: what your character says and does is always yours.

It's an alpha

  • There will be bugs, and characters may be reset while we balance things.
  • It's a small passion project, and coming from the perspective of a long time text game player. Enjoy and help us improve by playing with us!
  • Found a bug or have an idea? Type bug or idea in the game, or tell us in the comments here.
  • Want the history first? The lore of Hadrian's Rome is at https://rome.bid/lore.
  • Prefer a MUD client? Telnet over TLS works at rome.bid, port 16559, but the web client comes first for now.

See you in the Forum. Ave!


r/MUD • • 9d ago

Promotion CKMud: Fall Update

7 Upvotes

CKMud is a hack n' slash PVE DBZ Mud. Explore a large universe with radiant quests, scripted quests, raid bosses, events, mentor training and so much more.

Largely a "numbers go up" mud with a large focus on acquiring the best gear and skills to bring your character from zero to hero.

We have a active friendly player base that is always willing to help out any newcomers and no lnowledge of dragonball is nessary to enjoy the game.

We recently released a new Client CKMUD-2D for android and windows. The 2D client transforms the game world into a 2D graphical game, with standard scrolling next underneath. Every transform, boss, city dungeon is displayed with graphics reminiscent of SNES RPGs of yesteryear.

We also just recently released a prestige system that allows players to continue to REMORT beyond theblevel 10 cap. This earns your Prestige Points used to by special bonuses out of the Prestige Shop.

With very active developers the game continues to grow with so many features and new areas that I cant list them all here and the website is best place to see most of what we offer.

Come check us out at

Ckmud:8500

https://ckmud.com


r/MUD • • 9d ago

Promotion New Game: Maravilla Oculta

9 Upvotes

Years ago there was a Simutronics game by the name of Modus Operandi. Now defunct, I wanted to put together something that rekindles the spirit of that game, hence Maravilla Oculta.

It's set on a Caribbean island in 1992. It features casual island life, many activities to take part in including crafting systems, fishing, scuba diving, crime fighting, cooking, resource gathering and more.

It also features ownable homes and ownable boats.

To help new players learn and navigate, many help files are available as are graphical maps, and great navigation commands.

The game is at: https://mo.rpgn.games

The discord channel where updates are posted is at: https://discord.gg/qaERGZa24

The game can also be reached in any telnet client at mo.rpgn.games on port 3010.


r/MUD • • 9d ago

Promotion Genesis Remastered LPMud is available to play

9 Upvotes

Hello,

I wanted to invite everyone to come check out Genesis Remastered. I have been working to envision a new version of the original game, with a completely rebuilt interface to the frontend, and many updates to the backend game itself.

I have been working to upgrade the content from the old game, and fix the issues that still affect the original. I am trying to make it much more immersive, with things like ambient location-specific soundtracks to help simulate the environment you are in, and artwork for all the equipment throughout the game.

I am going through each system in the game, and updating them one by one. This game has interactive weather and time that flows across domains, a new mining/crafting system, a new achievement system and more. If you want to see raw numbers, you can turn them on, or you remain a purist. A key goal is to enable players to choose the experience that they want, and not penalize them for knowing the game mechanics.

You can access the website at /

There is also a Steam version. It provides Steam Workshop integration so players can easily bundle and share scripts, as well as the other nice bonuses of Steam apps.

https://store.steampowered.com/app/5105580/Genesis_Remastered/

The game supports GMCP under the hood, and also provides https APIs for integrating graphical and audio content. It provides inventory, character status, spell effects, comms, messengers, maps, weather, music and time messages. This should enable a lot of features for any veteran that wishes to use the client of their choice.

You can also connect your own Mudlet/CMUD or their other preferred client to Host: www.genesisremastered.org Port: 3012 (TLS). Note that it supports TLS only, for player security.

Feedback is definitely appreciated, as I'd like to make this a good safe space for everyone to enjoy the original game, without the drama. Please come take a look, and let me know what you think.

Finally, I do want to add one note. The backend, as stated above, is heavily based on the original Genesis content circa 2023. There are some players from there that are quite unhappy with this launch. That is their prerogative. I have the legal right to the use of that content, as plainly granted by their own published copyright terms. I am not interested in bringing that drama to this forum, and ask that they also respect the rules of this subreddit.


r/MUD • • 9d ago

Community MUDs and politics.... NOT a political discussion.

0 Upvotes

I play MUDs for fun, I play them to get away from all the politics, both in the specific games forums and other places that are related to whatever MUD I am playing.

It jars me and I usually leave when politics is mixed into the MUD. I do enough political comments and such outside the MUD and it is where I go to decompress at times.

How do you deal with politics when they show up? Do you leave the MUD? Do you respond?

I am not trying to make this a political discussion, other than how politics in MUDs are dealt with?