r/KSanteMains • u/Hakuoh_13 • 12h ago
Humor KC vs C9
It’s game 4 and K’Sante was banned every game.
I guess the nerfs did work. /s
r/KSanteMains • u/Nalardemon • Mar 12 '25
Hello Hunters!
This Tope's Diary Matchup Guide was created with the help of Aatreus and Shourdy (you can find more information about them in the sheet), and we've already put a lot of work into it. We hope it proves useful to many of you!
A few things to note:
You can find it in the Community Bookmarks of our sub going forward.
Good luck on your hunts!
r/KSanteMains • u/Nalardemon • Sep 25 '24
Feel free to dm me, comment or write on discord if you found something that's missing!
(comments not relevant to the topic will be removed. Clips may disappear because editing a reddit post is shit.)
Everything tested (and clips provided) on Patch 14.19
Previous list for reference (but wasn't up to date)
(has multiple variations)
https://old.reddit.com/r/KSanteMains/comments/1gou7q0/crazy_bug_while_playing_around_practice/ https://new.reddit.com/r/KSanteMains/comments/1gk22s7/found_a_new_ksante_bug_when_ew_enemy_into_wall/
RP only affects 1 enemy hit if you hit multiple enemies with RQ (spawn order) or RW (first target hit).
Q3 tooltip shows different resist values for the cd/castspeed reduction compared to Q1/Q2 (which shows the correct 120 resists). This is only a tooltip bug and doesn't affect the ability. https://i.imgur.com/4PaPL18.png
Conditioning provides 8 + 3% total armor and magic resist after 12min, but only the +8 armor and mr (total 16 bonus resist) affect Q cooldown and cast time
When using Q > W too fast, W will channel for 1s unless you press it again. Sometimes also happens with "Canceling W". Can also happen right after using R.
Using min charge time W on ONE enemy will make your next auto attack very delayed unless manually ordered
When aiming towards walls with a specific angle and W charged for 0.4s, you can travel for the maximum channel range
https://imgur.com/a/3fVf843 https://outplayed.tv/league-of-legends/XnGWkP/lol-ksante
Visual bug. Sometimes minions don't look like they get pushed back by W. This only affects the minions model, but not the actual position of it's hitbox.
Using W shortly after All Out ends ends up in some weird behaviours, assumingly because the game want's to replace the ability with the non all-out version shortly after all out.
This can cause W to not have an channel animation, force W to max channel while you have 0 control and no indicator and in some rare cases, you can charge W freely while walking.
E applies the shield once K'Sante gets close to the ally champion but if the dash gets interrupted, K'Sante can walk towards the initial target and the Shield still applies.
Using E on an ally Champion won't proc anything that interacts with shielding. (Summon Aery, Moonstone, Ardent censer and so on). Appeared after they "fixed" the moonstone bug.
Ulting through some walls with specific angles can cause you to end up on a different side of a wall than your target
Cant tell if the timing is very strict or if it happens randomly at this point. R can reset tower aggro.
During R2 and until the target moves, the location of the target isn't getting updated properly. Example shows Horizon focus, which has a distance requirement but also affects skillshots cast towards the starting point of the target.
stuff that behaves as intended (or a Rioter confirmed they are fine with their existence) but fixing them would be some nice QoL
(This is an inteded interaction added in 13.21) - All Out's resist updates happen in 0.25s intervals. If for example Aftershocks effects ends, you may have single digit or negative resist values until you hit one of those update intervals. This affects the damage you take and happens with every interaction that changes your resists.
If your E has a shorter cooldown than 2 seconds, the shield won't re-apply unless it was broken before. This can cause issues with high haste builds+Legend: Haste or in URF/Practice tool auto-cooldown refresh.
Most other shields are Amount based and refresh if they are used before the previous one expires/breaks. Mainly an dev oversight with the second rework where All Out reduces E cd by 50% which wasn't intended to be a thing with his original design.
r/KSanteMains • u/Hakuoh_13 • 12h ago
It’s game 4 and K’Sante was banned every game.
I guess the nerfs did work. /s
r/KSanteMains • u/aWhiteWildLion • 12h ago
I've seen that the standard setup is usually attack speed + two health shards, but I saw Aatreus recommending Haste/MS/Tenacity instead.
r/KSanteMains • u/mad_lol1 • 1d ago
if you have some tips too :)
r/KSanteMains • u/xante777 • 3d ago
- Sion Buffs good for us
- Most problematic for us ADCs nerfed (Cait, Trist)
- Yasuo and especially Yone nerfed (good cause Yone screws us in sidelane with LDR powerspike)
- Varus Zaahen adjustments, good if they are gonna be played more (good matchups imo)
Sidenote, thanks Riot for yet again forgetting about us, ofc you can buff Azir Ori Ryze Taliyah Xin after Worlds patch but let us rot in the Jail, thanks!
r/KSanteMains • u/Luckyscandy • 3d ago
How in the hell is aftershock useful? I play casually around plat 2 and I don't frequent forums or videos about the game, however recently I have decided to try and learn the game and my favorite champion a bit more. The last time I played was when this guy could still move around his w and his e was an auto reset, so it was a bit discouraging to see what his current state is, however after getting used to him a bit I still enjoy his kit and think he is quite strong.
My usual set up for him is grasp, shield bash, second wind, overgrowth, manaflow band and transcendence and rush ice born gauntlet against ad characters. I have had great success with this set up and I feel great power spikes with sheen and the gauntlet and the mana allows me to spam abilities and be a proper lane bully early. later on the cd refund from transcendence is nothing to sneer at either, getting level 11 and tping to drake and pulling off ~4 Ws in 20 seconds while everyone is 2-3 lvls below you is an incredible feeling.
my problem is lately I have been seeing a lot more ranged tops, and while I think there is still a debate for grasp being stronger, I believe the consensus around here is that aftershock is stronger against ranged, I just don't understand it. With my limited sample size against teemo, vayne and kennen, aftershock seemed extremely underwhelming. with grasp it felt like I could fight at any time, but with aftershock I could only fight with my ult, sure a short trade looks nice for a moment, but then I'm spaced for the next 30 seconds while I have not keystone. and the amount of times this thing has been on cooldown because I go for some poke or a short trade has been insane ( yes a mistake but it's hard getting used to the switch in playstyle). also I have been going inspiration second with biscuits and something else which limits my mana and kinda screws me over.
So how the hell does this rune work ?
r/KSanteMains • u/PositiveMembership25 • 5d ago
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came back, bought the skin, then will probably never touch the game in another few months or so lol (skin is cool though)
r/KSanteMains • u/metodejus • 7d ago
So basically next patch big mayhem update is coming out with 34 new augment, out of which some are interacting with resists, and imo most revolutionary one they added is Heavy Metal because it enables him to go so many different build; you can rush hubris and go lethality, you can stack hp and then get resists from bloodmail or riftmaker, or stack mana items and get resists from mana, you can go crit with LDR to oneshot, u can also finally build Shadowflame to make your W crit and there’s also a potential for enchanter build if they return Protein Shake or critical healing into his augments pool.
r/KSanteMains • u/Think-Reflection365 • 6d ago
Hoping to find someone wanting to trade for k'sante card (from the bubbletea collab). Hes literally the only one I dont play, rip.
r/KSanteMains • u/eggscellent69 • 6d ago
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vayne's fault for chasing a low hp black man
r/KSanteMains • u/Kindly_Ad2491 • 7d ago
Hello hunters,
I am a random player, I've loved K'Sante since his release, but I'm hesitating about something that comes up a lot here: the fluidity of the character.
Indeed, right now I no longer have the feeling of piloting some kind of tank that drops a nuclear bomb with his W, rather than an aggressive and dynamic character like an old-school fighting game
I think for a lot of us, we would be ready to accept massive nerfs for a rework back to his old fluidity.
However, I fear that those who pilot him well will be way too strong and make too much of a difference, is that Riot Games' fear? Isn't there a way to find a compromise?
r/KSanteMains • u/Loud_Shower_9580 • 6d ago
if fountain recharges ult, why doesn't presence of mind recharge ult?
r/KSanteMains • u/Eojin564 • 8d ago
Before i begin i´m sure not a lot of people will care about a random ahh diamond player´s opinion on this matter but lately playing ksante has felt worse than ever before as i can remember, so i wanted to share some of my thoughts on what is going on with ksante rn since i feel like nobody i talk to seems to understand what i´m trying to say or why would i complain playing the 200 year champ.
As mentioned previously, i´m hovering between diamond/masters LAN right now, and i main jungle, but the only reason i started playing top lane was because of ksante, therefore i wanted to start by talking about his laning phase.
Ksante is the strongest laner in toplane, not even kidding.
The main reason why ksante feels bad to play is because of his near to zero self agency in mid to late game, but that doesnt mean the champion itself is ¨useless¨, he has by far the strongest laning phase of any character in top, even against some ranged matchups. But, what does this mean? This means he is by far pickable against any character ever, so essentially, he can never go behind against anyone if he is being piloted correctly. Now, even though this sounds very good, this imo is ksante´s BIGGEST issue and the reason why riot keeps messing with his kit even after its been months of him being BY FAR the weakest warden in league, and i dare say the weakest champion overall. But how? How can a champion that ALWAYS goes at least even in lane be considered weak.
Ksante´s has no identity and no clear role in a team comp.
We all are aware of this and we as ksante mains have come up with strategies to give him a clear path to follow almost every game. Currently the ¨optimal¨ way to play him is by peeling a carry and making sure to disengage anything that comes their way, however, ksante is neither the best at this nor really effective against most threats nowadays. There are so many characters that become untouchable/unstoppable within their basic damage rotation which means ksantes role as a disengager just ends up being really niche and not achievable most games. Now, by far the most consistent way of ksante providing value to a team is by shielding allies, but lets be completely fair here, there are way better wardens at doing this task than ksante, shen comes to mind and of course tahm kench, which both of them i feel like fall into some of the same problems ksante has, but they posses at least 1 ability that will always GUARANTEE value to their team comp, while ksante cant really always do this as easily, which ends up making this ¨protector¨ playstyle feel really unoptimal even if its by far the most consistent way to play him.
You might notice that ive been leaving out ksantes dueling capabilities, which in theory should absolutely outshine that of shen and kench or even all of the other wardens/tanks, but i dare say that might me not fully true and which leads me to the next issue currently with ksante.
Tank items suck balls.
Ksante´s health scalings unlike ALL of the other wardens (except taric ig) are really meaningless, and currently tank items are really really centered on health as the main way to make tanks viable this season, which furthermore makes ksante even weaker later on since he cant rely on items to make his team fighting easier. This makes it so this scenario keeps happening: You buy 1 or 2 components on lane that provide ksante with an insane spike in power, and then when you get your first item it still feels strong but however doesnt match with the spike of the enemy toplaner, so you are always in a situation where if after both opponents have 1 item, you need to mantain at least a 1k gold lead over the opponent if you want to be able to 1v1 them consistently. Now multiply this by 3 or 4 items and you see where the problem gets, ksante has no good item value, gold that goes into him is essentially being wasted completely by him not utilizing the stats provided, so his spikes are really pronuntiated early on but the period is so short that you need to be really good at making every second count or else you will inevitably fall behind, which once again, leads me to my conclusion of this matter:
Ksante is a lane bully that cant bully.
In riots eternal wisdom, they turned this tank into a lane bully with so many asterisks that it feels like there is no point of picking him over something not only easier to pilot in laning phase but also way WAY more useful in team scenarios. Ksante cant engage easily in teamfights, he cant solo tank 3 people like other tanks can, he cant save his adc consistently from threats and he cant 1v1 past a really specific time frame of the game.
Now, one of if not the most important skills with ksante is obviously learning to share your lane advantage with the rest of the team, but the eternal irony is that ksante is a toplaner, which by far makes it a herculean task to do so, and even when you do, there are so many factors influencing a game that your tp botlane for example might be worthless after 2 minutes since your jungler decided to give up drake or not follow your calls to help the other side of the map etc.
En conclusion.
Ive always knew this was bound to happen to be fair, any time a character just tries to do so many things at once, they just end up like this. A similar case to this is clearly kalista and azir, these characters are adrift in their roles since they can theoretically never lose lane and do more tasks than their counterparts can, however why would you pick azir as a control mage when viktor exists, why would you pick him as a safe mid lane pick when ahri exists, why would you pick kalista as a strong early adc when draven or lucian exist. Why would you ever pick ksante as a warden when shen exists, why would you pick him as a safe blind pick when even if you do you job, you are certain that game is in the hands of fate and not in yours.

r/KSanteMains • u/Stoico_OwO • 8d ago
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Staying was stupid ik but i had a feeling
r/KSanteMains • u/sndrevived • 9d ago
r/KSanteMains • u/RepresentativeOlive8 • 12d ago
r/KSanteMains • u/Mysterious-Ad5198 • 13d ago
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wasn’t dashing through walls removed like 2 years ago? i just did that today and im confused
r/KSanteMains • u/hasloz • 15d ago
not trying to make a nerf post i just genuinely dont get what his job is supposed to be now
he doesnt waveclear, he doesnt dive, he doesnt really tank better than the actual tanks. the one thing he had going for him was killing tanks and the e nerfs made trading in those lanes feel awful. i dont want him buffed into pro jail again i just want to understand what im supposed to be picking him for
r/KSanteMains • u/Loud_Shower_9580 • 16d ago
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r/KSanteMains • u/xante777 • 16d ago
Source, Datamine on r/leagueoflegends
What a stupid nerf wtf
Edit: Got changed, now it's +5 Mana cost and -5% damage reduction while charging both in and out of All Out
r/KSanteMains • u/FeelThePain939 • 16d ago
W mana cost increased from 40-60 to 50-70
https://x.com/Spideraxe30/status/2105030296995582420
What do y'all think? Personally I don't even mind this change. I thought it'd be another E nerf.