r/JonnyDM • • Sep 13 '25

Complete Index of JonnyDM Manuals & Links

14 Upvotes

These are all my D&D manuals, carefully crafted to fill your campaigns with monsters, magic, and mayhem that will captivate your players and fuel your storytelling. Whether you’re a Game Master looking to deepen your world with rich lore, unique creatures, and innovative mechanics, or a player eager to explore diverse character options and thrilling adventures, this collection has something for you. From expansive mythological compendiums and elemental forces to dark infernal guides and legendary quests, each manual is designed to seamlessly integrate into your 5E games and spark your creativity. Dive into these resources and discover the tools to transform ordinary sessions into unforgettable experiences full of excitement, challenge, and imagination.

My Upcoming Kickstarter

  • 300+ Mythological Items for 5E and 5.5E — Step into a realm of ancient gods, legendary heroes, and forgotten civilizations with Mythological Items, a comprehensive compendium featuring over 300 magical items specifically designed for 5E and its 2024 ruleset update. This manual spans a vast array of cultural traditions, organizing its treasures into regional categories for easy reference and immersive worldbuilding. Each item includes not only full game mechanics, but also lore and background information to integrate it seamlessly into your campaign, whether as treasure, quest rewards, or the key to an unfolding mythic saga.

JonnyDM’s Solo Creations

  • DriveThruRPG JonnyDM Publisher Page — Browse and purchase all my D&D manuals on DriveThruRPG.
  • Kobolds & Kobolds — A complete toolkit for bringing kobold warrens, warbands, and dragon-worshipping clans to life, featuring a large bestiary of kobold warriors, beastmasters, inventors, mystics, mounted combatants, and tribal leaders, along with optional creature traits, distinct kobold clans, warren layouts, traps, lair actions, encounter ideas, adventure hooks, kobold-themed magic items, VTT tokens, and art handouts.
  • Undead & Undead — A complete guide to undead featuring more than 90 statblocks, a scalable undead lair system, customizable templates and traits, 50+ magic items, campaign tools including cult generators and unholy rituals, and extensive VTT art resources with 60 handouts and 45 tokens to bring necromancy and horror to life in your campaigns.
  • Orcs & Orcs — A complete guide to orc-kind featuring dozens of statblocks, powerful factions, tactical tools, 70 magic items, and VTT art resources to enrich your campaigns with orc-themed content.
  • Goblins & Goblins — A complete guide to goblins featuring diverse goblin races, numerous statblocks, campaign tools, 75+ magic items, and VTT art resources to make goblins memorable in your adventures.
  • Diabolical Designs: Demons and Devils for 5E — An in-depth guide to demons and devils featuring lots of new fiendish creatures, character options including a new class, spells, 130+ magic items, fiend transformation rules, and extensive VTT art resources. You can also purchase a high-quality printed version of this manual here: Hardcover Version.
  • The Aberrant Codex: Mutations and Aberrations — Dive into the bizarre world of aberrations and mutations with new creatures, character options, spells, magic items, and extensive VTT art resources to bring eldritch horrors and warped landscapes to life in your campaigns. The Hardcover edition of The Aberrant Codex is available for a limited time (while supplies last) here: https://buy.stripe.com/8x24gyfNNegY75qgwI6c005
  • Celestial Realms: Divine Forces and Heavenly Beasts — Explore the celestial realms with new divine and fiendish subclasses, magic items, celestial and corrupted creature traits, fiendish transformation mechanics, and a bestiary of celestial and fallen monsters to enrich your campaigns.
  • Elements Unleashed: Crafting Character Options, Magic Items, Monsters, and More for 5E — Infuse your campaigns with elemental magic through new races, classes, subclasses, over 100 magic items, backgrounds, spells, crafting rules, dynamic elemental systems, and a vast bestiary of elemental creatures.
  • Apocalypse Codex: The Cataclysm Handbook — A resource for apocalyptic and post-apocalyptic settings featuring over 60 magic items, 50 spells, 45 feats, 30 monsters, 12 subclasses, 4 races, a Doomclock rules table, and cataclysmic spell guidelines.
  • Pets and Animal Companions Bundle — A bundle including "Growing Pets and Animals Statblocks" with 50 scalable animal statblocks and dynamic leveling, and "Pets and Animal Companions: Leveling Rules", featuring comprehensive pet leveling systems, unique pet tables, engaging activities, pet shops, and ready-made content for enriching 5E campaigns.
  • DMsGuild Bundle — A bundle of my older and smaller manuals, including classes, races, magic items, and more, all combined and offered at a special discounted price. My bestseller title on Dmsguild is Growing Magic Items Collection – magic items with four tiers of rarity that evolve and unlock new capabilities as characters progress through levels or achieve various milestones. The progression of a Growing Magic Item can be aligned with character levels, personal achievements, or specific quests, allowing for flexibility and adaptation to different campaign styles.

Co-Authored Titles (as Mythos Chronicles)

  • Pirates and Plunder: A Compendium for 5E — The ultimate manual for nautical adventures with new character options, pirate gear, firearms, ship rules, 60+ pirate crew and sea creature statblocks, tables for sea hazards, and extensive VTT resources for immersive swashbuckling campaigns.
  • Mythological Creatures: A Monster Compendium for 5E — A comprehensive 350+ page compendium featuring over 300 monster statblocks inspired by world mythology, including mythic heroes, detailed lore, variant traits, multi-phased boss fights, and sections covering American, Asian, Egyptian, Greek, Norse, and other mythologies.
  • Atlantis: War of the Tridents for 5E — A 270+ page adventure module blending Greek mythology with 5E mechanics, featuring flexible campaign paths, underwater and traditional fantasy elements, new character options, spells, magic items, and extensive VTT resources for immersive aquatic adventures.
  • Mythological Items: A Compendium for 5E — A 43-page collection of over 40 magic items inspired by global myths, featuring detailed rules, backgrounds, and divided into sections covering Greek, Asian, Norse, American, and Egyptian mythologies for enriching 5E campaigns.
  • Mythic Mayhem: A Multi-tiered One-shot Adventure for 5E — A scalable one-shot adventure spanning levels 5-16, featuring a Norse mythology-themed story, multiple combat encounters, new monsters, custom tokens, maps, and handouts for immersive tabletop or VTT play.
  • Mythological Races: A Compendium for 5E — A 26-page compendium featuring over 10 playable races from myths and legends, with detailed traits, backgrounds, and variant abilities designed to enrich character options in 5E campaigns.
  • Divine Design: Creating Statblocks for Gods in 5E — A comprehensive guide for Game Masters to craft customizable deity statblocks with scalable templates, domain-based traits, mythological inspirations, and additional resources for integrating gods into any 5E campaign.

Other Resources

  • Instagram — The link to my official Instagram page where you can find updates, previews, and more about my D&D projects.
  • Linktree JonnyDM — For all manuals, quick links, and upcoming releases in one place.

r/JonnyDM • • 1d ago

The Headless Horseman Rides Again! A CR 14 Undead for Your Halloween Encounters

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26 Upvotes

The Headless Horseman is more than just an undead rider with a flaming pumpkin for a head. He's a vengeful spirit bound to the mortal world by an ancient curse, with his steed, armored body, and spectral jack-o'-lantern forming a single, inseparable entity.

Legends tell of a fallen soldier, executioner, or knight who was beheaded for his crimes and returned under a cursed harvest moon. Some believe his spirit is connected to Samhain, when the boundary between the living and the dead grows thin enough for restless spirits to cross.

Wherever he rides, crops rot, animals panic, and the air fills with the smell of smoke and freshly dug earth. And simply defeating him isn't enough. Unless a specific funerary ritual is performed, the Horseman eventually rises again to continue his hunt.

Mechanically, the Headless Horseman is a CR 14 undead built around mobility, relentless pursuit, and devastating attacks. His Fiery Greataxe deals slashing and fire damage, with additional necrotic damage against frightened enemies, while Laughing Skull allows him to hurl his flaming pumpkin head at enemies, unleashing a fiery explosion that deals 10d6 fire damage.

His Ghostride ability lets him pass through solid objects, while his legendary actions allow him to charge across the battlefield, stun enemies with Glare of Embers, or mark a target with Harvest Mark, making that creature especially vulnerable to his attacks.

I've also included four optional traits to customize the encounter, from leaving burning hoofprints behind to relentlessly tracking creatures that try to escape him.

The Headless Horseman is from Undead & Undead: The Ultimate Undead Handbook, available for 5E and the 2024 Edition on DriveThruRPG!

The manual includes 90+ undead statblocks, each with optional traits and variants, alongside an undead lair system, 50+ magic items, customizable templates, necromantic rituals, campaign tools, and VTT resources. It's designed to give DMs plenty of options for building undead encounters, from minor restless spirits to powerful necromantic horrors.

My Kickstarter for 300+ Mythological Items for 5E and 2024 is also live now! The campaign includes a physical hardcover, as well as printed editions of my previous manuals.

You can find more of my creatures, magic items, and manuals on DriveThruRPG, my Linktree, or right here on r/JonnyDM!


r/JonnyDM • • 4d ago

A Collection of Magic Items Inspired by Asian Myths and Legends

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40 Upvotes

Here's a collection of magic items from the Asian Mythology section of my Mythological Items compendium!

There's a little bit of everything here: legendary weapons like Kusanagi-no-Tsurugi and the Gada of Hanuman, Bhima's Gauntlet, the Katana of the Sword Saint, the mysterious Pill of Immortality, and more unusual treasures like the Kappa's Water Dish, Jizo Charm Beads, and the Copper Yantra Plate.

I wanted this section to explore different aspects of Japanese, Chinese, and Indian mythology and folklore, from divine weapons and sacred relics to smaller magical objects with interesting abilities and uses in a campaign. Some are powerful legendary treasures, others are more modest items that adventurers might discover much earlier in their journeys.

These are just a few of the 300+ magic items featured in my Mythological Items for 5E and 5.5E Kickstarter, which is currently live!

The campaign features magic items inspired by myths, legends, and folklore from around the world, including Greek, Norse, Egyptian, Asian, American, and many other traditions.

You can also get my previous D&D manuals as discounted add-ons and bundles through the campaign, including professionally printed, high-quality Hardcover editions.

https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024


r/JonnyDM • • 10d ago

From Goblin Knights to Shadowspawn: a collection of monsters from my 5E/5.5E manuals

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61 Upvotes

Here's a collection of monsters taken from several of my 5E and 5.5E manuals!

There's a little bit of everything here: Goblin Knights and Shadowblades, Kobold Artificers, Red Orcs, undead like the Draugr and Stitched Horror, abyssal creatures like the Skullrummager and Shadowspawn, phoenixes, sea serpents, aberrations, and plenty more.

I wanted these books to offer creatures that can be dropped straight into a campaign, while still giving DMs plenty of different roles, themes, and encounter ideas to play with.

If you'd like to check out the full manuals, they're all available through my 300+ Mythological Items for 5E and 5.5E Kickstarter at discounted prices.

The campaign itself is focused on 300+ magic items inspired by myths and legends from around the world, but you can also get my previous manuals as discounted add-ons and bundles. All of these books are also available in professionally printed, high-quality Hardcover editions through the campaign.

https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024


r/JonnyDM • • 15d ago

Excalibur - From Uncommon to Legendary, If the Sword Finds You Worthy

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62 Upvotes

Excalibur is a scaling magic longsword that begins at Uncommon rarity and can eventually awaken all the way to Legendary, but simply gaining levels isn’t necessarily enough.

The blade first has to decide that its wielder is worthy. Courage in overwhelming danger, mercy when vengeance would be easier, accepting responsibility for others, keeping one’s word at personal cost, and putting others before oneself can all cause Excalibur to recognize a potential bearer.

As it awakens, the sword gains stronger radiant damage and increasingly powerful abilities focused on courage, leadership, protecting allies, and refusing to fall. At its Legendary stage, Excalibur can keep its wielder standing when they would otherwise drop to 0 hit points, protect nearby allies from fear, and fully recognize its bearer as the inheritor of its ancient legacy.

The progression can also be handled narratively. The included advancement rules suggest milestones such as Drawing the Sword, Accepting Responsibility, Becoming a Leader, and finally facing The Trial of the King. There are also alternative paths involving the blessing of the Lady of the Lake, advancement by level, or even Excalibur becoming dormant if its wielder repeatedly betrays the ideals that earned its trust.

You can download the complete Excalibur supplement for FREE on DmsGuild.

If you’d like more items in the same vein as Excalibur, Mythological Items for 5E and 5.5E is now live on Kickstarter. It includes 300+ myth-inspired magic items, many built with the same focus on lore, narrative significance, and relics that can become more important as the campaign progresses.

For more previews, scaling relics, creatures, magic items, and other D&D content, you can also visit r/JonnyDM.


r/JonnyDM • • 16d ago

300+ Mythological Items for 5E and 5.5E is now live on Kickstarter!

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9 Upvotes

Hi fellow adventurers,

We are excited to announce that Mythological Items is now live on Kickstarter!

This is our new D&D 5E and 2024-compatible manual dedicated entirely to magic items inspired by myths, legends, and ancient stories from around the world.

Inside the book, you will find 300+ mythological magic items, including weapons, armor, wondrous items, and scaling items designed to grow alongside your characters and campaigns.

Our goal with Mythological Items is to create more than a simple collection of treasure. Each item is designed to feel like part of a myth: something that can serve as a reward, a quest hook, or even the center of an entire adventure.

The book includes items inspired by many different mythological traditions, including Greek, Norse, Egyptian, Asian, American, Roman, Mesopotamian, African, and other mythologies from across the world. Whether you want divine weapons, cursed artifacts, heroic relics, monster-themed treasures, or legendary items tied to ancient stories, this book is built to bring myth directly to your table.

The Kickstarter page includes a full presentation of the project, several previews, and a free 30-page PDF preview showing a sample of the content from the book.

You can also find many of our other manuals in PDF and high-quality print editions, with special prices currently available both for Mythological Items and for all our other releases.

You can visit the Kickstarter page here:

https://www.kickstarter.com/projects/mythoschronicles/300-mythological-items-for-5e-and-2024

Thank you again for your support. We hope to see you on our journey!


r/JonnyDM • • 23d ago

Elemental Treasures: Lightning Magic Items

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66 Upvotes

These are magic items from Elemental Treasures: Lightning Magic Items.

This compendium presents 30 lightning-themed magic items for 5E and the 2024 update, spanning from common items to legendary treasures. Each item embodies the speed, sudden force, and restless energy of lightning, offering new weapons, armor, and wondrous items to electrify your adventures.

This is the third volume in the Elemental Treasures series, a line of themed magic item supplements that will be gradually released on DMsGuild. Each volume focuses on a different element, with the ultimate goal of creating a complete library of balanced, playtested, and thematic elemental treasures for your campaigns.

Launch special: $1.99 for the first two weeks of release!

You can also check out Fire Magic Items and Frost Magic Items, the previous volumes in the Elemental Treasures series.

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you’d like to be notified when it launches!

For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!

You can also check out my bundle of small D&D manuals on DMsGuild, which includes the Elemental Treasures series.


r/JonnyDM • • 27d ago

Goblin Pyromancer (CR 2) - Because Goblins Weren’t Dangerous Enough Without Bombs and Fire Magic

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76 Upvotes

The Goblin Pyromancer is a CR 2 fire-obsessed caster built around turning the battlefield into a very unsafe place to stand.

It can throw Goblin Bombs, unleash Burning Hands, ignite larger areas from range, and use Flaming Step to teleport away while leaving a burst of fire behind. Fire Frenzy lets it follow up its fire damage with another Fire Bolt, while Heat Focus makes it especially dangerous against heavily armed enemies.

There are also several optional traits for pushing the concept further, including exploding on death, rerolling fire damage, creating a reactive flame shield, partially bypassing fire immunity, or chaining flames into nearby enemies.

After the success of the original Goblins & Goblins, I went back and created a new version with all-new artwork from a group of incredible artists, along with an updated presentation and additional material throughout the book.

The hardcover edition is being updated as well and should be available on DriveThruRPG next month. It will also be available through the upcoming Kickstarter I’m currently working on.

Goblins & Goblins,expands goblins with new statblocks, optional traits, factions, lairs, encounter ideas, magic items, and more.

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you’d like to be notified when it launches!

You can also find more of my creatures and manuals on DriveThruRPG or by visiting r/JonnyDM!


r/JonnyDM • • Sep 14 '26

Don't Replace Your Favorite Weapon - Let It Grow from Uncommon to Legendary | Growing Magic Items

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130 Upvotes

One thing I've always liked is when a magic item becomes part of a character's identity rather than something they throw away the moment a better +X weapon appears.

These weapons are built around that idea. Each starts at Uncommon rarity and evolves through Rare, Very Rare, and Legendary stages as its wielder progresses, retaining its earlier abilities while unlocking increasingly powerful ones.

The Blade of Rising Flames grows from a straightforward fire weapon into a legendary inferno capable of engulfing enemies in persistent flames, while the Scourge of the Infernal Lords develops from an infernal whip into a weapon capable of commanding powerful devilish magic.

The Blade of the Celestial Avenger becomes increasingly focused on radiant power and protecting allies, the Dagger of the Shadow Assassin evolves around stealth and lethal precision, the Bow of the Legendary Huntmaster grows into a powerful wilderness weapon, and the Frostbite Blade develops from extra cold damage into battlefield control and a freezing vortex.

The idea is that a weapon found early in a campaign can keep growing alongside its wielder instead of eventually being replaced by the next piece of loot.

These are from the Growing Magic Items Collection, which applies the same concept to armor, shields, spellcasting focuses, weapons, and wondrous items, with suggested progression speeds for different campaign styles.

You can also check out my bundle of small D&D manuals on DMsGuild, which includes Growing Magic Items Collection.

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you'd like to be notified when it launches!

For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!


r/JonnyDM • • Sep 08 '26

Never Underestimate a Kobold! Kobolds & Kobolds Brings New Creatures, Custom Traits, Clans, Warrens, Magic Items, Traps, and VTT Resources

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109 Upvotes

Kobolds & Kobolds: The Ultimate Kobold Handbook for 5E and 5.5E is now available on DriveThruRPG at a special launch price of $4.99 for a limited time!

Kobolds are cunning, resourceful, and far more dangerous than their size suggests. Kobolds & Kobolds is a complete toolkit for bringing kobold warrens, warbands, and dragon-worshipping clans to life, from ingenious trapmakers and mounted hunters to mystical cultists, beastmasters, inventors, and ambitious chieftains.

Whether you need a single memorable kobold encounter, an entire underground warren, or a recurring clan to challenge your adventurers, this book gives you the creatures, tools, treasures, and ideas to bring them to life.

What’s Inside?

  • A Huge Kobold Bestiary – Discover beastmasters, warriors, inventors, mystics, tribal leaders, and many other kobold variants. Every entry includes additional traits and optional abilities, making it easy to customize encounters and keep even familiar kobolds unpredictable.
  • Kobold Campaign Tools – Build complete warrens with layouts, traps, lair descriptions, lair actions, tactical encounter ideas, adventure hooks, and other tools for adventures both above and below ground.
  • Distinct Kobold Clans – Introduce kobold clans with their own cultures, tactics, favored creatures, special abilities, traditions, and relationships with dragons.
  • Kobold Magic Items – Equip your kobolds with improvised weapons, draconic relics, alchemical inventions, tribal treasures, and deceptively dangerous creations inspired by kobold ingenuity.
  • VTT & Art Resources – Bring your kobolds to the table with a collection of creature tokens and art handouts for use in both in-person and online games.

Kobolds can be disposable dungeon pests, dangerous ambushers, loyal servants of dragons, surprisingly sophisticated underground societies, or recurring factions that grow alongside your campaign. This book is designed to give you enough variety to use them for far more than a single low-level encounter.

You can find more of my 5E and 5.5E creatures, items, and manuals on DriveThruRPG, through my Linktree, or by visiting r/JonnyDM!

I’m also currently working on Mythological Items for 5E and 5.5E, one of my largest projects yet, featuring hundreds of magic items inspired by myths and legends from around the world. The project is coming soon to Kickstarter, so you can follow the campaign there if you’d like to be notified when it launches!


r/JonnyDM • • Sep 02 '26

Spidergoblins (CR 1/2 & 2) - Goblin Cunning Is Worse When It Can Crawl on the Ceiling

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70 Upvotes

Goblin cunning becomes considerably more dangerous once it can crawl across the ceiling.

Spidergoblins are grotesque fusions of goblin and arachnid that form isolated colonies in ruined fortresses, abandoned mines, deep caves, and forgotten tunnels. They hunt in coordinated packs, cover their territory with crude webs, and weaken trapped prey with venom before closing in.

The CR 1/2 Spidergoblin is a mobile low-level ambusher with Spider Climb, Goblin Cunning, a poisonous bite, and a rechargeable Web Trap. The larger CR 2 Overgrown Spidergoblin acts as the guardian and leader of the nest, combining Pack Hunter, a longer-ranged Web Bind, and a Frenzied Counter that lets it retaliate when attacked.

They work particularly well in claustrophobic encounters where they can move across walls and ceilings, isolate party members, and force the characters to fight through web-covered terrain.

Where would you hide their colony: beneath a village, inside a ruined fortress, or deep within an abandoned mine?

These creatures come from The Aberrant Codex: Mutations and Aberrations, my 5e collection of mutated monsters, character options, spells, magic items, and rules for aberrant zones.

A Hardcover edition of The Aberrant Codex is available here:
https://buy.stripe.com/8x24gyfNNegY75qgwI6c005

I’m also working on 300+ Mythological Items for 5E and 2024, launching on Kickstarter on September 29. You can follow the campaign now to be notified when it goes live. The project includes a physical hardcover, along with printed editions of my previous manuals.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!


r/JonnyDM • • Aug 27 '26

Inferno Wyrmblade & Heart of the Volcano - Very Rare Fire-Themed Magic Items

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125 Upvotes

These are magic items from Elemental Treasures: Fire Magic Items.

This compendium presents 30 fire-themed magic items for 5E and the 5.5E update, spanning from common items to legendary treasures. Each item embodies the destructive and transformative essence of fire, offering new weapons, armor, and wondrous items to ignite your adventures.

It is the first volume in the Elemental Treasures series, a growing collection of themed magic item supplements designed to provide balanced, playtested, and thematic treasures for your campaigns. Each volume focuses on a different element, gradually building a complete library of elemental magic items. Elemental Treasures: Frost Magic Items is already available, with The Lightning Treasures coming soon!

It is also included in many of my discounted bundles on Dmsguild alongside the Growing Magic Items Collection, elemental treasures, and several other standalone relics.

I’m also working on 300+ Mythological Items for 5E and 2024 launching soon on Kickstarter. You can follow the campaign to get notified when it goes live. The project includes a physical hardcover and printed editions of my previous manuals.

For my larger projects and full-length manuals, visit my DriveThruRPG or my Linktree. For free previews, new creatures, magic items, and project updates visit r/JonnyDM!


r/JonnyDM • • Aug 24 '26

The Hollow Angel (CR 10) - Not Every Fallen Angel Falls by Choice

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88 Upvotes

The Hollow Angel is what remains when someone tries to turn a celestial into something it was never meant to become.

Usually created from a captured deva, the creature is the result of necromancers attempting to sever a celestial from its divine grace and bind that power into an undead body. The ritual fails because the celestial essence violently resists the corruption, destroying much of the original body in the process.

What remains is neither truly angel nor ordinary undead: a hollowed, ruined shell whose bones drift unnaturally within exposed flesh, still carrying fragments of radiant power alongside necrotic corruption.

Mechanically, the Hollow Angel is a CR 10 undead that mixes both sides of its broken nature. Its Withering Touch deals necrotic and radiant damage and can temporarily blind its victims, while Blasphemous Lament unleashes a cry of pain and fragmented divine memory capable of knocking creatures prone and even stunning them. Celestials and clerics devoted to good-aligned deities have an especially difficult time resisting it.

It can also use Spectral Drift to vanish into dark mist and reappear nearby, and perhaps most disturbingly, creatures it kills can be raised moments later as Specters under its control.

I wanted it to feel less like a traditional “evil fallen angel” and more like a celestial that was forcibly broken into something unnatural, with traces of its original divinity still fighting through the corruption.

This creature is from Undead & Undead: The Ultimate Undead Handbook for 5E and the 2024 Edition available on DriveThruRPG!

Undead are more than shambling corpses and skeletal minions. Undead & Undead is your complete guide to raising the dead, commanding their power, and unleashing them in terrifying new forms - from restless spirits and cursed warriors to spectral lords, zombie dragons, and necromantic abominations.

What’s Inside?

  • 90+ Undead Statblocks – From crawling hands and soul wisps to deathpriests, banshees, mummy sovereigns, and lich gods. Each entry includes optional traits and variants to customize your encounters.
  • Undead Lair System – A scalable, flexible system to turn crypts, cursed cities, and haunted ruins into deadly environments. Includes thematic traps, lair actions, environmental effects, and more.
  • 50+ Magic Items – Cursed relics, necrotic weapons, undead-bound artifacts, and forbidden tomes designed to horrify or empower.
  • Customizable Templates & Traits – Easily create unique undead with variant traits, thematic abilities, and storytelling tools for every archetype.
  • Campaign Tools – Includes undead cult generators, random encounter tables, unholy rituals, haunted visions, and apocalyptic plot hooks to fuel your adventures.
  • VTT & Art Resources – 60 art handouts and 45 VTT tokens to bring your undead encounters to life, whether in person or online.

I’m also working on 300+ Mythological Items for 5E and 2024 launching soon on Kickstarter. You can follow the campaign to get notified when it goes live. The project includes a physical hardcover and printed editions of my previous manuals.

You can find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!


r/JonnyDM • • Aug 21 '26

Blades of Bone, Hellfire & Damnation - Fiendish Weapons and Relics

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57 Upvotes

These are fiendish magic items ranging from Uncommon to Rare, built around demonic trophies, infernal power, necrotic weapons, fear, fire, and the corruption of the Lower Planes.

The Blade of Bone and Wrath is a +1 sword fashioned from fiendish remains that becomes especially vicious on critical hits, siphoning life from its victim and allowing its wielder to mark prey and relentlessly pursue it.

The Infernal Blade is a more straightforward hell-forged weapon, adding necrotic damage to every strike and unleashing a short-range aura of supernatural fear once per day.

For characters looking for protection instead, Demonhide Armor provides additional AC and resistance against fear and charm, while the Demon's Gaze Amulet improves spell attacks and can temporarily reveal both magical auras and invisible creatures.

The Rare items push these themes further. The Soulreaver Blade drains life with every strike and can temporarily amplify its necrotic damage, while the Rod of Fire gives spellcasters access to hellish rebuke, fireball, and wall of fire through a rechargeable pool of charges.

The Chain of Damnation protects its wearer from charm and fear while allowing them to magically bind humanoids, and the Hellish Mantle of Resistance can completely absorb a burst of fire and transform that energy into temporary hit points.

I like these kinds of items because they can work from several different angles: treasures taken from slain fiends, rewards granted by infernal patrons, relics recovered from corrupted cults, or dangerous equipment that slowly makes a character look a little too comfortable wielding the power of the Lower Planes.

These items are from Diabolical Designs, my 5E supplement focused on fiends, infernal creatures, demonic threats, magic items, and tools for bringing more variety to adventures involving the Lower Planes.

What's Inside:

  • Fiendish Realms & Lore: Explore Hell and the Abyssal Realm with plot hooks and campaign ideas.
  • Character Options: 20 subclasses, 1 new class, 10 backgrounds, and 3 fiendish races.
  • Spells & Items: 44 spells and 130+ magic items to enrich your game.
  • Monsters & Tools: 120+ fiendish creatures and custom traits for unique encounters.
  • VTT Resources: 160+ art handouts and 75+ creature tokens.

Physical copies of Diabolical Designs are also available for a limited time through this link.

I’m also working on Mythological Items for 5E and 5.5E, an upcoming Kickstarter featuring 300+ magic items inspired by myths and legends from around the world. It includes weapons, armor, relics, artifacts, and scaling items that can grow with the characters over the course of a campaign. You can subscribe to our newsletter to get updates and download a free 30-page PDF preview. We only send emails occasionally, and only when there’s a new release, important news, or exclusive free content and discount codes to share.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!


r/JonnyDM • • Aug 17 '26

10 Aberrant Feats for Characters Who Are Slowly Becoming Something Else

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129 Upvotes

These are 10 aberration and mutation-themed feats for characters whose bodies or minds have been altered by eldritch influence, forbidden experimentation, unstable magic, or contact with things that were never meant to exist.

Aberrant Constitution hardens the body against necrotic or psychic influence and even gives you a second chance when rolling a natural 1 on a death save.

Extra Arm gives your character a developing additional limb that can interact with objects, perform somatic components, make unarmed strikes, and help with grappling. If the mutation continues to develop, Enhanced Extra Arm turns it into a fully functional appendage capable of wielding a weapon or shield, manipulating objects independently, and making an additional weapon attack.

Mutable Form lets your body temporarily reshape itself to fit the situation, developing rubbery damage-resistant flesh, aquatic adaptations, or magical claws.

The other feats explore different directions that mutation can take:

Mutagenic Resilience provides resistance to poison, immunity to the poisoned condition, and bursts of temporary hit points when injured.

Aberrant Regeneration makes healing through Hit Dice unusually effective and can even allow you to remain standing at 1 hit point when an attack would otherwise knock you unconscious.

Aberrant Mind represents a consciousness becoming increasingly alien, providing resistance to psychic damage and greater protection against fear and charm.

Adaptive Mutation allows your body to change its defenses after each long rest, adapting to acid, cold, fire, lightning, or poison.

Cosmic Infusion channels stranger forces entirely, granting minor cosmic magic and the ability to create a localized gravitational field that pulls or repels nearby creatures.

Finally, Cosmic Awareness represents a mind beginning to perceive patterns beyond ordinary mortal understanding, allowing you to manipulate initiative and rely on unnatural certainty when making Arcana or Insight checks.

They’re intended for characters touched by aberrations, exposed to mutation zones, altered by experiments, descended from strange bloodlines, or simply slowly becoming something other than mortal over the course of a campaign.

These feats are from The Aberrant Codex: Mutations and Aberrations, a 5E manual centered on aberrations, mutations, evolving monstrosities, character transformations, and tools for bringing cosmic and body horror into a campaign.

The Aberrant Codex is available on DriveThruRPG, and a Hardcover edition is also available here:
https://buy.stripe.com/8x24gyfNNegY75qgwI6c005

What’s Inside:

Mutation Rules & Zones – Rules for unstable magical areas, arcane corruption, and the transformations they can cause.

Character Options – 12 subclasses, 10 backgrounds, 4 new races, and 30 feats focused on mutation, aberrations, and forbidden evolution.

Spells & Items – 33 spells and 80+ magic items shaped by aberrant and planar influences.

Monsters & Templates – More than 150 monster statblocks, alongside variant rules and mutations for creating altered creatures.

VTT Resources – 100+ creature tokens and 125+ art handouts for use in your games.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!

If you enjoy my work and want to find even more, check out my bundle of small D&D manuals on DMsGuild.


r/JonnyDM • • Aug 13 '26

From Loyal Dog to Battle Hound - Scaling Companion Statblocks That Grow with Your Party

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50 Upvotes

Dogs are some of the most common companions in fantasy adventures, but an ordinary dog can quickly fall behind once the party starts gaining levels.

So I wanted to give them a proper progression path: Dog → Guard Dog → War Dog → Battle Hound. A simple pet can gradually become tougher, better trained, and capable of surviving alongside an adventuring party without suddenly turning into a completely different magical creature.

And the progression doesn’t stop there. The full dog section also includes stronger options such as the Warhound Alpha, Guardian Mastiff, Blink Dog, and Greater Blink Dog, with higher-level abilities focused on guarding allies, leading packs, protecting companions, and filling more specialized roles in encounters.

These statblocks are from Growing Pets and Animals Statblocks, a manual built around the idea that pets, mounts, scouts, familiarlike companions, and ordinary animals should be able to grow alongside the campaign instead of becoming irrelevant after a few levels.

The book contains 60+ animal statblocks covering dogs, cats, bats, owls, ravens, horses, panthers, tigers, spiders, scorpions, eagles, frogs, lizards, rats, and more, with progression chains that take many of them from ordinary animals into increasingly capable companions or encounter creatures.

The rules page also includes suggested advancement schedules for standard, gritty realism, low-magic, and high-magic/epic campaigns, so the DM can decide how quickly a companion grows rather than tying every game to the same progression speed.

After the original version performed well, I went back and created a full V2 update, commissioning and licensing new artwork throughout the book, cleaning up the presentation, revising existing material, and adding new statblocks and expanded progression paths. If you already own the manual, you can simply download the updated version again from DriveThruRPG.

You can also subscribe to the newsletter for updates on Mythological Items, launching on Kickstarter this September with 300+ magic items inspired by myths and legends from around the world. Subscribers can also download a free 30-page preview.

For more creatures, items, previews, and upcoming projects, you can also visit my DriveThruRPG, Linktree, or r/JonnyDM.


r/JonnyDM • • Aug 06 '26

Sword of the Abyss | A Scaling Demonic Blade from Uncommon to Legendary

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64 Upvotes

Here is the Sword of the Abyss, a cursed scaling weapon that evolves from Uncommon to Legendary as its wielder embraces abyssal power, performs forbidden rituals, sacrifices life and magic to the blade, and defeats powerful fiends. By consuming their essence, the sword reflects the brutal nature of demons, forever slaughtering and devouring one another in their endless struggle to grow stronger.

I wanted to create an evil counterpart to a traditional heroic growing weapon. The sword begins as a useful necrotic blade with a weakening aura, but each new rarity brings it closer to its true purpose. It eventually gains the power to summon demons, cast circle of death, restrain enemies with shadowy tendrils, overcome necrotic resistance and immunity, and open a devastating Abyssal Rift around its wielder.

The pages includes several possible advancement paths, allowing the sword to grow by defeating powerful abyssal creatures, absorbing the essence of legendary enemies, accepting dark bargains, feeding on sacrifices, completing forbidden rituals, or damaging the barriers between planes.

Its growth also strengthens its semi-sentient curse. The sword can compel its wielder to attack celestials and devils, and if it becomes powerful outside the Abyss, it may tear open a permanent portal that cannot be closed through ordinary means. At Legendary rarity, that danger becomes alarmingly real.

You can find the complete Sword of the Abyss supplement for free on DMsGuild.

It is also included in many of my discounted bundles on Dmsguild alongside the Growing Magic Items Collection, elemental treasures, and several other standalone relics.

My next Kickstarter, Mythological Items, launches this September with more than 300 magic items inspired by myths and legends from around the world, including many scaling relics.

For my larger projects and full-length manuals, visit my DriveThruRPG. For free previews, new creatures, magic items, and project updates visit r/JonnyDM!


r/JonnyDM • • Aug 02 '26

Orc Beastmaster (CR 2) and Dire Wolverine (CR 1) - Two Hunters That Fight as One

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41 Upvotes

The Orc Beastmaster and its Dire Wolverine are designed as a coordinated hunting pair rather than two unrelated creatures sharing an encounter.

The Beastmaster’s Feral Bond strengthens its companion while they remain close, and their abilities reward attacking the same target. When the wolverine knocks a creature prone, the orc can exploit the opening with its ranged attacks, while Beast Command and Savage Howl let the wolverine reposition or strike again outside its normal turn.

The Dire Wolverine is more than disposable support. Its Savage Instinct makes it increasingly dangerous after taking damage, while Feral Tenacity gives it a chance to remain standing when reduced to 0 hit points.

The optional traits can push their bond further. Blood Hunt allows the Beastmaster to mark prey for its companion, while Shared Fury makes the orc more dangerous once the wolverine is badly wounded.

These creatures are from Orcs & Orcs, available on DriveThruRPG in PDF and hardcover print! The full manual also expands the Mutant Orcs with their own lair, lair actions, battle-ready magic items, and treasures the players can find after bringing them down.

Orcs & Orcs is the ultimate guide to unleashing the full fury and depth of orc-kind in your 5E campaigns, whether you want savage warbands, disciplined armies, cursed berserkers, or iron-willed mercenaries.

What’s Inside?

  • Dozens of Orc Statblocks – From the Orc Bannerbearer to the Red Orc Warlord, each entry includes extra traits and variants to help you customize encounters with brutal precision.
  • Powerful Orc Factions – Expand your bestiary with Ironpeak Orcs, Oathsister Orcs, Red Orcs, and twisted Mutant Orcs. Each brings unique abilities, lore, and lair ideas.
  • Orc Campaign Tools – Warband factions, tactical lairs, encounter suggestions, and more.
  • 70 Orc-Themed Magic Items – Tribal relics, cursed axes, brutal armor, spiritual totems, and more.
  • VTT & Art Resources – Includes 27 handouts and 17 creature tokens to bring orcs to life in-person or online.

Orcs fit into any fantasy campaign as enemies, allies, or complex factions. Wherever your world needs strength, rage, and scars earned in battle, orcs are ready.

I’m also working on Mythological Items for 5E and 5.5E, an upcoming Kickstarter featuring 300+ magic items inspired by myths and legends from around the world. It includes weapons, armor, relics, artifacts, and scaling items that can grow with the characters over the course of a campaign. You can subscribe to our newsletter to get updates and download a free 30-page PDF preview. We only send emails occasionally, and only when there’s a new release, important news, or exclusive free content and discount codes to share.

You can find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!


r/JonnyDM • • Jul 20 '26

Cthulhoids (CR 2-21) - Psionic Aberrations That Grow from Curious Mind-Thieves into Reality-Warping Archminds

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78 Upvotes

Here are the Cthulhoids, an evolving race of psionic aberrations serving an ancient entity known as the Sleeper Beneath (Cthulhu).

The progression begins with the Young Cthulhoid, a CR 2 creature still experimenting with its developing powers. Even at this stage, it can communicate telepathically, manipulate emotions, grapple victims with its tentacles, drain their minds, and retaliate against attackers with bursts of psychic energy.

A mature Cthulhoid becomes a CR 5 mental controller capable of disrupting nearby spellcasting, stealing memories and secrets from creatures that fail against its magic, and overwhelming groups with a stunning psychic blast. The Elder Cthulhoid advances to CR 12, gaining flight, legendary actions, stronger mind-draining abilities, and sufficient psionic mastery to concentrate on two spells simultaneously.

At the height of their evolution stands the Cthulhoid Archmind, a CR 21 psionic leader capable of dominating powerful creatures, concentrating on three spells at once, accumulating psychic charges, and bending reality around itself. Its presence weakens mental defenses, disrupts spellcasting, and turns it into an encounter capable of controlling the entire battlefield rather than simply dealing damage.

Their advancement is not based entirely on age. Cthulhoids evolve through exceptional psionic development, exposure to cosmic revelations, survival of overwhelming mental trauma, or a deeper connection to the Sleeper Beneath.

These creatures are from The Aberrant Codex: Mutations and Aberrations, available on DriveThruRPG! You can also check it out there for a more extensive preview. Delve into the warped world of aberrations, mutations, and cosmic horror in your 5E campaigns.

What’s Inside:

  • Mutation Rules & Zones – Mechanics for wild magic areas, arcane corruption, and the strange transformations they cause.
  • Character Options – 12 subclasses, 10 backgrounds, 4 new races, and 30 feats themed around mutation, aberration, and forbidden evolution.
  • Spells & Items – 33 spells and 80+ magic items warped by planar influence or unstable energies.
  • Monsters & Templates – Over 150 monster statblocks, from psionic predators to mutated horrors, plus variant rules for custom mutations.
  • VTT Resources – Includes 100+ creature tokens and 125+ art handouts to bring your sessions to life.

Whether you want eldritch creatures, strange player options, or full rules for reality-warping regions, The Aberrant Codex has it all. The Hardcover edition of The Aberrant Codex is also available here: https://buy.stripe.com/8x24gyfNNegY75qgwI6c005

You can also subscribe to our newsletter to stay updated on upcoming projects, including a Kickstarter launching in the coming months: Mythological Items for 5E and 5.5E, inspired by myths from around the world. By joining the newsletter, you can download a free 30-page PDF preview of the upcoming Kickstarter. We only send emails occasionally, and only when there’s a new release, important news, or exclusive free content and discount codes to share.

For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!


r/JonnyDM • • Jul 14 '26

Sanctivow, the Heaven-Writ Blade | A Scaling Holy Sword from Uncommon to Legendary

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103 Upvotes

Here is Sanctivow, the Heaven-Writ Blade, a scaling holy sword that evolves from Uncommon to Legendary as its wielder fulfills sacred vows, protects the innocent, restores desecrated places, and brings deserving evils to justice.

I wanted to create a holy weapon that was more than a sword with additional radiant damage. Sanctivow is bound to four celestial principles: shelter, truth, mercy, and judgment. Its divine inscriptions grow brighter as its wielder proves worthy, but its greater powers can fall silent if that covenant is knowingly betrayed.

Each rarity unlocks new abilities while retaining the powers of the previous tiers. The supplement also includes several possible advancement methods, rules for breaking and restoring the sword’s covenant, and physical signs that show how Sanctivow changes as its celestial power awakens.

You can download the complete three-page PDF supplement for free on DMsGuild. You can also check out my bundle of small D&D manuals on DMsGuild, which includes all of my titles available on the platform at a 70% discount.

My next Kickstarter, Mythological Items, launches this September with more than 300 magic items inspired by myths and legends from around the world, including many scaling relics.

For my larger projects and full-length manuals, visit my DriveThruRPG. For free previews, new creatures, magic items, and project updates visit r/JonnyDM!


r/JonnyDM • • Jul 06 '26

Harvester (CR 10) - A Rural Undead Horror That Reaps More Than Crops

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51 Upvotes

The Harvester is a CR 10 undead horror built for rural nightmares, cursed farmlands, burial mounds, harvest moons, and villages where people whisper that something walks between the fields at night.

I wanted it to feel like a deathly folk-horror figure: not just a skeleton with a scythe, but something ancient, patient, and ritualistic. It does not reap crops. It marks the guilty, stalks the soon-to-be-dead, and leaves behind strange tokens of straw, hair, blood, and bone.

Mechanically, the Harvester is designed to make the battlefield feel oppressive. Its Field of Silence shuts down speech and verbal spellcasting nearby, Harvest the Living can permanently sever the soul of a creature it reduces to 0 hit points, and Sow Dread forces enemies to see glimpses of their own death. It can move without provoking opportunity attacks, punish weakened enemies, and act like a terrifying executioner rather than a simple brute.

This creature is from Undead & Undead: The Ultimate Undead Handbook for 5E and the 2024 Edition available on DriveThruRPG!

Undead are more than shambling corpses and skeletal minions. Undead & Undead is your complete guide to raising the dead, commanding their power, and unleashing them in terrifying new forms - from restless spirits and cursed warriors to spectral lords, zombie dragons, and necromantic abominations.

What’s Inside?

  • 90+ Undead Statblocks – From crawling hands and soul wisps to deathpriests, banshees, mummy sovereigns, and lich gods. Each entry includes optional traits and variants to customize your encounters.
  • Undead Lair System – A scalable, flexible system to turn crypts, cursed cities, and haunted ruins into deadly environments. Includes thematic traps, lair actions, environmental effects, and more.
  • 50+ Magic Items – Cursed relics, necrotic weapons, undead-bound artifacts, and forbidden tomes designed to horrify or empower.
  • Customizable Templates & Traits – Easily create unique undead with variant traits, thematic abilities, and storytelling tools for every archetype.
  • Campaign Tools – Includes undead cult generators, random encounter tables, unholy rituals, haunted visions, and apocalyptic plot hooks to fuel your adventures.
  • VTT & Art Resources – 60 art handouts and 45 VTT tokens to bring your undead encounters to life, whether in person or online.

I’m also working on Mythological Items for 5E and 5.5E, an upcoming Kickstarter featuring 300+ magic items inspired by myths and legends from around the world. It includes weapons, armor, relics, artifacts, and scaling items that can grow with the characters over the course of a campaign. You can subscribe to our newsletter to get updates and download a free 30-page PDF preview. We only send emails occasionally, and only when there’s a new release, important news, or exclusive free content and discount codes to share.

You can find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!


r/JonnyDM • • Jun 30 '26

Goblin Shadowmancer, Goblin Alchemist, and Goblin King - Expanded Goblins for Your Campaign

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64 Upvotes

These pages are from Goblins & Goblins, my manual focused on expanding goblins into a much wider range of roles, encounters, factions, and campaign tools.

This preview includes the Goblin Shadowmancer, a CR 3 spellcaster built around darkness, fear, teleportation, necrotic magic, and optional shadow traits; the Goblin Alchemist, a chaotic potion-maker with random concoctions, explosive flasks, and extra customization options; and the Goblin King, a CR 4 leader who commands nearby goblins, uses legendary actions, and can turn a messy goblin fight into something much more dangerous.

I wanted Goblins & Goblins to make goblins feel fresh again, not just as disposable low-level enemies, but as tricksters, leaders, weird specialists, faction members, recurring villains, or chaotic allies that can show up at many different levels of play.

What’s Inside?

  • Tons of Goblin Statblocks – From the explosive Goblin Alchemist to the fearsome Goblin King, with extra traits and variants for customization.
  • Unique Goblin Races – Expand your bestiary with Desert Goblins, Sky Goblins, Snow Goblins, and Swamp Goblins, each with unique abilities and lairs.
  • Goblin Campaign Tools – Factions, encounter ideas, trap-filled hideouts, and a goblin name table to enrich your adventures.
  • 75+ Magic Items – From general goblin gear to race-specific magic items tailored for each goblin subrace.
  • VTT & Art Resources – Includes 36 art handouts and 28 creature tokens to bring goblins to life at your table.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!


r/JonnyDM • • Jun 22 '26

Atlantis: War of the Tridents Extensive Preview - Sea Serpent Barbarian, Ocean Spells, Magic Items, NPCs, and Monsters

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47 Upvotes

Here are a few preview pages from Atlantis: War of the Tridents, my 270+ page adventure module for 5E, blending Greek mythology, Atlantean fantasy, underwater exploration, political conflict, and traditional fantasy adventure.

This preview shows a mix of the content included in the book: the Barbarian: Path of the Sea Serpent, an ocean-themed subclass built around aquatic adaptation, serpent-like fury, and sea monster resilience; the Atlantean Elemental Sword, a very rare magic weapon forged with fire, lightning, and water gems; several new ocean-themed spells like Rejuvenating Waters, Water Cyclone, and Tidal Smite; Callista, the High Priestess of Athena in Atlantis; and monsters such as the Brine Sea Serpent and Lesser Stone Golem.

The full adventure includes flexible campaign paths, underwater and surface encounters, new character options, spells, magic items, NPCs, monsters, locations, factions, and extensive VTT resources.

It is designed for campaigns that want mythic adventure, oceanic exploration, Atlantean politics, divine influence, ancient secrets, and dangerous creatures from the depths.

I’m also working on Mythological Items for 5E and 5.5E, an upcoming Kickstarter featuring 300+ magic items inspired by myths and legends from around the world. It includes weapons, armor, relics, artifacts, and scaling items that can grow with the characters over the course of a campaign. You can subscribe to our newsletter to get updates and download a free 30-page PDF preview. We only send emails occasionally, and only when there’s a new release, important news, or exclusive free content and discount codes to share.

You can explore all my manuals and resources on DriveThruRPG, or through my Linktree, and check out more previews on r/JonnyDM.


r/JonnyDM • • Jun 17 '26

A Cloak, a Ring, and a Lantern - Growing Magic Items That Scale from Uncommon to Legendary

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46 Upvotes

These are three scaling magic items from Growing Magic Items, built to start as useful early rewards and remain relevant as characters grow.

The Cloak of Druidic Power is made for druids, beginning with poison resistance and speak with plants before unlocking stronger nature magic, animal communication, shapeshifting, and eventually the ability to summon loyal beasts.

The Ring of Evolving Power is a flexible item that grows with almost any character. It begins by improving a chosen ability score and saving throws, then unlocks spells like shield, haste, and teleport, eventually becoming a powerful personal relic tied to the wearer’s growth.

The Lantern of Eternal Twilight starts as a useful magical light against darkness, then becomes a stronger tool against hidden threats, illusions, undead, and fiends, eventually revealing truth and creating an aura that can paralyze supernatural enemies.

These items are part of Growing Magic Items, a collection of evolving magic gear designed to grow alongside your characters. Each item has multiple tiers of rarity and can unlock new powers through character levels, story milestones, personal achievements, or specific quests, depending on the campaign.

After the collection performed extremely well on DMsGuild and reached bestseller status, I reinvested in the project by recommissioning the artwork, giving the collection brand-new illustrations, light revisions, and a handful of new Growing Magic Items. If you already own it, you can download the updated version for free on DMsGuild.

You can find over 80 Growing Magic Items on DMsGuild. You can also check out my bundle of small D&D manuals on DMsGuild, which includes Growing Magic Items Collection.

For more of my creatures, items, and manuals visit DriveThruRPG, my Linktree, or r/JonnyDM!


r/JonnyDM • • Jun 14 '26

Ophrym, the Many-Eyed Fiend (CR 11) - A Demon That Turns Fear, Sleep, and Compulsion into Weapons

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52 Upvotes

The Ophrym, also known as the Many-Eyed Fiend, is a CR 11 demon built around perception, corruption, and battlefield control.

Instead of being another brute that only rushes forward and attacks, the Ophrym uses its many eyes to break enemies apart mentally before tearing them down physically. Its gaze can charm, frighten, or put creatures to sleep, while its Mind Warp Aura makes nearby enemies more vulnerable to Wisdom saves and Intelligence checks. It can also disappear in dim light or darkness, making it especially dangerous in ruined temples, abyssal lairs, underground shrines, and encounters where the party cannot easily control the battlefield.

It still has claws and a venomous tail, but the real danger is how quickly it can disrupt the party’s plans. One failed save can split the group, force someone to flee, shut down a character, or turn a fight into chaos.

From Diabolical Designs: Demons and Devils for 5E available on DriveThruRPG. Check it out for a more extensive preview!

What's Inside:

  • Fiendish Realms & Lore: Explore Hell and the Abyssal Realm with plot hooks and campaign ideas.
  • Character Options: 20 subclasses, 1 new class, 10 backgrounds, and 3 fiendish races.
  • Spells & Items: 44 spells and 130+ magic items to enrich your game.
  • Monsters & Tools: 120+ fiendish creatures and custom traits for unique encounters.
  • VTT Resources: 160+ art handouts and 75+ creature tokens.

Physical copies of Diabolical Designs are also available for a limited time through this link.

I’m also working on Mythological Items for 5E and 5.5E, an upcoming Kickstarter featuring 300+ magic items inspired by myths and legends from around the world. It includes weapons, armor, relics, artifacts, and scaling items that can grow with the characters over the course of a campaign. You can subscribe to our newsletter to get updates and download a free 30-page PDF preview. We only send emails occasionally, and only when there’s a new release, important news, or exclusive free content and discount codes to share.

You can also find more of my creatures and manuals on DriveThruRPG, my Linktree, or by visiting r/JonnyDM!