r/JhinMains • u/Local-Dress-4131 • 5h ago
Jhin's Damage Cap Against Monsters (WR)
Jhin is a champion with several balancing mechanics inherent to how he works. One of them is the damage dealt by his 4th shot, which deals damage based on the target's missing health.
In 2022, in Wild Rift patch 3.1b, Riot Games established a damage cap of 1,000 against jungle monsters, with the stated purpose of preventing the ability from dealing more damage than the Smite summoner spell when contesting objectives.
However, more recently, in patch 7.3, Smite can reach 1,400 damage. But, as far as I could find, Riot hasn't made any further statements regarding Jhin's damage cap or about the reasoning behind its implementation.
I ask Riot Games to reassess this situation and request that Jhin's damage cap be updated to match Smite's current damage value, in order to preserve the balancing principle originally stated by Riot itself.
I hope I can count on support and understanding of my fellow players/summoners/Jhin mains.
