7 years ago, I decided to make my dream game.
The idea was pretty simple: A cozy little hometown filled with interesting characters and merchants, surrounded by a dangerous world full of monsters, haunted dungeons, and exciting loot. You'd venture out, fight your way through dangerous areas, and (hopefully) make it back alive with a backpack full of treasures.
I've always loved Halloween, ghosts, and pretty much everything spooky, so naturally I wanted the entire world to revolve around that theme.
There was just one tiny problem: I had absolutely no idea how to make a game. 😅
But I started learning, and after a few months, i had actually made something playable. It was super simple, barely had any content, and definitely had its fair share of issues. But it was my game, and I genuinely enjoyed playing it.
I called it Ghostworld and decided to publish it on the Google Play Store to see if anyone else would enjoy it.
It got 3 downloads. Me and my two brothers. 😂
Still, I was incredibly proud. i'd gone from knowing absolutely nothing about game development to actually finishing and publishing a game.
Eventually, I moved on, but the idea of Ghostworld never really left my head.
Fast forward 7 years.
I stumbled across my old project and thought: What if i gave this another shot?
Opening the old code was... an experience. Let's just say there was absolutely no saving that spaghetti. So i decided to rebuild Ghostworld completely from scratch.
I'm still far from being an amazing programmer or artist, but i've learned a lot since then, and tools like Claude have been a huge help along the way.
And after quite a bit of work, I finally have something that feels like the game I originally imagined.
The gameplay is basically a mix of extraction games, roguelites, and Diablo-style character building, all wrapped up in a cozy, spooky fantasy world.
The core loop is:
- Raid haunted dungeons filled with monsters, secrets, and treasures.
- Escape with your loot before things go horribly wrong.
- Upgrade your gear and become stronger with every successful run.
- Create unique builds with crazy synergies, abilities, and effects.
- Fight powerful bosses that put your builds to the test.
- Team up with friends and take on the dangers together.
I absolutely love games where you find an item, realize it interacts with another item in some completely broken way, and suddenly your entire build comes together.
I want that feeling of "Wait... does this actually work?!" followed by absolute chaos.
And I think I'm finally getting there.
The other day, i was supposed to be testing some mechanics, but i found a hammer and ended up spending hours just running around smashing everything in sight because it felt satisfying.
At some point I realized i'd completely forgotten I was supposed to be developing the game. 😂
That was probably the moment I felt like I was onto something.
There's still plenty of work ahead, but for the first time, Ghostworld really feels like the game I dreamed about 7 years ago. Oh and i named it Escape From Darkon i thought i would be a fitting name😅
And honestly, even if it ends up getting just 3 downloads again, I'm already pretty happy I decided to bring it back. The game is currently in the review process for the App Store and the Play Store so it will be published very soon, you can already get notified once it's live here: https://escapefromdarkon.com/
Although this time, I'm hoping to convince at least one person outside my family to play it. 😅
I'd love to hear what you think!