Lucky Guy: Can pre-select wishes at all times with his Lucky Parcel (doesn't need to choose before opening chest and can change wish during opening a chest)
Doctor: Can see her healing progress at all times.
Lawyer: When using map, allow him to ping Hunter Location immediately (like how you say "dungeon is here" when seeing dungeon)
Thief: Allow aiming of High-Powered Flashlights (im thinking, like Faro Lady's wand aim type)
Gardener: Turn all broken rocket chairs an orange color to her wall-vision.
Magician: Allow him to use Wand out of decoding ciphers, opening chests, using telephone booth, etc.
Explorer: Briefly reveal all page locations to Explorer at the beginning of the game.
Mercenary: Cannot elbow boost off of Rocket Chairs with a survivor in them.
Coordinator: Can now aim Flare Gun before firing, which shows the target.
Mechanic: Can give the Doll an Auto version, which allows it to not trigger calibrations, similar to Composer. Honestly, it's dumb that it even does đ
Forward: While dashing, accumulate a visible Exhaustion Bar with seconds on it. This helps to show how long the stun will last as well as how long the Forward will be stunned.
Mind's Eye: Generally modify survivor objects to be a lighter gradient to make them stand out more (for things like portals, catapults)
Priestess: All portals now fix camera-angle to directly away from the portal upon teleporting, to prevent going back into the portal or decreasing distance made.
Perfumer: Show indicator of perfumed health and status effects similar to Lanternist.
Cowboy: Make Protective block the full two hits if the survivor lassoed is injured or healthy, but only take one hit if the survivor lassoed is downed, regardless of gender. The cipher thing can stay, pretty silly and unavoidable in most scenarios.
Female Dancer: A ton of small things: First, switch the box colors cuz it tweaks me. Second, show direction of spin cuz I forget. Third, give it a spherical aura because that's how it truly works.
Seer: Allow Seer to view resources the survivor they are viewing currently has at their disposal (abilities, flywheel)
Embalmer: Give survivors the ability to ping whether or not they want to be rescued.
Prospector: All charged characters will have a + sign or - sign as well as a brighter color regardless of skin depending on attract or repulse.
Enchantress: Survivors with Blessings have an indicator on their survivor profile
Wilding: Allow Wilding to aim charge, similar to Prodigy.
Acrobat: His landing indicator will turn red if unable to clear a specific obstacle.
First Officer: Give him a permanent ring that shows the AOE the watch will affect the hunter.
Barmaid: All survivors undergoing Tipsy will now have a bar showing their healing progress.
Postman: Each type of letter is now replaced with a straight-forward description: "Decoding," "Speed," "Rescuing," etc.
Grave Keeper: While in Underground Sneak, reveal areas where he can burrow to him.
Prisoner: While connecting ciphers, upon selecting first cipher, show a green, yellow, or red indicator on other ciphers to show cipher transfer loss. While decoding, show the decoding percentage on both ciphers e.g (48%, 47%)
Entomologist: Improve collision while using swarm to not encompass the entire thing. Allow her to vault out of her swarm without having to manually get out of it.
Painter: He can now aim the easel to place it within a certain radius of himself.
Batter: Make his aiming reticle actually accurate, so just send the ball straight forward instead of from his right hand.
Toy Merchant: She can now aim placement of her catapults to improve line-ups.
Patient: Improve his vaulting/dashing off logic as well as improve aim.
Psychologist: Survivors may block Empathization attempts (doesn't improve psych but def helps out the teammates from non-stop pings)
Novelist: Show range of absorption when item is not charged and show range of transfer when item is charged.
Little Girl: While teleporting to a teammate, the teammate can ping for the LG to cancel, e.g. "Don't teleport, it's dangerous!" or something.
Weeping Clown: Give visual indicator that the Hunter was successfully astonished through sparkles.
idk im running out of ideas let me know what you guys think :)