r/HelldiversUnfiltered • • 23d ago

⠀⠀ ⚡ Important ⚡ ⠀⠀ Announcement: Ban Wave posts and Modding

595 Upvotes

Hi everyone,

Recently, a large wave of posts claiming to be users banned from the game for using game altering mods has surfaced. These posts are fake and we ask that you don't fall for the bait as it's highly likely to be a brigading attempt on this sub. I will place updates on this post at the bottom.

Please redirect your comments and ideas to this post in the meantime. We will be deleting posts about the ban wave to reduce spam.

Our position on mod posts is to allow unfiltered discussion, and sharing of all mods, including those altering gameplay regardless of how impactful they may be. We strongly discourage the use of mods in public lobbies that could ruin the experience of others, but ultimately we aren't your parents.

We will remove posts regarding the gain of resources (Super Credits, Medals, Samples, XP etc) because Arrowhead is sensitive about it and we'll get in trouble for it.

Tldr:

Ban wave related content goes here

We're looking into the problem

Generally, mods are ok

Printing super credits is not ok


r/HelldiversUnfiltered • • Sep 14 '26

⚠️Speculation/Leaks⚠️ NEW WARBOND

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3.5k Upvotes

r/HelldiversUnfiltered • • 11h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ Aged like a fine milk

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1.8k Upvotes

r/HelldiversUnfiltered • • 2h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ So, stratagems are FOMO now too?

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103 Upvotes

I heard Supply FRV is coming back for everyone in October, and that's good news but what about the rest of the stratagems (Eagle Gas Airstrike, TD-110 Maelstrom)? Are they gone forever?

I understand FOMO capes/helmets because they're purely cosmetic, but FOMO stratagems that affect gameplay? Really, Arrowhead? What's their plan, if any?


r/HelldiversUnfiltered • • 3h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Super Credit presence is abysmal in D10, and now you can visually see it

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127 Upvotes

So first off im using a mod that lets you see [SC] on the minimap, it is configurable, i made so mine would only show [SC n medals]. "Treasure Map" is its name.

Anyway, you simply dont get them in Mega Cities apparently, which is already really bad, aside from fallen pods, the one with the yellow light beam.

I couldn't find any in Search and Destroy missions, maybe bad luck.

Of course, none in eradication and similar missions.

Now, what really is scary is how many D10 missions will simply have NO SC or even just ONE pickup, these missions often take 30 to 40 minutes to fully complete (with randoms).

Thing is, if you're not farming, you probably wont be quitting out of missions even if you see that it has none, with the mod, that would disband the whole group and disrupt gameplay which is less than ideal.

At the current rate, the best case scenario per every D10 mission where you take around 30 minutes and get 40 SC on POI's, you're looking at 12.5 hours of "casually playing" to get a warbound. Doesnt sound so bad right? Well it does, a LOT of missions will have a single drop of SC or NONE as you can see in the photos.

Even if we got with [30 minutes and then 15 SC per mission] as an average, ruling that often you get unlucky, getting 0 SC and sometimes you get lucky having 40 SC in the map, averaging something around 15 SC per mission, that would be 33.3 hours to get an warbound, and we are not even factoring missions that take more than that and the fact you can simply miss the POI with the SC in it, or the downtime between missions, loading time etc...

This is ridiculous, the argument of "you can farm" them is already bad enough, but even if you want to earn them naturally, you simply wont if you're playing MO's which often involve taking mega cities or factories.

Anyway, a big fat middle finger in the face of everyone.

I wish that SC drops would get rid of entirely and instead we would get SC per Primary, secondary and Nest objectives.

Warbounds is the only form of progression the game has and being locked out of it by a RNG currency or slaving yourself off to a meaningless shore is crazy.

Not only that, we currently have 25 warbounds, including the one that comes up in october 20. I simply cannot recommend this game to a friend without advising them to simply cheat the premium currency at this point, imagine catching up on 26.500 SC worth of warbounds, NOT even counting the superstore that now has weapons, grenades and probably even stratagem in the near future with how things are going down.


r/HelldiversUnfiltered • • 16h ago

⠀⚠️ Cheats/Mods ⚠️⠀ ''We finally get to have (paywalled) armor that matches the environment!'' - Meanwhile:

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832 Upvotes

r/HelldiversUnfiltered • • 55m ago

⠀⚠️ Cheats/Mods ⚠️⠀ Working Thermal Vision

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• Upvotes

This took a lot of work to making this work and mostly stable. It reacts to enemies, helldivers, SEAF, environmental effects, fire, smoke, beams, most VFX really.

Mechanical - it's a toggle bind booster, has a range between 25m and 150m off fall off. Allows you to see through thick fog, blizzards and sandstorms.

FPS wise? it's a 50/50, due to reasons, I had to make it draw the world twice over. So expect some frame drops. Even after I did everything to optimize it.

Some cool details I think people may appreciate - Allowing you to see fire, explosions and beams in thermal vision as well as some other VFX and enemy spawners/objectives. Defeated enemies fade to ambient biome temp


r/HelldiversUnfiltered • • 4h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Post making fun of Super Credits gets removed for "AI content", despite none existing

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70 Upvotes

r/HelldiversUnfiltered • • 5h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Actually got to play against cultist my thoughts

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63 Upvotes

(The mod I use is Nexus: "Overdive Beta" which provides a mission editor tab. It allows for 13+ difficulty, multiple faction wars, and cultists. The mod does not work with multiplayer but can be turned off in-game. this mod works in the current patch. I don't think is techinically the "pure" Cultist, still at least you don't need to do 20+ undocumented hops and break your game to get working.)

The current Illuminate are basically just a horde of squishy, hard-to-kill things that take a lot of ammo, with some range and melee. Cultists are a horde of glass cannons who, if you fail to dodge, can kill you very quickly. With some range and melee, unlike bots, they have virtually no armored units (Tripod is the only unit above medium armor). Instead of armor, they are very quick at changing their positions with teleports and dodge rolls. This, I feel, gives them a better design fantasy of fighting a horde of fast-moving, hit-and-run, intelligent warfare that the current Illuminate fail to have and mirrors their poorly evolved-for-war concept that the Illuminate once had. Just going over each unit type (I mostly used heavy armour)

Outcasts (Seeker/Tracker)
Squids with guns teleport and use laser dots, acting like mid-range snipers. They often fire, reposition, and fire again. Every shot takes a few seconds to fire, allowing for very simple dodges. While aiming, they have small shields blocking their feet and sides, but not their head or chest.

Outcasts (Slasher)
Like the Handgun but has two blades, backflip dodges, and attempts to stab; often, it swoops in and out, taking about two jumps to kill you.

Magus
A ranged unit that is pretty simple; it fires slow bullets that do barely any damage before it tries to smite you with lightning, spawning around four to five bolts around you. Dodge the light before the bolt hits, and you will be fine. Don't dodge, and you are brought down to basically one health.

Zealot
Larger wizards and the mid-tier unit are pretty easy to gun down thanks to their size and low health, but they have a mid-range whip that's very hard to dodge and does a quarter of your health. They can teleport to reposition away from or towards you and can summon ghouls.

Ghouls
Weaker voteless creatures with a quick dash to close gaps can get quite annoying if you have a lot of warlocks, but unlike voteless, I find ghouls are rarely in patrols and only really appear when a warlock is near.

Illusionist
The highest-tier unit, still low armor and easy to kill ; they are about to force choke you. It's pretty simple to dodge, and you don't lose gun control while grabbed. They can summon ghouls and throw a big ball that explodes; their aim is very bad, but it does a lot of damage.

-All the units above can be killed with a base liberator very quickly.-

Cultist Tripod
very bugged with weird legs, has worse beam aim at the start, better beam aim at the end, and is very hard to kill; it needs heavy armor-piercing. often just use thermites on it

Unchanged, only visual changes-
Overseer
haven't changed and is only given a skin to look more like Xenobites.

Xenobites are sadly not in the mod; I hope that they are added at some point as they seem really cool in the videos I have seen of them and seem like a mid-tier melee unit that the mod currently lacks.

One thing I really like is the design space of the cultists, as some moments feel like actually fighting high-tech aliens instead of fighting stupid space marines with zombies.

Some cons with the cultists are pretty weak outposts and patrols, which only really spawn six units; considering their low health , they can easily be gunned down without even wasting a magazine. I also find they rarely spawn seekers. They also have barely any mid-tier or high-tier units that aren't tripods, and also, no multiplayer makes it hard to judge, as I feel that four Helldivers would easily stomp most cultist engagements, which makes them pretty weak compared to the current Illuminate.


r/HelldiversUnfiltered • • 10h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ When you compare HD2 to other similar games like Darktide, Deep Rock Galactic, Space Marine 2, etc, it's just... Sad.

171 Upvotes

I've got about 1k hours into this game. It's fun. It's cinematic. Some of the best unscripted gameplay experiences I've ever had, and some of my favorite clips I've ever recorded. I've cleared 1500+ kills in one drop, I've fought everywhere from Malevelon Creek to Meridia to Calypso to Super Earth to Oshaune.

I've stacked clankers, bugs, and squids like firewood and burned them all in democracies name.

But that's never why we're gonna lose this war.

It's just obvious at this point Arrowhead doesn't care.

It's been increasingly apparent that they don't want the same game their players do. They've been downright petty, abusive, lazy, and they create problems to then sell the solutions.

The recent modding breakthroughs have shown some of these issues, many that have been present from day one, were not fixed simply because they didn't give a crap. Some were as simple as a mouse click toggle. They just didn't care.

Remember when they said they would "Never" have a backpack minigun because the engine wouldn't allow it?

Yeah, I love getting lied to. Only for them to bust it out when Oshaune blew up in their face as a rancid, bug ridden mess. More divers dies to the bugs than the bugs.

Then I pop over to their competition in the genre of 'things have gone sideways, send four idiots!' and I see so much care and respect for their communities.

Space Marine 2: year three, still new free content dropping like nuts. oh snap, this astartes mod is super popular. Welp, you can still use our servers, just not public lobbies, but hey, go for it. We're unlocking the steam workshop to allow twelve players at once, go nuts fam!

Deep Rock: we're at year eight and still constantly dropping new and free content, and the only thing that you pay for dlc wise is paid cosmetics.

Darktide: yeah we had a rocky start, but we've ironed things out hardcore, the only premium content is skins and cosmetics, and we've listened to nearly every player suggestion and complaint, and made nearly all of them happen! Year four and still going strong!

Arrowhead: we can't make armor cosmetics changeable! Except we can, buy it now! We can't fix the AMR, here's a new one to buy! Backpack weapons will never be a thing, here's the minigun now! Whoops we put new content in warbonds, oh snap, better make the next warbonds content FOMO stuff you have to log in for or possibly miss forever!

It's just petty, it's abusive, they have a golden goose they don't care about, they're doing big standard lazy work at best, and their competition is dumpstering them at every turn. If their game wasn't the most fun coop game in a decade, it'd be dead already from their neglect, abuse of the community, and their petty, punitive nerfs alongside lazy development.


r/HelldiversUnfiltered • • 16h ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ First thing that came to mind when I saw my lvl

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397 Upvotes

r/HelldiversUnfiltered • • 3h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ The TCS+ might just be one of the most pointless plot points the game did

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34 Upvotes

“Protecting our citizens from fascism behind an impenetrable barrier of democratic resilience. Construction is already underway on the new TCS 2.0. Bigger. Better.”

Lets be real so far the TCS+ has been completely useless against Terminids and doesn't give us the players an advantage when the planets are invaded. The Celestial Fence seems like nothing more than a narrative joke at this point.


r/HelldiversUnfiltered • • 1h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ If it is as i think it is im furious

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• Upvotes

If these armors simply change theyre looks depending on what biom you play on instead of you yourself selecting a look then we have a (even if not as bad) new Mech situation where people say: hey we want this feuture (armor color customisation) and arrowhead says: nah we give you what you want but in the most restrictive and lazy way possible while making sure we can lock it behind a paywall and give you as little choice as possible


r/HelldiversUnfiltered • • 8h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Logged in to try out mods, went to go get the Eagle Gas Strike I've been hearing about. We're locking stratagems behind FOMO now?

56 Upvotes

My rage is insurmountable, and my afternoon is ruined. I love the shit out of gas and fire combos, and I saw a video today of the Eagle Gas Strike covering the field with gas, I was so excited to try it out along with transmog and armour customization mods, just to find out this shit was locked behind a fucking Major Order. WHY? First they started doing armour, then vehicles, and now stratagems?

Ig we eventually got the FRV? If that is even in the game right now, I've only heard it was coming back this month, but what the hell are we doing 😭 .

I went to the main sub and searched about this issue and I saw other post similar to mine. These absolute fucking drones in the comments were saying some snarky shit like:

"Oh, you had 3 weeks to login bud! Ya snooze ya loose!"

"Well if you actually played the game and logged in you would have gotten it!"

"Stuff like this should only be for people who actually logged in to obtain the reward"

MOTHERFUCKER YOU LOGGED INTO THE GAME, CLICKED ONE BUTTON AND LOGGED OFF, YOU DIDN'T EARN SHIT! GET OFF YOUR HIGH HORSE WITH THAT ARROWHEAD UP YOUR ASS!

Thank you for coming to my Ted Talk. Also does anyone know of any mods that let me fight all of the Illuminate at once? You don't gotta link it or anything if its one of the mods people are trying to keep on a low profile to hide from Big Brother Arrowhead, I'll find it on my own if that's the case.

Edit: Just in case, I don’t mind stratagems being behind major orders, it’s when now for those who didn’t play during major order, now can’t get the reward after the order has passed, that I do not like at all.


r/HelldiversUnfiltered • • 1h ago

⠀ ⠀Helldiver's Grave⠀ ⠀ Blind consumerism....

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• Upvotes

You can like or dislike the warbond but saying "this is what a 10$ dlc should look like" is just a straight up lie


r/HelldiversUnfiltered • • 10h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ Why does Arrowhead do this?!

74 Upvotes

1,000,000,000 illuminate kills in 4 Days? 65,000 active divers. 1,000,000,000/ 65,000=16385 / 4 days= 3,846 illuminate killed by every diver, every day, for four days. No. Just not. I don't even want to play now.


r/HelldiversUnfiltered • • 2h ago

⠀ ⠀⠀⠀⠀⠀ Art ⠀⠀⠀⠀⠀ ⠀ Breaker 2.0

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14 Upvotes

10-minute edit of the Breaker autoshotgun that I made in Google Slides


r/HelldiversUnfiltered • • 20h ago

⠀⚠️ Cheats/Mods ⚠️⠀ "You need to earn the right to monetize the game" I currently have 1.4 million sc. You lost your rights to monetize.

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324 Upvotes

Dear Pilestedt,

you lost your rights to monetise your game.

It won't matter if you input EAC.

It wont restore your rights for monetarisation.

Sincerely

Luz1ffer


r/HelldiversUnfiltered • • 13h ago

meanwhile in the other subreddit Why was I surprised

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96 Upvotes

They allow crossposts, just not from this specific subreddit…I wonder why


r/HelldiversUnfiltered • • 1d ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ GUYS LOOK!!! THEY'RE DOING THE THING!!!

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1.4k Upvotes

oh you guys are seeing the overarching problem?, be grateful and consume the solution to the problem they created

cue the soyjak pointing meme when main sub does main sub things


r/HelldiversUnfiltered • • 20m ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ Nova's scope is just X4

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• Upvotes

For me it's weird that a sniper rifle dosn't have a sniper scope

What do you guys think?


r/HelldiversUnfiltered • • 12h ago

⠀⠀⠀⠀Discussion⠀⠀⠀⠀ After playing with the reduced sway only for secondaries mod (35%) I gotta say: It was a dumb idea to add this and feels wholly targeted at the Senator and the Talon.

63 Upvotes

The Stim Pistol definitely did NOT needed it.


r/HelldiversUnfiltered • • 1h ago

⠀⠀⠀⠀🔥 Vent 🔥⠀⠀⠀⠀ We are we not allowed to see on Hydrobius' Megacity?

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• Upvotes

I made a post a few days ago complaining that Megacities have far less POIs than other biomes, and now I'm here to whinge about this too.

Hydrobius already has abysmal lighting, but good lord, can I please see more than 10 meters in front of me?


r/HelldiversUnfiltered • • 1d ago

⠀⠀⠀⠀⠀ Humor ⠀⠀⠀⠀⠀ I’d say this is peak slander but calling it slander would imply it’s untrue 😭

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972 Upvotes

Watermark of the original creator is in the vid


r/HelldiversUnfiltered • • 11h ago

⠀⚠️ Cheats/Mods ⚠️⠀ Super Destroyer Call-In Test Mod. (WIP)

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35 Upvotes