r/foxholegame • u/777Zenin777 • 43m ago
r/foxholegame • u/havok_sc • 14d ago
Update 67 is LIVE! - Large Fuel Ship, Radar Bunkers, Ocean Travel, QoL & More
r/foxholegame • u/havok_sc • 29d ago
Devblog: Update 67 Preview and Updated Roadmap
r/foxholegame • u/3rd_Gers • 8h ago
Fan Art Light infantry artillery
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r/foxholegame • u/HotCupNoodlesMD • 11h ago
Funny The Bonk Queen strikes again 🐱👤
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Shouldn't of done that to my jeep bro 🤷♀️
r/foxholegame • u/No_Plenty7930 • 2h ago
Suggestions Recommendation: Make 30mm More Competitive Late-War
(The entire cartridge is launched.)
r/foxholegame • u/Short_Bet_5135 • 3h ago
Funny Monkey Gang
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r/foxholegame • u/ACRATA_Foxhole • 6h ago
Bug Storage/Seaport problem to submit rares caused by poor programming
When you tries to submit regular rares [not rare alloys] on your storage from your truck, the game tries to pack all your rares at same time and since they can't fit at your truck inventory, the game return a error message [check image attached]. This makes you need leave the truck and pack 14 rares per time or take the risk to use the depot inventory to make that operation faster, what can make your rares be stolen since everyone around can have access.
Edit1: the reddit user itsactuallynot said you don't have this problem in game when try to make the operation using a Dunne - I don't tested myself anothers trucks, except the regular hauler - thanks for the feedback!
r/foxholegame • u/cooland9 • 13h ago
Funny When you press F1 as a collie in the Mideast
Steiner is bringing manpower soon to Shackled and Allods do not worry.
r/foxholegame • u/tacosan777 • 1h ago
Story The members of RAM want to thank all the Wardens who farm components. Keep up the good work, everyone—you're the best at what you do.
r/foxholegame • u/I_Saw_A_Bear_ • 16h ago
Discussion World AA Guns Vs Aircraft Crew - Mythbusters Vol. 5
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r/foxholegame • u/singlejust • 6h ago
Funny pov: Devs changing their mind and game balance
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r/foxholegame • u/Szachyss • 14h ago
Discussion Artillery Balance
Hello,
My background:
I'm mostly a Collie player with many wars behind my belt and have been leading green men for a long time now, I did 2 full wars warden.
I'm interested in opinions of player base about the arty balance.
Below I'll present my view on it and some scenarios about usage of both of these.
I'll also say that I believe there are things that should be adjusted on both ends, both collie and warden - but these should be done at the same time to avoid pendulum swings and instead put things at balance but still keep asymmetry.
Lets start with stats.
120mm
Koronides (colonial)
- range - 100 min - 250 max
- accuracy radius can be visualized by a simple linear function y = 0.05x + 17.5 where y is the dispersion in meters, and x is distance.
- damage per minute if fired at full speed 400 x 9.2 = 3680
- HP 1000
- price 50 refined materials
- repairability 125 bmats for max repair - 8hp a hit
- able to be pushed and towed, but also stolen by the enemy
Lariat (warden)
- range - 100 min - 300 max
- accuracy radius - y = 0.05x + 20
- damage per minute if fired at full speed 400 x 8 = 3200
- HP 3000 - (750 if not emplaced)
- price 35 refined materials
- repairability 108 bmats for max repair - 27hp a hit
- able to be emplaced
Alright having listed the stats lets compare.
Koronides 480 more damage per minute than Lariat
Koronides also has accuracy better by 2.5 meters at any range
Koronides does not require T2 pits to be dug and can be moved without crane
Lariat has 50 meters more of range
Lariat has 2000 hp more in most situations than Koronides
Lariat cannot be stolen by enemy
Lariat is more repairable by 19 hp per hammer hit and cheaper to repair by 17 bmats
Lariat requires crane to be moved, by in most situations both guns require a crane for pallet/quick moving
Lariat is less prone to being de-crewed by arty or howitzers
Lariat is cheaper
150 mm
Thunderbolt (colonial)
- range - 200 min - 350 max
- accuracy radius - y = 0.05x +22.5
- damage per minute if fired at full speed 900 x 7.1 = 6390
- HP 4000 - (1000 if not emplaced)
- price 195 refined materials
- repairability 100 bmats for max repair - 40 hp a hit
- able to be emplaced
Exalt (warden)
- range - 100 min - 300 max
- accuracy radius - y = 0.05x +20
- damage per minute if fired at full speed 900 x 8 = 7200
- HP 5000 - (1250 if not emplaced)
- price 175 refined materials
- repairability 105 bmats for max repair - ~48 hp a hit
- able to be emplaced
- has a shield that protects from 220 degree de-crew angle
Alright having listed the stats lets compare.
Thunderbolt has 50m more range
Exalt has more accuracy by 2.5 meters
Exalt has 1000 more HP
Exalt has more damage per minute by 810
Exalt is more repairable by 8 hp per hit
Exalt has a shield
Exalt is cheaper
Exalt has 100 meters lower min range
Summary
Based on these stats and in game scenarios I believe the trade off of being able to move the 120mm without a crane is not enough to offset better PVE ability of the lariat - but this balance difference is minimal (lariat crews can also survive indefinitely counter fire due to repairability of their position/guns) - as long as they have bmats. Also Lariat costing 35 rmats makes it very frustrating to kill them as well, since it's very cheap to replace.
Where Koronides shines is close PVP support without enemy arty counter firing. It's also faster at chewing through bases without many defenders due to it's DPM.
I also believe 120mm guns are too cheap - both should be much more expensive (in my opinion somewhere close to 100 rmats)
150mm balance is quite bad at the other hand. There's a single advantage that Thunderbolt has and it's trading it for a plethora of very good perks that Exalt has.
I believe a full on re doing of stats is needed here - I won't tell devs which stats to change since there's a lot of different possible approaches to be taken a here.
Anyway thank you for reading. o7
As a fun fact this war we have killed 38 Lariats in a span of 48 hours as a regiment.
Edit:
- added full explanation to the accuracy radius calculation.
- stupid logical mistake with double reference to same arty gun
r/foxholegame • u/No-Source-1350 • 11h ago
Suggestions New Vehicle Proposal: IFVs and Assault Guns!!
One of the most fun ad hoc parts of Foxhole is the Battle Bus and carpools. It'd be neat to see devs expand this and give infantry a little more staying power on large frontlines.
IFVs should be late-game light infantry mobile spawns with 20mm or 30mm cannons. This would allow them to tango with some structures, carry small, basic infantry kits, and let infantry stick around for a little longer on the flank.
As for historicity/realism, Assault Guns were developed in early ww2 while IFVs are an early Cold War concept (much like the MBT). They would fit right at home with Foxhole aesthetically, and would be easy to balance around.
Foxhole's light vehicles are wonderful. I love workhorse infantry support vehicles, and would love to see more in the late game.
r/foxholegame • u/Prior_Profession1593 • 18h ago
Funny Mines! Mines! Mines!
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r/foxholegame • u/Embarrassed_Let_173 • 1d ago
Funny "10 Rules of Foxhole Logi"
Was ruminating on this during a recent logi run- would love to see your additions below:
Pedestrians never have the right of way. If you have doubts about this, try walking around a logi town for five minutes and see what happens.
There has been much debate about which side of the road you ought to drive on. The real answer is you should drive down the center of the road, and if someone runs into you, you should honk at them for driving on the wrong side of the road.
Always refuel the mines. Failing to refuel mines can summon an eldritch horror known as "angry logi vets."
Always return your truck to a depot or seaport. If you abandon it on the frontline, it will get lonely without the company of the other trucks in the depot. Spare it this sad fate and return it to the company of its peers.
Whenever you cross one of those dinky little wood bridges that slow you down, honk to express your displeasure.
Stealing from clanman can get you banned or BAMM'd, depending on how itchy their trigger finger is and their patience for the Foxhole report system.
If you are driving a freighter, close the bridges behind you. No matter how long you wait, the logi in trucks will not, repeat not, try to jump the gap between the two sides like a monster truck stunt driver.
Partisans are the scum of the earth and should be treated as such. Unless they are on your side, in which case they are really just honorary logimen who are scrooping in a different field, if you catch my drift.
Always upvote the logi list. Unless you want some total joker to bring you 300 bayonets again.
If you don't know what to do, make and deliver shirts. Enough respawns can stop almost any problem, short of a tank. Even then, they'll eventually run out of fuel running people over, right?
r/foxholegame • u/Disarmed-crussader • 13m ago
Discussion Wardens can't get a DB with the state of the game as is
Right now, the game doesn't work if Wardens get a DB.
This is for a few reasons:
A - Collies already have worse artillery, from 120s to SPGs. A Warden DB would give the Wardens another way to destroy Colonial 120s from the air before heavy bombers become available. This would further the Wardens' existing advantage in this area, as the Colonial 120mm is a vehicle, unlike the Warden 120mm, which is a building
.
B - Because of the HTD, Collie tanks have bloated health pools, meaning a Warden DB would need higher damage to achieve the same TTK against tanks as the Collie DB. However, this would be unbalanced. It would allow the Warden DB to kill CVs more easily, a concern that players have already raised, particularly the Wardens themselves, who have argued that this is OP. It would also let the Warden DB destroy Colonial 120s much faster, potentially making them unusable once they tech.
C - The Warden DB would need to be able to land on water. Otherwise, the Mercy would only be able to field a single non-scout plane. However, allowing a DB to land on water would be very OP, as it would let Warden DBs rearm in almost any hex (except places with reaching trails XD). This would mean the Warden DB would need less offensive power to compensate, but that would bring us right back to the issues I outlined in points A and B.
So, in the current state of the game, the Wardens can't get a DB without a large-scale rework affecting multiple parts of the game.
In the meantime, if we must, remove the DB and TB from both sides.
r/foxholegame • u/Mobile-Fix-7947 • 2d ago
Funny CAPTAIN, LOOOOK!
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r/foxholegame • u/HauntingCare8929 • 1d ago
Bug REVERT AIRBORN TRAIN "BUG FIXES" week 16
Before the Airborne update, it was possible to get off a moving train if you weren’t the driver. It seems this was a bug, since that feature disappeared after the Airborne update was released. I suggest bringing this feature back. Seriously, NO ONE asked for this feature to be removed, and it didn’t bother anyone. I am so mad about this. I plan to post this every week until the changes are reverted.
