r/Filmmakers • • Jun 09 '25

New Rules Regarding AI on /r/filmmakers!

495 Upvotes

Thank you all for participating in the poll! Here are the results. To accurately gauge everyone's collective acceptance vs rejection for each, I've tallied the total votes among all choices as pro/anti for each category. So for example, a vote for 'no changes' would be a -1 to Gen AI, AI Tools, AI Comms, and AI Discussion. A vote for 'Ban GenAI + AI Tools' would be a +1 to GenAI and AI Tools, and a -1 to AI Comms and AI Discussion, etc. So here are the results for each category of AI. Keep in mind that a higher number indicates a stronger group decision to ban the content:

GenAI: +92 (+119/-27)

AI Tools: -20 (+63/-83)

AI Comms: -8 (+69/-77)

AI Discussion: -84 (+31/-115)

From the results it is clear that sub overwhelmingly approve a complete ban on all generative AI. However, people are more or less fine with allowing discussion of AI, and are fairly mixed on the topic of AI Tools and Communication. So here is the new rule for all things AI:

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Rule 6. You may not post work containing Generative AI elements (Midjourney, Neo, Dall-E, etc.). You may use and demonstrate the use of AI assisted tools (ie magic masking, upscalers, audio cleanup etc.) so long as they are used in service of human-generated artwork. AI Communication, like post bodies or comments composed using ChatGPT are allowed only in very reasonable cases, such as the need for someone to translate their thoughts into another language. Abuse of AI assisted communication will result in the removal of the offending post/comment.


r/Filmmakers • • Dec 03 '17

Official Sticky READ THIS BEFORE ASKING A QUESTION! Official Filmmaking FAQ and Information Post

993 Upvotes

Welcome to the /r/Filmmakers Official Filmmaking FAQ And Information Post!

Below I have collected answers and guidance for some of the sub's most common topics and questions. This is all content I have personally written either specifically for this post or in comments to other posters in the past. This is however not a me-show! If anybody thinks a section should be added, edited, or otherwise revised then message the moderators! Specifically, I could use help in writing a section for audio gear, as I am a camera/lighting nerd.



Topics Covered In This Post:

1. Should I Pursue Filmmaking / Should I Go To Film School?

2. What Camera Should I Buy?

3. What Lens Should I Buy?

4. How Do I Learn Lighting?

5. What Editing Program Should I Use?



1. Should I Pursue Filmmaking / Should I Go To Film School?

This is a very complex topic, so it will rely heavily on you as a person. Find below a guide to help you identify what you need to think about and consider when making this decision.

Do you want to do it?

Alright, real talk. If you want to make movies, you'll at least have a few ideas kicking around in your head. Successful creatives like writers and directors have an internal compunction to create something. They get ideas that stick in the head and compel them to translate them into the real world. Do you want to make films, or do you want to be seen as a filmmaker? Those are two extremely different things, and you need to be honest with yourself about which category you fall into. If you like the idea of being called a filmmaker, but you don't actually have any interest in making films, then now is the time to jump ship. I have many friends from film school who were just into it because they didn't want "real jobs", and they liked the idea of working on flashy movies. They made some cool projects, but they didn't have that internal drive to create. They saw filmmaking as a task, not an opportunity. None of them have achieved anything of note and most of them are out of the industry now with college debt but no relevant degree. If, when you walk onto a set you are overwhelmed with excitement and anxiety, then you'll be fine. If you walk onto a set and feel foreboding and anxiety, it's probably not right for you. Filmmaking should be fun. If it isn't, you'll never make it.

School

Are you planning on a film production program, or a film studies program? A studies program isn't meant to give you the tools or experience necessary to actually make films from a craft-standpoint. It is meant to give you the analytical and critical skills necessary to dissect films and understand what works and what doesn't. A would-be director or DP will benefit from a program that mixes these two, with an emphasis on production.

Does your prospective school have a film club? The school I went to had a filmmakers' club where we would all go out and make movies every semester. If your school has a similar club then I highly recommend jumping into it. I made 4 films for my classes, and shot 8 films. In the filmmaker club at my school I was able to shoot 20 films. It vastly increased my experience and I was able to get a lot of the growing pains of learning a craft out of the way while still in school.

How are your classes? Are they challenging and insightful? Are you memorizing dates, names, and ideas, or are you talking about philosophies, formative experiences, cultural influences, and milestone achievements? You're paying a huge sum of money, more than you'll make for a decade or so after graduation, so you better be getting something out of it.

Film school is always a risky prospect. You have three decisive advantages from attending school:

  1. Foundation of theory (why we do what we do, how the masters did it, and how to do it ourselves)
  2. Building your first network
  3. Making mistakes in a sandbox

Those three items are the only advantages of film school. It doesn't matter if you get to use fancy cameras in class or anything like that, because I guarantee you that for the price of your tuition you could've rented that gear and made your own stuff. The downsides, as you may have guessed, are:

  1. Cost
  2. Risk of no value
  3. Cost again

Seriously. Film school is insanely expensive, especially for an industry where you really don't make any exceptional money until you get established (and that can take a decade or more).

So there's a few things you need to sort out:

  • How much debt will you incur if you pursue a film degree?
  • How much value will you get from the degree? (any notable alumni? Do they succeed or fail?)
  • Can you enhance your value with extracurricular activity?

Career Prospects

Don't worry about lacking experience or a degree. It is easy to break into the industry if you have two qualities:

  • The ability to listen and learn quickly
  • A great attitude

In LA we often bring unpaid interns onto set to get them experience and possibly hire them in the future. Those two categories are what they are judged on. If they have to be told twice how to do something, that's a bad sign. If they approach the work with disdain, that's also a bad sign. I can name a few people who walked in out of the blue, asked for a job, and became professional filmmakers within a year. One kid was 18 years old and had just driven to LA from his home to learn filmmaking because he couldn't afford college. Last I saw he has a successful YouTube channel with nature documentaries on it and knows his way around most camera and grip equipment. He succeeded because he smiled and joked with everyone he met, and because once you taught him something he was good to go. Those are the qualities that will take you far in life (and I'm not just talking about film).

So how do you break in?

  • Cold Calling
    • Find the production listings for your area (not sure about NY but in LA we use the BTL Listings) and go down the line of upcoming productions and call/email every single one asking for an intern or PA position. Include some humor and friendly jokes to humanize yourself and you'll be good. I did this when I first moved to LA and ended up camera interning for an ASC DP on movie within a couple months. It works!
  • Rental House
    • Working at a rental house gives you free access to gear and a revolving door of clients who work in the industry for you to meet.
  • Filmmaking Groups
    • Find some filmmaking groups in your area and meet up with them. If you can't find groups, don't sweat it! You have more options.
  • Film Festivals
    • Go to film festivals, meet filmmakers there, and befriend them. Show them that you're eager to learn how they do what they do, and you'd be happy to help them on set however you can. Eventually you'll form a fledgling network that you can work to expand using the other avenues above.

What you should do right now

Alright, enough talking! You need to decide now if you're still going to be a filmmaker or if you're going to instead major in something safer (like business). It's a tough decision, we get it, but you're an adult now and this is what that means. You're in command of your destiny, and you can't trust anyone but yourself to make that decision for you.

Once you decide, own it. If you choose film, then take everything I said above into consideration. There's one essential thing you need to do though: create. Go outside right fucking now and make a movie. Use your phone. That iphone or galaxy s7 or whatever has better video quality than the crap I used in film school. Don't sweat the gear or the mistakes. Don't compare yourself to others. Just make something, and watch it. See what you like and what you don't like, and adjust on your next project! Now is the time for you to do this, to learn what it feels like to make a movie.



2. What Camera Should I Buy?

The answer depends mostly on your budget and your intended use. You'll also want to become familiar with some basic camera terms because it will allow you to efficiently evaluate the merits of one option vs another. Find below a basic list of terms you should become familiar with when making your first (or second, or third!) camera purchase:

  1. Resolution - This is how many pixels your recorded image will have. If you're into filmmaking, you probably already know this. An HD camera will have a resolution of 1920x1080. A 4K camera will be either 4096x2160 or 3840x2160. The functional difference is that the former is a theatrical aspect ratio while the latter is a standard HDTV aspect ratio (1.89:1 vs 1.78:1 respectively).
  2. Framerates - The standard and popular framerate for filmmaking is called 24p, but most digital cameras will actually be shooting at 23.976 fps. The difference is negligible and should have no bearing on your purchasing choice. The technical reasons behind this are interesting but ultimately irrelevant. Something to look for is the camera's ability to shoot in high framerate, meaning anything above the 24p standard. This is useful because you can play back high framerate footage at 24p in your editor, and it will render the recorded motion in slow motion. This is obviously useful!
  3. Data Rate - This tells you how much data is being recorded on a per second basis. Generally speaking, the higher the data rate, the better your image quality. Make sure to pay attention to resolution as well! A 1080p camera with a 100 MB/s data rate is going to be recording higher quality imagery than a 4k camera at a 200 MB/s data rate because the 4k camera has 4x as many pixels to record but only double the data bandwidth with which to do it. Things like compression come into play here, but keep this in mind as a rule of thumb.
  4. Compression - Compression is important, because very few cameras will shoot without some form of compression. This is basically an algorithm that allows you to record high quality images without making large file sizes. This is intimately linked with your data rate. Popular cinema compressions for cameras include ProRes, REDCODE, XAVC, AVCHD. Compression schemes that you want to avoid include h.264, h.265, MPEG-4, and Generic 'MOV'. This is not an exhaustive list of compression types, but a decent starter guide.
  5. ISO - This is your camera sensor's sensitivity to light. The higher the ISO number, the more sensitive to light the camera will be. Higher ISOs tend to give noisier images though, so there is a tradeoff. All cameras will have something called a native iso. This is the ISO at which the camera is deemed to perform the best in terms of trading off noise vs sensitivity. A very common native ISO in the industry is 800. Sony cameras, including the A7S boast much higher ISO performance without significant noise increases, which can be useful if you're planning on running and gunning in the dark with no crew.
  6. Manual Shutter - Your shutter speed (or shutter angle, as it is called in the film industry) controls your motion blur by changing how long the sensor is exposed to light during a single frame of recording. Having manual control over this when shooting is important. The standard shutter speed when shooting 24p is 1/48 of a second (180° in shutter angle terms), so make sure your prospective camera can get here (1/50 is close enough).
  7. Lens Mount - Some starter cameras will have built in lenses, which is fine for learning! When you move up to higher quality cameras however, the standard will be interchangeable lens cameras. This means you'll need to decide on what lens mount you would like to use. The professional standard is called the PL Mount, but lenses and cameras that use this mount are very expensive. The most common and popular mount in the low level professional world is Canon's EF mount. Because of its design, EF mount lenses can easily be adapted to other common mounts like Sony's E-Mount or the MFT mounts found on many Panasonic cameras. EF is popular because Canon's lenses are generally preferred over Sony's, and so their mount has a higher utility.
  8. Color Subsampling - This is easier to understand if you think of it as 'Color Resolution'. Our eyes are more sensitive to luminance (bright vs dark) than to color, and so some cameras increase effective image quality by dedicating processing power and data rate bandwidth to the more important luminance values of individual pixels. This means that individual pixels often do not have their own color, but instead that groups of neighboring pixels will be given a single color value. The size of the groups and the pattern of their arrangement are referred to by 3 main color subsampling standards.
    • 4:4:4 means that each pixel has its own color value. This is the highest quality.
    • 4:2:2 means that color is set for horizontal pixels in pairs. The color of each two neighboring pixels is averaged and applied to both identically. This is the second best quality.
    • 4:2:0 means that color is set for both horizontal and vertical pixel 4-packs. Each square of 4 pixels receives a single color assignment that is an averaging of their original signals. This is generally low quality. For more info on color subsampling, check out this wikipedia entry
  9. Bit-Depth - This refers to how many colors the camera is capable of recognizing. An 8-bit camera can have 16,777,216 distinct colors, while a 10-bit camera can have 1,073,741,824 distinct colors. Note that this is primarily only of use when doing color grading, as nearly all TVs and computer monitors from the past few decades are 8-bit displays that won't benefit from a 10-bit signal.
  10. Sensor Size - The three main sensor sizes you'll encounter (in ascending order) are Micro Four-Thirds (M43), APS-C, and Full Frame. A larger sensor will generally have better noise and sensitivity than a smaller sensor. It will also effect the field of view you get from a given lens. Larger sensors will have wider fields of view for the same focal length lenses. For example, a 50mm lens on a FF sensor will look roughly twice as wide-angle as a 50mm lens on a M43 sensor. To get the same field of view as a 50mm on FF, you'd need to use a 25mm lens on your M43 camera. Theatrical 35mm (the cinema standard, so to speak) has an equivalent sensor size to APS-C, which is larger than M43 and smaller than Full Frame.

So Now What Camera Should I Buy?

This list will be changing as new models emerge, but for now here is a short list of the cameras to look at when getting started:

  1. Panasonic G7 (~$600) - This is hands down the best starter camera for someone looking to move up from shooting on their phones or consumer camcorders.
  2. Panasonic GH4 (~$1,500) - An older and cheaper version of the GH5, this camera is still a popular choice.
  3. Panasonic GH5 (~$2,000) - This is perhaps the most popular prosumer DSLR filmmaking camera.
  4. Sony A7S (~$2,700) - This is a very popular camera for shooting in low light settings. It also boasts a Full-Frame sensor (compared to the GH5's M4/3 sensor), allowing you to get shallower depth of field compared to other cameras using the same field of view and aperture.
  5. Canon C100 mkII (~$3,500) - This is one of the cheapest true digital cinema cameras. It offers several benefits over the above DSLR cameras, such as professional level XLR audio inputs, internal ND filters, and a better picture profile system.


3. What Lens Should I Buy?

Much like with deciding on a camera, lens choice is all about your budget and your needs. Below are the relevant specs to use as points of comparison for lenses.

  1. Focal Length - This number indicates the field of view your lens will supply. A higher focal length results in a narrow (or more 'telescopic') field of view. Here is a great visual depiction of focal length vs field of view.
  2. Speed - A 'fast lens' is one with a very wide maximum aperture. This means the lens can let more light through it than a comparatively slower lens. We read the aperture setting via something called F-Stops. They are a standard scale that goes in alternating doublings of previous values. The scale is: 1.0, 1.4, 2.0, 2.8, 4.0, 5.6, 8.0, 11, 16, 22, 32, 45, 64. Each increase is a doubling of the incoming light. A lens whose aperture is a 1.4 will allow in twice as much light than it would have at 2.0. Cheaper lenses tend to only open up to a 4.0, or even a 5.6. More expensive lenses can open as far 1.3, giving you 16x as much light. Wider apertures also cause your depth of field to contract, resulting in the 'cinematic' shallow focus you're likely familiar with. Here is a great visual depiction of f-stop vs depth of field
  3. Chromatic Aberration - Some lower quality glass will have this defect, in which imperfect lens elements cause a prism-style effect that separates colors on the edges of image details. Post software can sometimes help correct this, as in this example
  4. Sharpness - I'm sure you all know what sharpness is. Cheaper lenses will yield a softer in-focus image than more expensive lenses. However, some lenses are popularly considered to be 'over-sharp', such as the Zeiss CP2 series. The minutia of the sharpness debate is mostly irrelevant at starter levels though.
  5. Bokeh - This refers to the shape of an out of focus point of light as rendered by the lens. The bokeh of your image will always be in the shape of your aperture. For that reason, a perfectly round aperture will yield nice clean circle bokeh, while a rougher edged aperture will produce similarly rougher bokeh. Here's an example
  6. Lens Mount - Make sure the lens you're buying will either fit your camera's lens mount or allow for adapting to is using a popular adapter like the Metabones. The professional standard lens mount is the PL Mount, but lenses and cameras that use this mount are very expensive. The most common and popular mount in the low level professional world is Canon's EF mount. Because of its design, EF mount lenses can easily be adapter to other common mounts like Sony's E-Mount or the MFT mounts found on many Panasonic cameras. EF is popular because Canon's lenses are generally preferred over Sony's, and so their mount has a higher market share.

Zoom vs Prime

This is all about speed vs quality vs budget. A zoom lens is a lens whose *focal length can be changed by turning a ring on the lens barrel. A prime lens has a fixed focal length. Primes tend to be cheaper, faster, and sharper. However, buying a full set of primes can be more expensive than buying a zoom lens that would cover the same focal length range. Using primes on set in fast-paced environments can slow you down prohibitively. You'll often see news, documentary, and event cameras using zooms instead of primes. Some zoom lenses are as high-quality as prime lenses, and some people refer to them as 'variable prime' lenses. This is mostly a marketing tool and has no hard basis in science though. As you might expect, these high quality zooms tend to be very expensive.

So What Lenses Should I Look At?

Below are the most popular lenses for 'cinematic' filming at low budgets:

  1. Rokinon Cine 4 Lens Kit in EF Mount (~$1,700)
  2. Canon L Series 24-70mm Zoom in EF Mount (~1,700)
  3. Sigma Art 18-35mm Zoom in EF Mount (~$800)
  4. Sigma Art 50-100 Zoom in EF Mount (~$1,100)

Lenses below these average prices are mostly a crapshoot in terms of quality vs $, and you'll likely be best off using your camera's kit lens until you can afford to move up to one of the lenses or lens series listed above.



4. How Do I Learn Lighting?

Alright, so you're biting off a big chunk here if you've never done lighting before. But it is doable and (most importantly) fun!

First off, fuck three-point lighting. So many people misunderstand what that system is supposed to teach you, so let's just skip it entirely. Light has three properties. They are:

  • Color: Color of the light. This is both color temperature (on the Orange - Blue scale) and what you'd probably think of as regular color (is it RED!? GREEN!? AQUA!?) etc. Color. You know what color is.
  • Quantity: How bright the light is. You know, the quantity of photons smacking into your subject and, eventually, your retinas.
  • Quality: This is the good shit. The quality of a light source can vary quite a bit. Basically, this is how hard or soft the light is. Alright, you've got a guy standing near a wall. You shine a light on him. What's on the wall? His shadow, that's what. You know what shadows look like. A hard light makes his shadow super distinct with 'hard' edges to it. A soft light makes his shadow less distinct, with a 'soft' edge. When the sun is out, you get hard light. Distinct shadows. When it's cloudy, you get soft light. No shadows at all! So what makes a light hard or soft? Easy! The size of the source, relative to the subject. Think of it this way. You're the subject! Now look at your light source. How much of your field of vision is taken up by the light source? Is it a pinpoint? Or more like a giant box? The smaller the size of the source, the harder the light will be. You can take a hard light (i.e. a light bulb) and make it softer by putting diffusion in front of it. Here is a picture of that happening. You can also bounce the light off of something big and bouncy, like a bounce board or a wall. That's what sconces do. I fucking love sconces.

Alright, so there are your three properties of light. Now, how do you light a thing? Easy! Put light where you want it, and take it away from where you don't want it! Shut up! I know you just said "I don't know where I want it", so I'm going to stop you right there. Yes you do. I know you do because you can look at a picture and know if the lighting is good or not. You can recognize good lighting. Everybody can. The difference between knowing good lighting and making good lighting is simply in the execution.

Do an experiment. Get a lightbulb. Tungsten if you're oldschool, LED if you're new school, or CFL if you like mercury gas. plug it into something portable and movable, and have a friend, girlfriend, boyfriend, neighbor, creepy-but-realistic doll, etc. sit down in a chair. Turn off all the lights in the room and move that bare bulb around your victim subject's head. Note how the light falling on them changes as the light bulb moves around them. This is lighting, done live! Get yourself some diffusion. Either buy some overpriced or make some of your own (wax paper, regular paper, translucent shower curtains, white undershirts, etc.). Try softening the light, and see how that affects the subject's head. If you practice around with this enough you'll get an idea for how light looks when it comes from various directions. Three point lighting (well, all lighting) works on this fundamental basis, but so many 'how to light' tutorials skip over it. Start at the bottom and work your way up!

Ok, so cool. Now you know how light works, and sort of where to put it to make a person look a certain way. Now you can get creative by combining multiple lights. A very common look is to use soft light to primarily illuminate a person (the 'key) while using a harder (but sometimes still somewhat soft) light to do an edge or rim light. Here's a shot from a sweet movie that uses a soft key light, a good amount of ambient ('errywhere) light, and a hard backlight. Here they are lit ambiently, but still have an edge light coming from behind them and to the right. You can tell by the quality of the light that this edge was probably very soft. We can go on for hours, but if you just watch movies and look at shadows, bright spots, etc. you'll be able to pick out lighting locations and qualities fairly easily since you've been practicing with your light bulb!

How Do I Light A Greenscreen?

Honestly, your greenscreen will depend more on your technical abilities in After Effects (or whichever program) than it will on your lighting. I'm a DP and I'm admitting that. A good key-guy (Keyist? Keyer?) can pull something clean out of a mediocre-ly lit greenscreen (like the ones in your example) but a bad key-guy will still struggle with a perfectly lit one. I can't help you much here, as I am only a mediocre key-guy, but I can at least give you advice on how to light for it!

Here's what you're looking for when lighting a greenscreen:

  • Two Separate Lighting Setups: You should have a lighting setup for the green screen and a lighting setup for your actor. Of course, this isn't always possible. But we like to aspire to big things! The reason this is helpful is that it makes it easier for you to adjust the greenscreen light without affecting the actor's lighting, and vice versa.
  • Separate the subject from the greenscreen as much as possible! - Pretty much that. The closer your subject is to the screen, the harder it is to keep lights from interfering with things they're not meant for, and the greater the chance the actor has of getting his filthy shadow all over the screen. I normally try to keep my subjects at least 8' away from the screen at a minimum for anything wider than an MCU.
  • Light the Green Screen EVENLY: The green on the screen needs to be as close to the same intensity in all parts as possible, or you just multiply your work in post. For every different shade of green on that screen you'll need make a separate key effect to make clean edges, and then you'll need to matte and combine them all together. Huge headache that can be a tad overwhelming if you're not used it. For this reason, Get your shit even! "But how do I do that?" you ask! Well, first off, I actually prefer to use hard light. You see, hard light has the nice innate property of being able to throw itself a long distance without losing all its intensity. The farther away the light source is from the subject, the less its intensity will change from inch to inch. That's called the inverse square law, and it is cool as fuck. If you change the distance between the light and the subject, the intensity of the light will shift as an inverse to the square of the distance. Science! So if you double the distance between the light and the subject, the intensity is quartered (1 over 2 squared. 1/4). So, naturally, the farther away you are the more distance is required to reduce the intensity further. If you have the space, use it to your advantage and back your lights up! Now back to reality. You probably don't have a lot of space. You're probably in a garage. OK, fuck it, emergency mode! Now we use soft lights. Soft lights change their intensity quite inconveniently if they're at an oblique angle to the screen, but they kick ass if you can get them to shine more or less perpendicular on the screen. The problem there of course is that they'd then be sitting where your actor probably is. Sooo we move them off to the side, maybe put one on the ceiling, one on the ground too, and try to smudge everything together on the screen. Experiment with this for a while and you'll get the hang of it in no-time!
  • Have your background in mind BEFORE shooting: Even if your key is flawless, it will look like shit if the actor isn't lit in a convincing manner compared to the background. If, for example, this for some reason is your background, you'll know that your actor needs a hard backlight from above and to camera right since we see a light source there. Also, we can infer from the lighting on the barrels that his main source of illumination should be from above him and pointing down, slightly from the right. You can move the source around and accent it as needed to make the actor not-ugly, but your background has provided you with some significant constraints right off the bat. For that reason, pick your background before you shoot, if possible. If it is not possible to do so, well, good luck! Guess as best as you can and try to find a good background.

What Lights Should I Buy?

OK! So now you know sort of how to light a green screen and how to light a person. So now, what lights do you need? Well, really, you just need any lights. If you're on a budget, don't be afraid to get some work lights from home depot or picking up some off brand stuff on craigslist. By far the most important influence on the quality of your images will be where and how you use the lights rather than what types or brands of lights you are using. I cannot stress this enough. How you use it will blow what you use out of the water. Get as many different types of lights as you can for the money you have. That way you can do lots of sources, which can make for more intricate or nuanced lighting setups. I know you still want some hard recommendations, so I'll tell you this: Get china balls (china lanterns. Paper lanterns whatever the fuck we're supposed to call these now). They are wonderful soft lights, and if you need a hard light you can just take the lantern off and shine with the bare bulb! For bulbs, grab some 200W and 500W globes. You can check B&H, Barbizon, Amazon, and probably lots of other places for these. Make sure you grab some high quality socket-and-wire sets too. You can find them at the same places. For brighter lights, like I said home depot construction lights are nice. You can also by PAR lamps relatively cheap. Try grabbing a few Par Cans. They're super useful and stupidly cheap. Don't forget to budget for some light stands as well, and maybe C-clamps and the like for rigging to things. I don't know what on earth you're shooting so it is hard to give you a grip list, but I'm sure you can figure that kind of stuff out without too much of a hassle.



5. What Editing Program Should I Use?

Great question! There are several popular editing programs available for use.

Free Editing Programs

Your choices are essentially limited to Davinci Resolve (Non-Studio) and Hitfilm Express. My personal recommendation is Davinci Resolve. This is the industry standard color-grading software (and its editing features have been developed so well that its actually becoming the industry standard editing program as well), and you will have free access to many of its powerful tools. The Studio version costs a few hundred dollars and unlocks multiple features (like noise reduction) without forcing you to learn a new program.

Paid Editing Programs

  1. Avid Media Composer ($50/mo or $1,300 for life) - This is the high-level industry standard, but is not terribly popular unless you're working at a professional post-house for big budget movies.
  2. Adobe Premiere Pro ($20/mo) - This used to be the most popular industry standard editor for low to medium budget productions. It is still used quite often, so knowing Premiere is a handy skill to maintain.
  3. Davinci Resolve Studio ($300) - This is a solid editing program built into the long time industry-standard color grading suite. Since Resolve added editing, its feature set and reputation has been on the rise. It's eclipsing Premiere now and set to be the undisputed industry standard for video editing and color grading for all but the absolute highest level productions. This is the best overall choice if you're looking to find your first editing program.
  4. Final Cut Pro X ($300) - This is the old standard for low-high budget editing, replaced by Adobe Premiere and now again by Resolve. It is available on Mac platforms only, and is still a powerful editor.

r/Filmmakers • • 12h ago

Question How is this type of effect filmed ?

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728 Upvotes

From Biceps music video "Viper", im hoping the answer isnt that they had 100 cameras lined up in a straight line?


r/Filmmakers • • 2h ago

Fundraiser PETITION: Protect the Film Industry from AI

15 Upvotes

Hi. If you're a creative like me, chances are that you are worried about AI "Art" taking over your industry. I have a petition to share with you all, dedicated to protecting the film industry from AI.

Here's the link, I strongly encourage you to read the description for how the legislation we are petitioning for would work, it's well thought out. It does feel somewhat AI-written tbh, but for the sake of supporting this petition I'm willing to let that slide.

Petition - Protect the Film Industry From AI

TL;DR - Basically this petition is calling for regulations on video generation that would make generating a whole movie from AI not feasible to any degree. Strategies for this include eventual drifts in character design, environment design and continuity, as well as watermarking and registration of AI-generated video content.

Please consider signing and resharing, if we get more people on board I can see this going well. Your individual contribution matters.


r/Filmmakers • • 1h ago

Question I wanna become a filmmaker I don't have story right now but I made this.

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• Upvotes

This video just defines me. I found this audio in insta so this audio is not mine but video is mine. And I also I tried editing, and kinda cinematography. I am a teenager btw🤧 can anyone tell how was the cinematography in the video?


r/Filmmakers • • 10h ago

Discussion Fifteen minutes might be the most awkward length in filmmaking

42 Upvotes

Observation from watching a lot of indie work: shorts under ten minutes can coast on one good idea. Features have room to wander. Fifteen minutes sits in the middle, too long to bluff and too short to recover from a slow opening.

The ones that work seem to do three things. They set the rules of their world in the first ninety seconds. They give the middle one real complication, not three. And they end a beat earlier than feels comfortable.

Curious what other people have found. Where does your fifteen-minute cut usually sag, and what fixed it?


r/Filmmakers • • 3h ago

Question Cinematography of Mockumentaries

5 Upvotes

Hello! Im a freshman film student at Hofstra University, And i recently got my first crew position!!! But im stuck and need help.
I got the role of Cam Op/Cinematographer on a short, 8 minute mockumentary film, but i need help, so, any tips for cinematography in the lens of mockumentaries?


r/Filmmakers • • 10h ago

Question how to be kind as a director?

13 Upvotes

Im a novice director rn, & one thing in sorta struggling with is how do you lead with kindness even when your vision isn’t coming to life due to the performances? ik that a great director can pull a great performance out of a mid actor (at least i think/ hope) im not there yet tho. i really wanna be able to not let my frustration get the best of me. even when Im working with people behind the scenes who happen to be difficult. im in school rn & working in groups w people in my tv production class can sometimes be kinda difficult. its easy to be more easy going when you dont care but im so insanely passionate about this that i cant not care. so how do i care but not let my emotions get the best of me during each scenario? (ik that it wont change overnight but i really wanna get better so im willing to keep trying i just dont know what approach to take) (another thing to add is that im not working w any actors im just working w friends rn, one day i will be working w actors & im asking so that ik how to approach the situation best)


r/Filmmakers • • 9h ago

Tutorial I made a free simple tutorial on how to SETUP and MIX 5.1 Surround Sound for films. It also works on the YouTube TV apps on Apple TV etc. Note - YouTube downmixes 5.1 to stereo on Desktop so this is for watching on TV - but if you're submitting for a festival then here's a quick way to set up 5.1!

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10 Upvotes

Recently I had to figure out how to set up one of my videos for 5.1 using DaVinci Resolve. It was a pain but I learned a bunch so made a video so I could remember the process. I'm no expert when it comes to mixing so this is at the hobbyist level but hoping it might encourage someone in the same situation to give it a try. It's free, I don't sell courses or paid memberships etc, just a fellow filmmaker sharing my journey as I make my own projects! Thanks!


r/Filmmakers • • 17h ago

Film I made a 40-minute found-footage horror film myself, and it just reached 3,000 hours of YouTube watch time

36 Upvotes

A small milestone I'm pretty happy about: my independent found-footage horror film, It Waits at the Lodge, just reached 3,000 hours of watch time on YouTube.

I wrote, directed, acted in, and edited the entire film myself. It's about 40 minutes long, and I made it in roughly two weeks while working full-time.

The film follows Chris Sanders as he retreats to a remote lodge, where a series of strange and troubling disturbances begin to unfold.

It's been a long process trying to get my work in front of people, so seeing the film accumulate more than 125 days' worth of watch time is pretty surreal. I've submitted it to festivals, shared it online, and continued making other short films since then. The response has been a mixed bag, but it's encouraging to know that people are still discovering this one.

I'm not sharing this as a claim that I've figured out YouTube or independent filmmaking—far from it. I'm still learning how to reach an audience and get people interested in my work.

For those of you making independent films, especially projects where you're wearing several hats, what milestones have felt meaningful to you, even when they haven't necessarily translated into major recognition or financial success?

For anyone interested, here's the film: https://youtu.be/cISCaaHyL6I


r/Filmmakers • • 6h ago

Film "Meeting Your Maker" trailer for a short I wrote and directed, starring a puppet

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5 Upvotes

I recently wrote and directed a film called Meeting Your Maker. The film follows Otis, a longtime children’s TV puppet facing an existential crisis before his show’s 300th episode.

https://vimeo.com/1196750372?share=copy&fl=sv&fe=ci

Working with puppets was... challenging, but rewarding. Happy to answer questions about the production.


r/Filmmakers • • 7h ago

Looking for Work [For Hire] Outerspace Whispered ‘Noir’: New Advance From Short Film Project - Available for New Endeavours!

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3 Upvotes

Hello everyone!  

After some silence since my last post here, I’ve been working on a sci-fi short film project for a while now along with CC Cynan, being the time to showcase my favourite storyboarding from it.  

With this said, I currently got open slots for new projects, either comics or art commissions. My portfolio and contact info are in the comments.  

Thank you! 


r/Filmmakers • • 21h ago

Question Is 15k enough to help someone pursue their passion?

34 Upvotes

I know very well that it’s not a substantial amount of money, but I also know how hard it can be to get funding for any sort of film project. And as someone whose passion for creating art has dwindled over the years as life got in the way, I at least want to help one person get their start. I just want to make sure I find the right person. There’s a local college, not renown for their film programs but they’re pretty decent, and I’ve seen a few works that some of the students produced. Some of them show substantial promise. But rather than just writing them a check and telling them to go wild, it would probably be more helpful to give them some advice on how to use that money. Any ideas?


r/Filmmakers • • 12h ago

Image Poster for my next short film - Vampire: On Duty

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7 Upvotes

Howdy fellow filmmakers!

This is Srivathsan Sriram from India and I'm thrilled to present you the English and Tamil posters of my next short film Vampire: On Duty, which is a sequel to my first independent short film Vampire.

Would love to share our progress and eventually the final outcome in this space with you guys. Fingers crossed.


r/Filmmakers • • 8h ago

Question looking for a film composer for an indie feature

4 Upvotes

This is obviously a very specific ask, please don't be offended it its not for you. Im looking for a film composer to do the score for a feature film. Shoestring budget so its paid, but a very small amount. Plus side is you get credit, visibility, and the opportunity to score a feature. if this would be your first time scoring a film, even better!


r/Filmmakers • • 6h ago

Looking for Work I’m looking to make a short film & I’m looking for local artists to help me out! (Indiana)

2 Upvotes

It would be my first short film, not looking to do a full production.. it could really just be 3-5 of us who write, shoot, and edit this project. I think it could be fun to get a group chat going and finding people who want to help us out or play extras! Indiana isn’t known for filmmaking as much as some other states so it would really cool to get together with other creatives and work together!

I haven’t started on a screenplay but I do know I want it to take place in a small town and the main characters are 2 youngish detectives (gender doesn’t matter) investigating a cold case that one of the detectives happens to be unknowingly connected to… feel free to message me !


r/Filmmakers • • 11h ago

Question Looking to build a career in the Locations Department – advice, training & networking?

3 Upvotes

Hi everyone!

I'm relatively new to the film and TV industry and looking for some advice on how best to progress within the Locations Department.

I've gained some experience across both scripted and unscripted productions, working as a Location Marshal, Location Assistant and Production Runner.

I've really enjoyed the location side of things so far, and it's definitely the department I'd like to build a long-term career in, ideally progressing towards becoming an Assistant Location Manager and eventually a Location Manager.

I've completed a few relevant industry training courses, including Set Ready Location Marshal training, ScreenSkills courses, first aid and various production safety courses. I also have a full UK driving licence and my own vehicle.

I'd really appreciate some advice on a few things:

  • Getting more experience: What's the best way to secure more regular work within the Locations Department? Are there particular routes into the department you'd recommend?
  • Training and development: Are there any additional courses, qualifications or skills worth investing in at this stage? Or is it better to focus on gaining practical experience?
  • Networking: Are there any industry groups, events or communities worth joining to meet people working in Locations?
  • Career progression: For those already working as Location Managers or Assistant Location Managers, how did you get started, and what helped you progress?

I'm currently based in the South East of England but happy to travel or relocate for the right opportunities.

I'm also keen to connect with anyone working in the Locations Department who might be happy to offer some advice, point me in the right direction or potentially keep me in mind for future opportunities.

I'm not expecting anyone to hand me a job, just genuinely looking to learn, build relationships and make sure I'm taking the right steps to develop my career.

Thanks in advance for any advice. Really appreciate it!


r/Filmmakers • • 6h ago

Question How would you recreate this stop motion effect in post?

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0 Upvotes

I have some footage of talent shot at 60fps and what I attempted so far was to use the 'posterize time' effect in Premiere and lower it down to around 10 frames. It looks okay but I'm wondering what I'm missing to make it look as cool and intentional as it does in this music video reference.

I know part of it is talent/camera direction but I'm curious to see if there's a better way to get this effect that isn't what I'm doing now. I also played with scaling the footage as needed to make things more dynamic, which definitely helps, but I feel like i'm missing something!

Thanks all!


r/Filmmakers • • 16h ago

Discussion Who’s going to All American High School Film Festival this weekend?

2 Upvotes

First time at All American High School Film Festival (Oct 17, NYC). We’re bringing a booth to meet student screenwriters and talk about Kinolime NXT, our short screenplay competition for high schoolers.

Question for anyone who’s been: what’s actually worth bringing? Swag, script feedback, quick pitch sessions, something else? We want students to leave with something they’ll use.

If you’ll be there, please stop by and say hi!


r/Filmmakers • • 9h ago

Question Quick question about the GH5S

1 Upvotes

Ok so background, I’m a complete beginner filmmaker. Before someone says it I know a camera is only as good as the person behind it, which is why I’m not really here to argue specs, but functionality. I have some knowledge acquired from being on projects in front of the camera, but very little. My main goal is to just have fun making little short films just to get my ideas out there. I want to stop completely relying on others, and start fulfilling my own vision making my own stuff. Doing some research I’ve landed on the GH5S. Biggest constraint for me right now is budget, and I can find these used near me anywhere from $400-$700 which seems crazy to me. Especially because I don’t think the potential drawbacks are that critical. I’ll 99% of the time have the camera on a tripod or a gimbal, as a lot of these earlier projects I have envisioned are with just me. So I’m not too worried about the lack of IBIS. The autofocus I don’t think will be such a big deal for me either. I want to learn different focus techniques anyway and I think doing it manually more times than not looks better, or at least more intentional. The low light performance is a big one for me, I tend to gravitate towards darker/moodier vibes, and a lot of what I have planned is very much that. Also the ability to shoot 10 bit and log is fantastic. This obviously really expands the color grading potential which is my personal favorite aspect of the work done behind the camera. With all of this said, being aware of my lack of experience, I feel like I’m approaching this all completely naively. And I’d like to know if there’s anything that I’m failing to consider that could potentially be a huge blunder for my specific use case? Are there other cameras at this price point that I should be considering? Not so much worried about things that could be remedied with knowledge and skill. But more so things that this camera may be missing that would lead to undesirable results regardless of skill set. Like if it couldn’t shoot in 10-bit or log.


r/Filmmakers • • 10h ago

Question Short films on YouTube

1 Upvotes

Hello, I’m a substance use counselor/therapist running groups and am always looking for a short film available on YouTube that really feels ground breaking in a good way, shakes people up about their reality or establishes hope. I love the idea of short films in a group setting because most people have a short attention span. Any ideas are welcome!


r/Filmmakers • • 15h ago

Question Difference Between A Budget Proposal And A Budget? How Detailed Should A Budget Proposal Be?

2 Upvotes

Government film grant requires a budget proposal to be submitted. “Detailed estimation of production expenses”. How detailed and how accurate does this estimation need to be? Are exact dollar amounts required or can the budget be roughly estimated for each department and major above and below the line roles?


r/Filmmakers • • 15h ago

Question Licensing Music for a Short Film – What Should I Know About Agreements and Rights?

2 Upvotes

I'm currently developing a short film and have reached out to a few lesser-known indie artists whose music I think would fit the project. Some are signed to labels, while others are independent.

This is my first time considering licensed music, so I'm trying to understand how the process works. For artists signed to labels, is it simply a matter of explaining the project, intended use, budget, term, media, and territory, and then reaching an agreement with the relevant rights holders? Or is there more to consider?

On the other hand, one independent artist kindly offered to let me use their song for free, which I really appreciate. But could they potentially change their mind during production or after release and ask for a fee, especially if the film later receives funding or distribution?

I mainly want to understand how binding these agreements are and what should be put in writing to avoid issues later on.

Even if none of this becomes relevant to my current short film, I'd like to better understand music licensing for future projects.


r/Filmmakers • • 18h ago

Question Young filmmaker with no budget. How the hell do I shoot a horror film inside a tunnel?

2 Upvotes

Hey everyone,

So basically, I'm a film student from Melbourne, Australia, currently in the pre-production stage for a short horror film I'm really hoping to make and eventually submit to film festivals.

I've written a script that I'm genuinely super happy with and one of the biggest parts of it takes place inside a dark, abandoned-looking drainage tunnel in the middle of a forest.

The problem? I have practically no budget, and getting access to somewhere that actually looks the part is proving ridiculously difficult.

It's low budget, basically guerrilla-style filmmaking.

I've spent quite a while researching tunnels around Victoria, but I keep running into the same problems:

  • Most publicly accessible tunnels are ridiculously short, with daylight clearly visible at the other end.
  • The genuinely creepy, atmospheric tunnels tend to be stormwater drains, restricted infrastructure or locations with complicated access.
  • Filming permits, insurance requirements and other administrative hurdles are a bloody headache and are unrealistic for someone in my position.
  • I need somewhere with enough depth to convincingly sell the illusion of a character venturing deep underground, with the surrounding forest ideally adding to the atmosphere.

For context, the story follows a sheriff searching for missing children in the woods who discovers a tunnel and encounters something horrifying inside.

I completely understand why these rules and safety requirements exist, especially around drainage infrastructure. I'm not looking to put my friends in danger. But I'm also really annoyed because I can't seem to make anything without some goddamn legal issue.

So I'm curious: how have other independent filmmakers actually pulled off shoots like this, or what is some advice y'all would have for me? What can I get away with, and does anyone know any potential locations that would be good?

If anyone happens to know of suitable locations around Melbourne or kinda regional Victoria, that would be incredible.

I know I could just rewrite everything to take place somewhere easier, but like, I feel so restricted. I really want to give this film the atmosphere it deserves.

Would genuinely appreciate any advice, experiences or creative solutions. Thanks!


r/Filmmakers • • 15h ago

Offer Join our pitch night!

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1 Upvotes

Hi everyone! My women’s filmmaking group is hosting a pitch night for our very first short film, and we’re looking for a few more members to join us!

We’re a beginner-friendly filmmaking group based in the NY/NJ area, open to women of all experience levels who are interested in collaborating, learning, and creating films together.

For our upcoming pitch night, members will have the opportunity to pitch ideas for a 3 minute short film. We’ll vote on our favorite concept and work together to bring it to life!

We’re still a small group and would love to welcome a few more creative people, whether you're interested in writing, directing, acting, cinematography, editing, or any other aspect of filmmaking.

If you're interested in joining us, checkout our link here: https://docs.google.com/forms/d/e/1FAIpQLScIF-Q27cgbGldytClJj0G6wys5m7Rso427_M03p9EP1UjgfQ/viewform