r/FO4mods • • 6h ago

PC Courser X-92 Powersuit vs Nanosuit

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0 Upvotes

r/FO4mods • • 22h ago

PC: mod suggestions Moralist recommendations

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0 Upvotes

r/FO4mods • • 4h ago

PC My first Published Mod: Radioactive settlement hazards, decoration, and quest

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2 Upvotes

A section from the quest portion of the description:

" There is also a quest. Inner Glow: this quest is started by finding one of the Nuclear Material Canisters. The player will have to look around some radioactive areas that may contain radiation, radioactive waste, or radioactive creatures. Theyre spread all over the Commonwealth, some easier to find than others, but to find them with out spoilers below you would really have to go "fishing." Expect to pick up some rads finding these. If you start the quest, you will be tasked with finding the remaining canisters with the help of quest markers, and various radioactive items. Youll also be expected to get irradiated. The quest is designed to best be played while exploring the game.... "


r/FO4mods • • 4h ago

PC Not Sure if SS2 Installed Right

2 Upvotes

So I'm using MO2. I installed all the SS2 mods (I started with the ch3 "all chapters pack") but i installed chapters 1 and 2 to be safe.

i started a new save, got the radio beacon working but i haven't gotten jake to show up.

I also did "help "City manager" 4" to see if the tape would show up in my console. it does not.


r/FO4mods • • 23h ago

PC AKM through Combined Arms nor registering ammo, think it’s trying to fire the wrong 7.62? Somebody help me out?

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2 Upvotes

For reference, this is the only gun having this issue. All the other replacers work fine. Trying to figure this out but I’ve never been good at making sense of this xedit stuff.

My modlist seems to be working fine besides this one issue. When I start my playthrough I use alternate start and give myself a start that has an AKM, it spawns with 130 or so 7.62, but it’s not the kind it can use! Any help on fixing this?