r/EverspaceGame • • 16d ago

Discussion Piloting in Everspace 2 with a SpaceMouse! Now you can too with this script!

Realized at around level 5 that the keyboard was not for me. I created a script to read analog inputs from the 6DOF SpaceMouse and map them to the ship's linear XYZ movement and roll. Pitch and yaw are left on the mouse. An analog feel is achieved by pulsing the bound movement keys with a duty cycle dependent on the position of the SpaceMouse. If the SpaceMouse is pushed even further, boost is activated in the direction of thrust. More details and download of python script available on my GitHub here! Would love to get your thoughts and feedback!

https://github.com/arygtm/everspace2-spacemouse.git

55 Upvotes

7 comments sorted by

3

u/TimRobotec 15d ago

Cool Setup!

Where did you get the Idea to use a PEI sheet as a mousepad, never seen that before?

2

u/Sandst0rmX 15d ago

Had the textured PEI sheet left over after switching the H2D to the smooth sheet and I figured it was about the same size as a mousepad haha. It works well though, very low friction.

2

u/GwynFeld 15d ago

First time even hearing about a spacemouse, but that piloting was sick

2

u/Sandst0rmX 15d ago

Thank you! 

1

u/Sorrowablaze3 14d ago

I tried something similar to this setup with 'rewasp' and a Playstation usb media controller,. Can't remember the exact name, but fits in one hand, has single analog stick.

I wanted mouse look, with analog stick movement. This setup only sort of worked, and some anti cheat stuff flags rewasp. This game works, but the ui was CONSTANTLY switching between keyboard ui and controller ui.

I just gave up on the idea, might revisit this notion someday

1

u/ecksVeritas 13d ago

I just wish they had mnk on ps

0

u/jackthengiant 15d ago

Insane! Hate these races though honestly most annoying part of the game if playing on steam deck