r/EmulationOnPC • • 11h ago

Unsolved Virtual Jaguar - Atari Jaguar & CD emulator; Now new standalone app for Windows, Linux and MacOS.

4 Upvotes

https://jaguar.provenance-emu.com/app.html

I’ve been working on the Virtual Jaguar libretro core for a while, and it now has its own desktop front end. It runs the same core RetroArch uses, so options and save states work the same in both. The RetroArch core isn’t going anywhere.

What it does:

  • macOS (Apple Silicon + Intel), Windows (x64 + ARM64), Linux (AppImage, .deb, Flatpak)
  • No BIOS files needed. The boot ROM and CD BIOS are built in.
  • Jaguar CD support from .cue/.chd/.cdi
  • Library with box art, search, favorites, recently played, and a save states tab
  • Save states with thumbnails, plus “resume where I left off”
  • Per-game controller remapping, all 12 keypad buttons on a gamepad, Tempest rotary, mouse, light gun, Team Tap
  • RetroArch .slangp shaders (CRT presets bundled), integer scaling, aspect options
  • RetroAchievements (softcore/hardcore) and optional Discord Rich Presence
  • Cheats from the libretro database, plus manual codes
  • LAN link-cable play for Doom, BattleSphere, AirCars and Ultra Vortek (Voice Modem). It’s LAN only, not internet netplay (coming soon though).
  • Themes and a theme editor, any installed font
  • Dev tools for homebrew people: 68K/GPU/DSP debugger, memory editor, Object Processor list, blitter log, and a gdb stub

Screenshots and downloads: https://jaguar.provenance-emu.com/app.html

Source: https://github.com/libretro/virtualjaguar-libretro


r/EmulationOnPC • • 11h ago

Unsolved mGBA problems - I could use some help

1 Upvotes

I just tried mGBA out for the first time on my little office style PC. I have had problems with an audio popping sound. I thought these emulators could run find on most anything in recent years.

PC specs

Windows 10 64 bit

i7-4770S CPU @ 3.10GHz

16 GB ram

Intel HD Graphics 4600

C: Samsung 850 EVO SSD 250 GB

D: Samsung PM851 mSATA SSD 128 GB (roms are stored here)

mGBA settings

Audio buffer - was on 1024 and I get frequent audio popping. I increased it to 2048 and get a

maybe 50% less popping. Resolution was set to 1920 x 1080 at first. I reduced it to 1440 x 960 at the same time but I don't know if that made any difference or the audio buffer made the difference.

I was wondering, is there an ideal resolution for a PC user to run this at (besides) the

resolution of the original GBA? Should I try to be happy with 720 x 480? I hate to see all that
extra space on my screen and a tiny game in the middle.


r/EmulationOnPC • • 12h ago

Unsolved Emulação ps5

0 Upvotes

Eu não consigo fazer nenhum jogo no emulador do ps5 entrar todos ou não entram ou carregam infinito , meu pc é ryzen 7 5700x + rtx 5060 ti 16gb + 32gb mas mesmo assim não vai de jeito nenhum.


r/EmulationOnPC • • 22h ago

Unsolved How do I fix/hide screen tearing using RTSS?

1 Upvotes

I’m playing through the jak games again on OpenGoal and I turned off vsync (I know this setting fixes it and I know it must be off to use it with rtss) because I can bump the resolution way up without losing a bunch of fps.

I’m using a weaker laptop admittedly but it’s good enough to run at least ps2 games at an 2x resolution through emulation and jak 1-3 at 1080 using OpenGoal.

How do I hide the screen tearing because no matter where I look or test, the tearing never changes locations.

Am I missing something? Am I stupid?


r/EmulationOnPC • • 23h ago

Unsolved How can I fix the broken boundary box on dolphin without causing any strain on the cpu

1 Upvotes

r/EmulationOnPC • • 1d ago

Unsolved Help with getting games and classic Mac emulators running on windows 10

1 Upvotes

I have been desperately trying to get multiple classic Macintosh emulators working on my Windows 10 Home Edition PC, but to no avail. I have tried the V-Mac Core on RetroArch, but I can't seem to load the disc images to run the game Might and Magic on the emulator.
I have tried the VMac emulator itself and while I had some luck activating the emulator and attempting to install the game, it seems to get stuck in an endless loop of asking for the hard drive disk image and the data disk one image for Might and Magic.
I have also tried the Basilisk 2 emulator which always ends in failure because no matter what ROM file I use or configuration I use it always ends up with a not responding error and I have to close the emulator.
I have downloaded all of the BIOS and ROM files from Macintosh Gardens and other websites like that, but no configuration seems to be able to work with this game.
I have even tried infinitemac.org but when installing the game it says that the data disk 1 image is too full and can't create the desktop file necessary for installation as far as I can tell.
Any ideas on this? Has anyone been able to get these Macintosh emulators working and running games?
Thanks very much for your time.


r/EmulationOnPC • • 1d ago

Unsolved Is there an option for integer overscaling on snes9x standalone?

2 Upvotes

I want to use integer scaling but want to image to slightly extend past the edges of my screen instead of letterboxing. I know RetroArch has this option but I would prefer to use the standalone version.


r/EmulationOnPC • • 1d ago

Unsolved Mii plaza for Azahar

2 Upvotes

Hi,so i wanted to know if anyone knew a way to get mii's in the streetpass plaza,since encounter doesn't work on emulation and i can't find anything about it online,does somebody know how to get them? Like is it something i need to find in the godmod manager like some kind of save?

Also sorry if it's the wrong subreddit,with all the rules i read i'm kinda lost.


r/EmulationOnPC • • 1d ago

Unsolved [RPCS3][God of War Collection] Ghosting and White Skies for God of War II

3 Upvotes

Pretty much the title. Been messing around with the settings and can't figure it out. The section that I'm on is pretty much unplayable.

GoW II issue (Video)
Current settings

Edit: turns out the solution was something stupid and all I had to do was switch from Volkan to OpenGL. Also turned on Write Color Buffers for giggles, idk if it helps tho


r/EmulationOnPC • • 1d ago

Unsolved Can my Lenovo ThinkPad X13 run a PS2 emulator (PCSX2)?

4 Upvotes

Hi everyone,
I’m new to emulation and currently using a Lenovo ThinkPad X13. I’ve already set up Dolphin for GameCube games and DuckStation for PS1 games, and they’ve been running well so far. I’ve even played Spider-Man through my projector with no noticeable lag.
I’m now wondering if my laptop is powerful enough to run a PS2 emulator, specifically PCSX2.

My laptop specs:
● Laptop: Lenovo ThinkPad X13
● RAM: 16 GB
● Graphics: Intel UHD Graphics (128 MB dedicated graphics memory shown in Windows)
● Storage: 475 GB SSD
● Free storage: Approximately 396 GB
● Operating system: Windows 11

I’d mainly like to play single-player PS2 games, especially games like Spider-Man, Silent Hill and Metal Gear Solid. I don’t mind lowering the resolution or changing settings if necessary.

My questions:
1. Can my laptop run PCSX2 at playable speeds with these specs?

  1. Which PS2 games would run well, and which ones might struggle?

  2. What graphics settings would you recommend for my Intel UHD Graphics?

  3. Would playing at native PS2 resolution be the best option?

  4. Would connecting my laptop to a projector through HDMI affect performance?

I’d appreciate any advice, especially from people who have used PCSX2 on similar hardware. Thanks!


r/EmulationOnPC • • 1d ago

Unsolved looney tunes back in action pcsx2 bug

1 Upvotes

i'm not really sure where to post this, but i'm on world 3 of this game and am encountering a bug where i can no longer lock in with a crosshair to throw the chickens at targets (i know this is such a long shot but i'm at wits end) and was wondering if someway somehow someone here knows about this and knows what to do😭i can't find any forums or anything about this online and it's unclear if it's an emulator bug or an in-game bug


r/EmulationOnPC • • 1d ago

Unsolved Build: KytyPS5-2026-10-11-16a7fe6 Title ID: PPSA21564 The game screen loads, then the emulator closes with an access violation (0xC0000005) in runtimeLinker.cpp:711. Same crash on every run so far. Crash text below

1 Upvotes

Initialized: Config

Initialized: Log

Initialized: Timer

Initialized: Pthread

Initialized: Profiler

Initialized: Network

Initialized: Memory

Initialized: FileSystem

Initialized: Controller

Initialized: Audio

Vulkan pipeline cache: initializing _PipelineCache\\PPSA21564.bin

Vulkan pipeline cache: initialized empty

Initialized: Graphics

Title ID: PPSA21564

AMD CPU compatibility: eboot.bin patched (VRSQRTPS: native=9679, trapped=1079, skipped=0; EXTRQ: native=97, trapped=0, skipped=0; INSERTQ: native=0, trapped=0, skipped=0; RDPID: native=0, trapped=0, skipped=0; CLWB: native=0, trapped=0, skipped=0)

AMD CPU compatibility: libc.prx no matching instructions (VRSQRTPS: native=0, trapped=0, skipped=0; EXTRQ: native=0, trapped=0, skipped=0; INSERTQ: native=0, trapped=0, skipped=0; RDPID: native=0, trapped=0, skipped=0; CLWB: native=0, trapped=0, skipped=0)

version = 13

Unresolved import stub called: Y295ygEccqk\[NpCppWebApi_v1\]\[NpCppWebApi_v1.1\]\[Func\]

Unresolved import stub called: 8x++mBOUeso\[NpCppWebApi_v1\]\[NpCppWebApi_v1.1\]\[Func\]

Unresolved import stub called: UYPxv8MIzGo\[NpCppWebApi_v1\]\[NpCppWebApi_v1.1\]\[Func\]

Unresolved import stub called: 52AlYvq+dmk\[NpCppWebApi_v1\]\[NpCppWebApi_v1.1\]\[Func\]

Shaders: VS 0 | PS 0 | CS 1 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 0 | PS 0 | CS 2 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 0 | PS 1 | CS 2 | GS 0 | LS 0 | HS 0 | TES 0

Shader: emitted zero-position clip guard

Shaders: VS 1 | PS 1 | CS 2 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 3 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 4 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 5 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 6 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 7 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 8 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 9 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 10 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 11 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 12 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 1 | PS 1 | CS 13 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 2 | PS 1 | CS 13 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 2 | PS 1 | CS 14 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 2 | PS 1 | CS 15 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 2 | PS 2 | CS 15 | GS 0 | LS 0 | HS 0 | TES 0

Shaders: VS 3 | PS 2 | CS 15 | GS 0 | LS 0 | HS 0 | TES 0

\--- Guest fault context ---

thread: (host thread)

rax=0000010095d0cf00 rbx=0000010095d0d370 rcx=0000010095d0cf00 rdx=0000000000000018

rsi=0000000000000018 rdi=0000010095d0cf38 rbp=0000000000000000 rsp=0000010095d0ce68

r8 =0000000000000004 r9 =00007ffd4e40cc5a r10=00007ffd4e3f0000 r11=0000000000000000

r12=0000000000000018 r13=00000100c0c2a020 r14=00000100c1b6eed0 r15=0000000000000000

code (pc-48 .. pc+48, fault at byte 48):

89 00 89 48 08 c3 8b 0a 44 0f b7 42 04 89 08 66

44 89 40 04 c3 8b 0a 44 0f b6 42 04 89 08 44 88

40 04 c3 48 8b 0a 48 89 08 c3 0f b6 0a 88 08 c3

8b 0a 89 08 c3 90 49 83 f8 20 77 17 f3 0f 6f 0a

f3 42 0f 6f 54 02 f0 f3 0f 7f 09 f3 42 0f 7f 54

01 f0 c3 4e 8d 0c 02 48 3b ca 4c 0f 46 c9 49 3b

stack:

0000000140a34a7e 0000000000000000 0000000000000000 0000000000000005

0000010095d0cf30 fffffffffffffffe 00000100c1b6ff20 0000010095d0d428

0000010095d0d1a0 0000000000000018 00005153b290f577 0000010095d0cf00

0000010095d0d428 0000010095d0d1a0 0000000140a3a0bd 0000000000000000

0000000000000000 0000000000000060 00000000004b0000 0000000000000000

0000000000000000 000000000000004c 0000000000000000 0000000000000000

0000010000000005 0000000000000000 0000010095d0cf00 0000000000000001

0000000000000000 0000000000000004 0000010095d0d428 0000010095d0d020

\--- Build ---

Official build KytyPS5-2026-10-11-16a7fe6

\--- Error ---

Unhandled host exception: type=1 code=3221225477 pc=0x00007ffd4e40cc5a access=1 address=0x0000000000000018

in D:\\a\\KytyPS5\\KytyPS5\\src\\loader\\runtimeLinker.cpp:711


r/EmulationOnPC • • 2d ago

Solved NBA LIVE 19 ya se puede jugar en PC con shadPS4: se solucionó el bloqueo infinito de "CARGANDO" y el error de los jugadores brillantes (versión no oficial + código fuente).

0 Upvotes

NBA LIVE 19 (CUSA11355) se quedaba atascado indefinidamente en la pantalla de "CARGANDO" en shadPS4, y una vez que lograba superar ese problema, los jugadores tenían el pelo y la piel brillando como si estuvieran en llamas, y el suelo tenía destellos. Localicé ambos errores en el emulador y creé una versión no oficial con las correcciones.

**Vídeo:** https://www.youtube.com/watch?v=vafG8yFEDPI

**Descarga (compilación + configuración del juego + instrucciones):** https://github.com/danilenko22/shadPS4/releases/tag/nba19-fix-v2

**Código fuente (GPL-2.0):** https://github.com/danilenko22/shadPS4/tree/nba19-fix

**¿Qué falló?**

* **Infinito Cargando: En Windows, TimedMutex::try_lock_until de shadPS4 devolvía "tiempo de espera agotado" sin siquiera intentar bloquear cuando el tiempo límite ya había expirado (tiempo de espera = 0). NBA LIVE 19 usa un bloqueo temporizado de 0 µs como bloqueo de intento, por lo que una tarea de carga (ScenarioInitializationJob) nunca finalizaba. Solución de una sola línea en kernel/sync/mutex.h.

  • Jugadores brillantes / destellos en el suelo (aleatorio, ~19 de 20 sesiones): Los mapas cúbicos de reflexión de la arena son BC6H con datos reales solo hasta 4x4, pero el juego declara más niveles de mipmaps. Los niveles de 2x2 y 1x1 contenían basura (memoria más allá de la textura o nunca escrita por la GPU). Los materiales de baja resolución muestrean esos mipmaps → valores HDR enormes → efecto de brillo "fuego". Corrección: las vistas muestreadas de imágenes comprimidas por bloques se detienen en el último mipmap de bloque completo. Sin impacto en el rendimiento.
  • **Extra:** Repeticiones/escenas cinemáticas a 60 FPS con vblank_frequency: 120\, además de una corrección para un fallo de "Interrupción de volteo fuera de orden" que esta configuración podía provocar.

También incluye la solicitud de extracción pendiente n.° 4796 (límites LDS), adaptada a esta base.

**Notas**

  • Bifurcación no oficial, no afiliada al equipo de shadPS4; por favor, no reporten problemas de esta compilación al proyecto principal. Si los desarrolladores consideran útiles las correcciones, con gusto abriré solicitudes de extracción.
  • No se proporcionan archivos de juego, firmware ni claves. Usa tu propio volcado y tus propios módulos del sistema PS4.
  • Probado en RX 9070 XT + i9-12900KF, Windows 11. Se agradecen los comentarios de los usuarios de NVIDIA/Intel. Los errores son del emulador, por lo que deberían afectar a cualquier GPU.

r/EmulationOnPC • • 2d ago

Unsolved BFI Presenter 1.0.3 — Variable MPRT strobing inside the game: no screen capture, no second GPU, no brightness loss (ReShade add-on + Vulkan layer, 90+ games and emulators tested)

7 Upvotes

Hey Guys. After about a month of testing on a Sony A95L at 120 Hz, I’m releasing BFI Presenter: black frame insertion that runs inside the game itself instead of on top of the desktop.

Download: https://github.com/artzox/BFI-Presenter/releases

This is a follow-up to the implementation in my CRT-Standalone shader which required you to have stable 120 fps to get a flicker free effect.

Why another BFI tool when ShaderBeam exists?

ShaderBeam is great and works with any Windows app. But it’s an overlay: it captures what’s already on screen and strobes that, on its own clock, separate from the game. That’s why it recommends running on a second GPU (even an iGPU) to avoid desync. BFI Presenter takes a different route:

  • It lives in the game’s render path. It’s a ReShade add-on for Direct3D 12/11/9 and OpenGL, and a Vulkan layer for Vulkan, DXVK and emulators. It takes the game’s finished frame directly: no screen capture, no extra copy through the desktop, no second GPU.
  • The strobe follows the display’s vblank, not the game. The presenter owns presentation and runs the lit/dark cycle on the display’s own refresh clock, on a realtime GPU queue. A late game frame shows up as a CRT-style repeat (a brief stutter) instead of a lit or dark refresh held too long, which is the infamous BFI flash.
  • It paces the game to the strobe. Refresh / Half / Quarter frame caps, plus just-in-time release, mean each frame finishes right before the refresh that shows it. Half refresh gives you a rock-solid 60 with every frame lit exactly once, and Smooth pacing holds a spare frame so hitches don’t turn into stutters.
  • Variable MPRT, not plain BFI. This is the Blur Busters brightness-budget approach: each pixel’s light is put into the lit refresh up to the panel’s peak, and only what doesn’t fit spills into the next refresh. Dark and mid tones get full clarity, highlights don’t clip, and at Gain 1.0 you keep full brightness.
  • Real HDR. SDR, scRGB and HDR10 output, a display-peak ceiling, and an ABL guard that keeps the boosted refresh within your OLED’s full-screen power budget so the panel doesn’t dim it. SDR games can even be presented as HDR10 to get headroom for the lit refresh.
  • Rolling scan with phosphor fade. The Blur Busters CRT-simulator approach: bands lit top to bottom, each row fading like phosphor. At 240 Hz and up it’s a real rolling band.
  • Works with frame generation. DLSS FG 2×–4×, FSR FG and Lossless Scaling all work at the Refresh cap.

I have tested personally 90+ games and emulators, including some games with DLSS5 via the various Reshade mods and Optiscaler. That includes God of War Ragnarök, Alan Wake 2, Control (with FG), Silent Hill 2, Red Dead Redemption 2 (Vulkan), Doom Eternal, Hades II, Cuphead, PCSX2, RPCS3, shadPS4, 32-bit DX9 classics like Alan Wake and FlatOut, and OpenGL oldies like Heretic II< Blade of Darkness Remaster and SW: Episode 1 Racer, as well as the Soul Reaver 1+2 Remastered. Some games have notes on the settings that work best, but really depends on the framerates you can push: tested games list. Suffice it to say that clarity at 60FPS is awesome and adding DLSS5 or turning everything on does not have to be an issue anymore to get a clear image.

Included is also a manager app, so you don’t have to fiddle

BFI Presenter Manager scans your Steam, Epic, GOG and Xbox libraries and works out what each game needs (64-bit or 32-bit add-on, or the Vulkan layer). It finds ReShade even when it’s loaded as ReShade64.dll behind OptiScaler, can install or switch ReShade versions, and sets G-SYNC off / VSync Force on in each game’s NVIDIA profile for you. Install, update or undo across your whole library in a couple of clicks, with every replaced file backed up.

What you need

  • Windows 10/11 and ReShade 6.4+ with add-on support (6.8+ for DX9). The Vulkan layer works without ReShade.
  • A display at a fixed refresh rate. It was developed on a 120 Hz OLED but higher refresh rates should work too.
  • OpenGL needs an NVIDIA GPU.

The Manager is unsigned, so Windows SmartScreen may complain on first start: More info → Run anyway.

Feedback, logs and new game results are very welcome: open an issue or drop them in the comments. And if it brings back that CRT feeling for you, there’s a Ko-fi link on the GitHub page ❤️


r/EmulationOnPC • • 1d ago

Unsolved Can Someone help me Properly download Ps5 roms in pc .

0 Upvotes

I’m having trouble downloading games ps5 games files . Is it an extra step after download . It doesn’t show in my emulator .


r/EmulationOnPC • • 2d ago

Unsolved Help with Uncharted 2 RPCS3 artifact problem

1 Upvotes

Does anyone know how to fix those black bars?

https://imgur.com/a/TfFRFUl


r/EmulationOnPC • • 2d ago

Unsolved Ps3 Emulator RPCS3

1 Upvotes

Hi im trying to some games on the ps3 emulator and some games freeze at the same spot loading logos. ( NBA live 09, NBA Street: Homecourt, NFS The Run) Is there an easy fix to get past this issue for most games? I know it's not my pc, I have a video editing computer w/ 64g RAM, 8gb Graphics & i9 processor.

Thanks in Advance


r/EmulationOnPC • • 2d ago

Unsolved New to emulation

0 Upvotes

Can someone help me or show me a video on where to find switch games for emudeck. I’m having issues finding bios and the keys for the games. Does anyone know or can show me how to obtain those please. I would prefer video if possible. I’m trying to get these emulated on emudeck on my legion go 2.


r/EmulationOnPC • • 3d ago

Unsolved Emulating for the first time: where to get started running original Xbox games?

0 Upvotes

I've got a few Xbox games currently, looking to get them up and running on my PC. My current rig is an HP OmniBook 7 16-az0097nr (B88YTUA), 32 gigs RAM. This is the best official spec sheet I can find.

I'm currently running Windows 11, but will be switching to Linux soon (most likely Debian or Ubuntu, maybe Red Hat, maybe something else.) I have Xbox Series X controllers, I'd like to use those. I'd like to send video out to a TV over HDMI.

I'm looking to play through the Tony Hawk games on the Xbox first; THPS4, THUG, THUG2, THAW. I have discs on hand and can play with a DVD drive plugged in if needed, but if it's not too much work to rip the disc images/ROMs, that's probably more convenient.

I also have Ace Combat Assault Horizon for the Xbox 360 and would like to get that running as well, but the Xbox games are what I want to get in to first.


r/EmulationOnPC • • 3d ago

Unsolved Astrobot crashes on first level

1 Upvotes

6700xt

5600g

32gb ddr4

Ssd installed drive Kyteps5 emu

Game crashes when trying to go to the first world level


r/EmulationOnPC • • 3d ago

Unsolved Need Help

1 Upvotes

I'm trying to get a mini pc just to play PS2 and original Xbox games and I'm not trying to go over $500 as I'm just trying to buy one purely for emulation any recommendations that are good for their price


r/EmulationOnPC • • 3d ago

Unsolved What game port you Will play and BE so happy ?

1 Upvotes

I Will love só much for meet chryatamas a porta of gran turismo 6 or 7 Will BE the death of ps5 .. i love só much that game cars..


r/EmulationOnPC • • 4d ago

Unsolved Best SNES Emulator?

21 Upvotes

Been wanting to get into emulating the SNES, but I have no idea what the best emulator for it is nowadays. What usually comes recommended?


r/EmulationOnPC • • 4d ago

Unsolved Starting my project on Teknoparrot replacement but open source.

8 Upvotes

same as title. Teknoparrot have some shady policy's i don't trust so wish me luck on this.


r/EmulationOnPC • • 3d ago

Unsolved Someone told me to stay away from RetroArch

0 Upvotes

Anyone knows why?